_____  _   _  _____  ____  ____        _      _   ___   ____   _  ____
|  ___|| | | ||  _  ||  __||  _       |     / | / _  |  _  | || __ |
| |___ | | | || |_| || |_  | |_| |     |    /  || |_| || |_| || |||  || 
|___  || | | ||  ___||  _| |    /      | |\//| ||  _  ||    / | |||  ||
 ___| || |_| || |    | |__ | |       | | / | || | | || |  | |||__|| 
|_____||_____||_|    |____||_| _     |_|    |_||_| |_||_| _|_||____|
         _____  _   _  _     _  _____  _    _  _  _     _  ____
        |  ___|| | | ||    | ||  ___|| |  | || ||    | ||  __|
    ___ | |___ | | | ||    | || |___ | |__| || ||    | || |_   ___
   |___||___  || | | || |\ | ||___  ||  __  || || |\ | ||  _| |___|
         ___| || |_| || | \| | ___| || |  | || || | \| || |__
        |_____||_____||_|  __||_____||_|  |_||_||_|  __||____|

************************************************************************
Super Mario Sunshine (Japanese version)
Nintendo GameCube
A FAQ/Walkthrough by CVXFREAK
Version 0.11
August 13, 2002
E-mail: ReBioHazard6587X@hotmail.com
************************************************************************

============================================================
TABLE OF CONTENTS
============================================================

1. INTRODUCTION
2. FREQUENTLY ASKED QUESTIONS
3. BASICS
   A. CONTROLS
   B. DISPLAYS/MENUS
   C. MANEUVERING 
   D. THE WATER CANNON
4. WALKTHROUGH
   A. Mario Gets Framed
   B. Bianco Hills
   C. Mamma Beach
   D. Ricco Harbor
   E. Pinna Park 
5. ITEMS, ETC.
   A. ITEMS
   B. ENEMIES
   C. BOSSES
   D. ENVIRONMENTS
6. STANDARD GUIDE INFORMATION
   A. LEGAL
   B. CONTACT GUIDELINES
   C. CREDITS
   D. VERSION UPDATES
   E. CONCLUSION

============================================================
1. INTRODUCTION
============================================================

We all know the name 'Mario'. If you don't, every Nintendo, wait, no, 
every *VIDEO GAME* fan gets to hit you with an axe five times. Super 
Mario Sunshine is the latest Mario game by Shigeru Miyamoto for 
Nintendo's newest console, the GameCube. It takes the formula of Super 
Mario 64 for the Nintendo 64 and adds many new features, improved 
graphics and a brand new storyline. It does what Super Mario World did 
to Super Mario Bros. 3: add more to an already great game. 

Note that for now, this FAQ covers the Japanese version of the game. 
Unlike Super Smash Bros. DX and Sonic Adventure 2: Battle, there are 
_NO_ language options to switch the game between Japanese and English. 
When the game comes out in the U.S., I'll either rent or buy it 
(probably buy) and make any necessary additions or changes to the 
walkthrough. I don't speak Japanese, so when making a walkthrough, I 
have to use my own judgment on naming the item.

============================================================
2. FREQUENTLY ASKED QUESTIONS
============================================================
------------------------------------------------------------------------

Q: Is Super Mario Sunshine just Super Mario 64 with a water pack and 
shines instead of stars?

A: Nope. Super Mario Sunshine is MUCH more than that. It takes the Super 
Mario 64 formula and improves on it with better, shinier and cleaner 
graphics and adds innovations brand new, like the water cannon, and from 
Super Mario World (such as riding on Yoshi).

------------------------------------------------------------------------

Q: When does this game come out?

A: This game comes out in Japan on July 19, 2002 and in the U.S. on 
August 26, 2002.

------------------------------------------------------------------------

Q: Does this game have language options like in Super Smash Bros. 
DX/Melee?

A: No, the game is in full Japanese. The menus are in Katakana and 
sometimes in Kanji (though Kanji in a Nintendo game is very rare).  

------------------------------------------------------------------------

Q: How can I get my U.S. GameCube to play this game?

A: You can have your GameCube modded at NCSX.com but as of now, it is 
preferred that you wait for a new Boot Disc coming. Check out 
www.ncsx.com for more information. 

------------------------------------------------------------------------

Q: Where can I get the Japanese version of this game?

A: Try www.ncsx.com or www.videogamedepot.com. 

------------------------------------------------------------------------

Q: Should I get the Japanese version or wait for it to come out in my 
territory?

A: It depends. I'm a big Mario fan, so I imported. But since it'll be 
more expensive, then wait unless you have sufficient funding for the 
game. Since the new boot disc isn't out yet, you'll have to spend  to 
mod your GameCube and  for the game, as well as shipping costs, which 
can cost you about 0-0 (more than double what the U.S. version 
will cost ()) just for importing a game you can't read. Unless you 
plan to devote some of your GameCube games time to future and past 
imports, just wait. Modding your system is permanent (since it requires 
drilling a hole in the back of the GameCube for a switch button) until 
the boot disc comes. To sum it all up, if you plan on doing some more 
importing in the future, then mod your system or get the aforementioned 
boot disc.     

------------------------------------------------------------------------

Q: So how's the game so far?

A: So far, I'm enjoying the game. It's very fun to play. Anyone who 
enjoyed Super Mario 64 will definitely enjoy Super Mario Sunshine. 

------------------------------------------------------------------------

Q: Is it "Dolphic Island" or "Delfino Island?"

A: I'm not really sure, actually. The game says Dolphic while the actual 
voice actors say Delfino. I'm going with Delfino since it sounds more 
logical (even though Mario games aren't always logical). 

------------------------------------------------------------------------

Q: So is Luigi in the game?

A: There are rumors that after getting all the SHINES, Mario can find 
Waluigi holding Luigi in a cage. If Mario saves Luigi, we can play as 
Luigi. I cannot confirm nor deny the rumor, but Miyamoto's done some 
interesting things lately when it comes to gaming, so let's all hope.

------------------------------------------------------------------------

Q: How many SHINES are there?

A: It has been confirmed that there are 120 SHINES in the game overall, 
the same amount of stars as in Super Mario 64.

------------------------------------------------------------------------

Q: What are SHINES?

A: They are the like the STARS in Super Mario 64. What they do is that 
they grant light to Delfino Island. But since the watery Mario imposter 
took them and scattered them throughout the worlds, Mario must save them 
to put light back in Delfino Island.

------------------------------------------------------------------------  

Q: How do I recover health?

A: Simply collect coins to recover your health. Yellow Coins, Red Coins  
and Blue Coins recover health. Unlike Super Mario 64, you cannot use 
water to recover your health.

------------------------------------------------------------------------ 

============================================================
3. BASICS
============================================================
------------------------------------------------------------------------
A. CONTROLS
------------------------------------------------------------------------

Here are the controls for Super Mario Sunshine. Some of these buttons 
have 2 functions.

A BUTTON: 
=========
Jump (Press A 3 times to do a Super Jump)
Swim in water while moving Control Stick

B BUTTON: 
=========
Dive

C-Stick: 
========
Move the camera

X BUTTON: 
=========
Change Water Pack between hose and jet pack

Y BUTTON: 
=========
Zoom camera

Z BUTTON: 
=========
Access Map as well as SHINE and Coin information

R BUTTON: 
=========
Shoot water out of Water Pack

L BUTTON: 
=========
Hold and move Control stick to have Mario sidestep

Control Stick:
==============
Move Mario

D-Pad: 
======
Used only to navigate the menu

------------------------------------------------------------------------
B. DISPLAYS/MENUS
------------------------------------------------------------------------

This section is for people playing the Japanese version with no 
knowledge of Japanese. Not all menu options are listed here since I'm 
afraid I'll do something wrong. :/

PAUSE MENU
==========
(This is accessed when you press start in the middle of gameplay)

First option: Continue Game
Second Option: Save Game
---First Option after Saving: Yes
---Second Option after Saving: NO
Third Option (Courses only): Return to Delfino Island

LOAD SCREEN MENU
================
(This is the part at the start when Mario has to choose a block to load 
a save from. Once he chooses a block, he'll be presented 4 options.)

First Option: Start Game
Second Option: Copy Game**
Third Option: Delete Game**
Fourth Option: Score**

SAVE MENU (When a Shine or a Blue Coin is acquired)
===================================================
First Option: Save Game and Continue
Second Option: Save Game and Stop Playing**
Third Option: Continue without Save**

CONTINUE SCREEN
===============
(This screen is accessed when Mario runs out of energy)

First Option: Yes 
Second Option: No 

**Courtesy of www.planetgamecube.com

------------------------------------------------------------------------
C. MANEUVERING
------------------------------------------------------------------------

ROPES/CABLES
============
Throughout levels and courses are ropes that Mario can grip on in order 
to get between places. When going on them, don't be afraid to jump since 
you'll land on the rope unless you toggle the Control Stick. Sometimes 
there will be an electric ball waiting to shock Mario. If you get 
shocked, you won't fall off. But jump to avoid it. 

SWIMMING 
========
Nearly every level has water Mario will need to swim in. Swimming is a 
bit harder than it was in Super Mario 64. It's pretty difficult to dive 
into the water, and it's hard to know whether you'll end up jumping or 
not. To swim standard, just tap A and move the Control Stick. Tap A but 
DON'T move the Control Stick UP and Mario'll end up jumping off the 
water. To dive, press B and to swim underwater, keep on tapping B. Let 
go of B and move the Control Stick up to get back to the surface. It is 
difficult to get back to the surface. 

ATTACKING
=========
Unlike Super Mario 64, Mario cannot use his fists and feet to battle 
enemies (he can still pound but that is a sort of slow, inaccurate 
attack). The Water Cannon will be in charge of attacking. There are 2 
ways to attack with it. You can use jet pack Water Pack mode, and shoot 
water out by jumping and pressing and holding R above an enemy. This 
tactic is not recommended for bosses, especially paint bosses because 
they can rise and hit Mario. The second tactic is just shooting water 
from a distance, which is recommended for bosses but the other strategy 
is recommended for smaller enemies. 

CLIMBING
========
Pretty much self-explanatory. He can climb thick trees and poles, but he 
can't climb thick ones. Climbing this are crucial because Mario in some 
cases needs to reach higher places.  

JUMPING
=======
If you jump from a high place, you'll lose health, so when jumping, try 
to use the jet pack Water Pack function to save you some pain. You can 
jump across short chasms, and jump on enemies as well, but when you jump 
on enemies be careful since you might get hurt. Jumping on enemies isn't 
recommended.   

SPEED DASH (by Mark Andrews)
============================
Spray the ground in front of you with your gun, then dive onto that spot 
while it's still damp, continue to hold the direction you are sliding, 
and you will continue to pick up speed until your are going as fast as 
the super dash. I find this more useful than using the super dash on 
straight-aways since it uses much less water and you can go just as 
fast. 

------------------------------------------------------------------------
D. THE WATER CANNON
------------------------------------------------------------------------

Created by Professor Elvin Gadd (who we all know and love from Luigi's 
Mansion), this tool is important for Mario on his journey to find his 
impersonator. 

There are 2 functions to the Water Pack. The first, when you don't press 
X, is the water gun function, which you should water directly. This is 
recommended for defeating enemies from a distance. The other function is 
the jet pack function. This time Mario can use the water while in the 
air to clean up faster, but it is more dangerous to attack. This can 
help him get across big chasms.

Throughout levels are boxes which can enhance your Water Pack as long as 
the tank is full of water. Red boxes yield little booster packs to if 
you charge it, Mario can skyrocket into the air into high places. There 
are also blue boxes but as far as I'm aware, they only refill the tank.

To refill the tank, simply jump into a body of water tall enough and 
then press R. The tank will refill. Water is basically unlimited, but 
try to have full tanks for bosses since if you run off to recharge them, 
they can get away. 

============================================================
4. WALKTHROUGH
============================================================

------------------------------------------------------------------------
A. Mario Gets Framed
------------------------------------------------------------------------
OVERVIEW: 1. Find the Water Pack.
          2. Clean up the runaway.
          3. Clean up the island.
          4. Chase the Mario imposter
          5. Jump into Story One: Bianco Hills

Watch the FMV, and then the game will tell you to go find a water pack 
to wash up the graffiti. Run down the runway to a man next to a sort of 
nozzle. Talk to the man and then the nozzle and the nozzle will speak to 
you. Watch the water tutorial to learn how to use the Water Pack. Return 
to the airplane and clean up all the paint. Aim at the different-colored 
center and a paint-colored piranha plant will come out. Aim the Water 
Pack hose at the piranha plant and spray it until it dies. When the area 
clears, grab your first Shine! 

Watch the next FMV where Mario gets arrested and tried for the graffiti 
in Delfino Island. You'll resume control of Mario, where you have to 
clean up the island. Run forward and turn right. Run passed Princess 
Peach and Toad to where you have to clean up. 

It's like the last battle. Run up and use the Jet Pack method by 
pressing X and then flying over the middle. Wash off all the paint from 
the islanders around. When the paint piranha plant surfaces, soak it as 
much as you can before it returns down. If you run out of water, head 
out to the ocean to refill the Water Pack. Once you soak the piranha 
plant enough, someone will go after Peach and capture her!

It's that watery Mario! Chase them! The Mario will leave his prints 
behind so soak them partially without letting them get away. When you 
get close enough to them, soak the Mario. You'll be running in circles 
for awhile so just keep soaking them. Eventually, the Mario will get 
knocked out, freeing Princess Peach. 

Talk to Princess Peach once again and then chase the monster, who will 
make an "M" mark on the statue it emerged from. It'll jump through, so 
jump through as well onto the first world after soaking the M.

------------------------------------------------------------------------
B. Bianco Hills
------------------------------------------------------------------------

1. Open the way to the Giant Windmill!  
2. Defeat the Boss Pakkun! (The big piranha plant)  
3. The Secret in the Cave Atop the Cliff  
4. The Red Coins in Bianco Village  
5. Boss Pakkun's Counterattack  
6. The Secret of the Polluted Lake  
7. Chase Fake Mario!  
8. The Red Coins of the Lake 

After earning a SHINE, you'll be warped back to Delfino Island. So hop 
back in to continue getting more SHINES. If you ever want to return to 
Delfino Island is the middle of a mission, then just PAUSE and then 
choose the last option.

-=-=-=-=-=-=-=
STORY 1  
-=-=-=-=-=-=-=
Our goal is to reach the area the imposter Mario's at. From the starting 
point, run up the pathway collection stones. When you have the option to 
go two ways, take the left path and water some of the paint you see. 
When you see an "M" graffiti sign, shower it and when it's gone, you'll 
get a Blue Coin! Continue until you see a mill. Jump onto the higher 
ground left of it and jump on a platform so it brings you to the other 
side. There, you'll see a paint bath and a piranha plant you need to 
defeat. Use the same strategies before, except attack it from a distance 
because it can be deadly. Once it is defeat, land will rise and you will 
get your second SHINE!

-=-=-=-=-=-=-=
STORY 2
-=-=-=-=-=-=-=
Our goal is to reach the top of that tower where the piranha plant (a 
much smaller one) is guarding our 3rd SHINE. Follow the path back to 
where you got the last SHINE. As you attempt to go there, someone will 
fling paint at you. When you reach the broken bridge, have Mario cross 
it using the rope support. As you approach the tower, paint balls will 
roll towards you so avoid them. Use the jet pack Water Pack to clear the 
paint. Be sure to rotate the camera often because it can hurt you if you 
don't. When you reach a big gap as you scale the tower, use the jet pack 
Water Pack function to get you across. When you get to a gap with 2 
vines blocking your way, jet pack Water Pack around it. Passed that is 
an M that you should wash for a Blue Coin. After that, get on the lift. 
When the lift approaches the top, jet pack Water Pack your way onto top 
of the tower and watch a cut-scene.

************************************************************************
BOSS: Giant Piranha Plant
This boss is resistant to water, so you must use special force to defeat 
him. When it opens its mouth to shoot paint out, shoot water inside. 
Repeat the tactic until it falls on its back. Get on its belly and pound 
the belly (A + L). It'll get up again, so repeat the pattern twice to 
defeat it at last. 
************************************************************************

Grab the SHINE and you'll return to Delfino Island.

----------------------------DELFINO ISLAND-----------------------------
paint appears all over the pier, so go there, which isn't far from the 
Bianco Hills entrance. Hurt the piranha plant this time by aiming water 
in its mouth. When it dies, a new building will be revealed. Inside are 
a pair of bears that question you about something. It's in Japanese so I 
don't know what they're saying, unfortunately. 

UPDATE: "d 0 w n e r" e-mails me saying that you can exchange 10 Blue 
Coins there for a SHINE! Ask the person there twice to get the SHINE! 
Thanks, d 0 w n e r!
----------------------------DELFINO ISLAND-----------------------------

-=-=-=-=-=-=-=
STORY 3
-=-=-=-=-=-=-=
Our goal is to go inside a little cave near where we got the first SHINE 
here, so go there now. Right passed the watermill is a cable Mario 
should cross, over a few pillars to get to the cave. The third cord has 
an enemy that can shock Mario, so be very careful and jump over it 
(Mario will land on the cable). When you're on the second to last 
pillar, jet pack Water Pack your way across. Follow the arrows and 
triple jump to the cable above. From there, enter the cave. 

Now we have classic Super Mario 64 gameplay to overcome. Jump across the 
moving blocks. It shouldn't be too hard at all. You'll get to small 
moving blocks after that. Just move through them when they touch other 
blocks. When you're passed that, wait until those big blocks clear, and 
then run for it. If you run for it, you shouldn't get thrown off. You'll 
then run into rotating stars. Jumping on them isn't too hard. Passed 
those is another SHINE! 

-=-=-=-=-=-=-=
STORY 4
-=-=-=-=-=-=-=
Our goal is to collect 8 Red Coins like in Super Mario 64 to earn our 
next SHINE. Run forward and you should immediately see a Red Coin. After 
the watermill you should see a wall with an X. Above the X to the left 
is a Red Coin. To get there, backtrack passed the watermill to a brown 
fence. Near there is a cable to climb which leads you a top a hut. On 
top is a Red Coin. From there, jump back to the pillar you just came 
from and then cross the cable to get another Red Coin. Walk across the 
white stone through a small tunnel to get the fourth Red Coin. Nearby is 
an M. Watch the wing cloud and jet pack Water Pack the M to get another 
Blue Coin. Upon getting it, SAVE THE GAME with the top option. Then go 
right for the next Red Coin. From there, cautiously cross the cable for 
the next Red Coin. 

Next, jet pack Water Pack your way to the next Red Coin above the hut. 
Be careful, or you'll have to go all the way back again. The next one is 
in the building across. The SHINE will appear in the tallest pillar down 
from where you found the 7th coin! Get it to end this story.   

----------------------------DELFINO ISLAND-----------------------------
On the beach of Delfino Island just a few seconds from the Bianco Hills 
entrance is another piranha plant you have to clean up. A Lighthouse 
will emerge from the paint once it's cleaned out. On the tower is 
another entrance to a new course. Check out the walkthrough for Mamma 
Beach.
----------------------------DELFINO ISLAND-----------------------------

-=-=-=-=-=-=-=
STORY 5
-=-=-=-=-=-=-=
Our goal is to find that paint area and defeat that piranha plant. Go 
towards where you acquired the first SHINE in this level. On your way 
you'll see the paint mess. Try to clean up all of it, especially the 
citizens. At the northern most mud mess is an M sign you can clear for a 
Blue Coin. In the hills passed one of the locals, is more mud to clean 
up. To get there, backtrack to the area where a rope is below another 
rope. On top of the hut nearby is a red box. Inside is a booster cannon 
to get Mario up high places. When you get atop the hill go forward to 
find the piranha plant. See the little pink things? Suck one up and 
shoot it at the piranha plant to wake it up. Follow it to the ground. 
Then, when it opens its mouth, shoot water into it like the last boss. 
Then pound its belly. It'll flee to another area, so follow it. If it 
goes to a higher area just climb a building and then soak it from a 
distance. Once the boss is defeated, grab the SHINE!

-=-=-=-=-=-=-=
STORY 6
-=-=-=-=-=-=-=
Our goal is to get to that open cave near the tower, so go there now. 
When you get to the big water area, do not jump in because the water 
will hurt you. Scale the path that leads to the tower and on you're way 
the entrance to the cave should appear. Jet pack Water Pack your way 
across into the cave. Try to get on the log so the water doesn't injure 
you. Get the item in the box which apparently heals Mario. 

Now go through the cave to end up in yet another obstacle course. This 
one is a little difficult, so you MUST be quick when it comes to jumping 
on other platforms. There's not much I can help you with here. Just 
watch the patterns of the platforms and hope you make it across to the 
SHINE. When you get to the spinning cube, simply walk up to stay on 
instead of jumping.

-=-=-=-=-=-=-=
STORY 7
-=-=-=-=-=-=-=
Our goal is to chase the imposter Mario. As with the first chase, soak 
it as you chase it. Soak it until it falls, and then approach it so it 
gives you a SHINE! Consider it a reward, of sorts.

-=-=-=-=-=-=-=
STORY 8
-=-=-=-=-=-=-=
Our goal is to, once again, collect 8 Red Coins in the level in order to 
get another SHINE. As you use the super boost pack (from the red box) to 
get to those high pillars, watch out for that cloud that can blow Mario 
off the platforms. Look for the X graffiti, but make sure you have the 
booster. Soak the X, causing a Blue Coin to come from the other X. Boost 
your way up and grab the coin before it vanishes, and soak the other X 
so another Blue Coin appears where the original X was. You get 2 Blue 
Coins, so save! 

There are 2 Red Coins on the 2 pillars above the water area (not near 
the tower) and there are 2 more on the water. Over the water on a cable 
is another Red Coin. To access the highest of the pillars near the 
tower, scale it and then get on the spinning platform. Then jet pack 
Water pack your way across to the pillar with another Blue Coin. Then go 
halfway across the cable and spring your way to the Red Coin. The rest 
of the coins are up across really high cables, so get there by boosting 
your way on there. The SHINE appears in a little nook at the top of the 
tower, so go there to claim your SHINE!

----------------------------DELFINO ISLAND-----------------------------
By now, you should have more than 10 Blue Coins to exchange for a SHINE. 
So go to the hut near Ricco Hills entrance and exchange them for a 
SHINE.
----------------------------DELFINO ISLAND-----------------------------

-=-=-=-=-=-=-=
100 COINS
-=-=-=-=-=-=-=
Now that all the stories are complete, you should choose one of the 
courses to find 100 coins. I prefer the final course, Story 8, because 
it's the course I've seen with the most coins so far. Once you earn 100 
coins (Yellow Coins, not Red Coins), you will be rewarded with a SHINE.  

------------------------------------------------------------------------
C. Mamma Beach
------------------------------------------------------------------------

1. The Mysterious Leaf Bud and the Castle of Sand  
2. Stomp on the Wobbly Mirrors!!  
3. Running Out of Control!! Boss Hana-tyan  
4. The Birth of the Great Sand Bird  
5. Monteman Race! To the Top of the Hill!  
6. The Red Coins in the Sea of Coral  
7. I've Found You! Fake Mario!  
8. Watermelon Festival: Monster Watermelon Contest!  

After earning a SHINE, you'll be warped back to Delfino Island. So hop 
back in to continue getting more SHINES. If you ever want to return to 
Delfino Island is the middle of a mission, then just PAUSE and then 
choose the last option.

-=-=-=-=-=-=-=
STORY 1
-=-=-=-=-=-=-=
Our goal is to find that flower we saw in the preview of the level. Run 
forward across the water and to the left. You'll see the flower from 
there. Go to the farthest flower and water it until a castle emerges. 
Then walk through the castle to be transported to yet another obstacle 
course. Run forward over the falling sand blocks. Run forward passed all 
of them until you have to climb. Climb the mountain of sand blocks 
hugging the middle until you see the SHINE! Grab it to end this story! 

-=-=-=-=-=-=-=
STORY 2
-=-=-=-=-=-=-=
Our goal is to get the Wiggler to wake up. You'll see a couple of scenes 
with the light shining on mirrors. Our goal is to blind Wiggler to get 
him to wake up. By any means get on the moving mirrors and eliminate 
every enemy there. The best way to eliminate those little wigglers is to 
soak them onto the edge and get on the highest part of the mirror and 
pound. It may take awhile but it'll eventually happen.

MORE COMING SOON (on this STORY)!

----------------------------DELFINO ISLAND-----------------------------
By now, you should see some islands over by the Lighthouse. If you 
manage to get on all of them, you'll see a pipe on one of them. Go down 
into a special course, much like the slides from Super Mario 64 except 
much harder. Slide down, and then jump and swerve to the left when it 
gets bumpy. Then make a giant leap of faith all the way down to the 
bottom, and when Mario's shadow hit's the bottom press L and A to pound 
the ground. Run over to the SHINE to win it!
----------------------------DELFINO ISLAND-----------------------------

----------------------------DELFINO ISLAND-----------------------------
Around the island between Bianco Hills and Mamma Beach is a man who is 
burning... literally. Soak him with water (you'll be on a goose chase for 
a while) but once he's extinguished, he'll reward you with a Blue Coin.
----------------------------DELFINO ISLAND-----------------------------

----------------------------DELFINO ISLAND-----------------------------
Go to the spring behind the giant tower with the painted star on it and 
soak the star from there. Once it's cleaned out, a SHINE will appear 
atop the volcano. Unfortunately, I don't know how to get there yet but 
when I do, I'll put it in the walkthrough.
----------------------------DELFINO ISLAND-----------------------------

----------------------------DELFINO ISLAND-----------------------------
Once you acquire 10 SHINES, there will be an ominous looking submarine 
in the dock near the entrance to Ricco Harbor. As you approach the 
submarine, you'll see a cut-scene where the imposter Mario kidnaps Peach 
in the Bowser-like submarine! Get on the little cannon nearby to shoot 
to Pinna Park! Check the Pinna Park walkthrough for more information.
----------------------------DELFINO ISLAND-----------------------------

------------------------------------------------------------------------
D. Ricco Harbor
------------------------------------------------------------------------

1. The Boss Gessouh in the Containers (The big squid)  
2. GO! GO! Squid Surfing  
3. The Shine in the Giant Cage  
4. The Secret of Ricco Tower  
5. The Resurrection of Boss Gessouh  
6. The Aquatic Red Coins  
7. Fake Mario Again  
8. Yoshi's Great Fruit Operation (Operation is used in the military 
sense) 

-=-=-=-=-=-=-=
STORY 1
-=-=-=-=-=-=-=
Our goal is to clean up the mess seen in the level preview and to 
destroy King Calamari, whom we all know and loathe from Super Mario RPG. 
Run up the slide and onto the cage, and to the left is a lone crate. 
Pound it for a Blue Coin. In the square area, press B to get on the 
other side. Clear the paint, and the M graffiti and then grab the Blue 
Coin. Get back out and run back down the slide nearby to see another M 
graffiti which you should soak for another Blue Coin. To the left of the 
caged area is the paint to clean up and nearby is yet ANOTHER M graffiti 
to clean up for a Blue Coin. Clean up the paint around the area and 
you'll uncover ANOTHER M graffiti. Clear it for another Blue Coin. Once 
that area is clean, get onto the water nearby and you'll see the REAL 
disaster. As with Bianco Hills, paint water can be hazardous so be very 
careful.

What we need to do is get near the start of the game to a moving crane. 
Then from there, jump onto a set of bars, and use those Super Mario 
World door gates to get to the other side. You should make it to the 
top. Then jet pack Water Pack your way to the other moving platform, and 
jump to the back of the course area. From there, run toward the very 
back where you have to fight another boss. Simply hold B and push down 
on the Control Stick to pull the tentacle there away.

************************************************************************
BOSS: King Calamari
At first, after revealing him, wait for him to launch a tentacle at 
Mario. Then, when it misses Mario, step on one of the bulb area and then 
hold B while pulling the tentacle away from the body. Eventually it 
should come up. King Calamari will be too hurt to attack you, so run to 
his mouth and pull it from its socket. King Calamari will evolve and 
recharge, so repeat the pattern above, and King Calamari will die, 
revealing another SHINE!
************************************************************************

----------------------------DELFINO ISLAND-----------------------------
You can get 2 more Blue Coins. Run down to the right of the Ricco Harbor 
entrance and you'll see an X. Soak it so a Blue Coin appears on the 
statue of the entrance to Bianco Hills. Grab it, and soak the X on that 
statue to get a Blue Coin at the previous X location.
----------------------------DELFINO ISLAND-----------------------------

----------------------------DELFINO ISLAND-----------------------------
By now, you should have more than 10 Blue Coins to exchange for a SHINE. 
So go to the hut near Ricco Hills entrance and exchange them for a 
SHINE.
----------------------------DELFINO ISLAND-----------------------------

-=-=-=-=-=-=-=
STORY 2
-=-=-=-=-=-=-=
From the start, go to the dock to the right. Ride on of the squid, and 
follow the line of coins to a cave area. Inside, you'll have to get on a 
squid and surf around in a circle. Be fast, but also be careful. You 
cannot hit any walls or obstacles while surfing the squid or else you'll 
get a miss. The reward for completing the race is, of course, a SHINE. 
If you do not get a SHINE, then you have failed, and you must try again. 

------------------------------------------------------------------------
E. Pinna Park
------------------------------------------------------------------------

1. The Entrance of Mecca Koopa  
2. The Secret in the Cannon  
3. The Red Coins on the Pirate Ships  
4. Save the Withered Sunflowers!  
5. Stop the Runaway Ferris Wheel!  
6. The Secret of the Yoshi-Go-Round  
7. The Park's Fake Mario  
8. Popping Balloons on the Roller Coaster  

-=-=-=-=-=-=-=
STORY 1
-=-=-=-=-=-=-=
Our goal is to find the Mario imposter here. Run forward up the small 
staircase through the arch opening in the wall. You'll see a cut-scene 
with imposter Mario and then you'll have to chase him! He runs to a 
small pool where he summons a giant... Bowser. You'll watch a few more 
cut-scenes. You'll then be on an amusement park right with a rocket on 
Mario's Water Pack! 

************************************************************************
BOSS: Bowser Machine
Your goal is to launch a rocket at the Bowser thing. Mario will get hurt 
on the ride, so be careful, and listen to the to the Water Pack when the 
Bullet Bills comes toward you from behind or ahead! To prevent from 
getting hurt, launch a rocket and then launch water at it. When Bowser 
comes into view, aim the rocket and then press R. When you launch enough 
rockets at it, the Bowser-thing will die!
************************************************************************

Then you'll see a few... revelations, and a familiar face from Super Mario 
World 2: Yoshi's Island. Once the scene is finished, grab the SHINE in 
the pool!

----------------------------DELFINO ISLAND-----------------------------
Near the cannon is an area where you hear a SHINE. On top of that 
building is a crate. Pound it to reveal an M graffiti. Then wash it away 
for a Blue Coin. I'm not sure how to get that SHINE right now, so bear 
with me.
----------------------------DELFINO ISLAND-----------------------------

----------------------------DELFINO ISLAND-----------------------------
You can get another SHINE. Simply go into the building you can enter 
near the cannon. Inside, talk to the man and then you'll have 30 seconds 
to pound each crate. If you finish the job before 30 seconds, he gives 
you a SHINE! If you fail, leave the building and enter again for another 
try.
----------------------------DELFINO ISLAND-----------------------------  

----------------------------DELFINO ISLAND-----------------------------
Go back to the place where you pounded the crates for a SHINE. The owner 
will challenge you once again, and the challenge will be tougher. It is 
recommended that you don't completely pound all the crates so you can 
use them to get to higher crates. You'll get another SHINE. If you fail, 
leave the building and enter again for another try.
----------------------------DELFINO ISLAND-----------------------------

----------------------------DELFINO ISLAND-----------------------------
Return to the crate man's hut to do yet another crate challenge. As 
before, start with the higher ones and work your way down. You'll get 
another SHINE for your efforts. However, it'll be a BLUE SHINE. 
----------------------------DELFINO ISLAND-----------------------------

============================================================
5. ITEMS, ETC.
============================================================

------------------------------------------------------------------------
A. ITEMS
------------------------------------------------------------------------

RED COIN
========
8 of these appear during certain stories. Like Super Mario 64, 8 of 
these collected will create a SHINE. 

YELLOW COIN
===========
This coin appears in all Mario games. In Super Mario 64, you needed to 
collect 100 coins for a star. In Super Mario Sunshine, it's still 100. 
Collect 100 of these for a SHINE. They also heal one little part in 
Mario's health, and restore air underwater.

BLUE COIN
=========
These coins are special in a sense that collecting them will let you 
save. If you collect 10, take them to the hut you cleaned up with the 
bear inside (the hut Ricco Harbor entrance is on) and ask them to 
exchange 10 Blue Coins for a SHINE. 

------------------------------------------------------------------------
B. ENEMIES
------------------------------------------------------------------------

PIRANHA PLANT (paint)
=====================
These enemies spawn from paint after Mario soaks it a bit. When they 
rise, attack them from a distance with the Water Cannon since the jet 
pack Water Pack can get you injured quite easily. They succumb to water 
very easily. Sometimes their mouths need to be open to be effective. 

WIND CLOUD
==========
This enemy previously appeared in Super Mario 64. They blow Mario off 
course in this game as well. They can't be hurt, so just avoid them 
completely.

PAINT CREATURES
===============
These little critters rise out of paint and turn into paint while 
fighting off paint piranha plants. Water can easily kill them, as well 
as pounding them, but they can hurt Mario while attacking bosses, so 
look out. 

SINGLE WIGGLERS
===============
These creatures can be found running over the shining mirrors in Mamma 
Beach. They are hard to push off, but soak them until they nearly fall 
and pound on the highest part to get them off.

RED PENGUINS
============
These penguins hurt Mario if they peck him in Mamma Beach. They resemble 
their blue counterparts except they hurt you while springing Mario into 
the air. They are best avoided.

BEES
====
Bees reside in some trees and sting Mario if he is on one of them. Avoid 
them at all costs.

BURROWING FLOWERS
=================
These flowers burrow into the ground and throw nuts at Mario. They 
should be avoided since they seem to ignore the Water Pack. It's best to 
just run away from them.

WIGGLER
=======
Wiggler appear from the sandy ground. Simply avoid them since killing 
them is too difficult.

CALAMARI
========
These little squid cannot die through water, so simply pound on them to 
kill them, and you'll receive a Yellow Coin for your trouble. 

WATER SQUID
===========
These squid hang around the water in some courses, like Ricco Harbor. If 
Mario steps on them, they become flat platforms in the water for a few 
seconds, which can be helpful if Mario needs to get across water fast. 
It is unknown whether they can be killed or not.

------------------------------------------------------------------------
C. BOSSES
------------------------------------------------------------------------

This section is for bosses. They appear in the walkthrough as well but 
this section is for easy reference for those having trouble with bosses. 

************************************************************************
BOSS: Giant Piranha Plant
This boss is resistant to water, so you must use special force to defeat 
him. When it opens its mouth to shoot paint out, shoot water inside. 
Repeat the tactic until it falls on its back. Get on its belly and pound 
the belly (A + L). It'll get up again, so repeat the pattern twice to 
defeat it at last. 
************************************************************************

************************************************************************
BOSS: Bowser Machine
Your goal is to launch a rocket at the Bowser thing. Mario will get hurt 
on the ride, so be careful, and listen to the to the Water Pack when the 
Bullet Bills comes toward you from behind or ahead! To prevent from 
getting hurt, launch a rocket and then launch water at it. When Bowser 
comes into view, aim the rocket and then press R. When you launch enough 
rockets at it, the Bowser-thing will die!
************************************************************************

************************************************************************
BOSS: King Calamari
At first, after revealing him, wait for him to launch a tentacle at 
Mario. Then, when it misses Mario, step on one of the bulb area and then 
hold B while pulling the tentacle away from the body. Eventually it 
should come up. King Calamari will be too hurt to attack you, so run to 
his mouth and pull it from its socket. King Calamari will evolve and 
recharge, so repeat the pattern above, and King Calamari will die, 
revealing another SHINE!
************************************************************************

------------------------------------------------------------------------
D. ENVIRONMENTS
------------------------------------------------------------------------

GROUND
======
Mario can run, jump and dive here. There are coins all over the place, 
and places to climb. 

WATER
=====
Mario can take a swim in this area to get hidden coins and to get to 
other areas. He can also refill his Water Pack here. 

PUZZLE ARENA
============
This place is where there are many obstacles to overcome to get to the 
SHINE at the end. They are usually somewhat challenging, as the 
platforms usually shift, giving Mario some trouble. Try not to slip off, 
but if you do, you'll be back at the arena to try again.

BUILDINGS
=========
Around Delfino Island are buildings that house people Mario can talk to. 
Some buildings can also be towers to scale where boss fights take place, 
and some buildings are never uncovered until paint is cleared from the 
wreckage. 

SLIDES
======
The slides in this game are fairly difficulty and require some quick and 
logical thinking. More than often will slides force Mario to move 
quickly in a direction, or jump very high to the SHINE below. 

============================================================
6. STANDARD GUIDE INFORMATION

============================================================

This is all the standard, technical information for the guide thus far. 
Please follow all these guidelines and respect what this says. If you 
AIM me, for example, I will not respond back or I if I do, I'll be 
mocking your stupidity at literature. You've been warned.   

------------------------------------------------------------------------
A. LEGAL
------------------------------------------------------------------------

This FAQ is copyright 2002 by CVXFREAK. I own no rights to the game 
"Super Mario Sunshine." Nintendo Co., Ltd. owns those rights, so if you 
want to sue the creators for whatever reason (like if your child 
unfortunately gets killed attempting to fly across the sky in a Water 
Pack), don't go looking for me.

This FAQ/Walkthrough may be found at:

www.gamefaqs.com
www.neoseeker.com
www.cheats.de
www.gamespot.com
www.ign.com

So far, those 5 websites are the best out there to hold my FAQS, but 
usually, check back to GameFAQS, IGN, GameSpot or NeoSeeker for the 
latest updates.   

------------------------------------------------------------------------
B. CONTACT GUIDELINES
------------------------------------------------------------------------

E-MAIL:

Feel free to e-mail me with anything incorrect in the FAQ, or anything 
that needs to be changed. Please be clear when e-mailing me, and write 
to me in English, or else I probably won't be able to help you. What I 
mean by clear is that don't "tA1k lYkE diz!" 

AIM/MSN: 

No, I don't chat with anyone unless I know them personally, so if you 
AIM me, and I don't know you, you'll be ignored.

------------------------------------------------------------------------
C. CREDITS
------------------------------------------------------------------------

Thanks to:

-Nintendo and Shigeru Miyamoto for creating this awesome game as well as 
the Nintendo GameCube!

-Jeff "CJayC" Veasey for hosting this document on GameFAQS.

-Peter Judson at for posting this FAQ on NeoSeeker.

-Stephen Ng for posting this FAQ on GameFAQS.

-Planet GameCube (www.planetgamecube.com) for the never ending previews 
of this game, which got me excited about the game. Planet GameCube is 
_THE_ best website for GameCube and GameBoy Advance news that's free, so 
I suggest you visit the site everyday for the latest GCN/GBA news. If 
you can, help keep the site up by donating money to the site. It'd be 
sad to see them go.  

-Fellow FAQ authors Colin Moriarty and Myke for letting me know that 
I've spelt "graffiti" wrong (although Colin spelt it right the first 
time). 

-"d 0 w n e r" for letting me know first where to exchange Blue Coins 
for a SHINE. 

-"SAYUBEMYWIFEY" for letting me know of the Yellow Coins mistake.

-Big thanks to "Alce Nana" for letting me know the name of the island, 
"Delfino" as well as noticing that the start of the levels are Italian 
words. 

-Mark Andrews for that extra maneuver! 

-CyberShell13 for helping me with Ricco Harbor Story One!

-Toby Normoyle for the information on the missions!

------------------------------------------------------------------------
D. VERSION UPDATES
------------------------------------------------------------------------

AUGUST 13, 2002
Version 0.11
Added the walkthrough for Ricco Harbor, Story Two.

AUGUST 10, 2002
Version 0.10
Sorry about the lack of updates lately. I've been too lazy/pre-
occupied/whatever to update the FAQ. Anyway, I recently got a good 
contribution from Toby Normoyle stating the goals for each little Story 
in some of the missions. Thanks, Toby, really appreciate it!

AUGUST 4, 2002
Version 0.9
Well, I got off my lazy butt and started adding more to the walkthrough. 
I also added more specific details to some of the current walkthroughs 
and sections, like the options menus. 

JULY 30, 2002
Version 0.8
I've been progressing slowly... well, I added more information to the FAQ 
as a whole, such as more e-mail contributions, etc. 

JULY 28, 2002
Version 0.7
Thanks to "Mark Andrews" I added another maneuver. 

JULY 27, 2002
Version 0.6
Added a few more SHINES to the FAQ, progressing it even further. 
Corrected more mistakes.

JULY 26, 2002
Version 0.5
No new information walkthrough-wise, unfortunately. It was more of a day 
to fix errors. Corrected the Yellow Coins mistake. Somehow I had a 
seizure, which happens once in every FAQ. Thanks to "SAYUBEMYWIFEY" for 
letting me know about the mistake. And big thanks to "Alce Nana" for 
letting me know the name of the island. It isn't "Dolphino," it is the 
Italian Word, "Delfino." 

JULY 24, 2002
Version 0.4
Added more and more to the walkthrough outside the courses themselves. 

JULY 23, 2002
Version 0.3
Added more stories to the walkthrough and added more to the current 
sections. Added more to the walkthrough, and added 2 people to the 
credits.

JULY 22, 2002
Version 0.2
Added the first parts of the walkthrough and all the other gameplay 
sections, like maneuvering, etc. 

JULY 17, 2002
Version 0.1
I created the sections of the FAQ. 

------------------------------------------------------------------------
E. CONCLUSION
------------------------------------------------------------------------

Well, this FAQ is horribly incomplete right now, but I'm working hard to 
finish it. Super Mario Sunshine is a fantastic game, but pretty tedious 
when it comes to making a FAQ. I'm working on getting it done, so please 
be very, very patient. Thanks for reading this.

End of document.
---