Final Fantasy IX (Japanese Version)                      Ver. 0.92
FAQ/Walkthrough                                             
                                                                    
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- * -F   I   N   A   L     F   A   N   T   A   S   Y      I   X- * - 
                                        (Written by BabyRyoga@aol.com)
                                        (Logo By GladeFreak@aol.com)
First Version: 7/15/00
Latest Version: 7/24/00
----------------------------------------------------------------------
BabyRyoga@aol.com
----------------------------------------------------------------------
Look for these other texts by BabyRyoga:
                                                                                          
Wild Arms FAQ and Secrets
Tenchi Souzou (Terranigma) Walkthrough
Dragon Quest 5 Walkthrough
Dragon Quest Monsters Breeding Chart
Zelda: Mask of Majora FAQ/Walktrough
                                                                                          
This file and all other files written by me can usually be found at:
Http://www.geocities.com/timessquare/lair/2382
                                                                                          
Contacting me by email for any questions/suggestions/flames/etc does
not garentee a response. I try to read all email, but I probably won't
respond if it is something that could be answered by reading this file.
Contacting me by IMs is a good way to get a response, but the majority 
of the time I am online, I am not at my computer. It might take a few 
hours to get that response.
                                                                                          
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This file is copyright BabyRyoga@aol.com. Please do not copy or 
reproduce this list in any way. If you want to use it on a web 
page, you can do so without permission as long as credit is given
and nothing is changed (don't e-mail asking to post it, just go ahead).
It must also be a non-profit web site.
                                                                                          
There were a few problems of this nature last time I wrote a FAQ, so
be warned, if I find you (I will, too) expect a nasty email and legal
trouble.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                                          
I am also is no expert in the japanese language. If anyone can 
provide advanced elements of the plot, please email me and you will
be given credit. What I translate might be my best guess, and might
not always be correct, especally when it comes to things like ATEs.
If you have any corrections, please email me.
                                                                                          
The names of some items in this walkthrough are incorrect, and will just 
be listed as what they look like or do. In a future version, I will get
all the correct names of the items. Be patient please. Some references to
the story might be my best guesses, so please email me if you have 
corrections or notes to add.
                                                                                          
Note: This file will contain japanese characters some time in the future.
You will need the right software to view them, so if you see jumbled up 
symbols, you might need a program like NJStar to view the characters.
Any EUC-JIS decoder will catch the characters. All EUC-JIS coding in this
file was done by the program NJStar Version 4.3. The NJStar communicator
will not display all the text, for reasons unknown, so download MagicWin
at http://www.magicwin.com.my/ or us the NJStar japanese word processor.
                                                                                          
----------------------------------------------------------------------
                                                                                          
Updates
-------

Ver. 0.92 - For some reason I can't get the japanese characters to appear with the NJStar
            communicator. They will appear fine with MagicWin, which you can download at
            www.magicwin.com.my. Updated walkthrough, fixed some errors. Added romanized
            Melodies of Life.

Ver. 0.9 - Fixed some small and added an english translation for Melodies of Life. I'll 
           probably take a day or two off from updating, as it's my 18th B-Day today.

Ver. 0.88 - Walkthrough updated to all of disc 1, alot of Chocograph information added.
            Also added a cool ascii logo thanks to GladeFreak@aol.com.

(Author's Note: Im sorry that the walkthrough has been going a little slow lately, but I
am focusing on doing all the lists. As soon as they are almost done (or I get sick of making
them for a while) the walkthrough will be updated 3 times as fast or so. I also try to 
explain the story as I see it, which is hard when you can't read kanji that well).

Ver. 0.85 - Walktthrough updated to After Hunting game, Weapons and Items lists added.

Ver. 0.83 - Cards and Accessories lists added, Song Lyrics added. other minor things changed.

(Note: The Lyrics are in japanese text. Romanization and Translation comming soon).

Ver. 0.8 - Complete ability list for all characters (5 or 6 are not translated though), 
           Walkthrough updated up to just before the hunting game.

Ver. 0.75 - More list updates, added alot of japanese characters.
                                                                                             
Ver. 0.7 - Walkthrough updated up to Lindbulm, Lists updated greatly.
                                                                                                
Ver. 0.6 - Walkthrough updated up to after the Evil Forest.
                                                                                          
Ver. 0.5 - After debating about it for a week, this guide is finally created.
                                                                                            
Whats to Come - Complete Walkthrough of all 4 discs, Items/Equipment/Monster lists, 
                Translation of the ending, possibly more. 
                                                                                           
------------------------------------------------------------------------
                                                                                            
============================================================
Forward: What I Think of Squaresoft Games on the Playstation
============================================================
                                                                                          
      I am glad square finally got it together and released a halfway decent Final
Fantasy title for the Playstation. Final Fantasy Tactics was decent too, but most
people do not even mention it when talking about Final Fantasy Titles. Final 
Fantasy VII and VIII were almost torture to play as games. While they had some nice
scenes and music, they were more suited to be movies or perhaps a weekly anime
series in Japan. I have been a fan of Square since I was this tall --> |---| and in
the last few years, I have been slowly getting angry at the new releases they throw
out. I still, nonetheless by most of the well known ones the day they come out in Japan,
give or take 48 hours. Most recently I have been scorned at Seiken Densetsu: Legend of 
Mana, which I was playing about this time last year. Chrono Cross wasn't as good as 
the original, but maybe I just didn't give it enough of a chance. Final Fantasy IX
totally blows anything square has done for the Playstation out of the water, and it's 
about time. Some may say this is the game that is better than the Super Famicom Final
Fantasy games, I have not decided yet for sure. The kawaii Mogli (AKA Moogle) also makes 
a return in Final Fantasy IX, which will make many Mogli fans happy.

      Of course, alot of people will want to know how the graphics and music are. The
FMV scenes are beautiful, much nicer than the previous FF games. The in game graphics are
also very detailed, although they have a few flaws at some points. The characters are more
super-deformed than realistic like in FFVIII. The music is great. A few tracks might stand
out, my personal favorites are the boss music, the music that plays when Zidane is treading
on lone in the Pandemodium, the final battle music, and the song that plays during the 
ending. the song is not in english, and it is not in a totally random language such as latin
like the "One Winged-Angel" track or the "Song of Mana". It is in good old japanese for a 
change (japanese game, japanese song.. makes sense). I don't know the names of these tracks
yet, except that the song is called "Melodies of Life". The soundtrack comes out at the end
of August in Japan, so I will find out the names of a few of the others then.
                                                                                          
                                                                                         
                                                                                         
Contents
--------
                                                                                         
I.    Game Functions (For those who don't know japanese and can't read the manual)
                                                                                          
      Getting Started                                                                         
      Menus and Control                                                                      
      Explaination of ATE                                                                    
      Characters                                                                             
      Abilities                                                                               
      Status Changes                                                                          
      The Mogli                                                                              
      Going Into a State of Trance                                                           
      Combination Shops                                                                     
                                                                                      
II.   Walkthrough (Some chapters may be optional)                                            
      
      Prolouge: Song Lyrics: Melodies of Life                                                
                                                                                            
      Disc One:                                                                              
                                                                                             
      Chapter One: Alexandria Town                                                           
      Chapter Two: The Evil Forest                                                          
      Chapter Three: The Mist Continent and the Ice Cave                                     
      Chapter Four: The Village of Dali                                                      
      Chapter Five: Lindbulm Kingdom                                                         
      Chapter Six: Betrayal?                                                                
      Chapter Seven: Shadows and Storms on Burmecia                                          
                                                                                          
      Disc Two:                                                                             
                                                                                         
      Chapter Eight: The Eternally Dark City of Treno      

III.  Skills and Abilities (Under Construction)
                                                                                          
      Spells                                                                                 
      Special Attacks                                                                         
      Special Trance Abilities                                                               
      Abilities                                                                              
                                                                                          
IV.   Equipment (Under Construction)                                                        
                                                                                            
      Items                                                                                    
      Event Items                                                                         
      Weapons                                                                               
      Head Wear                                                                           
      Wrist Wear                                                                             
      Body Wear                                                                            
      Accessories                                                                           
      Shop Lists                                                                            
                                                                                           
V.    Monster List (Under Construction)                                                      
                                                                                          
      Regular Monsters                                                                        
      Bosses                                                                                  
                                                                                          
VI.   The Card Game                                                                          
                                                                                           
      Playing the Card Game                                                                  
      Card List                                                                              
                                                                                          
VII.  The Chocobo (Under Construction)                                                       
                                                                                          
      Obtaining A Chocobo                                                                    
      Chocobo Digging                                                                         
      Chocographs                                                                             
      Finding Chocobo Upgrades                                                                
      Chocograph List                                                                         
      Chocograph Treasure Locations                                                           
      Locations That Hide Something Else                                                      
                                                                                          
VIII. Codes for Gamesharks and or Other Cheat Devices (Under Construction)                   
                                                                                             
IX.   Special Thanks                                                                         
                                                                                          
------------------------------------------------------------------------
                                                                                  
                                                                                        
                                                                                         
                                                                                             
====================
I.    Game Functions                                                                         
====================
                                                                                            
---------------
Getting Started                                                                         
---------------
                                                                                            
        Since this walkthrough is for the japanese version of Final Fantasy IX, I will 
take the time to explain how it must be played. This game has no anti-mod protection, so
all you need to play it is a US Playstation unit that has an old mod chip or a stealth
mod chip. The swap meathod will also work in the case of this game, without any Gameshark
or Pro-Action Replay codes. Other ways to play this game include owning a japanese 
Playstation unit, or a japanese Playstation 2 unit (Which I myself play this game on). If 
you do not have a mod chip or japanese Playstation unit, you cannot play this game.
                                                                                            
Note: The author of this FAQ does not openly support piracy of video games or mod chips. 
The author will not tell you how to purchase a mod chip or how the swap meathod works. 
Hell, he probably doesnt know anything about those 2 subjects either ^^;. The author can
recomend the website www.ncsx.com for buying a japanese Playstation or Playstation 2 unit,
as well as the game. They try to make the prices as low as they can possibly go, and are
reliable. You can also try www.buyrite.net, but they have slightly higher prices and aren't
as reliable (but not THAT untrustworthy).

-----------------
Menus and Control                                                                            
-----------------
                                                                                          
The Status Menu                                                                              
---------------
                                                                                          
¥¢¥¤¥Æ¥à 1st Option - Item                                                                    
¥¢¥Ó¥ê¥Æ¥¤ 2nd Option - Ability                                                               
¤½¤¦¤Ó  3rd Option - Equipment (Soubi)                                                       
¥¹¥Æ¡¼¥¿¥¹ 4th Option - Status                                                                
¤¿¤¤¤±¤¤ 5th Option - Formation (Taikei)                                                     
¥«¡¼¥É 6th Option - Card                                                                      
¥³¥ó¥Õ¥£¥° 7th Option - Config                                                               
¥»¡¼¥Ö  8th Option - Save                                                                    
                                                                                          
Equipment and Character Status                                                               
------------------------------                                                               
                                                                                          
¤¹¤Ð¤ä¤µ  Speed (Subayasa)                                                                    
¤Á¤«¤é  Strength (Chikara)                                                                  
¤Þ¤ê¤ç¤¯ Sorcery (Maryoku)                                                                    
¤­¤ê¤ç¤¯ Spirit (Kiryoku)                                                                    
                                                                                          
¤³¤¦¤²¤­¤ê¤å¤ª¤¯ Attack Power (Kougekiryuoku)                                                 
¤Ü¤¦¤®¤ç¤ê¤ç¤¯ Defense Power (Bougyoryoku)                                                   
¤«¤¤¤Ò¤ê¤Ä  Evade (Kaihiritsu)                                                               
¤Þ¤Û¤¦¤Ü¤¦¤®¤ç Magic Defense (Mahoubougyo)                                                    
¤Þ¤Û¤¦¤«¤¤¤Ò Magic Evade (Mahoukaihi)                                                         
                                                                                          
Item Menu, Options Menu, Ability Menu, and more comming soon.
                                                                                          
Control                                                                                      
-------                                                                                    
                                                                                          
Note: Pushing all buttons at once will result in the game shifting back to the title screen.
                                                                                          
Control While Walking Around (On the Field)
-------------------------------------------
                                                                                          
Directional Pad: Moves character in the direction indicated.                                 
Left Analog Stick: Moves character in the direction indicated.                               
Circle Button: Talk to a person or Examine an object when a "!" or "?" bubble appears.       
Triangle Button: Brings up the status menu.                                                 
X Button: Hold to Run.                                                                       
Square Button: Challenges a person to a card game (in town).                                 
Call over a Mogli.                                                                          
Start button: Pauses the game.                                                              
Select button: Brings up the Here Icon, which will point at where your character is (in town).              
Select between current ATE choices (in town).                                                 
Change/Toggle the map in the corner.                                                         
L1 Button: Changes view.                                                                     
L2 Button: Changes view.                                                                      
R1 Button: Changes view.                                                                     
R2 Button: Changes view.                                                                     
                                                                                          
Controling The Status Menu
--------------------------
                                                                                          
Directional Pad: Moves the cursor in the direction indicated.
Left Analog Stick: Moves the cursor in the direction indicated.
Right Analog Stick: Not used.
X Button: Cancel/Back one menu.
Circle Button: Decide/Accept.
Triangle Button: Not used.
Select Button: Toggles help windows.
Square Button: Not used.
L1 Button: Page up when scrolling through abilities/equipment.
L2 Button: Not used.
R1 Button: Page down when scrolling through abilities/equipment.
R2 Button: Not used.
                                                                                          
Controls in Battle
------------------
                                                                                          
Directional Pad: Moves the cursor in the direction indicated.
Left Analog Stick: Moves the cursor in the direction indicated.
Right Analog Stick: Not used.
Circle Button: Decide.
X Button: Cancel.
Triangle Button: Change characters (if more than one is ready to make an action).
Square Button: Hold to hide windows.
L1 Button: Target all.
L2 Button: Not used.
R1 Button: Target all.
R2 Button: Not used.
R1 + L1: Run away.
                                                                                          
Controls in Airship
-------------------
                                                                                          
Directional Pad: Turn in the direction indicated.
Left Analog Stick: Turn in the direction indicated.
Right Analog Stick: Not used.
Circle Button: Fly forwards.
Square Button: Fly backwards.
X Button: Land/Get off ship.
Triangle Button: Enter cockpit.
R1 Button: Turn without moving.
R2 Button: Not used.
L1 Button: Turn without moving.
L2 Button: Not used.
                                                                                          
-------------------
Explaination of ATE
-------------------
                                                                                          
       An ATE is an Active Time Event. It is basically a short event of story (that you
usually can't control; most of the time it is just a bit of dialouge) that another character
in the  game is going through at the same time in a different place than your character.
They will happen mostly in towns, and occaionally elsewhere. You will see a message in the
corner of the screen when you are able to do an ATE. Just push the select button to view
the menu of ATEs going on at the current time, and select them one by one. Some might affect
the outcome of your game, also some ATEs might change depending on choices you made in the 
past. Sometimes you may be forced to do an ATE as well. The screen will blacken and fade when
you are.    
                                                                                          
----------
Chatacters (A short bio for each in the future)
----------
                                                                                          
Main Characters/Party Members
-----------------------------
                                                                                          
Zidane Tribal - A member of the squad called Tarantulus, he works with his friends for Cid,
the ruler of the Kingdom of Lindbulm. He is a member of the Genome race, a race that lives
somewhere in the world and have long furry tails.
                                                                                          
Garnet Til Alexandros 17th (AKA Dagger) - The heir to the throne of Alexandria Town, she 
was born with the power to summon scared beasts to her aid. She does not enjoy the antics
of Queen Brahne and always dreams of escaping the castle walls.
                                                                                          
Freija Crescent - A female dragoon of the kingdom Burmecia. She appears to be alone. She 
belongs to a race of rodent-like beings called the Nezumi.
                                                                                          
Adelbert Steiner - A stern man who is in charge of watching over Brahne and Garnet. He
tries his best to keep Garnet safe, and gets really angry at anyone who tries to harm
her, or go against his plans for her.
                                                                                          
VIVI Ornitier - A child black mage of only a few years who wonders and searchs for the 
meaning and reason of his existance. He does not have any parents that he can remember.
                                                                                          
Salamander Coral - A mysterious looking large man, who is trained in the ways of the ninja,
even if he doesn't look it. He is very agile, and has a score to settle with him. He helps
out, but really wants to find out who is tougher between Zidane and himself.
                                                                                          
Quina Quen - A strange white creature who's tounge is always sticking out of her mouth. She
is a master chief, and likes eating creatures of all sorts and especally frogs. She lives in
the marshes where she hunts for frogs all day long.
                                                                                          
Eiko Carol - A small girl who talks and acts like someone much older. She has a pendant that
is like Garnet's and can summon sacred beasts. She always carries her mogli friend mog with
her consealed safely.
                                                                                          
Supporting Characters
---------------------
                                                                                          
Beatrice - A female knight, who services Queen Brahne like steiner. She seems very loyal to
the queen, and has a number of deadly sword techniques. She can also use the most powerful
of all white magic spells. She is a good hearted individual, and does not like doing deeds 
for the wrong side, much like Leo of Final Fantasy VI fame.
                                                                                          
Baku - The leader of the squad called Tarantulus, and a very close friend of King Cid. He
knows of Cid's transformation and goes on missions for the Kingdom of Lindbulm.
                                                                                          
Braunk, Marcus, and Shina - Supporting members of the squad Tarantulus along with Zidane, 
who work under Cid, and their leader Baku.
                                                                                          
Brahne - The current ruler of Alexandria town, she seeks power and has been taking up arms
against some surrounding countries in recent times. At one time she had the power to summon
great beasts, but now that power is extinguished.
                                                                                           
Sorn and Zorn - The jester-like minions of evil, who like to talk and act in unison. They have
the power to draw out a person's magical abilities in a magical ceremony that can take place 
where there is a magical circle. They were sent by Kuja to "aid" Brahne, but they really are 
just there to spy on her and report their findings to someone bigger..
                                                                                          
Cid Fabul - The ruler of the Lindbulm Kingdom, his wife Hilda left him and placed a curse on
him that changed his form a few months ago. Not many know about his form, he tries to keep it
a secret and hides behind his throne alot. 
                                                                                          
Kuja - One of Garland's followers, he is carefully watching over both Zidane's party and 
Brahne's army, taking sides against no one. He seeks the power to summon more sacred beasts,
and is prepared to steal that power from anyone he sees using it.
                                                                                          
Garland - A darkened old man with Kinetic powers of sorts. He watches down on the world from
his airship, which is equiped with powerful weapons and the ability to control the very mind
of certain individuals through a giant evil looking pupil. 
                                                                                          
---------
Abilities
---------
                                                                                         
       There are two main types of abilities in FFIX: Command Abilities and Support Abilities.
The Command Abilities are abilities that will alow characters to use new attacks or spells in
battle (Ex. The Fire spell for Vivi). The Support Abilities are abilities that are selected
under the ability menu and will help a character out in battle (Ex. HP10% Up). Command 
Abilities will usually use MP, but are sometimes free. Command abilities will use Magic Stones
(the blue stones each character has on the status menu). Characters will gain more Magic
Stones as the level they are on increases. 
                                                                                         
       Abilities come with the equipment a character is wearing. They will each take a certain
amount of AP to master, and when they are mastered the equipment can be switched without 
losing the ability it has. For info on each characters Command and Support Abilities, see the
Abilities Section.         
                                                                                       
--------------
Status Changes
--------------
                                                                                          
Supporting Status Effects
-------------------------
                                                                                          
Note: All of these effects can be removed by Dispel.
                                                                                          
Reraise - Character will come back to life with 1 HP when they die. 
Regen - Character will slowly regenerate HP in battle.
Haste - Character's ATB gauge will turn red/orange and fill up faster.
Levitate - Character cannot be hit by "earthquake" attacks.
Shell - Character gains a resistance to magic attacks.
Protesu - Character gains a resistance to physical attacks.
Vanish - Character will become almost impossible to hit with non-magic attacks.
Reflect - Character will send most attack magic back at the caster. Spells that cannot
be reflected include Comet, Meteo, and Jyhad.
                                                                                          
Harmful Status Effects
----------------------
                                                                                          
Note: All of these will wear off after the battle is over, or if a character dies.
                                                                                          
Confusion - Character will become uncontrolable and use random attacks on any character or
monster in the battle.
Berserk - Character is uncontrolable and will attack non-stop.
Stop - Character is frozen in place and cannot act.
Poison - Opposite effect of Regen, Character will lose HP slowly.
Sleep - Character is asleep and cannot be controled. A pyshical attack will wake him/her up.
Slow - Opposite effect of Haste. Character's ATB gauge will turn grey and fill slowly.
Heat - Character will turn red and die within a few seconds.
Freeze - Character will turn blue and cannot act until attacked, or the ice melts. 
Minimum - Chatacter will shrink, causing attack and defense to decrease greatly.
Death Sentence - Character will die when counter (starts at 10) reaches 0.
Slow Petrify - Character will turn to stone when counter (starts at 10) reaches 0.
                                                                                          
Note: All of the rest of these will not wear off until cured. Some will remain after death,
and must be cured before the character affected can be revived.
                                                                                          
Petrify - Character is a stone statue and cannot be controled or damaged in any way.
Strong Poison - Character cannot be controled and will slowly lose HP and MP.
Wills - Character will not gain EXP or AP after battle.
Silence - Character will not beable to use magic, and sometimes special abilities/attacks.
Darkness - Character will miss the enemy with most physical attacks.
Sadden - If sad character is hit, all party members will recieve half the damage he/she did.
Zombie - Character will be damaged by recovery spells.
Death (Battle Inactive) - Character cannot fight until revived. 
                                                                                          
The game will end if all characters are affected by Stop, Strong Poison, Petrify, or Zombie.
Other status affects will not cause the game to end.
                                                                                          
If a character reaches a state of Trance, some status effects may be removed.

----------------------------
Going Into a State of Trance
----------------------------
                                                                                           
      Similar to the way Limit Breaks worked in FFVII and FFVIII, In FFIX, there is a 
Trance mode to reach when a character is damaged enough. It takes longer than in the 
previous FF games to enter this mode, and unless you are fighting a boss it may be a 
waste. When a character reaches Trance mode, they will start to glow a certain color, and
their attacks will do slightly more damage (except for Steiner, who does ALOT more damage).
One of the commands they have will change into a new command (Ex. Salamader gains the 
Ougi Command, Vivi's magic turns into W-Magic) which will let them use new abilities for
as long as they remain in Trance (2-5 rounds or end of battle), but they will not be able to
use the old abilities that were replaced until the Trance wears off. For info on the Trance
abilities of each characters, see Trance under the ability section. 
                                                                                         
---------
The Mogli
---------
                                                                                          
      Some mogli will play a role in the story of the game. Other mogli will allow you to 
save, use a tent, connect to the mognet, or sometimes even buy items/equipment at the 
mogshop. These mogli will appear in towns and dungeons, and can be called on the world
map with the square button.
                                                                                          
      Using the Mognet command will allow you to find and send letters to various mogli
that are scattered over the world (and move with time). I am not completely sure how
this works yet, but I know you can only carry 3 letters at once. If you get a 4th, you
will need to discard one or leave it. There is said to be a hidden Mognet central somewhere
in the world.
                                                                                          
      The Mogshop usually sells very powerful equipment, especally the one in the Terra
area. Be sure to buy whatever you can, beacause you may not get a chance to use the shop
again. Also, if a mogli sells items, you can take advantage and fight the monsters around
it for EXP/AP, and buy a tent to heal.
                                                                                          
      Occationally while wandering a town or dungeon, you might fight a mogli named
Stiltskin. He will sell you a pack of 3 items (Ex: potion, hi-potion, elixer) for a set
price, only ONCE. You might want to buy what he has to sell; you might not get another 
chance.                                                                     
                                                                                          
-----------------
Combination Shops
-----------------
                                                                                           
      Combination shops will be in some areas. Here you can combine two items into one 
more powerful item (Ex: Magemasher X 2 = Ogrenix) for the cost of some Gil. The two items
used in the combination will dissapear too, though. I will list what each shop has to offer
as they are reached in the walkthrough.
                                                                                          
                                                                                          
                                                                                          
=================
II.   Walkthrough
=================
          
Prolouge: Final Fantasy IX Theme Song: Melodies of Life
-------------------------------------------------------
                                                                                      
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Written by: Uematsu Nobou
Composed by: Uematsu Nobou
Performed by: Shiratori Emiko
English Translation by: Kitsune11@yahoo.com (thanks very much!)
                                                                                      
Wondering without purpose;
Searching without a key.
The memories that you gave me, 
heals my heart with song...

Without promises, there are no spoken words...
Hold each other, and make sure...
These days will never come again...

In my memories, you wave and call my name...
The running tears change into shining courage.
Life keeps going, Night to Day...
Without doubt, keeps going towards tomorrow...

In the sky over the flying bird, 
I wonder how many memories I leave behind...
Fleeting hopes and dreams leave those things in a place
that cannot be reached...

Is it an accident to meet?
Always having to then say goodbye?
Even with a vanishing destiny,
as long as you live, Memories of Life will forever go on...

Even if I am dead, as long as you live, Memories of
Life will forever go on...

Atemonaku samayotteita
Tegakarimonaku sagashitsuzuketa
Anatagakureta omoideo kokorooiyasuutanishite
                                                                                   
Yakusokumosurukotomonaku kawasukotobamokimetarimosezu
Dakishime soshite tashikamete hibiwa nidotokaeranai
                                                                                    
Kiokunonakano teofuruanatawa
Watashinonamaeoyobukotogadekiruno
                                                                                    
Afurerusononamidao kagayakuyuukinikaete
Inochiwatsuzuku yoruokoeutagaukotononai asuetotsuzuku
                                                                                    
Tobutorinomukounosorade ikutsunokioku azuketadarou
Hakanaikiboumoyumemo todokanaibasyoniwasurete
                                                                                    
Meguriaunowa guuzentoieruno?
Wakareru tokigakanarazukurunoni
                                                                                    
Kieyukuunmeidemo kimigaikiteirukagiri
Inochiwatsuzuku eiennisonochikaranokagiri dokomademo
                                                                                   
Watashigashinoutomo kimigaikiteirukagiri
Inochiwatsuzuku eiennisonochikaranokagiri
Dokomademotsuzuku
                                                                           
----------------------------
Chapter One: Alexandria Town
----------------------------
                                                                                           
      The game starts off with a nice opening FMV scene, of Garnet dreaming about a boat 
being tossed around on some very rough waves. She wakes up and sees that it was just a dream,
as she looks outside to find out she is still in her bedroom at Alexandria castle. An 
airship slowly approches... little does Garnet know that the ship's occupants are on a mission
to abduct her for the King of Lindbulm, Cid.
                                                                                          
Airship
-------
                                                                                          
Items: Potion (steal), 37 Gil, Potion
                                                                                          
      You will control a young man with blond hair and a tail. Walk straight up from where
you first gain control and turn on the lamp to shed light into the dark cabin. At this point,
you get to name him. The default is Zidane (Actually, the kana reads Jitan (¥¸¥¿¥ó) I'm not 
sure who at square is responsible for the english conversions, but they need to do a better 
job). The top option on the name screen is for Katakana, and the second is for Hiragana. The
third is for English characters and symbols/numbers/etc. The 4th option will Erase one 
character. After you find the right name (or decide to keep the default) you can take the 5th
option to confirm it. I'm not sure what the last option does.
                                                                                          
      Zidane's friends Braunk, Shina and Marcus will walk in the room just in time for a 
surprize attack by what appears to be a blue dragon. This will be your first battle, and not
a very difficult one. Don't worry if someone is killed, just attack and it will be over soon.
If you want, you can try out the Mezumi command (second on the list for everyone) and steal
a Potion or 2 from him. The dragon turns out to be another of the group named Baku. He will
take you east, and you will discuss the plans for the upcomming mission in Alexandria town.
When prompted, choose both choices. You will see an FMV of the airship comming up upon
Alexandria town, and Vivi the black mage looking up to catch a glimpse of it.
                                                                                          
      Next, you will be controlling Vivi, a young black mage (of FF1 style). 
                                                                                          
Alexandria Town                                                                              
---------------                                                                
                                                                                          
Items: Fang Card, Potion, 9 Gil, Sahagin Card, Lizardman Card, Potion, 33 Gil, 27 Gil,
Pudding Card, Potion, 38 Gil, Goblin Card, Fang Card, Skeleton Card, Ether, 42 Gil
                                                                                          
      Before you advance the story, you might want to explore a little. Search the area south
from where you start and the surrounding houses to find items wherever there is a "?" or "!"
bubble. Most of what you find will be cards. Everyone in Alexandria town will be excited about
an upcomming show, including Vivi who thinks he has himself a ticket. Find the ticket booth 
and talk to the guy to find out that the ticket is a fake. He will give Vivi some cards out 
of pity, and you will need to find a different way to catch the show. You can try the jump
rope mini game if you want, all you need to do is push the button to jump right after you 
land. 20 Jumps will get you some Gil, 50 will get you a Sabotendar Card, 100 will get you
a Samurai Card, and 200 will get you an Alexander Card (More ?). Go down the alley to 
the left and talk to the rat child that comes along. He will steal the ladder when the guy
using it walks away, just pick the first options when you are pompted. Follow him into the
side of a building further down the alley and examine the fire place. Here you will meet
Kupo, the first mogli on your journey. He will explain about the functions of the mogli,
and allow you to save, use a tent, or use the mognet. He will also introduce you to his
friend stiltskin, a brown spotted mogli who will allow you to buy sets of items in 3's when
you meet him on your journey. Never pass up the chance, beacause you might not get another.
                                                                                          
      Try the Mognet and save if you want, then climb up the ladder. Take to the rat, then 
follow him to the right and walk across the little wooden plank. Follow him left and across
another wodden plank (Don't worry, it's supposed to fall. You don't need to go back anyways).
Follow him up, then you will finally be prompted to name Vivi. In case you can't remember, the
3rd option is for english letters, and the 5th option will confirm the name. I like using 
default names on Final Fantasy games. The rat will run off again, so you know what to do. 
Before you follow him, notice there are planks leading up. You can take that path first to
find some Gil on the roof top, then go back and follow him across a few more planks. When he
gets to the end of the roof, he will throw down the ladder and cross over to the castle.
The scene switches over to the play, Brahne will be sitting there with a saddened Garnet, and
Stiener standing guard, while Vivi and nezumi no ko watch from the back. There is a fireworks
display, then the show will start. 
                                                                                          
      Baku will be on stage, telling the story of 2 lovers named Markus and Coneria (Markus
of course being one of Zidane's squad). Meanwhile Shina, Zidane, and Braunk are discussing
what they must do. In a scene of the play, the 3 will run out onto the stage and do battle
with Baku who is playing the king of the town who is holding Marcus and Coneria back. You
will get into a battle, and you can play with each characters commands to try out some fake
spells (Fida, Poly, Medeo instead of Fire, Holy, and Meteo) that will all do 0 damage, but 
are cool special effects. When you want, just take out the 2 guys on the sides first, then 
the King of Lea in the middle. The king will flee after about 300-400 points of damage, then
walk up the stairs. At this point, Zidane runs after the king, but Braunk stops him and 
slashes. They swing and parry a few times from the top of the castle, then jump down to the
isles where people are sitting and fight some more. At this point, you will play a little
mini game, controlling Zidane. Basically you just have to push the button the game tells you
to as fast as possible. You will be scored in the end that is based on how many commands you
got through and how many you missed (My highest is 86 out of 100, but I could have got higher
if I wanted to stay and retry. You can retry as many times as you want). The two will run
off after the battle. When prompted, yes will let you retry, no will advance, and you will
be payed a certain amount of Gil for your performance (For 86, I got 841). Braunk and 
Zidane will neat up two guards and steal the armor they ware. Blaunk will complain about
the size of the armor, until Zidane reminds him about the mission. Before he leaves, Braunk
drops a bouncy little creature, and laughs about his special present, then puts the creature
with the two tied-up guards in the corner. At this point, you will beable to wander around
a certain part of Alexandria Castle. 
                                                                                          
Alexandria Castle
-----------------
                                                                                          
Items: Pheonix Feather, Silk Clothes
                                                                                          
      Go left and up the stairs. Zidane will almost bump into a white-robed young girl who is
going in the other direction. Zidane will get suspicous, and look over the girl carefully,
who appears to be very nervous about something. When Bruank walks up the stairs and calls out,
the girl will knock Zidane over and run back down the stairs. Zidane comes to the conclusion
that the white-robed girl is really Garnet, the target of the mission who is trying to sneak
off. They will run after her and the scene will fade for a second. Now the game inroduces you
to the evil jester-like servants of Brahne, Sorn and Zorn. Zorn is the one in the blue suit,
and Sorn is the one in the red suit. They will each walk up a staircase and leap up 
simutaneously, on the way to see Brahne. They will run into a burly armored knight, and
a female knight guarding the royal seat, and ask about Garnet. The female knight walks down
to Brahne and also asks about Garnet, and Brahne notices Garnet is no where near. She calls 
the female knight Beatrice (Or Beatrix, which doesn't sound right) and tells her to search
for Garnet. She also calls over the male knight, who you will get to name now as well. The
default name is Steiner (¥¹¥¿¥¤¥Ê¡¼). Brahne will tell Steiner to find Garnet, And now you 
will take control of him.
                                                                                          
      Steiner will walk into the next room, and discover than 2 of his guards were beaten and
their armor was stolen. Walk to the right, and talk to guards number 2 and 3. You can talk to
the Mogli in the corner of the room to save and use the Mognet if you wish. If you examine
the west wall of the room, you can see a list of the members of Steiner's unit, Pluto. You 
can walk around a large part of the castle, and if you check out the kitchen, you will see
Quina at work as a chef, who is a future member of your party later in the game. You can
also check out the library (Remember where it is for later, there is an optional mini-quest
you can do there). If you walk back to where Brahne is, you can talk to her and get a Silk
Clothes. When you are ready, go outside to the front of the castle where the fountain is, and
go left. Go up and down the hallway, then follow the winding stairs. Eventually you will be
at the top of one of the castle towers, and Zidane will be running after Garnet across the
way on top of the other castle tower. Steiner will see them, then the scene will switch to
an FMV of Garnet climbing the wall, then falling backwards. She has a strand of flags wrapped
around her, and will swing safely to a lower level. Zidane will do the same, then Steiner 
will try to follow using the same meathod, but break through a castle wall. Hmmm, I guess
enforcers of the law in all times and worlds are a bit heavy :P. Zidane will land, and Garnet
will land on top of him and run one way, then the other when she discovers that it is a dead
end. Follow her into the next room, where one of Zidane's friends will notice that she is
Garnet and just a child. Talk to Zidane's friend Ruby and she will hold you off for a second,
allowing Garnet to run down the stairs. At this point you might notice that they have landed
on the airship, and Garnet is in the same room you started the game off in. Zidane will 
finally catch up to Garnet, and she will introduce herself to him, and ask if he will help 
her. Of course Zidane will agree, and bow before her. 
                                                                                          
      Shina will walk in, and Zidane will identify him as Shina, and a friend. The two will
follow him to the right, into another room just as Steiner enters through the southern 
door. Braunk will be right behind him, and Steiner will still think it is a member of 
Pluto that is with him. Shina kicks away the table to reveal a hole leading to another
way out, and the three of them will jump down. Steiner will enter, and Braunk will jump
in the hole the wrong way, getting himself jammed. After some yelling, Steiner runs the
other way. Go to the left, and through the doorway. Steiner will come sliding down the
pole and Braunk will come running in behind you. Another battle will start, between
Zidane, Shina, Braunk, and Stiener. You can steal another Silk Clothes from him if you want.
Just hack and slash away, and if you need it (which you shouldn't), you can use a potion to
heal some HP. Eventually, he will try to use an Ice Sword technique on Braunk, but alot of
his "Special Presents" will jump around and cause chaos. Using the distraction, Zidane and
Garnet will run off to the left. Meanwhile, the play is still going on for Baku and Marcus.
Marcus is captured by the guards and brought before the King of Lea. Zidane and Garnet will
use the elevator to try and escape, but Steiner will follow. This takes them on the stage,
where Baku notes that they had a little change of plans. Marcus decides to use it in the 
performance, and breaks free from the guards yelling "Coneria!" and over to Garnet, who
isn't sure what to do. Zidane will tell Garnet what to say, and she will act it out and
embrace Marcus. The King of Lea will ask Steiner if he is from a another kingdom, and 
Steiner will become nervous and trail off. Marcus and Zidane knock out the guards, then 
Marcus decides it's time to put the King of Lea out of business and stabs at him. Coneria
gets in the way though, and falls over, getting a surprise reaction from Marcus who 
probably didn't expect Garnet to act that well. Steiner thinks it is a real wound and
freaks out, throwing both his hands into the hair and yelling. He then drops to his knees
and starts praying, while the King of Lea also drops to his knees and talks to Coneria.  
Steiner's head droops down, and Marcus apologises, then stabs himself with his own sword
and falls over. Brahne still thinks the play went according to plan and starts to cry
as the audience sitrs up. Brahne pauses for a second, wondering where Garnet is and then
cries a little more. 
                                                                                          
      The game will switch back to Vivi and his friend in the audience, who is identified
by the name Pak (heh, Pakrat!). They will both agree that it was a tragic story, then Pak
will notice a guard is on to them and run off, with Vivi shortly behind. Vivi will trip,
then get up and follow Pak some more. The action switches back over to the stage, where
the King of Lea will still be acting, and Steiner will still be pouting. Vivi will run 
on the stage being chased by two guards, and leap over Garnet and try to cast a Fire spell
at the guards. His aim is bad, and a spark hits Garnet, who leaps up and runs in circles.
She will throw off her robe, and then Baku and Zidane will note that it is time to split.
Steiner is too busy crying for a momment to notice that Garnet is ok, but then he looks up
and gets really angry. Garnet will scold him for being so stupid, and try to give a short
explaination of what is going on. Zidane will ask if Vivi is alright, who will stand up
and agree. Two guards will come, and now you will have to fight Steiner and 2 guards, with
Zidane, Marcus, Garnet, and Vivi. Zidane and Marcus (who are probably still trying to make
it look like a play) will still have the fake spells, but you can check out Vivi's Fire 
spell, and Garnet's Kearu (Cure) spell. You can also check out Garnet's summon spells,
but she won't have enough MP to cast any of them. Later in the game, the MP cost will
drop drastically (224 or so for Bahamut now, which will become 56 later). The 3rd ability
of Vivi's is Tameru, or charge up. Using it will slightly increase the power of his magic
for the rest of the battle. Striking the guards will make them run off in fear. Have Vivi
use Tameru, then cast on Steiner a few times and attack with Zidane/Marcus while Garnet
heals. Meanwhile Baku, Braunk, and Shina are making plans to take off and escape. The
ship will start to fly away, with Garnet and Steiner on it. Brahne will realise what is 
going on and order the cannons to fire at the ship, which will fire hooks, anchors, and
chains to keep them from escaping (And do ALOT of damage to the ship). The last of the
Alexandria Castle's guns will fire a turrent that explodes into a Bomb monster that will
attack. Steiner will also attack, with Garnet asking him to stop. Vivi will notice the 
bomb monster, which will slowly suck in air and grow in size. Steiner will think the
battle is going his way, but everyone else knows the bomb is going to explode. Just attack
Steiner a few times, and the battle will end. 
                                                                                          
      Brahne cackles and does her little dance as the bomb goes off, but to her dismay, the
ship is still able to fly off, although it is falling apart. It will slowly fly away,
but then slowly float down and crash into the forest far below the raised plateau that
Alexandria Town is on. Brahne will call out Zorn and Sorn, and tell them what must be done.
                                                                                          
----------------------------
Chapter Two: The Evil Forest 
----------------------------
                                                                                          
      Zidane will end up safe, but on top of a hill. He looks down and sees that the ship
is totally destroyed and that he is surrounded by huge trees. Shina and Baku will still be
in the ship discussing the damages, but Braunk will run in and tell them that they are lost
and can't find some of the people on board. Zidane will leap down and walk to the front
of the ship, then decide to go out and look for Garnet and Vivi. At this point, your first
chance to do an Active Time Event comes. The mogli behind the tree will fly over and explain
how an ATE works. Push select and choose the top option. 
                                                                                          
*ATE : The action will switch over to Vivi and Garnet, who are climbing out of a small cave
in the forest floor. A dark shadow swoops over their heads... 
                                                                                          
      Back to Zidane's scene, walk over to the mogli and save, then head southeast through
the log, and into.. 
                                                                                          
The Evil Forest
---------------
                                                                                          
Items: Broad Sword (Steal from the mini-boss)
Enemies: ¥Õ¥¡¥ó¥° Fang, ¥´¥Ö¥ê¥ó Goblin
                                                                                          
      You can steal Potion items from most of the enemies who dwell here, so it won't be too
hard at first. If you are low on HP and don't want to finish a battle, you can use the 3rd
command of Zidane's and the "Tonzura" ability to flee from battle with 100% success. Steal a
Potion from each monster you fight, and fight until you are on level 3 or 4, which should be
a few battles. If you are attacked from behind, all damage you dish out and take in will be
halved (since you are in the back row). When you are ready, save at the mogli, then advance
to the right to enter the next area of the Evil Forest. Vivi will be there, and cringing away
from something. Walk forward to catch Steiner, who is just about to attack a beast that has
it's life-sucking tentacles around Garnet. 
                                                                                          
Mini Boss: ¥×¥ê¥¾¥ó¥²¡¼¥¸ Prison Cage
HP: ???
                                                                                          
      As soon as the battle begins, Zidane will go into Trance mode. This means that all
his attacks will do slightly more damage, and he will beable to use some special abilites
that were not there before under the 3rd command of his. Use the first one, called "Free
Energy" for 10 MP. It should do almost 300 points of damage to the target. Also note that
Garnet is in this battle, trapped with the monster. Every once in a while, it will suck
a few of her HP away (which will be displayed at the top) and make them it's own. Do not
let Garnet die; use a potion on her if she is hit more than 2 times by the absorb attack.
Use Zidane's Free Energy attack a second time, and it should flee for a momment, still
holding Garnet captive. It will return, and grab Vivi this time. Vivi will help out in 
the fight and cast Fire occasionally. Attack it with Steiner and Zidane until it gives in
and sets Vivi free. Remember to use a Potion on Vivi if he is hit more than twice by the
absorb attack. When it dies, it will get a last little breath of gas off on Vivi and Steiner
who will faint and need to be brought back to the ship. After this battle, the bar under 
your ATB bar will slowly fill up when you get damaged. When it if full and starts to glow, 
the character who's bar is full will go into Trance mode.
                                                                                          
Airship
-------
                                                                                          
Items: Ether, 116 Gil, Ether, Rubber Helm, Potion
                                                                                          
      Vivi will be in bed, and Steiner will be shoved into a separate room, where he takes
a sip of a vial he had and sulks a big (it's drinking time!). Baku and Zidane will discuss
going back for Garnet, and you will be free to wander the grounds of the ship. There are
three small ATEs that you can view. Nothing really all that important, but you should always
do any ATEs you come across anyways.
                                                                                          
*ATE : Steiner is ranting on to himself and messing around with what he finds in the room.
                                                                                          
*ATE : Short cut back to Alexandria Town, where Ruby is alone in the town's bar. She wonders
where everyone else is.
                                                                                          
*ATE : Shina is walking around outside the ship, and makes a discovery concerning Garnet, as
he examines some of the ship's spilt belongings.
                                                                                          
      Walk down the spiraling stairs and to the right to find the room where Vivi
is being kept. Talk to him a few times, and get the Ether and Gil that are in the room, then
head out. Zidane will flash back to when he first met Garnet earlier that day when she almost
bumped into him as the White-Robed young girl, and feel bad that she is in grave danger right
now. The boss (Baku) told him not to go back, and you will be prompted. The top is decide
to go back for Garnet, and the bottom is listen to what the boss says. Choose the top option,
and after a short conversation with Braunk, who reminds you that the boss is in charge, go 
left and down the stairs, the right into the next room and talk to Baku. There are some items
along the way; another Ether, and a Rubber Helm. There is also a Potion in Baku's room. Go
back to the left, and you will have a small battle with Baku. He isn't too hard, and you can
steal a Hi-Potion from him. Use a regular Potion if you need it, and hit him 5 or 6 times to
win the fight. You will now be allowed to go back for Garnet, so first head over to Steiner's
room and grab him. There are also some items in that room. After some arguing, Steiner agrees
that the two of them can work together and rescue Garnet. Zidane also suggests that they get
help from Vivi, who can use magic to aid them. Go back to Vivi's room, and they will convince
him that there is nothing to be scared of, and he will come along. Steiner also will have
a little talk with Vivi about assisting him with his sword techniques, and you will beable
to use the Fire Sword skill, as long as Vivi and Steiner are both in the battle, and 
controlable (not dead, petrified, confused, etc). Using any sword technique ability will
only drain MP from Steiner, not Vivi, and only uses up Steiner's turn. Head out out the ship,
and braunk will give you some headwear before you leave, but Zidane is already equiped with
a similar hat. Save your game at the mogli before you continue. You can buy any items you
need from Shina, who is outside the ship as well. When you are ready, head back into...
                                                                                          
The Evil Forest
---------------
                                                                                          
Items: None
Enemies: ¥Õ¥¡¥ó¥° Fang, ¥´¥Ö¥ê¥ó Goblin, ¥Ç¥ó¥É¥í¥Ó¥¦¥à Dendrobium, ¥×¥é¥ó¥È¥¹¥Ñ¥¤¥À¡¼ Plant Spider
                                                                                          
*ATE: When you get back to the spot where you fought the Prison Cage, The action will take
a break and switch back over to the Conductor, Violin Player, Drum Player, and Cymbol Player
who are back in the airship, and they will play a familiar tune that was used in Final Fantasy
VII. Baku will walk in and yell at them for making so much noise, and they will hiss and boo
at his humbug attitude.
                                                                                          
      Before you advance even further with Zidane, you might want to stay near the airship
and gain a few levels for Steiner and Vivi. when you are ready, advance further into the
forest, from where the cage monster was before. The Goblin monsters might try out the classic
Goblin Punch attack, which will deal damage depending on how much damage they have taken. 
Try to get rid of these monsters before any others in the battle, beacause if they are low 
in HP, the punch might hurt a little. Try not to use Steiner's Fire Sword or Vivi's magic
yet, you might need it for the battle that is yet to come. A few screens further, you will
reach a small spring, and a mogli will dive into the hallow tree trunk. Some mogli in the 
game will like to hide, just look for the red sphere sticking out, and save your game. You 
will be forced into an ATE at this point.
                                                                                          
*FORCED ATE: Baku and Braunk discuss the damage of the airship, and decide it might be best
if they head back to Lindbulm quickly, so they can repair the damage to the airship and 
comeplete the mission they were given by Cid.
                                                                                          
      At the mogli where Zidane is, you can use the Mognet option to communicate with the
mogli Monty, and the mogli salesman Stiltskin. If anyone can provide more information on
the Mognet, please email me. If you walk over to where the spring is leaking and examine
it, you can drink the water and restore everyone's HP/MP/Status. Head to the right, and
follow the path onwards yet deeper into the Evil Forest. The monsters will get a little
tougher, and have better items (The Dendrobium monsters have Tents). As you advance further,
you will see a short FMV of what is yet to come; the forest across the lake appears to be
alive and seeking blood. Walk up and into the cave enterance, and you will come across Garnet
who is trapped in the vines of a bigger monster, the first REAL boss of the game.
                                                                                          
Boss: ¥×¥é¥ó¥È¥Ö¥ì¥¤¥ó Plant Brain
HP: ??? About 1700
                                                                                          
      After checking to see if Garnet is ok, the battle will start. The Plant Brain will use
a spore attack that will blind your characters, so you might need to depend on the sword 
techniques and magic of Steiner and Vivi. First you should charge up with Vivi. Then just
wail away, and use Zidane to heal with potions, since his attacks will miss alot. If you 
have the right item, Megusuri or Eyedrops, you can cure the blindness and attack normally
with Zidane. After a few rounds of fighting, Braunk will hop in and join the fight too. You
can attack normally with him, or use heal to heal if you like. It shouldn't take more than
a minute or two to incinerate it into nothing. 
                                                                                          
      When the battle is over, several rose-like creatures will pop up from the ground, and
start to close in on the heroes. Steiner grabs Garnet, and they all run to the northeast, 
with Braunk hesitating for a second. Run down the path, and Zidane will automtically jump
down. The roses will follow, and you will get into a battle with 4 Plant Spiders. They are
not too tough, but they can use some spells, including Thunder. You might have a problem
if Steiner and Zidane are still blind, but hopefully you killed the boss before it could
blind Braunk, who will take out the Plant Spiders with one swipe of his mighty sword. Vivi
can also take them out quickly with a Fire spell. Run south from the stunned roses, and you
will see a scene of everyone running back through the forest, with several hundred Plant
Spiders following close behind. Unfortunatly, beacuase the Plant Brain died, the forest
can no longer stay alive. Moving quicker than the Spiders can, a cloud of death sweaps the
forest and slowly petrifies everything it touches. One of the Plant Spiders grabs Braunk
in it's clutches at the last second though, and he tosses a tied scroll over to Zidane, who
catches it while fleeing. He races to avoid the cloud, and has to leap and dive over several
speeding thorned-vines to escape, but he dives out just in time. The vines close off the 
forest and freeze solid, while Braunk is still inside, also covered with roots that have
frozen over him.
                                                                                          
      Back at the camp Zidane and company has set up, Garnet finally begins to wake up. 
Steiner tries to act bold and scolds Vivi and Zidane for getting in his way and taking so
long to rescue her. They discuss about what to do in the morning, and then rest. Zidane
checks the wall of stiff and petrified thorns once more in the morning, and explains to
Garnet about Braunk. She is sorry that she has caused this whole mess. Zidane also explains
about the scroll the Braunk was protecting, that is now in his hands. Back at the camp fire,
a mogli named Monty slowly walks over, and explains some of the game's functions, and the game
cuts into an ATE.
                                                                                          
*FORCED ATE: By the lake of a Marshy area, Mogjiro and Mogtaro explain about the game's
fuctions, battling, help menus, Using a Mogli, Trance mode, the game's controls, abilities,
and the various options under the config menu. Choose each option once, and when you have
read or picked them all, choose the bottom one. 
                                                                                          
      Monty hands Zidane the Mogli no Tatebue, which will call over a mogli with the Square
button while you are walking around on the World Map. Zidane smacks a confused Steiner as
the others walk off, and Steiner who is wondering what happened is told by Monty that his
friends are leaving without him..
                                                                                          
----------------------------------------------
Chatper 3: The Mist Continent and the Ice Cave
---------------------------------------------- 
                                                                                          
Enemies: ¥à¡¼ Muu, ¥´¥Ö¥ê¥ó Goblin, ¥Ñ¥¤¥½¥ó Python 
                                                                                          
      You will definatly want to call over the mogli and save your game when you get to
the overworld map. The monsters will be harder than the ones in the Evil Forest. Garnet
will still be on level 1, so fight a few battles and power her up a little before you 
try to run away from every fight that comes along. Right near the exit of the Evil Forest
in the entrance to the Ice Cave. Just scan the general area around the forest and you 
should see a cave in the side of a mountain; which can be hard to miss. If you don't want
to enter yet, you can try to find an arch and buy Potions at the gate, however, they won't
let you pass through yet and all you can buy are Potions.
                                                                                          
The Ice Cave
------------
                                                                                          
Items: Tent, Ether, Potion, Potion, Mage Masher, Elixer, Phoenix Tail, Leather Wrist 
Enemies: ¥ï¥¤¥¢¡¼¥É Wyaad, ¥±¡¼¥ô¥£¥ó¥× Cave Imp, ¥×¥ê¥ó Pudding
                                                                                          
      A short discussion will take place as you walk up the entrance of the cave. Zidane
recognizes it as the Ice Cave, and Vivi notes that he has heard bad stories about the Ice
Cave. The others decide to give it a shot and enter. Garnet will wonder how all the plants
got frozen. Make your way up the path in the first room and examine the ledges to leap up.
If you touch the mist that blows out from the walls, you will get into a fight with what is
usually a Wyaad. In the next room, head to the right and examine the wall. Zidane will notice
there is something trapped inside, and ask Vivi to aim a Fire spell at it. This time there 
will only be a chest, but later on there will be more ice for you to melt that might have
something else. If you want to get the other chest in the room, look for a way to go behind
the platform around where the steps leading up are. If you get into a fight with a big 
group of enemies, feel free to use a fire spell with Vivi; there is no reason to save his
MP this time. Just don't go wild and cast it every battle. Make sure he can get it off
fast, if there is a Cave Imp in the group, beacause they have an attack which will put one
person to sleep, and if more than one imp comes with some Puddings, you might have a little
bit of trouble. Use Garnet to heal and try to save your Potions. Continue north into the next
room. Goto the right and cross the little icicle to get a chest, then walk back across and
examine it. Vivi will melt the other end with his magic, and it will fall over so you can
get the other chest. It contains a Mage Masher dagger, which will be important for Zidane
in the upcomming battles. Equip it of course. It comes with the ability Ayaburu or See-Thru,
which will tell Zidane what item the enemy has to steal. The rate at which you can steal it
lowers if you use this ability, though. There is also another wall to burn in this room, that
will have an Elixer behind it. Exit to the right and into the next area. There is a wall to
melt on the left side of this room which will open a path to an item that will teach Vivi
the Blizard spell, and Zidane the Beast Killer ability. Go north, and in the next room take
the path on the left first, where Vivi can free a frozen mogli.
                                                                                          
*FORCED ATE: Cut back to the bog where Mogtaro and Mogjiro will explain about Status effects,
elements, and the card game. Choose each option with *new* by it once, then the bottom one.
                                                                                          
      Now back to the Ice Cave where Zidane's party is. Save your game, but don't waste a 
tent; just make sure Zidane is in perfect health. When you are ready, go back and take the
path that leads to the Right. The four will walk on the side of the moutain with a VERY
strong blizzard blowing. Vivi is the first to fall over from the coldness, and pass out
several feet below. Steiner goes over to check on Vivi, and also passes out and falls 
backwards, landing right next to Vivi. Zidane will jump down to check out what happened, and
kick Steiner to no avil. Meanwhile, Garnet also freezes over while Zidane climbs back up. He
will pass out too.
                                                                                          
      Zidane will be the first to awaken, with the others still passed out, he continues on
to find the source of the snowstorm. Head to the right, and in the next room Zidane will 
discover a strange black figure on a ledge overhead. It will jump down, and engage in a
battle with Zidane.
                                                                                          
Boss: ¹õ¤Î¥ï¥ë¥Ä1¹æ Waltz of Death Number 1, ¥·¥ê¥ª¥ó Syrian
HP:???, ??? About 300, About 600
                                                                                          
Note: The literal translation is Waltz of Black, but that makes no sense.     

 The figure is a black mage, the first of three with large wings, and a bell. As soon
as the fight starts, it will summon the ice demon Syrian to aid in the battle. Around this
time, depending on how much or how little you have been fighting, Zidane should be about
ready to go into a Trance. If you equiped the Mage Masher, you should have his second Trance
attack, Tidal Flame. Using it will instantly kill the Waltz, and deal great damage to the 
Syrian. If you can't use it yet, just heal with Potions and dispatch the Waltz with regular
attacks first. If you try to attack the Syrian first, the Waltz will throw blizzard spells
at it, which will heal it. Once the Waltz is dead, just attack and heal Syrian as well. Try
to keep your HP above 100, beacause it occasionally has a Tsunami attack that will do about 
that much damage. Also, it might cast Blizzard and Blizzada in a combo. 
                                                                                          
      When the beast is dead, a voice will echo throughout the cavern. Zidane ignores it and
walks back to see if his allies have recovered, but he does not see the other 2 Waltz of 
Death monsters looking down at him from a higher ledge. The others will be waking up at the
same time Zidane comes back, and Steiner will ask him where he was and try to lecture him
once again. Go back into the next room and climb up the path this time, jumping over the 
steams of water that get in your way. You will finally find an escape from these icy caverns.
Garnet is the first to rush out, and the four will catch a glimpse of a village at the bottom
of the mountain. Steiner gets mad at the way Zidane addresses Garnet, and gives him a slight
push which almost causes him to fall off the side of the path. Garnet asks the two to stop
fighting and suggests that Zidane give her a nickname. Zidane will compare her to the blades
of different types of swords, and she will stare at her Dagger for a second. You will get to
choose a name for her, and the default is Dagger. She will ask what Zidane thinks of it, and
he will agree (top option). Steiner just nods, and the four continue down the train and back
to the World Map, where the mist that was above head before is now below them. 
                                                                                          
------------------------------
Chapter 4: The Village of Dali
------------------------------ 
                                                                                          
Enemies: ¥à¡¼ Friendly Muu, ¥«¡¼¥ô¥¹¥Ñ¥¤¥À¡¼ Curb Spider, ¥Ñ¥¤¥½¥ó Python
                                                                                          
      To the side of the cave is an arch, which will be a gate you cannot pass through yet 
without obtaining a Gate Pass. The Village of Dali is real close by as well, and won't be hard
to find at all. In the forest on the way, you might get into a fight with a different looking
Muu monster. Attacking it will cause it to run away, but if you give it the right item, you
will get 10 AP. Right now, you probably won't have the item, so ignore them. In the game,
several different monsters like this exist, each wanting a different item. They just hint
at what it is and won't give you the exact name, so you might need to experiment. Also, don't
give an item to a monster that asks for one if the special battle music is not playing; you
might get ripped off. Proceed to enter the Village of Dali. 
                                                                                          
The Village of Dali
-------------------
                                                                                          
Items: Potion, Dokukeshi(Poison Antidote), 156 Gil, Potion, Aries Coin, Eyedrops, Potion, 
Ether, Iron Helm, Leather Wrist, 56 Gil, Phoenix Feather, Phoenix Tail
Enemies: ¥´¡¼¥¹¥È Ghost, ¥ô¥¡¥¤¥¹ Vice
                                                                                          
      As the four enter the village, Vivi gets a weird feeling. The group will enter the 
building on the right which is the village inn. Zidane will wake up the dozing inn keeper,
and the group will take the room in the back. The group will discuss where to go on from
here. Zidane and Dagger want to find a way to get to Lindbulm, but Steiner wants to take
Dagger back to Alexandria Town. Dagger does not want to go back, and Zidane is stuck arguing
with Steiner. They eventually notice that Vivi has fallen asleep while they were fighting,
and that they should turn in for the night too. A short dream will convey a message during
the night, and when Zidane wakes up, the others have already left to explore the town by
themselves. He decides to go find Dagger. There are some ATEs to do here.             
                                                                                          
*ATE: Vivi walks through town and runs into some kids who want to play with him. They run
off and hide, but meanwhile Vivi is thinking to himself about the weird feeling he gets
from this village.                                                                       
                                                                                          
*ATE: Dagger is standing in the middle of a field and talking to herself. The farmer comes
by and begins to plant something, throwing a little creature away and calling it a "monster".
Dagger catches the creature which is a Buri, and scolds the man. The man wonders why she 
isn't scared of the creature, and comments. Dagger counts in her head to 3, then acts scared 
and throws the creature in another direction while screaming.                              
                                                                                          
      Save at the mogli, and then leave the inn with Zidane. Another ATE will pop up.
                                                                                          
*ATE: A cat jumps over to the desk where the innkeeper is taking a nap. He is ranting to
himself in his sleep about something.
                                                                                          
     First thing you can do with Zidane is go into the equipment shop to the left, and 
upgrade everyone's equipment. Buy a Mage Masher if you missed the one in the Ice Cave, and
buy a second one to spare, for the combo shop comming up soon. Make sure you have mastered
all the abilities on the old equipment you were wearing before you equip the new stuff. If
you examine the side of the shop, there is another brief explaination of abilities. Next,
Find Vivi sitting in town and talk to him. He is feeling weird, and Zidane will try to 
cheer him up. Zidane asks him to keep an eye out for Dagger as he walks away, and Vivi
calls him back for a second, saying he heard a strange animal sound from the place he was
sitting. Zidane tells him it was probably a Chocobo, then walks off. Vivi stands and wonders
about what Chocobos are like, then hears the cry again and shouts out Chocobo. Someone hears
him and grabs him then quickly runs away. Zidane wonders where Steiner and Dagger are, and
two more ATEs open up.
                                                                                          
*ATE: Back in the inn, the keeper is having trouble sleeping with the cat making noise, and
continues to talk to himself in his sleep.
                                                                                          
*ATE: Dagger walks into the equipment shop and begins to talk to the store keeper, but a
small child runs in and interupts by jumping in the conversation.
                                                                                          
      Head over to the equipment shop again, where Dagger will be looking thuroughly at 
the wares. Zidane will stand next to her and start moving his head the same way she does.
She eventually catchs him, and ask him what precious stone he likes the most, and he says
his favorite is a Ruby. She says she likes an avion, and the two talk for a while. After, she
bows to the store keeper and walks back to the room in the inn. Go back to the room and talk
to Dagger. Zitane and Dagger will talk about Steiner and Vivi.
                                                                                          
*FORCED ATE: Steiner is walking around in the item store, trying to buy something with credit.
The shop keeper says she cannot do this, and he gets dissapointed and starts to walk out the
door. As he leaves, he gets an idea and walks back over to the shop keeper and asks if she 
has ever heard of Alexandria town, and the special squad named Pluto. She mentions a different
squad, and Steiner gets upset and leaves while saluting.
                                                                                          
      Back in the inn, Zidane and Dagger decide to look for Vivi. They leave the room and 
Zidane notices that Vivi isn't still sitting where he was before. Try to enter the building
on the left, and Zidane will hear the chocobo's cry and run back, remembering that Vivi was
curious about the Chocobo earlier. Zidane and Dagger will also hear a strange noise comming
from below. Go into the building to the left, and examine the bottom half of the room until
you find a secret passage, and climb down into the tunnels under the Village of Dali. Head
down the halway and into the next room, where Zidane and Dagger will find the Chocobo that
they heard earlier. Two voices will also be talking about the stray black mage they found, 
and will walk off, taking Vivi somewhere with them. Zidane and Dagger will discuss what they
should do, then decide to continue on. Zidane notices that the barrel in the room has the 
Alexandria crest on it. Continue on past the Chocobo into the next room. Search in the small
Barrel in this room to find a mogli, who will save your game. You can climb the boxes to get
the chest, and mess with the crank to get the other. Continue on into the next room. You can
climb the boxes in here and find some more chests. Just continue on into the next room again.
Zidane and Dagger will hear Vivi and free him from a nearby box. Vivi tells the two about a
plan to use the cargo ship that will arrive shortly. They realise they can use the ship to
get to Lindbulm, but first decide to stop what is going on here. Examine the large door at
the top of the room, and you will battle 3 Ghosts. In the next room, Zidane will find a
strange machine that is sucking up mist comming from outside. Walk back into the other room,
and across the bridge to the right. A Chocobo will be running to power a conveyor belt that
transports Chocobo Eggs into the next room. Follow the bridge into the next room. You might
get into a few battles on the way. The Ghosts can be annoying; they absorb your MP and cast
Fire and Thunder spells. The Vice monsters will try to steal your items, then run away. Take
care of them fast before you lose valuable potions. In the next room, Vivi will cry out in
surprize at what he sees. The machine turns the Chocobo Eggs into Black mages, which are 
carried into another machine. Vivi and Dagger are both very disturbed, and Zidane hears 
someone comming, so he grabs them and runs off to hide behind the machine. A few of the
town's women are forced to work here. As Zidane is hiding, a box falls on top of him, and
then Dagger and Vivi. The action switches over to Steiner now, who is not even in the 
Village of Dali, but the mountain next to it.
                                                                                          
Items: Hi-Potion, 135 Gil
                                                                                          
      Steiner will talk to the old man about using the Cargo Ship that will arrive shortly.
The man walks down the stairs. Follow him down, and enter the house at the bottom of the
moutain. Steiner will ask the man if he can use the Cargo Ship to get to Lindbulm. After
some arguing, the man agrees. Leave the house and head south to exit the area.
                                                                                          
      Steiner will look back to the Village of Dali and see that the Cargo Ship has arrived.
He runs over, and the two guys loading the ship see him and flee. He notices someone is
inside the barrel. Pick the top option, and he will draw his sword, which causes Zidane to
jump out of the barrel. He jumps down, and kicks Steiner on the way, who gets angry. Vivi
is distracted and very sad, thinking about how the black mages were made and packaged. The
others talk about what to do next, when a cloaked figure with wings flys in and teleports 
around a bit. He hovers next to the group, and calls out to Garnet by name. He cackles,
and congratulates you for beating the first Waltz of Death, then calls himself the Waltz of
Death Number Two, and attacks.
                                                                                          
Boss: ¹õ¤Î¥ï¥ë¥Ä2¹æ Waltz of Death Number Two
HP:??? About 900
                                                                                          
      His attacks will do 50-100 damage to one person. Attack with Thunder and Blizzard     
spells and sword techniques, but never use a Fire attack of any kind. If you do, he will use
a more powerful fire attack. Eventually, he might cast Fira on everyone, which might kill
Vivi and Dagger right off. Heal up with spells or potions and pound on him with Zidane and
Steiner. Eventually, he will fall backwards and die. 
                                                                                          
      Zidane and Steiner argue about what happens next as usual, while Vivi sulks at the 
ground. Dagger will mention Lindbulm, which causes Steiner and Zidane to face away from 
eachother. You will be back in town, so goto the Inn and rest before continuing. Save your
game with the mogli. When you are ready, head to the far right of town and walk out of the
farmer's field on the right side. Pick the top choice, and the gang will jump up onto the 
Cargo Ship. 
                                                                                          
Cargo Ship 
----------
                                                                                          
Items: None
Enemies: None
                                                                                          
      Steiner will run up and jump onto the ship immediatly, dispite Dagger yelling 
out to him that the ship is going to Lindbulm and no Alexandria. The others wait for a 
momment, but have no choice but to follow him once the ship's engine starts. Dagger doesn't
want to get on, but Zidane will make sure she does. After a small FMV of the ship taking off,
Zidane, Dagger, and Vivi enter the ship's cabin. Vivi will be trying to communicate with the
other black mages on the ship, who just ignore him as if they were robots programed to work
the way they do. Dagger and Zidane start to get worried about him. Zidane will be free to
wander around the ship while Dagger comforts Vivi. Walk up the stairs and onto the deck to
find Steiner sprawled out. Zidane tells him to get up, and he gets mad. He will run back over
to the hatch Zidane came out of. Walk into the side of the cabin on the deck. There will be a
short FMV scene of another winged and cloaked figure watching the airship from another vehicle
that is closeby. Back on the Cargo Ship, Zidane is trying his luck and steering the ship with
the wheel. The black mages just stand by and act surprized, as if there was a glich in their
programing. Steiner runs in and taps Zidane on the shoulder, who pretends to ignore him. 
Steiner gets mad and takes a swing at Zidane, who dodges a few times. Steiner then asks why
the ship was saking a second ago. At this point, the two of them notice all the black mages
are lining up and walking out onto the deck. Dagger is walking towards the cabin, and Vivi is
standing on deck, when suddenly the winged black sorcerer falls from the sky, and knocks Vivi
over with a small electric current. Dagger runs over to help Vivi. The cloaked figure is
impressed but really angry at the fact that the 2nd Waltz of Death was defeated. He points
his staff, and all the black mages line up in front of him. Dagger pulls Vivi away and back 
into the cabin, while the cloaked figure punishes the black mages for failing him. In a big
electrical blast, he knocks all the magicians off the airship, which leaves Vivi staring 
blankly at him. He floats over and lands in front of the cabin. Vivi yells out in rage and
runs out of the cabin to rush over and attack the Waltz, followed by Steiner. Zidane makes
Dagger stay in the cabin to make sure the ship flies where it is supposed to go.
                                                                                            
Boss: ¹õ¤Î¥ï¥ë¥Ä3¹æ Waltz of Death Number 3
HP: ???
                                                                                                                                                                                   
      Vivi ask the Waltz why he did what he did, and the Waltz will point his staff and say
that Vivi and his friends will be the next ones he destroys, then attacks. Vivi will start
this fight in trance mode, so let him have it with multipul spells and magical sword
attacks. Zidane can attack normally or heal with Potions. When the Waltz flies up and hovers 
in the air, he might cast a Thundara spell, but it shouldn't do too much damage since it will
target your whole party. You should beable to take him out in 3 or 4 rounds with Vivi using 
W Magic and Steiner using powerful magical sword techniques.

      Eventually the Waltz falls over bin disbelief, and Hovers backwards off the ship. The
others stand there and think about the meaning of the Waltz, meanwhile the Waltz is flying
back to his little air vehicle, where Sorn and Zorn and sitting. They talk in unison again, 
then jump out of the ship and safely float away and the Waltz lands back. The Waltz is really
pissed and wants Vengence. Zidane goes back to check on Dagger and asks if they have passed 
through the gate yet, Dagger says they are approaching it slowly. Zidane will increase the
speed and power the ship is using, beacause he sees that the gate is closing in the distance,
and also notes that the Waltz of Death Number 3 might return at any momment. There will be an
FMV scene. Vivi is standing on the deck of the ship, when the Waltz returns in his air speeder
vehicle. He aims a Thunder spell at Vivi, who counters with a more powerful Fire spell which
sends the Waltz and his speeder spinning. Vivi trips and falls over afterwards though, just
as the ship is about to pass through the gate. Zidane runs out and helps Vivi, who is about 
to fly off the ship, and the Waltz flies past again, while the 2 vehicles are in the tunnel
between gates. The Waltz charges up his power and prepares for a stronger blast of electric
energy, but while he is charging the blast accidently short circuits his speeder, which spins
out and explodes. The Cargo Ship passes through the gate on the other side unharmed.
                                                                                          
---------------------------                                                              
Chapter 4: Lindbulm Kingdom                                                              
---------------------------                                                             
                                                                                           
      The ship flies over the deep mist filled valley below, and finally reaches it's
destination, a castle on a plateau much like Alexandria Town is. Zidane says he told everyone
he would get them to Lindbulm, and Steiner notes that it was the ship and not Zidane that
got them where they are now. An FMV shows the cargo ship passing through the huge gates of
Lindbulm, with several other ships floating about in the sky. It shows an arial view of the
huge kingdom of Lindbulm. The group gets off at Lindbulm Castle. Everyone is amazed at the
city, and Steiner notes that this is where Brahne's personal airship the Red Rose was built.
Some guards walk up to greet the group. Dagger will recognize one as Obelta, who will also 
recognise her as Garnet. Follow him to the right and up the elevator. The group will walk
into the throne room, where the king of Lindbulm is no where to be in site. Suddenly a Buri
monster jumps out from behind the throne, which Steiner attacks. The Buri monster is really
King Cid, who is the victim of a terrible spell. he introduces himself as Cid Fabul. Dagger
will stay behind, and the group will disband to look in town. Zidane decides to check out the
town bar for the special soup they serve.
                                                                                           
      Zidane walks into the bar and asks for the soup. The bartender Ragu and attendant 
Lilian remember him as Zidane, who was always a fan of the soup. Zidane strikes a conversation
with Lilian that is interrupted by a Woman who is sitting at the counter, who calls him by
name. He recognises her, but can't remember the name. Eventually, he remembers it. You will
get to name the Female Dragoon, the default is Freija (¥Õ¥é¥¤¥ä). They have a few drinks 
together, and talk about recent events, then the screen blacks out for sleep. In the morning,
Cid is still showing Dagger around, and discussing matters with her. They discuss Alexandria
town and Brahne's recent stiring up. Cid will mention that he is glad she was taken safely out
of Alexandria, and is safe for now. In the morning, Zidane wakes up just as Vivi walks in. 
They will decided to explore the town. The game will cut into an ATE.                           
                                                                                         
*FORCED ATE: Back at the marsh, Mogjiro and Mogtaro talk and teach you about combination 
shops. Choose the option with new by it, then select the bottom option to return to the game.
                                                                                         
      Use the mogli to use the mognet and save your game. Afterwards, you are ready to explore
Lindbulm. 
                                                                                         
Lindbulm Town
-------------
                                                                                         
Items: 163 Gil, Hi Potion, Lesser Plate, Excursion, Leather Wrist, Tongari Hat, Mimic Card,
68 Gil, 282 Gil, 97 Gil, Mini-Burmecia
Enemies (Hunting Game): ¥à¡¼ Muu, Fang, Trick Sparrow, Sakanaru 
                                                                                         
      Right as you leave the inn with Zidane, there is an ATEs to do. 
                                                                                         
*ATE: Steiner is standing in the middle of town and talking to a girl about a date. The girl
walks away, and Steiner walks over to the pickle selling man, who convinces him to try a 
Strong Lindbulm pickle treated with Gisel peppers. Steiner nearly falls over after eatting
the pickle.
                                                                                         
      Go north and up into the second section of Linbulm town. There is a Card-Master in the 
house towards the top of this screen, if you want to give the game Quad Mist a try. Even with
the crappy cards you have at this point, he should not be much of a problem to beat. Head 
towards the right half of this section, then up into the next section, where there will be 
a fountain and some shops to explore. There is an equipment shop to the right, where you can
upgrade equipement, but make sure you mastered the abilities on your old equipment before you
upgrade. Try to buy at least 1 peice of each equipment there is in this game. If you forgot 
an ability or spell, you can always go back and equip that item later on, even if it is worse
just to master the ability. Towards the top of this section of town is the item store. When
you are done shopping here (be sure to save some Gil), go to the upper right and into the
next section of town, which will be the first combo shop you come across in the game.
                                                                                         
Combined Item      Items Combined                Cost to Combine
-------------      --------------                ---------------
Butterfly Sword    Dagger, Mage Masher           300 Gil
Ogrenix            Mage Masher, Mage Masher      700 Gil
Momen's Robe       Wrist, Tongari Hat            1000 Gil
Desert Boots       Leather Hat, Leather Clothes  300 Gil
Yellow Scarf       Tongari Hat, Feather Hat      400 Gil
Glass Buckle       Leather Wrist, Glass Bracelet 500 Gil
                                                                                         
      One of the very important items here to get is the Ogrenix. It is a great weapon for
Zidane at this point in the game, and will be 5 times more powerful than a Mage Masher or
Mithril Dagger. It also has a skill which can blind enemies, which is important for one of
the upcomming battles, and it will kill monsters around this area in one hit. If you don't
have the Mage Mashers, buy 2 from the equipment store then come back and make an Ogrenix.
                                                                                         
      After you have bought that, save at the inn's mogli, and head for the building to the
right of the inn in the first section of the town. The game blacks out to an ATE.
                                                                                         
*FORCED ATE: Vivi will be walking around in the item shop, looking at what to buy, then walk
up to the lady at the counter, who talks to him and gives him a Kupo Seed when he asks about
a mogli. 
                                                                                         
      Get on the shuttle with Zidane, and choose the first option to goto another section of
Lindbulm town. There is another ATE to do here.
                                                                                         
*ATE: Steiner will be walking around in Lindbulm castle, and ask an old man nearby what he
is looking at upahead. The man and him will talk for a while, before the man walks off again,
chuckling and leaving Steiner lost.
                                                                                         
      Head down the stairs to the left of the shuttle station, and into the building. Zidane
will glance around for a momment, then lean up against the wall. This is the house that 
Zidane and his friends live in while they are in Lindbulm, but the others have not made it 
back yet. There will be an ATE for you to do here.
                                                                                         
*ATE: Dagger is sitting on a bed in the towers of Lindbulm castle, with a guard preventing her
from leaving and insisting that she stays put and rests for a while.
                                                                                          
      Two kids named Bance and Lushella will come in and talk to Zidane for a second, then 
run off. There is another ATE to do now..
                                                                                          
*ATE: Baku, Shina, and Braunk have funally reached one of the gates in the moutain on the way
back to Lindbulm. Baku and Braunk discuss what to do next, while Shina drinks from the flowing
tree spring. They then loot the area around them.
                                                                                          
      Go back outside with Zidane and head down the stairs, where a fanclub meeting will be
taking place. The young girls scream as their idol walks down, and a man in a giant Mogli
suit pushes his way through as the other man leaves. He runs in circles, thinking he knows
where he is walking, then into one of the posts on the way up the stairs. Head back to the
inn and save at the mogli, then make sure you are ready to goto Lindbulm Castle and play the
hunting game. Go to the right building again and into the shuttle car, picking the 3rd option
this time which will take you to Lindbulm Castle.

Lindbulm Castle
---------------

Items: Glass Bracelet, Ether

       Head south from where you first get off the shuttle, then go up the set of stairs to
your left. Go to the right when you get to the top of those stairs, and you will be in a room
with a fountain. The guard will keep you from taking the elevator, so go up the stairs. Go in
the first door, where you will find Steiner who is looking for Dagger and runs away. There is
a mogli here if you want to save, but also be sure to use the mognet from this location. go
back down the spiraling stairs in this room to the room you were in before. Go back to the
fountain room, and Dagger will start to hum a song. The guard will still not let you use the
elevator, so go back into the room you were just in and down the stairs this time, to find a
guard sleeping on the couch. Zidane will beat him up and steal his uniform, in order to use t
the lift. Go back to the lift and ride it to the top. Go to the left and up the stairs when 
you reach the top, then go up the spiraling stairs in that room, and once again when you get
outside. There will be an FMV of Dagger singing to the birds, which will fly away when Zidane
shows up, giving Dagger a dissapointed look. The two will go up and use the telescope to look
over the surrounding areas. Check each location when a "!" comes up while looking through the
scope with Zidane. Dagger will be thinking to herself uncomfortably while she is looking at
the scenery, and Zidane will ask her what is wrong. She isn't sure what to do about this whole
kidnapping bussiness she says. She will start to sing again, and the game will switch over to
Steiner in a store, talking to a person about Brahne, and then over to two kids playing in
town, who run away just as Vivi walks up, who examines the figures they were playing with 
left over on the ground. Freija will be jumping around on top of the buildings, the take huge
leaps to the ground on her way to the castle. Cid will be examining some plans of his. The 
game will switch back to Zidane and Dagger. Back in town, the guards are talking, and large 
trucks have arrived. A bunch of Fang monsters will break out of the back of the first truck,
followed by some Muu monsters being released from a garage door. Finally, a huge beast will be
set free to run around town from it's cage. Back in the tower of the castle, everyone has 
gathered up, and Freija, Vivi, and Zidane will compete in a hunting game (with you controlling
Zidane of course). Use the mogli in the tower to save, and head back towards the shuttle car. 
Once you get on the car, you will have 12 minutes to hunt for monsters and kill them. Search 
for all the ones in the area you are dropped off first which is the same area as Zidane's
house. Dagger and Steiner will be cheering for Vivi (awww).

      You should beable to kill anything in just one swipe with the Ogrenix you combined 
while you were shopping in town. Use a Potion to heal after a battle is over if you need it, 
but be quick about it beacause time still flows on the subscreen. If you pause the game, time
will stop flowing. If you look at the top of the screen, who ever is in the lead and the 
number of points they have will be displayed. Your points will be at the bottom of the screen.
You might see some names of other characters you have not yet met in the game leading, as 
a few others are competing as well, including Ronnie, and Genero who you will both meet later
on in the game. If you go to the end of the area Zidane starts in, you should have killed a
Mu, a Trick Sparrow, a Fang (it will wait on the other end of the barrels for a few seconds 
and then attack), and 1 more trick sparrow when you get back to the first room. Head back to 
the shuttle and pick the first option to go back to the first area of town. A Trick Sparrow
will swoop down and attack you here. Kill it, then head up into the area where the shops were.
Another Mu will attack on the way. There is a Fang to the left when you get to the next area.
Head to the section to the top (the left side, not the right), and there will be another Fang.
There is also a Trick Sparrow right after the fang. Kill them both and head back one screen.
Kill the Fang that is chasing Vivi, then head to the path on the right side of that area, and
towards the top. You should have around 3:00 minutes left, usually about 3:10 or 3:20. The 
huge boss monster will be here, about to attack 2 kids until Zidane steps in. Freija will 
also jump down from above and jump in the right. Use the Soul Mutation Katana skill with 
Zidane to make the monster blind, then attack with Zidane and Freija for 2 rounds or so. At
this point, have Freija defend or use healing items, while Zidane attacks to ensure that he
will get the killing blow and recieve the points for it. The Sakunaru you just killed should
give you enough points to win, even if you can't find anything else to kill afterwards. If 
there is still time, you can head back to the Shuttle and check out the 2nd Option to goto
a different area and look for one or two more creatures to kill. Go up the stairs to the left
when you get there and kill the Fang that is chasing the cat. I had 214 points when I won. 
Cid will give Zidane 5000 Gil and a Hunter's Badge for winning. Before everyone can celebrate,
a wounded Burmecian soldier limps in to inform Cid that Burmecia (the kingdom Freija is from)
was attacked. Freija will want to go back and help out of course, and Zidane will convince
him into letting him come along too. Vivi will volunteer to come as well, which Zidane 
accepts, but Dagger will want to come, too and Steiner and Cid don't think it's a good idea.
Zidane will agree that it is too dangerous for Dagger to join in. The group will eat a feast
before leaving, but Dagger will refuse to eat anything. Eventually Cid, Vivi, Freija and 
Zidane will fall over asleep from the Sleepul Potion Dagger put into the food. Steiner will
yell out and starts of fall over too, until Dagger tells him that she didn't poison his food;
he will respond with an "oh...." type response. Dagger will want to return to Alexandria in
and attempt to talk Brahne out of attacking all the surrounding kingdoms, and Steiner will
guide her.
                                                                                          
--------------------
Chapter 6: Betrayal?
--------------------
                                                                                      
      You will now have a party consisting of Zidane, Vivi, and Freija. Equip Freija with the
abilities she currently has, and head to the elevator. Pick the bottom option to go all the
way to the bottom, and take the shuttle on the left. Use the mogli to use the mognet and save
before you leave. You will also want to buy a HIGH number of Potions (50, 60, etc) from the
vendor. Leave out the top exit and you will be at the bottom of the Plateau Lindbulm is on.
There is also a tent before you leave in a hidden chest right of the exit.
                                                                                      
      There are a few optional little things you can do, one of which is getting a chocobo.
A chocobo will really help you at this point in the game, as you can go around the world map
on it without getting into battles. Even before that though, you might want to hang out around
the exit to Lindbulm and level up to about 10 or 11. The monsters will beable to deal good
damage, and you only have three in your party, none with a healing spell. 
                                                                                      
Enemies: ¥ì¥Ç¥£¡¼¥Ð¥¯ Lady Bug, Hedgehog Pai , Mushufushu, ¥ô¥¡¥¤¥¹ Vice, ¥¢¥¤¥í¥Í¡¼¥È Ironet
                                                                                      
      To find the Chocobo's forest might take a little of wandering. First you should find 
the light green patch of forest (which you will explore later, but there is little for you
there now) and head towards the east from there. You should see a little bridge to cross the
stream of water around there. 
                                                                                      
Chocobo Forest
--------------
                                                                                      
Items: Gisal Vegetable
                                                                                      
      When you enter the forest, the mogli Mene will be riding on the Chocobo and jump off to
greet you. He will tell the Chocobo to head out to the field, and it will run away. He should
give you a Gisal Vegetable eventually. You can compete in the Chocobo digging game here as 
well, but it is optional, and you can't really search out Chocographs until you have an 
airship, as they are hidden all over the world. Feel free to play a few rounds for 60 Gil 
each though. For more information on Chocobo digging and Chocobos, see the Chocobo section
towards the end of this file.
                                                                                      
      When you are ready to move on, go outside and find the Chocobo tracks in the field right
around the forest, and use the Gisal Vegetable on them to call over the Chocobo. Head into the
forest while on the Chocobo to dig, but also pick up a bunch more Gisal Vegetables from Mene
before you leave. You will need them to call over the Chocobo at other places in the world 
where it cannot walk to. Your next target will be Gizamaluke's Grotto. Go back over the bridge
and around the first mountain that comes up, and you should eventually see a cave in the side
of the other mountain across the way.
                                                                                      
Gizmaluke's Grotto
------------------
                                                                                      
Monsters: ¥ì¥Ç¥£¡¼¥Ð¥¯ Lady Bug, ¥ô¥¡¥¤¥¹ Vice, ¥¹¥±¥ë¥È¥ó Skeleton, ¥é¥ß¥¢ Lamia, ¥¹¥Æ¥£¥ó¥®¡¼
Stengi, ¹õËâƳ»Î¥¿¥¤¥×A Black Magic Student Type A 
Items: Gizamaluke Bell, Gizmaluke Bell, Gizmaluke Bell, Holy Bell
                                                                                          
      After a short scene at the entrance where Freija sees some fallen Burmecian soldiers, you
can enter. Once again, the monsters take a step up. There are a few in here you might want to 
avoid. Head to the right and talk to the soldier to get a Gizamaluke Bell, which you can open
the real entrance with. In the next room, there is still an on going battle between several
pointy hat mages like the ones on the Cargo Ship, and some Bermecian soldiers. The mages
shout out "KILL!" and take soldiers out with one fire spell. Sorn and Zorn will walk by on
the bridge above, and order two of the mages to jump down and attack. You can take them out
in about two rounds or so. Head under the bridge and you will be attacked by two more mages, 
which will drop a Gizmaluke Bell when defeated. Use that bell on the big door in the middle
(the smaller doors and the big door both lead to the same place, but the big door has the
shortest path). In the next room, there will be a mogli examining a huge bell in the center
of the room, and act as if his friend is hiding under it. When the three walk up, it goes
crazy circling Vivi, and notices that he has a Kupo Seed. Vivi will reply that he got it in
Lindbulm, and the mogli will ask if he can have it (choose the top option to say yes). The 
other mogli will smell it, and flip the bell over, then jump out and run away. The first mogli
thanks you and runs after. There is a chest under the flipped big bell that has another 
Gizmaluke Bell. Use it on the black door on the right side first (north of the big bell) and
you will find a mogli who will save your game. There is a vine on the wall here, that will
let you climb out of the grotto, and into a dangerous area. I would not recomend going here
yet; there is no way you could possibly survive even one battle without the Reflect spell, or
high levels in the late 20's/early 30's. If you want to be curious, you can save and check it
out though.
                                                                                      
Enemies: Grand Dragon, Garuda, Friendly Garuda 
                                                                                      
      The Garudas live in the forest here and are easier than the dragons, but still too hard
for you at this point. They will cast Stop, Firega, and use a tsunami attack that will do 
several hundered damage to your whole party. The Grand Dragons will use Thundaga and Poison
Claw, both hitting for about 2000-3000 damage, as well as Heavy Poison Breath, which will
put the Strong Poison status on one member. If you CAN actually win somehow (cheater!), the
Garudas are worth about 6500 EXP each, and the Grand Dragon is worth a whopping 32800 EXP,
both of which are devided among your party (IE: Four people killing a Grand Dragon is 8200 
EXP for each). Since you won't be killing them without at least a Reflect Ring and some luck,
back to the actual game.
                                                                                      
      Talk to the other mogli before the vine that does not save your game, then climb the
vine until he says something, and jump back down. Go over to the statue near the exit of the
room and he will walk over and flip it around, then give you a Holy Bell. Head back into the
room with the big bell and use the Holy Bell on the other door, to advance. In the room with
the big bell, you can fight the dangerous Lamia monster which can confuse members of your 
party. To make things even harder, it will cast Faith on itself whenever you attack it with
weapons, which will make it's normal attack twice as strong (then 4 times, 8 times, etc). I
would flee from them, but if you do want to fight, make sure Vivi charges up and uses magic, 
while Freija heals and only Zidane attacks normally. As Freija talks to a wounded soldier in
the next room, a splash is heard, and something huge falls into the discolored water around.
                                                                                      
Boss: ¥®¥¶¥Þ¥ë¡¼¥¯ Gizmaluke
HP: ??? About 3200
                                                                                      
      Now you know how this place got it's name... a huge monster by the same name lives in
the storm drains of the grotto. The first thing to do when this fight starts is to use the 
Soul Mutation Katana ability with Zidane, which will blind it and make most of it's regular
tail attacks miss. Charge up with Vivi, and attack normally with Zidane, while Freija jumps.
You can steal a few good items from him, if you want, since he will be blind and missing alot,
but he will also use the Water spell, which can deal several hundred damage. If Zidane goes
into Trance mode, you can use the Shift Break ability that comes with Soul Mutation Katana
and the Ogrenix. Use potions to heal from Water damage, and you should have no problem beating
him. Two Shift Breaks alone should do it.
                                                                                      
      After the battle, the scene switches over to Steiner, who is lugging a suspiciously
large sack over his shoulder, and trying to pass through the South Gate. The guards will 
examine the sack and ask where he is headed, before letting him pass through. Some music 
will play in this gate that reminds me of some of Koichi Sugiyama's old stuff (famicom 
Dragon Quest game music). Talk to everyone, then try to exit to the upper right of the area.
A guard will walk up and stop you. He will notice that you cannot pass by without a Gate Pass,
and then accidently (innocent whistle) drop one as he walks away. Grab it, then exit through
the upper right corner again. Steiner will look around for a second to make sure no one is 
watching, and then put the sack down, and Dagger will step out of it. She thanks Steiner,
then asks why they are on the way to Treno. Steiner says they are stopping there on the way.
You can get a potion in a chest to the left, and save your game and use the mognet at a mogli
who is also standing to the left. If you go up to the window, you can buy Potions (that the
other party will beable to use, in case you are getting low) and other items. When you are 
ready, walk up the steps and to the guy standing by the door to the train. He will let you
on when you show him the Gate Pass you have. Head down by where the man is standing in the
train, and sit on the seats to the right. Another lady will walk onto the train and sit down
before it departs.
                                                                                      
---------------------------------------------
Chapter Seven: Shadows and Storms on Burmecia
---------------------------------------------
                                                                                      
      Back at Gizmaluke's Grotto, the others will be discussing some things with the wounded
Burmecian soldier by the exit. After the soldier passes away, they continue on and end up 
back on the World Map. 
                                                                                      
Enemies: ¥¢¥¤¥í¥Í¡¼¥È Ironet, ¥¹¥±¥ë¥È¥ó Skeleton, ¥ê¥¶¡¼¥É¥Þ¥ó Lizard Man, Mushufushu
                                                                                      
      Head north. There is a gate on the way, and if you stop, Freija will get mad at Zidane
for wasting time and tell him that they need to get to Burmecia at once. You can get a Tent 
and a Hi-Potion from this gate. Leave and continue north, where the sky should darken and 
rain will fall. Keep going until you see a castle, which is Burmecia.
                                                                                      
The Burmecian Kingdom
---------------------
                                                                                      
Items: Golden Pin, Mimic, Gelminas Boots, Golden Pin, Potion, Mimic, Protegal Bell, Tent,
Phoenix Tail, Mimic, Mithril Spear, Thunder Staff
Enemies: ¥ê¥¶¡¼¥É¥Þ¥ó Lizard Man, ¥¢¥¤¥í¥Í¡¼¥È Ironet, ¥ß¥ß¥Ã¥¯ Mimic, ¥Ð¥¸¥ê¥¹¥¯ Basilisk,
¥¤¥¨¥Æ¥£ Yeti, ¥Þ¥¸¥Ã¥¯¥ô¥¡¥¤¥¹Magic Vice, ¹õËâƳ»Î¥¿¥¤¥×A Black Magic Student Type A
                                                                                      
      Save your game before entering. Head to the north from the entrance, and try to avoid
the Ironet monsters. They have a Dragon Breath attack that can be damaging. The Magic Vice
monsters will use Magic Hammer and steal Vivi's MP, which can be annoying. They will also
steal items from you! Which you cannot get back. Take care of them quickly, or flee. When you
get to the large building, Zorn and Sorn will pop out of the windows, and send 2 mages down 
to fight you. They are just like the ones from Gizmaluke's Grotto, and won't give you many
problems. The next part might require some leveling up on your part. In the building, you 
will get into battles with Basilisk monsters, which Zidane can usually kill in one hit. They
will be spending most of the time trying to hit you with Slow Petrify, which will turn you
to stone if the counter reaches zero. Just make sure to kill them by that time, and you will
gain decent EXP, as well as Potions from them. Fight until you are on level 13 or 14 with
everyone, and continue on. You can also wait until later in the area to fight them, if you
don't feel safe doing so now. There is a mogli eventually, that you can use to fight by. Head
up the starts to the right from outside the big building and enter there. Go up the stairs.
The chest on the upper level is a mimic, which you can fight for good EXP. It will summon
Magic Vice monsters to aid it, so one thing you can do is wait for it to summon a Vice, then
kill the Vice in one hit, and repeat. Go through the door to the left after you kill the 
Mimic. Walk past the iron door, which will not open yet and into the next room. If you run
across the platform here, it will fall and you won't beable to get the chest. Walk across it
to get the chest, then run back across it so it will fall to the level below. Now head back
outside the building, and take the other entrance on the left side. 
                                                                                      
      Get the chests you can see, then go up the stairs on the left. Beacause you made the
platform fall from above, you can walk across to the other side. The chest there is a mimic, 
so you can fight to gain some more EXP with the trick from above, but watch your HP and 
Potions if it poisons you. Head to the right, and when you get to the next room go right
again. The game will ask if you want to go out on the balcony. Choose the first option, and
Zidane will go outside and jump across to the next window. There is a wounded soldier in
here who will die of his injuries before you can help him. Head towards the exit at the far
end of the room, and check by the bed to find the Protegal Bell. Since the door in the back
won't open, you will need to head back. Go back to the right entrance to the same building,
but this time you can open the huge iron doors that would not open before with the Protegal
Bell. The group will stop on the stairs leading forward for a second to talk about the 
challenges that come ahead, when a Burmecian Soldier by the name of Dan will run through 
leading a female Burmecian citizen and three Burmecian children to safety. He tells Freija
to be careful, and heads off. Zidane and the others head north into the next area. Go into the
room straight ahead, where a lady named Vay will be comforting a wounded soldier who is 
sitting under a statue. The statue will start to fall, but Zidane will pull the soldier to 
safety. The soldier who is named Gal will be treated by Vay, and another soldier named Grey.
You will be back in the previous room. Head up the stairs to the right onto the second level,
then walk past the first doors and into the furthest one. There are some chests in the next
room that you can get, then head to the iron doors and into the next area.  In the room on the
left, Freija will take the Mithril Spear that the statue is holding. It comes with the Lazy's
Wind ability, but don't forget to master the Dragon Killer on Freija's first weapon too. In
the room on the right, will be a mogli that will let you save and use the Mognet. This mogli
will also allow you to shop. You can get some pretty good equipment from the shop.
                                                                                      
Item                Cost
-----------------   ----------
Needle Fork         3100
Glass Bracelet      250
Mithril Gauntlets   980
Tongari Hat         260
Head Gear           330
Magician's Hat      400
Balbutar            600
Bronze Breastplate  670
Renencurasser       800
                                                                                      
      There are more items, but they are just standard items bought at any shop that sells
items. Buy everything that will make you more powerful, and use a tent or two to prepare for
the next battle. You can also open the chest in the back of the room, and when you do, the
mogli Stiltskin will walk in and sell you a package containing a Golden Pin, a High Potion, 
and an Ether. Equip the staff that you got from the chest on Vivi; it will teach him Thundara
which is the first of the "ra" level spells for you, as well as poison. When you are ready,
leave and head up the path in the center of the pervious area.
                                                                                      
      It will look like a dead end in the next room. Choose the 2nd option, and Freija will
jump all the way to the upper balcony in one jump and run inside the building. Zidane will
start to climb the statue in pursuit, and Vivi will also very slowly and clumbsily make his
way up. Zidane and Freija will run in and hide behind the statues to find Brahne and Beatrice
standing and talking. Freija will remember the name Beatrice and flash back to one of her 
companions named Flatley talking about Beatrice, then leaving her. Back in reality, Zidane 
will ask Freija what is wrong. Just as she replys with nothing, a mysterious man with light
blue hair walks in and up to Brahne and Beatrice. Brahne calls this man Kuja, who asks if
Sorn, Zorn, and his army of mages are serving her well. Brahne, Beatrice, and Kuja will 
mention something called the Clara, which will bring Zidane and Freija to thinking. Before
any more can be said, a Burmecian soldier runs in and faces off with Beatrice. Zidane's party
uses this time to jump down and attack. The other soldier will flee, now that Freija and 
Zidane are here to take of things. Vivi will run in to attack as well.
                                                                                      
Boss: Beatrice
HP: ???
                                                                                      
      Beatrice can attack normally for several hundred points, and use some strong abilities
like Shock, which will usually do 700 damage or so and kill the person it hits. Zidane should
attack, while Freija and Vivi support, and occasionally get an attack in as well. Potions will
not be enough, so you will need to use the Hi Potions you have been getting from monsters up
until this point. If someone dies, use a Phoenix tail on them right away; you will want to 
have all three alive always. If Zidane can get a limit break, you can win with 2 or 3 Shift
Break attacks. When you do a certain amount of damage, she will use the Stock Break skill to
bring your party to its' knees. 
                                                                                      
      Brahne and Beatrice will walk away, and there will be an FMV scene. The blue-haired
mysterious man Kuja will walk by and frown at the wounded Zidane, Vivi, and Freija, then
push the hair out of his face and mount a blue dragon, which will fly away.
                                                                                      
End of Disc 1
                                                                                      
-----------------------------------------------
Chapter Eight: The Eternally Dark Town of Treno
-----------------------------------------------

      The action will switch back over to the other party. 2 gate guards talk about the attack
on Burmecia, as the train that carries Steiner and Dagger comes to a stop, and they get off.
When you gain control, go up the stairs and into the rest area type place. There is a mogli if
you want to save/use the mognet. You can also upgrade your equipment here, or buy stuff for the
other party, since the two parties share the same items. Talk to everyone, then exit the area 
through the exit towards the lower-left (there is a chest right by it which contains a Phoenix
Tail). On the other side of the rail, you will see Shina and Marcus walking in, who then start
arguing with Steiner, who they are surprized to see. There is a sign you can check which will
display a map of the areas around, and pinpoint your location: The Aerbs mountain train station.
Go back and talk to Steiner, and the train should arrive. Shina and Marcus will leave, and 
Steiner will follow them and wait outside the train. Go back to the other area and get on the
train. Dagger and Marcus will talk for a while, and will discuss everything that happened. The
train will come to a crashing stop all of a sudden. The conductor will look outside the door and
run back inside screaming about a ghost. Steiner, Garnet, and Marcus will jump off the train to 
see what the problem is, when the Waltz of Death Number 3 will limp on by, having found Garnet 
once again. Garnet and Steiner remember him from the Cargo Ship. He will stagger forward a few
more steps, and then attack. 

Boss: ¹õ¤Î¥ï¥ë¥Ä3¹æ Waltz of Death Number 3
HP: ??? About 900

      The Waltz should be no problem at all by now. Just cast Kearu will Dagger each round and
keep on attacking him with Steiner and Marcus. He shouldn't beable to touch you, since his 
attacks and spells do a little over 100, and Dagger's spell will heal 200 to each member every
round. This time he will fall over and die instead of making a retreat.

      The group will get back on the train, which soon makes it's next stop. Head north, and 
past the item shop on the right into another area. Take the path to the right, and cross the
bridge. You can grab 1610 Gil in a chest to the south before leaving. The guard will check 
your Gate Pass, then let you leave. Back on the World Map, advance forward and the sky will
turn to evening, then night as you close in on the Town of Treno.

Treno
-----

Items:

=========================
III. Skills and Abilities
=========================
                                                                                          
------
Spells
------
                                                                                          
Back Magic
----------
                                                                                          
¥Õ¥¡¥¤¥¢ Fire - Inflicts weak Fire damage. 6MP 20AP
¥Õ¥¡¥¤¥é Fiara - Inflicts medium Fire damage. 12MP 50AP
¥Õ¥¡¥¤¥¬ Fiaga - Inflicts strongest Fire damage. 24MP 75AP
¥¹¥ê¥×¥ë Sleepul - Puts one target to sleep. 10MP 20AP
¥Ö¥ê¥¶¥É Blizzard - Inflicts weak Ice damage. 6MP 25AP
¥Ö¥ê¥¶¥é Blizzara - Inflicts medium Ice damage. 12MP 50AP
¥Ö¥ê¥¶¥¬ Blizzaga - Inflicts strongest Ice damage. 24MP 85AP
¥¹¥í¥¦ Slow - Decreases the rate the target's ATB gauge fills up at. 6MP 20AP
¥µ¥ó¥À¡¼ Thunder - Inflicts weak Lightning damage. 6MP 25AP
¥µ¥ó¥À¥é Thundara - Inflicts medium Lightning damage. 12MP 50AP
¥µ¥ó¥À¥¬ Thundaga - Inflicts strongest Lightning damage. 24MP 80AP
¥¹¥È¥Ã¥× Stop - Freezes the ATB bar of one target. 8MP 25AP
¥Ý¥¤¥º¥ó Poison - Will Poison one target. 8MP 35AP
¥Ð¥¤¥ª Bio - Inflicts Poison damage on one target, and causes poison. 18MP 40AP
¥¢¥¹¥Ô¥ë Aspeel - Will steal MP from one target. 2MP 70AP
¥É¥ì¥¤¥ó Drain - Will steal HP from one target. 14MP 60AP
¥°¥é¥Ó¥Ç Gravity - Cuts a certain % of target's remaing HP off. 18MP 30AP
¥³¥á¥Ã¥È Comet - Inflicts damage of no type to one target, might miss. 16MP 55AP
¥Ç¥¹ Death - Instantly kills one target. 20MP ??AP
¥Ö¥ì¥¤¥¯ Break - Petrifies one target. 18MP 30AP
¥¦¥©¡¼¥¿ Water - Inflicts Water elemental damage to all enemies. 22MP 55AP
¥á¥Æ¥ª Meteo - Inflicts damage of no type to all enemies; Charge up before casting, might miss. 42MP 95AP
¥Õ¥ì¥¢ Flare - Inflicts strong damage of no type to one target. 40MP 95AP
¥¸¥Ï¡¼¥É Jyhad - Inflicts damage of no type to all allies and enemies. 72MP 150AP
                                                                                          
White Magic
-----------
                                                                                          
* - Spell is mastered by Garnet/Dagger.
^ - Spell is mastered by Eiko.
~ - Spell is mastered by both characters.
! - Spell is mastered by Beatrice.
                                                                                          
¥±¥¢¥ë ~Kearu - Restores 300-800 HP. 6MP 30AP
¥±¥¢¥ë¥é ~!Kearura - Restores 1000-2000 HP. 10MP 50AP
¥±¥¢¥ë¥¬ ~Kearuga - Restores 5000 + HP. 22MP 155AP
¥ê¥¸¥§¥Í ^Regen - Target's HP will slowly regenerate. 22MP ??AP
¥ì¥¤¥º ~!Raise - Target comes back to life with 1/4 or so HP. 8MP 30AP
¥¢¥ì¥¤¥º ^!Araise - Target comes back to life with full HP. 24MP ??AP
¥Ý¥¤¥¾¥Ê ~Poisona - Unpoisons any target. 4MP 15AP 
¥¹¥È¥Ê ~Stona - Softens a petrified target. 8MP 25AP
¥é¥¤¥Ö¥é *Libra - Will reveal a target's HP and weakness. 4MP 25AP
¥¨¥¹¥Ê ^!Esuna - Heals target of all harmful status effects. 20MP ??AP
¥·¥§¥ë ~Shell - Target recieves half damage from magic attacks. 6MP 35AP
¥×¥í¥Æ¥¹ ~Protesu - Target recieves half damage from normal attacks. 6MP 30AP
¥Ø¥¤¥¹¥È ^Haste - Turns the ATB gauge red/orange and makes in fill up faster. 8MP ??AP
¥µ¥¤¥ì¥¹ ~!Silence - Seals the magic and or special attacks of one target. 8MP 30AP
¥ß¥Ë¥Þ¥à ~Minimum - Decreases the size of one target, or increases the size of a small 
target. 8MP 40AP
¥Ð¡¼¥µ¥¯ *Berserk - Target will lose control and attack a random foe. 6MP 30AP
¥ê¥Õ¥ì¥¯ ~!Reflect - Will reflect most spells cast at target back to the caster's party.
Spells that cannot be reflected include Comet, Meteo, and Jihad. 10MP 20AP
¥ì¥Ó¥Æ¥È ~Levitate - Causes target to float, target gains immunity to Earth elemental 
damage. 6MP 20AP
¥Ö¥é¥¤¥ó *!Blind - Target will lose vision and miss more often. 6MP 40AP
¥³¥ó¥Õ¥å *Confuse - Target will lose control and attack allies or foes at random. 8MP 35AP
¥Ç¥¹¥Ú¥ë ^Dispel - Removes all boosting effects from one target. 16MP ??AP
¥Õ¥§¥¤¥¹ ^Faith - Raises the power of one ally. 14MP ??AP
¥¸¥å¥¨¥ë ^Jewel - Turns one enemy into a precious stone. 4MP ??AP
¥Û¡¼¥ê¡¼ ^!Holy - Inflicts Holy elemental damage to one enemy. 36MP ??AP
                                                                                          
Summon Magic
------------
                                                                                          
* - Spell is mastered by Garnet/Dagger.
^ - Spell is mastered by Eiko.
                                                                                          
¥Õ¥§¥ó¥ê¥ë ^Fenril - Inflicts Earth elemental damage on all enemies. 30MP ??AP
¥«¡¼¥Ð¥ó¥¯¥ë ^Carbunkle - Casts the Reflect spell on all allies. 24MP ??AP
¥Õ¥§¥Ë¥Ã¥¯¥¹ ^Phoenix - Inflicts Fire elemental damage on all enemies. 32MP ??AP
¥é¥à¥¦ *Ramuh - Inflicts Lightning elemental damage on all enemies. 22MP 30AP
¥·¥ô¥¡  *Shiva - Inflicts Ice elemental damage on all enemies. 24MP 30AP
¥¤¥Õ¥ê¡¼¥È *Ifrit - Inflicts Fire elemental damage on all enemies. 26MP 40AP
¥¢¥È¥â¥¹ *Atmos - Inflicts Gravity damage on all enemies (a set % of HP will be lost if 
it works). 32MP 40AP
¥ê¥ô¥¡¥¤¥¢¥µ¥ó *Leviathan - Inflicts Water elemental damage on all enemies. 42MP 40AP
¥ª¡¼¥Ç¥£¥ó *Odin - Will attempt to instantly kill all enemies. 28MP 40AP
¥Ð¥Ï¥à¡¼¥È *Bahamut - Inflicts damage of no type on all enemies. 56MP 60AP
¥Þ¥Ç¥£¡¼¥ó ^Maduin - Inflicts damage of no type on all enemies. 54MP ??AP
¥¢¡¼¥¯ *Arc - Stronger damage of no type than Bahamut on all enemies. 80MP 100AP
                                                                                          
Blue Magic
----------
 
Japanese Name/English Name - Monster you must eat to learn/MP Cost
                                                                                        
¥´¥Ö¥ê¥ó¥Ñ¥ó¥Á Goblin Punch - Goblin, Goblin Mage 4MP
¥ì¥Ù¥ë5¥Ç¥¹ Level 5 Death - Lich 20MP
¥ì¥Ù¥ë4¥Û¡¼¥ê¡¼ Level 4 Holy - Phazer Circle 22MP
¥ì¥Ù¥ë3¥Ç¥Õ¥ì¥¹ Level 3 Death Race - Lamia, Grand Dragon 12MP
¥Þ¥¸¥Ã¥¯¥Ï¥ó¥Þ¡¼ Magic Hammer - Magic Vice 2MP
¥Ñ¥ó¥×¥­¥ó¥Ø¥Ã¥É Pumpkin Head - Lady Bug 12MP
¥¢¥¯¥¢¥Ö¥ì¥¹ Arc Abraize - Sahakin 14MP
¥Þ¥¤¥Æ¥£¥¬¡¼¥É Mighty Guard - Myconid 62MP
¥Þ¥È¥é¥Þ¥¸¥Ã¥¯ Matora Magic - Zognal 8MP
½­¤¤Â© Bad Breath - Mobol 16MP
¥ê¥ß¥Ã¥È¥°¥í¡¼¥ô Limit Globe - Gut Preppas 10MP
¤Ï¤ê¤»¤ó¤Ü¤ó 1000 Needles - Sabotender 8MP
Ìë Nightfall - ??? 14MP
¥Ä¥¤¥¹¥¿¡¼  Twister - Abadon 22MP
¥¢¡¼¥¹¥·¥§¥¤¥¯ Earth Shake - Adamantite Eye 20MP
Å·»È¤Î¤ª¤ä¤Ä Tenshi no Ayatsu - ̸¤ÎËâ½Ã Ki no Akujyuu (Demonic Monster of Mist) 4MP
¥«¥¨¥ë¤ª¤È¤· Frog Drop - Giga Toad 10MP
¥Û¥ï¥¤¥È¥¦¥¤¥ó¥É White Wind - Griffon 14MP
¥Ð¥Ë¥Ã¥·¥å Vanish - Skydracken 8MP
¥Ö¥ì¥¤¥º Breeze - Kimaira 8MP
¥Þ¥¹¥¿¡¼¥É¥Ü¥à Mustard Bomb - Malilith 10MP
»à¤Î¥ë¡¼¥ì¥Ã¥È Rollute of Death - Hectoeyes 18MP
¥ê¥ì¥¤¥º Reraise - Carrion Worm, Kelberos 14MP
                                                                                         
-----------------
Regular Abilities
-----------------
                                                                                          
Zidane
------
                                                                                          
Mesumi Command - Steals an item from an enemy.
                                                                                          
¤È¤ó¤º¤é Tonzura - Will cause your party to flee from the battle with 100% success.  0MP 35AP
¤ß¤ä¤Ö¤ë Ayaburu - Zidane will look into the inventory of one enemy. It will also make it 
harder to Steal from that enemy. 0MP 40AP
¤¢¤ì¤Ï¤Ê¤ó¤À Arehananda - 2MP 40AP
ÅẲÊüµ¤ Soul Mutation Katana - Zidane will blind one enemy. 6MP 35AP 
¤á¤¤¤ï¤¯¤ò¤«¤±¤ë Meiwaku o Kakeru (Trouble's Call) - 4MP 50AP 
¥é¥¤¥Õ¥Ç¥¸¥ç¥ó Life Disown - Zidane will sacrifice himself to restore the HP and Lives of his 
companions. 32MP 55AP 
¥ê¡¼¥Á¥»¥Ö¥ó Reach Seven - Does 1 damage to one target; the name might imply that something
must be done. 6MP 85AP
±¤Î¤¢¤«¤· Robber's Evidence - 8MP 100AP
                                                                                          
Steiner
-------
                                                                                         
°Å¹õ·õ Darkness Sword - 30AP
¥µ¥¬¥¯·õ Sabaku Sword - 35AP
¤¤¤¢¤¤¤Ì¤­ Ianimeki - 40AP
¥Ñ¥ï¡¼¥Ö¥ì¥¤¥¯ Power Break - 40AP 
¥¢¡¼¥Þ¡¼¥Ö¥ì¥¤¥¯ Armor Break - 30AP
¥á¥ó¥¿¥ë¥Ö¥ì¥¤¥¯ Mental Break - 45AP
¥Þ¥¸¥Ã¥¯¥Ö¥ì¥¤¥¯ Magic Break - 25AP
ÆÍ·â Crashing Charge - 30AP
ÍëÌÄ·õ Thunder's Roar Sword - 30AP
¥¹¥È¥Ã¥¯¥Ö¥ì¥¤¥¯ Stalk Break - 25AP
¥¯¥é¥¤¥à¥Ï¥¶¡¼¥É Crime Hazard - 70AP
¥·¥ç¥Ã¥¯ Shock - 60AP
                                                                                          
Freija
------
                                                                                         
ε·õ Dragon Sword - 10MP 20AP
¥ì¡¼¥¼¤ÎÉ÷ Lazy's Wind - 12MP 40AP
ϻε Six Dragons - 28MP 25AP
¥Û¥ï¥¤¥È¥É¥í¡¼ White Draw - 36MP  90AP 
¥ë¥Ê Luna - 12MP 30AP
ºù²Ú¶¸ºé Bloom of the Magnificent Cherry Blossoms of Confusion (whew)  - 46MP 40AP
ε¤ÎÌæ¾Ï Dragon Emblem - 16MP 45AP
¥É¥é¥´¥ó¥Ö¥ì¥¹ Dragon Breath - 205AP

Salamander
----------

¥Á¥ã¥¯¥é Cat Claw - ??AP
¤¼¤Ë¤Ê¤² Zeninage (Coin Toss) - 90AP
¥ª¡¼¥é Aura - 25AP
»¨µû¤Á¤é¤· ??? - 25AP
¼ö¤¤ Incantation - ??AP
ÁÉÀ¸ Revive - 35AP
¥°¥é¥Ó¥Ç·ý Gravity Fist - Attempts to crush one target for Gravity damage. 50AP
È빦·ý Secret Punch of Prophecy - Instantly Kills one target. 40AP
                                                                                          
----------------
Trance Abilities
----------------
                                                                                          
Zidane
------
                                                                                          
For each ability that Zidane had before, a new will will take it's place in Trance mode.
                                                                                          
Free Energy - Inflicts weak fire damage to one target. 10MP
Tidal Flame - Inflicts weak fire damage to all targets. 12MP
????? - 
Shift Break - Inflicts medium pyshical damage to one target. 16MP
Solar Circle 5 - 24MP
Misty Star - 32MP
Solution 9 - Inflicts strong Fire damage to target. 48MP
Grand Leathal - Inflicts very strong fire damage to all targets; Usually 9999. 60MP
                                                                                          
Garnet/Dagger
-------------
                                                                                          
Summon Sacred Beast Command - Will increase the strength of summon spells cast.
                                                                                          
Vivi
----
                                                                                          
W-Magic Command - Will allow two spells to be cast in a row. You MUST cast both spells, and
cannot just cast one with this command.                                                   
                                                                                          
Steiner
-------
                                                                                          
Steiner does not have any special commands while in trance mode, but instead of a small
attack increase like with most characters, his attack power increases several times over,
and will make a noticeable difference in damage.                                          
                                                                                          
Freija
------
                                                                                          
Jump Command - Freija's jump command will be changed so she can attack not just one but
all foes with a single jump, and jump even higher than usual.                                 
                                                                                          
Quina
-----
                                                                                          
Cook Command - Will allow Quina to "eat" monsters will a higher ammount of hp left than she
would normally need to get them down to if she wanted to eat them. Eatting monsters will let
you learn new Blue magic spells.
                                                                                          
Salamander
----------
                                                                                          
Ougi Command - Will allow Salamander to use combo attacks against your foes, similar to 
Mash/Sabin's Blitz commands in Final Fantasy VI.
                                                                                          
Eiko
----
                                                                                          
W-Magic Command - Will allow two spells to be cast in a row. You MUST cast both spells, and
cannot just cast one with this command.
                                                                                         
-----------------
Support Abilities
-----------------
                                                                                         
Zidane
------
                                                                                         
¤¤¤Ä¤Ç¤â¥ê¥Õ¥ì¥¯ Itsudemo Reflect - Always effected by the Reflect spell. 35AP
¤¤¤Ä¤Ç¤â¥ì¥Ó¥Æ¥È Itsudemo Levitate - Always effected by Levitate. 20AP
¤¤¤Ä¤Ç¤â¥Ø¥¤¥¹¥È Itsudemo Haste - Always effected by Haste. 55AP
¤¤¤Ä¤Ç¤â¥ê¥¸¥§¥Í Itsudemo Regen - Always effected by Regen. 25AP
¤ª¤Þ¤¸¤Ê¤¤ Omajinai - Effected by Reraise one time each battle. 130AP
HP20%¥¢¥Ã¥× HP 20% Up - Maximum HP increases by 20%. 40AP
Í¿°ì¤Î¿´ Sharing the Heart of One - 30AP
¤Þ¤É¤í¤ß¤Î½Ñ Arts of Dozing Off - 35AP
Ǧ¼Ô¤Î¶µ¤¨Teachings of the Ninja - 170AP
MP¾ÃÈñ¹¶·â MP Consuming Attack - Attack Power increases, but uses MP each time. 45AP
¥Ð¡¼¥É¥­¥é¡¼ Bird Killer - Attack towards Birds increases. 20AP
¥à¥·¥­¥é¡¼ Mushi Killer - Attack towards Insects increases. 35AP
¥¹¥È¡¼¥ó¥­¥é¡¼ Stone Killer - Attack towards Rock monsters increases. 30AP
¥¢¥ó¥Ç¥Ã¥É¥­¥é¡¼ Undead Killer - Attack towards Undead increases. 45AP
¥Ç¥Ó¥ë¥­¥é¡¼ Devil Killer - Attack towards Demonic creatures increases. 25AP
¥Ó¡¼¥¹¥È¥­¥é¡¼ Beast Killer - Attack towards Beasts incereases. 30AP
¥Þ¥ó¥¤¡¼¥¿ Man Eater - 25AP
ÌÜÍø¤­¤Î¼ê¿¨¤ê Hand/Eye Coordination - 50AP
¥®¥ë¤âÅð¤à Gil Leakage Stealing  - 40AP
Äɲøú²Ìȯư Effect Addition Emmision - 35AP
¥®¥ã¥ó¥Ö¥ëËɸæ Gamble Defense - 20AP
Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon - 35AP
¥«¥¦¥ó¥¿¡¼ Counter - Might counter attack when attacked. 70AP
½÷¤Î»Ò¤ò¤«¤Ð¤¦ Cover the Girl - Might protect female characters from damage. 20AP
ÌܤˤÏÌܤò Eye For an Eye - 60AP
Ç®¤»¤ºÎä¤Þ¤µ¤º Hot and Cold Resistance - Unaffected by Heat and Freeze status. 25AP
·Ù²ü Alertness - Decreases the chances of Back Attacks. 40AP
¥ì¥Ù¥ë¥¢¥Ã¥× Level Up - 75AP 
¥¢¥Ó¥ê¥Æ¥£¥¢¥Ã¥× Ability Up - 35AP 
ƨ¤²¤Æ¤â¥®¥ë Find Gil While Fleeing - Find a small amount of Gil if you run away. 20AP
̲¤é¤º¤Î½Ñ Insomnia Arts - Grants resistance to Sleep. 30AP
ÆÇÌ£¤Î½Ñ Taste For Poison Arts - Grants resistance to Poison. 20AP
°Å°Ç²óÈò¤Î½Ñ Darkness Evasion Arts - Grants resistance to Blindness. 35AP
ÉλàHP²óÉü Near Death HP Recovery - 85AP
¸Ç¤Þ¤é¤º¤Î½Ñ Never Hardening Arts - Grants resistance to Petrification. 35AP
¥ª¡¼¥È¥Ý¡¼¥·¥ç¥ó Auto Potion - Uses a Potion everytime user is attacked. 30AP
»ß¤Þ¤é¤º¤Î½Ñ Perpetual Motion Arts - Grants resistance to the Stop spell. 30AP
º®Íð²óÈò¤Î½Ñ Chaos Evasion Arts - Grants resistance to Confusion. 25AP
¤Ö¤ó¤É¤ë Bundle - Damage enemies while stealing. 65AP
Åð±¤Î¶Ë°Õ Thief's Specialty - 40AP
                                                                                         
Garnet/Dagger
-------------
                                                                                         
¤¤¤Ä¤Ç¤â¥ê¥Õ¥ì¥¯ Itsudemo Reflect - Always affected by the Reflect spell. 75AP
¤¤¤Ä¤Ç¤â¥ì¥Ó¥Æ¥È Itsudemo Levitate - Always affected by Levitate. 20AP
¤¤¤Ä¤Ç¤â¥Ø¥¤¥¹¥È Itsudemo Haste - Always affected by Haste. 55AP
¤¤¤Ä¤Ç¤â¥ê¥¸¥§¥Í Itsudemo Regen - Always affected by Regen. 35AP
¤ª¤Þ¤¸¤Ê¤¤ Omajinai - Affected by Reraise one time each battle. 105AP
MP20%¥¢¥Ã¥× MP20% Up - Maximum MP increases by 20%. 45AP
¤¤¤ä¤·¤Î Healing Touch - Causes normal attacks to heal instead of damage. 30AP 
ÌôºÞ»Õ¤ÎÌȵö Chemist's License - 15AP
¥ê¥Õ¥ì¥¯´ÓÄÌ Reflect Pierce  - User's spells will pass through Reflect status. 45AP
Àº¿ÀÅý°ì Soul Unity - 80AP
¾ÃÈñMPȾ¸º Cut MP Use by Half - Cuts the cost of magic spells by 50%. 125AP
Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon - 30AP
Ç®¤»¤ºÎä¤Þ¤µ¤º Hot and Cold Resistance - Unaffected by Heat and Freeze status. 25AP
¥ì¥Ù¥ë¥¢¥Ã¥× Level Up - 50AP
¥¢¥Ó¥ê¥Æ¥£¥¢¥Ã¥× Ability Up - 60AP
̲¤é¤º¤Î½Ñ Insomnia Arts - Grants resistance to Sleep. 25AP
ÆÇÌ£¤Î½Ñ Taste For Poison Arts - Grants resistance to Poison. 15AP
ÄÀÌÛ²óÈò¤Î½Ñ Silence Evasion Arts - Grants resistance to Silence. 20AP
¸Ç¤Þ¤é¤º¤Î½Ñ Never Hardening Arts - Grants resistance to Petrification. 40AP
¥ª¡¼¥È¥Ý¡¼¥·¥ç¥ó Auto Potion - Uses a Potion every time user is attacked. 20AP 
»ß¤Þ¤é¤º¤Î½Ñ Perpetual Motion Arts - Grants resistance to the Stop spell. 30AP
º®Íð²óÈò¤Î½Ñ Chaos Evasion Arts - Grants resistance to Confusion. 25AP
¤ª¤¦¤¨¤ó Assistance - 190AP
»ÂÅ´¥À¥á¡¼¥¸ Iron Cutting Damage - 50AP
                                                                                         
Steiner
-------
                                                                                         
¤¤¤Ä¤Ç¤â¥ê¥Õ¥ì¥¯ Itsudemo Reflect - Always affected by the Reflect spell. ??AP
¤¤¤Ä¤Ç¤â¥ì¥Ó¥Æ¥È Itsudemo Levitate - Always affected by Levitate. 25AP
¤¤¤Ä¤Ç¤â¥Ø¥¤¥¹¥È Itsudemo Haste - Always affected by Haste. ??AP
¤¤¤Ä¤Ç¤â¥ê¥¸¥§¥Í Itsudemo Regen - Always affected by Regen. 75AP
¤ª¤Þ¤¸¤Ê¤¤ Omajinai - Affected by Reraise once each battle. 155AP
HP10%¥¢¥Ã¥× HP10% Up - Maximum HP increases 10% (Cumulative with 20%) 20AP
HP20%¥¢¥Ã¥× HP20% Up - Maximum HP increases 20% (Cumulative with 10%) 60AP
Í¿°ì¤Î¿´ Sharing the Heart of One - 40AP
¤Þ¤É¤í¤ß¤Î½Ñ Arts of Dozing Off - 30AP
Ǧ¼Ô¤Î¶µ¤¨ Teachings of the Ninja - 200AP
MP¾ÃÈñ¹¶·â MP Consuming Attack - Attack Power increases but uses MP each time. 50AP
¥Ð¡¼¥É¥­¥é¡¼ Bird Killer - Attack towards Birds increases. 20AP
¥à¥·¥­¥é¡¼ Mushi Killer - Attack towards Insects increases. 50AP
¥¹¥È¡¼¥ó¥­¥é¡¼ Stone Killer - Attack towards Rock monsters increases. 20AP
¥¢¥ó¥Ç¥Ã¥É¥­¥é¡¼ Undead Killer - Attack towards Undead increases. 30AP
¥Ç¥Ó¥ë¥­¥é¡¼ Devil Killer - Attack towards Demonic creatures increases. 30AP
¥Ó¡¼¥¹¥È¥­¥é¡¼ Beast Killer - Attack towards Beasts increases. 55AP
¥Þ¥ó¥¤¡¼¥¿ Man Eater - 20AP
Äɲøú²Ìȯư Effect Addition Emmision - 50AP
ÌôºÞ»Õ¤ÎÌȵö Chemist's License - 20AP
Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon - 35AP
¥«¥¦¥ó¥¿¡¼ Counter - Might counter attack when attacked. 100AP
¤«¤Ð¤¦ Cover - 20AP
ÌܤˤÏÌܤò Eye For an Eye - 35AP
Ç®¤»¤ºÎä¤Þ¤µ¤º Hot and Cold Resistance - Unaffected by Heat and Freeze status. 35AP
·Ù²ü Alertness - Decreases the chances of Back Attacks. 60AP
¥ì¥Ù¥ë¥¢¥Ã¥× Level Up - 50AP
¥¢¥Ó¥ê¥Æ¥£¥¢¥Ã¥× Ability Up - 70AP
̲¤é¤º¤Î½Ñ Insomnia Arts - Grants resistance to Sleep. 25AP
ÆÇÌ£¤Î½Ñ Taste For Poison Arts - Grants resistance to Poison. 35AP
°Å°Ç²óÈò¤Î½Ñ Darkness Evasion Arts - Grants resistance to Blindness. 25AP
ÉλàHP²óÉü Near Death HP Recovery - 100AP
¸Ç¤Þ¤é¤º¤Î½Ñ Never Hardening Arts - Grants resistance to Petrification. 30AP
¥ª¡¼¥È¥Ý¡¼¥·¥ç¥ó Auto Potion - Uses a Potion when attacked. 20AP
»ß¤Þ¤é¤º¤Î½Ñ Perpetual Motion Arts - Grants resistance to the Stop spell. 35AP
º®Íð²óÈò¤Î½Ñ Choas Evasion Arts - Grants resistance to Confusion. 30AP
                                                                                         
Vivi
----
                                                                                         
¤¤¤Ä¤Ç¤â¥ê¥Õ¥ì¥¯ Itsudemo Reflect - Always effected by the Reflect spell. 75AP
¤¤¤Ä¤Ç¤â¥ì¥Ó¥Æ¥È Itsudemo Levitate - Always effected by Levitate. 20AP
¤¤¤Ä¤Ç¤â¥Ø¥¤¥¹¥È Itsudemo Haste - Always effected by Haste. 55AP
¤¤¤Ä¤Ç¤â¥ê¥¸¥§¥Í Itsudemo Regen - Always effected by Regen. 30AP
¤ª¤Þ¤¸¤Ê¤¤ Omajinai - Affected by Reraise once each battle. 70AP
MP20%¥¢¥Ã¥× MP20% Up - Increases maximum MP 20%. 30AP
¤¤¤ä¤·¤Î Healling Touch - Normal attacks will heal instead of damage. 20AP
Äɲøú²Ìȯư Effect Addition Emmision - 25AP
¥ê¥Õ¥ì¥¯´ÓÄÌ Reflect Pierce - User's spells will go through Reflect status. 30AP
¥ê¥Õ¥ì¥¯ÇÜÊÖ¤· Reflect Time Repetition - 110AP
ËâË¡¹¶·â̵°À­²½ Magic Context Vanishment - Magic spells cast have no elemental status. 115AP 
¾ÃÈñMPȾ¸º Cut MP Use by Half - Reduces the cost of spells by 50%. 140AP
Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon - 25AP
Ç®¤»¤ºÎä¤Þ¤µ¤º Hot and Cold Resistance - Unaffected by Heat and Freeze status. 15AP
¥ì¥Ù¥ë¥¢¥Ã¥× Level Up - 30AP
¥¢¥Ó¥ê¥Æ¥£¥¢¥Ã¥× Ability Up - 55AP
̲¤é¤º¤Î½Ñ Insomnia Arts - Grants resistance to Sleep. 25AP
ÆÇÌ£¤Î½Ñ Taste for Poison Arts - Grants resistance to Poison. 30AP
ÄÀÌÛ²óÈò¤Î½Ñ Silence Evasion Arts - Grants resistance to Silence. 40AP
¸Ç¤Þ¤é¤º¤Î½Ñ Never Hardening Arts - Grants resistance to Petrification. 25AP
¥ª¡¼¥È¥Ý¡¼¥·¥ç¥ó Auto Potion - Uses a Potion when attacked. 10AP
ËâË¡ÊÖ¤· Magic Retaliation - Strike back when hit by magic with the same spell. 90AP
»ß¤Þ¤é¤º¤Î½Ñ Perpetual Motion Arts - Grants resistance to the Stop spell. 35AP
º®Íð²óÈò¤Î½Ñ Chaos Evasion Arts - Grants resistance to Confusion. 15AP
                                                                                         
Freija
------
¤¤¤Ä¤Ç¤â¥ê¥Õ¥ì¥¯ Itsudemo Reflect - Always effected by the Reflect spell. ??AP
¤¤¤Ä¤Ç¤â¥ì¥Ó¥Æ¥È Itsudemo Levitate - Always effected by Levitate. ??AP
¤¤¤Ä¤Ç¤â¥Ø¥¤¥¹¥È Itsudemo Haste - Always effected by Haste. ??AP
¤¤¤Ä¤Ç¤â¥ê¥¸¥§¥Í Itsudemo Regen - Always effected by Regen. 25AP
¤ª¤Þ¤¸¤Ê¤¤ Omajinai - Affected by Reraise once each battle. ??AP
HP10%¥¢¥Ã¥× HP10% Up - Increases Maximum HP by 10% (Cumulative with 20%). ??AP
HP20%¥¢¥Ã¥× HP20% Up - Increases Maximum HP by 20% (Cumulative with 10%). ??AP
MP10%¥¢¥Ã¥× MP20% Up - Increases Maximum MP by 10%. ??AP
Í¿°ì¤Î¿´ - Sharing the Heart of One - ??AP
¤Þ¤É¤í¤ß¤Î½Ñ Arts of Dozing Off - ??AP
Ǧ¼Ô¤Î¶µ¤¨ Teachings of the Ninja - 210AP
MP¾ÃÈñ¹¶·â MP Consuming Attack - Attack power increases, but uses MP each time. ??AP
¥Ð¡¼¥É¥­¥é¡¼ Bird Killer - Attacks towards Birds increases. ??AP
¥à¥·¥­¥é¡¼ Mushi Killer - Attack towards Insects increases. ??AP
¥¹¥È¡¼¥ó¥­¥é¡¼ Stone Killer - Attack towards Rock monsters increases. ??AP
¥¢¥ó¥Ç¥Ã¥É¥­¥é¡¼ Undead Killer - Attack towards Undead increases. ??AP
¥É¥é¥´¥ó¥­¥é¡¼ Dragon Killer - Attack towards Dragons increases. ??AP
¥Ç¥Ó¥ë¥­¥é¡¼ Devil Killer - Attack towards Demonic creatures increases. ??AP
¥Ó¡¼¥¹¥È¥­¥é¡¼ Beast Killer - Attack towards Beasts increases. ??AP
¥Þ¥ó¥¤¡¼¥¿ Man Eater - ??AP
¥Ï¥¤¥¸¥ã¥ó¥× Hi Jump - ??AP
Äɲøú²Ìȯư Effect Addition Emmision - ??AP
¥®¥ã¥ó¥Ö¥ëËɸæ Gamble Defense - ??AP
ÌôºÞ»Õ¤ÎÌȵö Chemist's Lisence - 65AP
Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon - ??AP
¥«¥¦¥ó¥¿¡¼ Counter - Might counter attack when attacked. ??AP
¤«¤Ð¤¦ Cover - ??AP
ÌܤˤÏÌܤò Eye For an Eye - ??AP
Ç®¤»¤ºÎä¤Þ¤µ¤º Hot and Cold Resistance - Unaffected by Heat and Freeze status. ??AP
ÀèÀ©¹¶·âΨ¥¢¥Ã¥× Surprize Attack Rate Up - Raises chances of attacking first. ??AP 
¥ì¥Ù¥ë¥¢¥Ã¥× Level Up - ??AP
¥¢¥Ó¥ê¥Æ¥£¥¢¥Ã¥× Ability Up - ??AP
̲¤é¤º¤Î½Ñ Insomnia Arts - Grants resistance to Sleep. ??AP
ÆÇÌ£¤Î½Ñ Taste for Poison Arts - Grants resistance to Poison. ??AP
°Å°Ç²óÈò¤Î½Ñ Darkness Evasion Arts - Grants resistance to Blindness. ??AP
ÉλàHP²óÉü Near Death HP Recovery - ??AP
¸Ç¤Þ¤é¤º¤Î½Ñ Never Hardening Arts - Grants resistance to Petrification. ??AP
¥ª¡¼¥È¥Ý¡¼¥·¥ç¥ó Auto Potion - Uses a Potion when attacked. 30AP
»ß¤Þ¤é¤º¤Î½Ñ Perpetual Motion Arts - Grants resistance to the Stop spell. ??AP
º®Íð²óÈò¤Î½Ñ Chaos Evasion Arts - Grants resistance to Confuse. ??AP 
                                                                                         
Eiko
----
                                                                                         
¤¤¤Ä¤Ç¤â¥ê¥Õ¥ì¥¯ Itsudemo Reflect - Always effected by the Reflect spell. ??AP
¤¤¤Ä¤Ç¤â¥ì¥Ó¥Æ¥È Itsudemo Levitate - Always effected by Levitate. ??AP
¤¤¤Ä¤Ç¤â¥Ø¥¤¥¹¥È Itsudemo Haste - Always effected by Haste. ??AP
¤¤¤Ä¤Ç¤â¥ê¥¸¥§¥Í Itsudemo Regen - Always effected by Regen. ??AP
¤ª¤Þ¤¸¤Ê¤¤ Omajinai - Affected by Reraise once each battle. ??AP
MP10¡ó¥¢¥Ã¥× MP20% Up - Increases maximum MP by 10% (Cumulative with 20%). AP??
MP20¡ó¥¢¥Ã¥× MP20% Up - Increases maximum MP by 20% (Cumulative with 10%). 50AP
¤¤¤ä¤·¤Î Healing Touch - Normal attacks will heal instead of damage. 20AP
¥ê¥Õ¥ì¥¯´ÓÄÌ Reflect Pierce - Spells cast will go through Reflect status. ??AP
Àº¿ÀÅý°ì Soul Unity - ??AP
¾ÃÈñMPȾ¸º Cut MP Use by Half - Reduces MP use by 50%. ??AP
Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon - 
Ç®¤»¤ºÎä¤Þ¤µ¤º Hot and Cold Resistance - Unaffected by Heat and Freeze status. ??AP
¥ì¥Ù¥ë¥¢¥Ã¥× Level Up - ??AP
¥¢¥Ó¥ê¥Æ¥£¥¢¥Ã¥× Ability Up - ??AP
¥â¥°¤Î¤ª¤Þ¤â¤ê Mog's Charm - ??AP
̲¤é¤º¤Î½Ñ Insomnia Arts - Grants resistance to Sleep. ??AP
ÆÇÌ£¤Î½Ñ Taste For Poison Arts - Grants resistance to Poison. ??AP
ÄÀÌÛ²óÈò¤Î½Ñ Silence Evasion Arts - Grants resistance to Silence. ??AP 
¸Ç¤Þ¤é¤º¤Î½Ñ Never Hardening Arts - Grants resistance to Petrification. ??AP
¥ª¡¼¥È¥Ý¡¼¥·¥ç¥ó Auto Potion - Uses a Potion when attacked. ??AP
ËâË¡ÊÖ¤· Magic Retaliation - Counter with the same magic when hit by a spell. ??AP
»ß¤Þ¤é¤º¤Î½Ñ Perpetual Motion Arts - Grants resistance to the Stop spell. ??AP
º®Íð²óÈò¤Î½Ñ Chaos Evastion Arts - Grants resistance to Confusion. ??AP
¤ª¤¦¤¨¤ó Assistance - 150AP
                                                                                         
Salamander
----------
                                                                                         
¤¤¤Ä¤Ç¤â¥ê¥Õ¥ì¥¯ Itsudemo Reflect - Always effected by the Reflect spell. ??AP
¤¤¤Ä¤Ç¤â¥ì¥Ó¥Æ¥È Itsudemo Levitate - Always effected by Levitate. ??AP
¤¤¤Ä¤Ç¤â¥Ø¥¤¥¹¥È Itsudemo Haste - Always effected by Haste. ??AP
¤¤¤Ä¤Ç¤â¥ê¥¸¥§¥Í Itsudemo Regen - Always effected by Regen. 35AP
¤ª¤Þ¤¸¤Ê¤¤ Omajinai - Affected by Rerise once each battle. ??AP
HP10%¥¢¥Ã¥× HP10% Up - Increases maximum HP 10% (Cumulative with 20%). ??AP
HP20%¥¢¥Ã¥× HP20% Up - Increases maximum HP 20% (Cumulative with 10%). ??AP
Í¿°ì¤Î¿´ Sharing the Heart of One - ??AP
Ǧ¼Ô¤Î¶µ¤¨ Teachings of the Ninja - ??AP
MP¾ÃÈñ¹¶·â MP Consuming Attack - Attack power increases but uses MP each time. 50AP 
¥Ð¡¼¥É¥­¥é¡¼ Bird Killer - Attack towards Birds increases. ??AP
¥à¥·¥­¥é¡¼ Mushi Killer - Attack towards Insects increases. ??AP
¥¹¥È¡¼¥ó¥­¥é¡¼ Stone Killer - Attack towards Rock monsters increases. 10AP
¥¢¥ó¥Ç¥Ã¥É¥­¥é¡¼ Undead Killer - Attack towards Undead increases. ??AP
¥Ç¥Ó¥ë¥­¥é¡¼ Devil Killer - Attack towards Demonic creatures increases. ??AP
¥Ó¡¼¥¹¥È¥­¥é¡¼ Beast Killer - Attack towards Beasts increases. ??AP
¥Þ¥ó¥¤¡¼¥¿ Man Eater - ??AP
¤¤¤ä¤·¤Î Healing Touch - 40AP
Äɲøú²Ìȯư Effect Addition Emmision - ??AP
¥®¥ã¥ó¥Ö¥ëËɸæ Gamble Defense - 35AP 
¥Þ¥«¥í¥ÕÅêË¡ Macroff Thworing Arts - 125AP
È¿¼Í¶è½ÏÃÎ Eagle Eyes - 30AP
Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon - 60AP
¥«¥¦¥ó¥¿¡¼ Counter - Might counter attack when attacked. ??AP
¤«¤Ð¤¦ Cover - 90AP
ÌܤˤÏÌܤò Eye For an Eye - 50AP
Ç®¤»¤ºÎä¤Þ¤µ¤º Hot and Cold Resistance - Unaffected by Heat and Freeze status. ??AP
·Ù²ü Alertness - Decreases the chances of Back Attacks. 30AP
¥ì¥Ù¥ë¥¢¥Ã¥× Level Up - ??AP
¥¢¥Ó¥ê¥Æ¥£¥¢¥Ã¥× Ability Up - ??AP
ƨ¤²¤Æ¤â¥®¥ë Find Gil While Fleeing - Find a small amount of Gil if you run away. ??AP
̲¤é¤º¤Î½Ñ Insomnia Arts - ??AP
ÆÇÌ£¤Î½Ñ Taste For Poison Arts - 25AP
°Å°Ç²óÈò¤Î½Ñ Darkness Evasion Arts - Grants resistance to Blindness. ??AP
ÉλàHP²óÉü - Near Death HP Recovery - 75AP
¸Ç¤Þ¤é¤º¤Î½Ñ Never Hardening Arts - Grants resistance to Petrfication. 15AP
¥ª¡¼¥È¥Ý¡¼¥·¥ç¥ó Auto Potion - Uses a Potion when attacked. 30AP
ËâË¡ÊÖ¤· Magic Retaliation - Strike back when hit by magic with the same spell. 170AP
»ß¤Þ¤é¤º¤Î½Ñ - Perpetual Motion Arts - Grants resistance to the Stop spell. 20AP 
º®Íð²óÈò¤Î½Ñ Chaos Evasion Arts - Grants resistance to Confusion. 30AP
                                                                                         
Quina
-----
                                                                                         
¤¤¤Ä¤Ç¤â¥ê¥Õ¥ì¥¯ Itsudemo Reflect - Always effected by the Reflect spell. ??AP
¤¤¤Ä¤Ç¤â¥ì¥Ó¥Æ¥È Itsudemo Levitate - Always effected by Levitate. ??AP
¤¤¤Ä¤Ç¤â¥Ø¥¤¥¹¥È Itsudemo Haste - Always effected by Haste. ??AP
¤¤¤Ä¤Ç¤â¥ê¥¸¥§¥Í Itsudemo Regen - Always effected by Regen. 35AP
¤ª¤Þ¤¸¤Ê¤¤ Omajinai - Affected by Reraise once each battle. ??AP
MP10%¥¢¥Ã¥× MP10% Up - Increases maximum MP by 10%. 10AP 
¤¤¤ä¤·¤Î Healing Touch - 60AP
Äɲøú²Ìȯư Effect Addition Emmision - ??AP
¥®¥ã¥ó¥Ö¥ëËɸæ Gamble Defense - 35AP
¾ÃÈñMPȾ¸º Cut MP Use by Half - Cuts MP Use by 50%. ??AP
Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon - 60AP
¥«¥¦¥ó¥¿¡¼ Counter - Might counter attack when attacked. ??AP
Ç®¤»¤ºÎä¤Þ¤µ¤º Hot and Cold Resistance - Unaffected by Heat and Freeze status. ??AP
·Ù²ü Alertness - Reduces chances of Back Attacks. 30AP 
¥ì¥Ù¥ë¥¢¥Ã¥× Level Up - ??AP
¥¢¥Ó¥ê¥Æ¥£¥¢¥Ã¥× Ability Up - ??AP
¼èÆÀ¥®¥ë¥¢¥Ã¥× Aquiried Gil Up - Raises the ammount of Gil you gain from battle. ??AP
̲¤é¤º¤Î½Ñ Insomnia Arts - Grants resistance to Sleep. ??AP
ÆÇÌ£¤Î½Ñ Taste For Poison Arts - Grants resistance to Poison. 25AP
ÄÀÌÛ²óÈò¤Î½Ñ Silence Evasion Arts - Grants resistance to Silence. ??AP
¸Ç¤Þ¤é¤º¤Î½Ñ Never Hardening Arts - Grants resistance to Petrification. 15AP
»ÈÍÑMPµÛ¼ý Reserve MP Absorb - ??AP
¥ª¡¼¥È¥Ý¡¼¥·¥ç¥ó Auto Potion - Uses a Potion when attacked. 30AP
»ß¤Þ¤é¤º¤Î½Ñ Perpetual Potion Arts - Grants resistance to the Stop spell. 20AP
º®Íð²óÈò¤Î½Ñ Chaos Evasion Arts - Grants resistance to Confusion. 30AP
                                                                                          
=============
IV. Equipment
=============
                                                                                      
Items
-----
                                                                                      
¥Ý¡¼¥·¥ç¥ó Potion - Heals 150 HP. 
¥Ï¥¤¥Ý¡¼¥·¥ç¥ó Hi Potion - Heals 450 HP.
¥¨¡¼¥Æ¥ë Ether - Heals 150 MP.
¥¨¥ê¥¯¥µ¡¼ Elixer - Heals all HP and MP, cannot be bought anywhere.
¥Õ¥§¥Ë¥Ã¥¯¥¹¤ÎÈø Phoenix Tail - Revives a fallen ally will very little HP.
ÆǾä· Poison Antidote - Cures the Poison status.
¶â¤Î¿Ë Golden Pin - Cures the Petrify status.
ËüǽÌô 10000 Use Medicine - Cures most harmful status conditions.
ÌÜÌô Eyedrops - Cures the Blind status.
¤ª¤Õ¤À Obuda - Cures the Zombie status.
ÌÂÏÇ¥Á¥ó Meiwakuchen - 
¥ï¥¯¥Á¥ó Wakuchen - Cures the Wills status.
¥®¥µ¡¼¥ë¤ÎÌîºÚ Gisal Vegetable - Calls a Chocobo when used on Chocobo tracks.
¥Õ¥§¥Ë¥Ã¥¯¥¹¤Î±© Phoenix Feather - 
¥Æ¥ó¥È Tent - Restores about 60% of party's maximum HP and MP when used at a mogli.
¤ä¤Þ¤Ó¤³Áð Echo Grass - Cures the Silence status.
                                                                                      
-------
Weapons
-------
                                                                                      
Japanese | English/Romanji | Attack Power | Abilities Learned
                                                                                      
Zidane's Weapons
----------------
                                                                                      
¥À¥¬¡¼ Dagger - 12 - ¤È¤ó¤º¤é Tonzura
¥á¥¤¥¸¥Þ¥¸¥ã¡¼ Mage Masher - 14 - ¤ß¤ä¤Ö¤ë Ayaburu ¤È¤ó¤º¤é Tonzura
¥ß¥¹¥ê¥ë¥À¥¬¡¼ Mithril Dagger - 18 - Åð±¤Î¶Ë°Õ Thief's Specialty
¥Ð¥¿¥Õ¥é¥¤¥½¡¼¥É Butterfly Sword - 21 - ¤¢¤ì¤Ï¤Ê¤ó¤À Arehananda ½÷¤Î»Ò¤ò¤« ¤Ð¤¦ Protect the Girl
¥ª¡¼¥¬¥Ë¥¯¥¹ Ogrenix - 24 - ÅẲÊüµ¤ Soul Mutation Katana
¥¨¥¯¥¹¥×¥í¡¼¥À Exploder - 31 - ¥é¥¤¥Õ¥Ç¥¸¥ç¥ó Life Disown ¥ê¡¼¥Á¥»¥Ö¥ó Reach Seven
¥°¥é¥Ç¥£¥¦¥¹ Gradius - 30 - ÌÂÏǤò¤«¤±¤ë Dialing Trouble ¥ê¡¼¥Á¥»¥Ö¥ó Reach Seven
¥¾¡¼¥ê¥ó¥·¥§¥¤¥× Zorinsheiv - 42 - ¤È¤ó¤º¤é Tonzura
¥ª¥ê¥Ï¥ë¥³¥ó Orihalcon - 71 - ¤ß¤ä¤Ö¤ë Ayaburu
¥ë¡¼¥ó¥È¥¥¡¼¥¹ Runetos - 37 - ¥ê¡¼¥Á¥»¥Ö¥ó Reach Seven
¥¨¥ó¥¸¥§¥ë¥Ö¥ì¥¹ Angel Breath - 44 - Åð±¤Î¤¢¤«¤· Robber's Evidence
¥µ¥ë¥¬¥¿¥Ê¥¹ Salgatanas - 53 - ÌÂÏǤò¤«¤±¤ë Dialing Trouble
¥Þ¥µ¥à¥Í Masamune - 62 - ¥é¥¤¥Õ¥Ç¥¸¥ç¥ó Life Disown
¥¶¡¦¥¿¥ï¡¼ The Tower - 86 - ¥ê¡¼¥Á¥»¥Ö¥ó Reach Seven Åð±¤Î¤¢¤«¤· Robber's Evidence
¥¢¥ë¥Æ¥Þ¥¦¥¨¥Ý¥ó Altema Weapon - 100 - ¤È¤ó¤º¤é Tonzura
                                                                                      
Steiner's Weapons
-----------------
                                                                                      
¥Ö¥í¡¼¥É¥½¡¼¥É Broad Sword - 12 - ¥Ó¡¼¥¹¥È¥­¥é¡¼ Beast Killer
¥¢¥¤¥¢¥ó¥½¡¼¥É Iron Sword - 16 - ¥µ¥¬¥¯·õ Sagaku Sword
¥ß¥¹¥ê¥ë¥½¡¼¥É Mithril Sword - 20 - ¥¢¡¼¥Þ¡¼¥Ö¥ì¥¤¥¯ Armor Break
¥Ö¥é¥Ã¥É¥½¡¼¥É Blood Sword - 24 - °Å¹õ·õ Darkness Sword
¥¢¥¤¥¹¥Ö¥é¥ó¥É Ice Brand - 35 - ¥á¥ó¥¿¥ë¥Ö¥ì¥¤¥¯ Mental Break
¤µ¤ó¤´¤Î·õ Coral Sword - 38 - ÆÍ·â Crashing Charge
¥À¥¤¥ä¥½¡¼¥É Dire Sword - 42 - ¥Ñ¥ï¡¼¥Ö¥ì¥¤¥¯ Power Break
¥Õ¥ì¥¤¥à¥¿¥ó Flametan - 46 - ¥Þ¥¸¥Ã¥¯¥Ö¥ì¥¤¥¯ Magic Break
¥ë¡¼¥ó¥Ö¥ì¥¤¥É Rune Blade - 57 - ¤¤¤¢¤¤¤Ì¤­ Iaimeki
¥Ç¥£¥Õ¥§¥ó¥À¡¼ Defender - 65 - ÍëÌÄ·õ Thunder's Roar Sword
¥¢¥ë¥Æ¥Þ¥½¡¼¥É Altema Sword - 74 - ¥¹¥È¥Ã¥¯¥Ö¥ì¥¤¥¯ Stock Break
¥¨¥¯¥¹¥«¥ê¥Ð¡¼ Excaliber - 77 - ¥¯¥é¥¤¥à¥Ï¥¶¡¼¥É Crime Hazard
¥é¥°¥Ê¥í¥¯ Ragnarok - 87 - ¥·¥ç¥Ã¥¯ Shock ÍëÌÄ·õ Thunder's Roar Sword
¥¨¥¯¥¹¥«¥ê¥Ð¡¼II Excaliber 2 - 108 - ¥µ¥¬¥¯·õ Sagaku Sword ¥¯¥é¥¤¥à¥Ï¥¶¡¼¥É Crime Hazard ¥¹¥È¥Ã¥¯¥Ö¥ì¥¤¥¯ Stock Break
                                                                                      
Garnet and Eiko's Weapons
-------------------------
                                                                                      
(Note: Garnet/Dagger can use all of these, while Eiko can only use a few).
                                                                                      
¥í¥Ã¥É Rod - 11 - ¥±¥¢¥ë Kearu ¥Ý¥¤¥¾¥Ê Poisona ¥×¥í¥Æ¥¹ Protesu
¥¨¥¢¥é¥±¥Ã¥È Earakeet - 13 - ¥é¥¤¥Ö¥é Libra ¥Ý¥¤¥¾¥Ê Poisona 
¥ß¥¹¥ê¥ë¥í¥Ã¥É Mithril Rod - 14 - ¥ì¥¤¥º Raise ¥µ¥¤¥ì¥¹ Silence ¥·¥§¥ë Shell
À±¤¯¤º¤Î¥í¥Ã¥É Shooting Star Rod - 16 - ¥¢¥Ó¥ê¥Æ¥£¥¢¥Ã¥× Ability Up ¥ê¥Õ¥ì¥¯ Reflect, ¥ì¥Ó¥Æ¥È Levitate
¥Þ¥ë¥Á¥Ê¥é¥±¥Ã¥È Malchena Rakeet - 17 - ¥Ö¥é¥¤¥ó Blind ¥¹¥È¥Ê Stona ¥·¥§¥ë Shell
ËâË¡¤Î¥é¥±¥Ã¥È Magical Rakeet - 23 - ¥Ð¡¼¥µ¥¯ Berserk ¥ß¥Ë¥Þ¥à Minimum ¥±¥¢¥ë Kearu
¥ß¥¹¥ê¥ë¥é¥±¥Ã¥È Mithril Rakeet - 27 - ¥ê¥Õ¥ì¥¯ Reflect ¥·¥§¥ë Shell ¥×¥í¥Æ¥¹ Protesu
»Êº×¤Î¥é¥±¥Ã¥È ??? - 35 - ¥µ¥¤¥ì¥¹ Silence ¥Õ¥§¥¤¥¹ Faith
¤Í¤³¤Î¼ê¥é¥±¥Ã¥È Cat's Craddle Rakeet - 45 ¥Ç¥¹¥Ú¥ë Dispel
¤¤¤ä¤·¤Î¥í¥Ã¥É Healing Rod - 23 - ¤¤¤ä¤·¤Î Healing Touch ¥±¥¢¥ë¥é Kearura ¥ì¥¤¥º Raise
¥¢¥¹¥é¤Î¥í¥Ã¥É Athra's Rod - 27 - ¥ß¥Ë¥Þ¥à Minimum ¥³¥ó¥Õ¥å Confuse ¥µ¥¤¥ì¥¹ Silence
¥¦¥£¥¶¡¼¥É¥í¥Ã¥É Wizard Rod - 31 - ¥±¥¢¥ë¥¬ Kearuga ¥×¥í¥Æ¥¹ Protesu ¥·¥§¥ë Shell
·ß¤Îɦ Whale's Whiskers - 36 - ¥±¥¢¥ë¥¬ Kearuga ¥ì¥¤¥º Raise
                                                                                      
Vivi's Weapons
--------------
                                                                                      
ËâƳ»Î¤Î¾ó Magic Guild Staff - 12 - ¥Õ¥¡¥¤¥¢ Fire
±ê¤Î¾ó Flame Staff - 16 - ¥Õ¥¡¥¤¥é Faira ¥¹¥ê¥×¥ë Sleepul
ɹ¤Î¾ó Ice Staff - 16 - ¥Ö¥ê¥¶¥é Blizzara ¥¹¥í¥¦ Slow
Íë¤Î¾ó Thunder Staff - 16 - ¥µ¥ó¥À¥é Thundara ¥Ý¥¤¥º¥ó Poison
¥ª¡¼¥¯¥¹¥¿¥Ã¥Õ Oak Staff - 23 - ¥¹¥È¥Ã¥× Stop ¥Ð¥¤¥ª Bio ¥É¥ì¥¤¥ó Drain
¥µ¥¤¥×¥ì¥¹¥Ñ¥¤¥ë Cypress Pairu - 27 - ¥°¥é¥Ó¥Ç Gravity ¥Ö¥ì¥¤¥¯ Reflect ¥³¥á¥Ã¥È Comet
Ȭ³ÑËÀ 8-Horned Rod - 29 - ¥Õ¥¡¥¤¥¬ Faiga ¥µ¥ó¥À¥¬ Thundaga ¥Ö¥ê¥¶¥¬ Blizzaga
ËâƳ»Õ¤Î¤Ä¤¨ Magic Guild Intructor's Staff - 32 - ¥á¥Æ¥ª Meteo ¥¢¥¹¥Ô¥ë Aspeel
¥á¥¤¥¹¥ª¥Ö¥¼¥¦¥¹ Mase of Zeous - 35 - ¥¸¥Ï¡¼¥É Jyhad
                                                                                      
Eiko's Weapons
--------------
                                                                                      
¥´¡¼¥ì¥à¤Î¤Õ¤¨ Golem Flute - 17 - ¤¤¤Ä¤Ç¤â¥ê¥¸¥§¥Í Itsudemo Regen ¥±¥¢¥ë¥é Kearura ¥ì¥¤¥º Raise
¥é¥ß¥¢¤Î¤Õ¤¨ Lamia Flute - 21 - ¥ì¥Ó¥Æ¥È Levitate ¥¹¥È¥Ê Stona ¥µ¥¤¥ì¥¹ Silence
ÍÅÀº¤Î¥Õ¥¡¥¤¥Õ Fairy's Fife - 24 - ¥¨¥¹¥Ê Esna ¥Ø¥¤¥¹¥È Haste ¥ê¥¸¥§¥Í Regen
¥Ò¥å¡¼¥á¥ë¡¼¥ó Humelune - 27 - ¥±¥¢¥ë¥¬ Kearuga ¥Õ¥§¥¤¥¹ Faith ¥¸¥å¥¨¥ë Jewel
¥»¥¤¥ì¡¼¥ó¤Î¤Õ¤¨ Seiren Flute - 30 - ¥¢¥ì¥¤¥º Araise ¥Ç¥¹¥Ú¥ë Dispel ¥¨¥¹¥Ê Esna
Å·»È¤Î¤Õ¤¨ Angel Flute - 33 - ¥Û¡¼¥ê¡¼ Holy ¥¨¥¹¥Ê Esna ¥±¥¢¥ë¥¬ Kearuga
                                                                                      
Freija's Weapons
----------------
                                                                                      
¥¸¥ã¥Ù¥ê¥ó Javellin - 18 - ¥É¥é¥´¥ó¥­¥é¡¼ Dragon Killer
¥ß¥¹¥ê¥ë¥¹¥Ô¥¢ Mithril Spear - 20 - ¥ì¡¼¥¼¤ÎÉ÷ Lazy's Wind
¥Ñ¥ë¥Á¥¶¥ó Palchezan - 25 - ε·õ Dragon Sword  Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon
¥¢¥¤¥¹¥é¥ó¥¹ Iron Lance - 31 - ¥Û¥ï¥¤¥È¥É¥í¡¼ White Draw
¥È¥é¥¤¥Ç¥ó¥È Trident - 37 - ¥ë¥Ê Luna 
¥Ø¥ô¥£¥é¥ó¥¹ Heavy Lance - 42 - ϻε Six Dragons
¥ª¥Ù¥ê¥¹¥¯ Obelisk - 52 - ºù²Ú¶¸ºé Bloom of the Magnificent Cherry Blossoms of Confusion  ÀèÀ©¹¶·âΨ¥¢¥Ã¥× Surprize Attack Up
¥Û¡¼¥ê¡¼¥é¥ó¥¹ Holy Lance - 62 - ε¤ÎÌæ¾Ï Dragon Eblem ¥ì¡¼¥¼¤ÎÉ÷ Lazy's Wind
¥é¥ó¥¹¥ª¥Ö¥«¥¤¥ó Lance of Kain - 71 - ε¤ÎÌæ¾Ï Dragon Emblem ºù²Ú¶¸ºé Bloom of the Magnificent Cherry Blossoms of Confusion  ¥Û¥ï¥¤¥È¥É¥í¡¼ White Draw
ε¤Îɦ Dragon's Whiskers - 77 - ¥É¥é¥´¥ó¥Ö¥ì¥¹ Dragon Breath
                                                                                      
Quina's Weapons
---------------
                                                                                      
¥Õ¥©¡¼¥¯ Fork - 21 - Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon
¥Ë¡¼¥É¥ë¥Õ¥©¡¼¥¯ Needle Fork - 34 -  Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon
¥ß¥¹¥ê¥ë¥Õ¥©¡¼¥¯ Mithril Fork - 42 - Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon
¶ä¤Î¥Õ¥©¡¼¥¯ Silver Fork - 53 - Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon
¥¬¥¹¥È¥í¥Õ¥©¡¼¥¯ Gastrof Fork - 66 - Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon
                                                                                      
Salamander's Weapons
--------------------
                                                                                      
Ç­¤ÎÄÞ Cat Claw - 23 - ¥Á¥ã¥¯¥é Cat Claw ¥«¥¦¥ó¥¿¡¼ Counter
¥Ý¥¤¥º¥ó¥Ê¥Ã¥¯¥ë Poison Knuckle - 33 - ¤¼¤Ë¤Ê¤² Coin Toss ¥«¥¦¥ó¥¿¡¼ Counter
¥ß¥¹¥ê¥ë¥¯¥í¡¼ Mithril Claw - 39 - ¼ö¤¤ Incantation ¥«¥¦¥ó¥¿¡¼ Counter 
¥·¥¶¡¼¥º¥Õ¥¡¥ó¥° Ceasar's Fang - 45 - ¥ª¡¼¥é Aura ¥«¥¦¥ó¥¿¡¼ Counter
¥É¥é¥´¥ó¥¯¥í¡¼ Dragon Claw - 53 - »¨µû¤Á¤é¤· ??? ¥«¥¦¥ó¥¿¡¼ Counter
¥¿¥¤¥¬¡¼¥Õ¥¡¥ó¥° Tiger Fang - 62 - ÁÉÀ¸ Revive ¥«¥¦¥ó¥¿¡¼ Counter
¥¢¥Ù¥ó¥¸¥ã¡¼ Avenger - 70 - ¥°¥é¥Ó¥Ç·ý Gravity Claw ¥«¥¦¥ó¥¿¡¼ Counter
¥«¥¤¥¶¡¼¥Ê¥Ã¥¯¥ë Kaizer Nuckle - 75 - È빦·ý Secret Punch of Prophecy ¼ö¤¤ Incantation ¥«¥¦¥ó¥¿ Counter
¥Ç¥å¥¨¥ë¥¯¥í¡¼ Duel Claw - 79 - ¥ª¡¼¥é Aura »¨µû¤Á¤é¤· ??? ¥«¥¦¥ó¥¿¡¼ Counter
¥ë¡¼¥ó¤ÎÄÞ Rune Claw - 83 - ¤¼¤Ë¤Ê¤² Coin Toss ¥°¥é¥Ó¥Ç·ý Gravity Claw ÁÉÀ¸ Revive
±ß·îÎØ Cheap Moon Rubber Band - Throw
¥é¥¤¥¸¥ó¥°¥µ¥ó Raising Sun - Throw
¥¦¥¤¥ó¥°¥¨¥Ã¥¸ Wing Edge - Throw
                                                                                      
Accessories - Stats
-------------------

Japanese | English | Speed | Str | Magic | Spirit | Atk | Def | Evade | Magic Def | Magic Evade   

¥¬¡¼¥Í¥Ã¥È Garnet - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 
¥¢¥á¥¸¥¹¥È Amathest - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0
¥¢¥¯¥¢¥Þ¥ê¥ó Aquamarine - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0
¥À¥¤¥ä¥â¥ó¥É Diamond - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0
¥¨¥á¥é¥ë¥É Emerald - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0
¥à¡¼¥ó¥¹¥È¡¼¥ó Moonstone - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 
¥ë¥Ó¡¼ Ruby - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 
¥Ú¥ê¥É¥Ã¥È Peridot - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 
¥µ¥Õ¥¡¥¤¥¢ Saphire - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 
¥ª¥Ñ¡¼¥ë Opal - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 
¥È¥Ñ¡¼¥º Topas - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 
¥é¥Ô¥¹¥é¥º¥ê Lapis Lazuli - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 
¥Õ¥§¥Ë¥Ã¥¯¥¹¤Î±© Phoenix Feather - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 
¥À¡¼¥¯¥Þ¥¿¡¼ Dark Matter - 0 - 3 - 2 - 0 - 0 - 0 - 0 - 0 - 0
¥Ç¥¶¡¼¥È¥Ö¡¼¥Ä Desert Boots - 0 - 0 - 1 - 1 - 0 - 0 - 2 - 0 - 0
¥²¥ë¥ß¥Ê¥¹¥Ö¡¼¥Ä Gelminas Boots - 0 - 1 - 0 - 0 - 0 - 0 - 2 - 0 - 0 
¥Õ¥§¥¶¡¼¥Ö¡¼¥Ä Phazer Boots - 0 - 0 - 0 - 0 - 0 - 0 - 3 - 0 - 0 
¤µ¤ó¤´¤Î»ØÎØ Coral Ring - 0 - 2 - 0 - 0 - 0 - 0 - 0 - 0 - 3
¥×¥í¥ß¥¹¥È¥ê¥ó¥° Promised Ring - 0 - 2 - 0 - 0 - 0 - 0 - 3 - 0 - 0  
¥Ñ¡¼¥ë¥ë¡¼¥¸¥å Paruruge - 0 - 0 - 2 - 4 - 0 - 0 - 0 - 0 - 1 
¤¤¤Ë¤·¤¨¤Î¤«¤ª¤ê ??? - 0 - 2 - 0 - 0 - 0 - 0 - 4 - 0 - 0  
¥¢¥ó¥¯¥ì¥Ã¥È Anklet - 0 - 0 - 3 - 1 - 0 - 0 - 5 - 0 - 0 
¥¬¥é¥¹¤Î¥Ð¥Ã¥¯¥ë Glass Buckle - 0 - 1 - 1 - 2 - 0 - 0 - 0 - 0 - 5  
Ëâ½Ñ»Õ¤Î·¤ Master Black Mage's Shoes - 0 - 0 - 2 - 0 - 0 - 0 - 0 - 0 - 6
ÍÅÀº¤Î¥Ô¥¢¥¹ Sprite's Pias -  0 - 0 - 0 - 2 - 0 - 0 - 4 - 0 - 2 
¥¨¥ë¥á¥¹¤Î·¤ Elumace's Shoes - 2 - 0 - 0 - 0 - 0 - 0 - 4 - 0 - 4 
¹õÂÓ Black Komono Sash - 0 - 2 - 0 - 2 - 0 - 1 - 0 - 0 - 0 
¥ê¥Õ¥ì¥¯¥È¥ê¥ó¥° Reflect Ring - 0 - 1 - 0 - 1 - 0 - 0 - 0 - 1 - 0 
¤Õ¤æ¤¦ÀФΤ«¤±¤é ??? - 0 - 2 - 2 - 0 - 0 - 0 - 5 - 1 - 0  
²«¿§¤¤¥¹¥«¡¼¥Õ Yellow Scarf - 0 - 2 - 0 - 0 - 0 - 0 - 0 - 1 - 0  
¶â¤Î¥Á¥ç¡¼¥«¡¼ Gold Choker - 0 - 0 - 2 - 0 - 0 - 0 - 2 - 1 - 0   
¥«¥Á¥å¡¼¥·¥ã Kachusha - 1 - 0 - 2 - 1 - 0 - 0 - 0 - 1 - 0  
¥Ð¥ì¥Ã¥¿ Baretta - 0 - 3 - 1 - 1 - 0 - 0 - 0 - 1 - 0  
¤ª¤È¤á¤Î¤¤¤«¤ê Man's Rage - 0 - 0 - 1 - 0 - 0 - 0 - 0 - 1 - 3   
¥Ñ¥ï¡¼¥Ù¥ë¥È Power Belt - 0 - 3 - 0 - 0 - 0 - 2 - 0 - 0 - 0 
¥Þ¥À¥¤¥ó¤Î»ØÎØ Madine's Ring - 0 - 0 - 0 - 0.2 - 0 - 0 - 0 - 2 - 0   
žÀ¸¤Î»ØÎØ ??? - 0 - 0 - 0 - 4 - 0 - 0 - 0 - 2 - 0  
Å·»È¤Î¥¤¥ä¥ê¥ó¥° Angel's Earring - 0 - 2 - 0 - 0 - 0 - 2 - 0 - 0 - 0  
¥¤¥¯¥¹¥Æ¥ó¥·¥ç¥ó Extension - 0 - 1 - 2 - 1 - 0 - 1 - 0 - 1 - 0 
¥ê¥Ü¥ó Ribon - 0 - 1 - 3 - 1 - 0 - 1 - 5 - 1 - 4 
¥Ð¥È¥ë¥Ö¡¼¥Ä Battle Boots - 0 - 2 - 0 - 0 - 0 - 2 - 0 - 1 - 0  
¤Õ¤æ¤¦ÀÐ ??? - 1 - 0 - 1 - 0 - 0 - 1 - 0 - 2 - 0  
¥í¥¼¥Ã¥¿¤Î»ØÎØ Rosetta's Ring - 0 - 0 - 1 - 0 - 0 - 1 - 2 - 3 - 2  
¤Þ¤â¤ê¤Î»ØÎØ Protective Talisman Ring - 0 - 0 - 0 - 1 - 0 - 2 - 4 - 3 - 6  

Accessories - Abilities Learned From
------------------------------------

¥¬¡¼¥Í¥Ã¥È Garnet - ¥Ð¥Ï¥à¡¼¥È Bahamut, ¤¤¤ä¤·¤Î Healing Touch
¥¢¥á¥¸¥¹¥È Amathest - ¥¢¥È¥â¥¹ Atmos, ¥°¥é¥Ó¥Ç Gravity
¥¢¥¯¥¢¥Þ¥ê¥ó Aquamarine - ¥ê¥ô¥¡¥¤¥¢¥µ¥ó Leviathan, HP10¡ó¥¢¥Ã¥× HP10% Up
¥À¥¤¥ä¥â¥ó¥É Diamond - Ç®¤»¤ºÎä¤Þ¤µ¤º Hot and Cold Resistance, ¤Þ¤É¤í¤ß¤Î½Ñ Arts of Dozing off.
¥¨¥á¥é¥ë¥É Emerald - ¥Ø¥¤¥¹¥È Haste, MP10¡ó¥¢¥Ã¥× MP10% Up, ¥Û¥ï¥¤¥È¥É¥í¡¼ White Draw
¥à¡¼¥ó¥¹¥È¡¼¥ó Moonstone - ¥Ó¡¼¥¹¥È¥­¥é¡¼ Beast Killer, ¥·¥§¥ë Shell
¥ë¥Ó¡¼ Ruby - ¥«¡¼¥Ð¥ó¥¯¥ë Carbunkle, ¥ê¥Õ¥ì¥¯ Reflect
¥Ú¥ê¥É¥Ã¥È Peridot - ¥é¥à¥¦ Ramuh, ¥µ¥ó¥À¥é Thundara 
¥µ¥Õ¥¡¥¤¥¢ Saphire - ¥Õ¥§¥ó¥ê¥ë Fenril, Ëþ·î¤Î¿´ÆÀ Knowledge of the Full Moon
¥ª¥Ñ¡¼¥ë Opal - ¥·¥ô¥¡ Shiva, ¥Ö¥ê¥¶¥é Blizzara
¥È¥Ñ¡¼¥º Topas - ¥¤¥Õ¥ê¡¼¥È Ifrit, ¥Õ¥¡¥¤¥é Fiara
¥é¥Ô¥¹¥é¥º¥ê Lapis Lazuli - ¥¢¥Ó¥ê¥Æ¥£¥¢¥Ã¥× Ability Up, Í¿°ì¤Î¿´ Sharing the Heart of One
¥Õ¥§¥Ë¥Ã¥¯¥¹¤Î±© Phoenix Feather - ¥Õ¥§¥Ë¥Ã¥¯¥¹ Phoenix
¥À¡¼¥¯¥Þ¥¿¡¼ Dark Matter - ¥ª¡¼¥Ç¥£¥ó Odin
¥Ç¥¶¡¼¥È¥Ö¡¼¥Ä Desert Boots - ¥×¥í¥Æ¥¹ Protesu, ¥é¥¤¥Ö¥é Libra
 ¥²¥ë¥ß¥Ê¥¹¥Ö¡¼¥Ä Gelminas Boots -¤È¤ó¤º¤é Tonzura, ·Ù²ü Alertness, HP10¡ó¥¢¥Ã¥× HP10% Up
¥Õ¥§¥¶¡¼¥Ö¡¼¥Ä Phazer Boots - ¤¤¤Ä¤Ç¤â¥ì¥Ó¥Æ¥È Itsudemo Levitate, ¥ì¥Ó¥Æ¥È Levitate, ¥ß¥Ë¥Þ¥à Minimal
¤µ¤ó¤´¤Î»ØÎØ Coral Ring -̲¤é¤º¤Î½Ñ Insomnia Arts, ¥Þ¥ó¥¤¡¼¥¿¡¼ Man Eater, ε·õ ???
¥×¥í¥ß¥¹¥È¥ê¥ó¥° Promised Ring - ÉλàHP²óÉü Near Death HP Recovery, Ëâˡ̵°À­ Magic Context Vanishment, »ÈÍÑMPµÛ¼ý Reserve MP Absorb
¥Ñ¡¼¥ë¥ë¡¼¥¸¥å Paruruge - ¥ì¥Ù¥ë¥¢¥Ã¥× Level Up, ¥ê¥Õ¥ì¥¯´ÓÄÌ Reflect Pierce, ÄÀÌÛ²óÈò¤Î½Ñ Silence Evasion Arts
¤¤¤Ë¤·¤¨¤Î¤«¤ª¤ê ??? - »ÂÅ´¥À¥á¡¼¥¸ Iron Cutting Damage 
¥¢¥ó¥¯¥ì¥Ã¥È Anklet - »ß¤Þ¤é¤º¤Î½Ñ Perpetual Motion Arts ¤¤¤ä¤·¤Î Healing Touch ¥«¥¦¥ó¥¿¡¼ Counter
¥¬¥é¥¹¤Î¥Ð¥Ã¥¯¥ë Glass Buckle - ÆÇ¿È¤Î½Ñ Taste For Poison Arts, Äɲøú²Ìȯư Effect Addition Emmision, ¥µ¥ó¥À¡¼ Thunder 
Ëâ½Ñ»Õ¤Î·¤ Master Black Mage's Shoes - º®Íð²óÈò¤Î½Ñ Chaos Evasion Arts, ¥Ö¥é¥¤¥ó Blind, MP10¡ó¥¢¥Ã¥× MP10% Up
ÍÅÀº¤Î¥Ô¥¢¥¹ Sprite's Pias -¥ì¥Ù¥ë¥¢¥Ã¥× Level Up, Ç®¤µ¤ºÎä¤Þ¤µ¤º Hot and Cold Resistance, ¥ê¥¸¥§¥Í Regen
¥¨¥ë¥á¥¹¤Î·¤ Elumace's Shoes - ¤¤¤Ä¤Ç¤â¥Ø¥¤¥¹¥È Itsudemo Haste, ¥ª¡¼¥È¥Ý¡¼¥·¥ç¥ó Auto Potion, ¥Ø¥¤¥¹¥È Haste 
¹õÂÓ Black Komono Sash - HP20¡ó¥¢¥Ã¥× HP20% Up, ¥Ó¡¼¥¹¥È¥­¥é¡¼ Beast Killer, ¥°¥é¥Ó¥Ç Gravity
¥ê¥Õ¥ì¥¯¥È¥ê¥ó¥° Reflect Ring - ¤¤¤Ä¤Ç¤â¥ê¥Õ¥ì¥¯ Itsudemo Haste, ¤Þ¤É¤í¤ß¤Î½Ñ Arts of Dozing off, ¥ê¥Õ¥ì¥¯ Reflect
¤Õ¤æ¤¦ÀФΤ«¤±¤é ??? - ¤ª¤¦¤¨¤ó Assistance
²«¿§¤¤¥¹¥«¡¼¥Õ Yellow Scarf - ¥Ð¡¼¥É¥­¥é¡¼ Bird Killer, ¥®¥ë¤òÅð¤ß Gil Stealing, ¼èÆÀ¥®¥ë¥¢¥Ã¥× Acquired Gil Up
¶â¤Î¥Á¥ç¡¼¥«¡¼ Gold Choker - ¥ª¡¼¥È¥Ý¡¼¥·¥ç¥ó Auto Potion, ƨ¤²¤Æ¤â¥®¥ë Find Gil While Fleeing, ¥·¥§¥ë Shell
¥«¥Á¥å¡¼¥·¥ã Kachusha - ¥¢¥Ó¥ê¥Æ¥£¥¢¥Ã¥× Ability Up, ¥ì¥¤¥º Raise, °Å°Ç²óÈò¤Î½Ñ Darkness Evasion Arts
¥Ð¥ì¥Ã¥¿ Baretta - ÌôºÞ»Õ¤ÎÌȵö Chemist's License, ¥±¥¢¥ë¥é Kearura, ¥®¥ã¥ó¥Ö¥ëËɸæ Gamble Defense
¤ª¤È¤á¤Î¤¤¤«¤ê Man's Rage - ¤¤¤Ä¤Ç¤â¥ê¥¸¥§¥Í Itsudemo Regen
¥Ñ¥ï¡¼¥Ù¥ë¥È Power Belt - MP¾ÃÈñ¹¶·â MP Consuming Attack, ¥«¥¦¥ó¥¿¡¼ Counter, ¥Õ¥¡¥¤¥é Fiara
¥Þ¥À¥¤¥ó¤Î»ØÎØ Madine's Ring - Ç®¤»¤ºÎä¤Þ¤µ¤º Hot and Cold Resistance, ÌôºÞ»Õ¤ÎÌȵö Chemist's License, ¥â¥°¤Î¤ª¼é¤ê Mog's Charm 
žÀ¸¤Î»ØÎØ ??? - ¤ª¤Þ¤¸¤Ê¤¤ Omajinai, ¥ì¥¤¥º Raise, ÁÉÀ¸ ???
Å·»È¤Î¥¤¥ä¥ê¥ó¥° Angel's Earring - ¤¤¤Ä¤Ç¤â¥ê¥¸¥§¥Í Itsudemo Regen, MP20¡ó¥¢¥Ã¥× MP20% Up, ¥ì¡¼¥¼¤ÎÉ÷ Lazy's Wind
¥¤¥¯¥¹¥Æ¥ó¥·¥ç¥ó Extension - ¥ª¡¼¥È¥Ý¡¼¥·¥ç¥ó Auto Potion, MP10¡ó¥¢¥Ã¥× MP10% Up, ¥ì¥Ù¥ë¥¢¥Ã¥× Level Up
¥ê¥Ü¥ó Ribon - ¥Þ¥Ç¥£¡¼¥ó Maduin, ¥¢¥Ó¥ê¥Æ¥£¥¢¥Ã¥× Ability Up, ¥â¥°¤Î¤ª¼é¤ê Mog's Charm
¥Ð¥È¥ë¥Ö¡¼¥Ä Battle Boots - MP¾ÃÈñ¹¶·â, MP Consuming Attack, ÀèÀ©¹¶·âΨ¥¢¥Ã¥× Suprize Attack Up, HP20¡ó¥¢¥Ã¥× HP20% Up
¤Õ¤æ¤¦ÀÐ ??? - ¥¢¡¼¥¯ Arc
¥í¥¼¥Ã¥¿¤Î»ØÎØ Rosetta's Ring - ¥ì¥Ù¥ë¥¢¥Ã¥× Level Up, Àº¿ÀÅý°ì Soul Unity, ¥ê¥Õ¥ì¥¯ÇÜÊÖ¤· Magic Retaliation
¤Þ¤â¤ê¤Î»ØÎØ Protective Talisman Ring - Ëâˡ̵°À­²½ Magic Context Vanishment,  ¾ÃÈñMPȾ¸º Cut MP Use by Half, Ǧ¼Ô¤Î¶µ¤¨ Ninja's Teachings
                                                                                      
===============
V. Monster List
===============
                                                                                      
Normal Enemies
--------------
                                                                                         
Japanese | Romanji/English | HP | EXP | AP | Gil | Weak | Loot | Card | Steal
-----------------------------------------------------------------------------
¥´¥Ö¥ê¥ó Goblin - 33 - 23 - 1 - 88 - Fire - Potion - Goblin Card - Potion
¥Õ¥¡¥ó¥° Fang - ?? - 23 - 1 - 90 - ?? - Eyedrops - Fang Card - Phoenix Tail
¥Ç¥ó¥É¥í¥Ó¥¦¥à Dendrobium - ?? - 39 - 2 - 99 - Fire - ?? - Fang Card - Tent, Eyedrops, Origin Stone
¥×¥é¥ó¥È¥¹¥Ñ¥¤¥À Plant Spider - 70 - 22 - 2 - 91 - Fire - ?? - Fang Card - Potion, Hi Potion, Origin Stone
¥à¡¼ Muu - 77 - 33 - 1 - 104 - ?? - Yamabikosou, Potion - Skeleton Card - Potion
¥×¥ê¥ó Pudding - 75 - 40 - 1 - 110 - Fire - Phoenix Tail, Potion - Pudding Card - Potion, Origin Stone
¥±¡¼¥ô¥£¥ó¥× Cave Imp - 74 - 34 - 1 - 118 - Fire - Haraishi, Phoenix Tail - Pudding Card - Potion, Phoenix Tail, Tent
¥ï¥¤¥¢¡¼¥É Wyaad - ?? - 44 - 1 - 116 - Fire, Beast - Potion, Ether - Pudding Card - Potion, Phoenix Tail, Tent
¥«¡¼¥ô¥¹¥Ñ¥¤¥À¡¼ Curb Spider - ?? - 48 - 1 - 124 - ?? - Eyedrops, Origin Stone, Phoenix Tail - ?? - Origin Stone, Tent
¥Ñ¥¤¥½¥ó Python - ?? - 80 - 1 - 106 - ?? - ?? - Phoenix Tail, Origin Stone, Hi Potion
¥à¡¼ Friendly Muu - ?? - ?? - 10 - ?? - ?? - Eyedrop - ?? - ??
¥´¡¼¥¹¥È Ghost - ?? - 48 - 2 - 126 - ?? - Yamabikosou - Skeleton Card - Potion, Hi Potion, Pheonix Tail, Origin Stone
¥ô¥¡¥¤¥¹ Vice - ?? - 48 - 2 - 128 - ??  - Potion - ?? - Yamabikosou, Potion
¥ì¥Ç¥£¡¼¥Ð¥¯ Lady Bug - ?? - 89 - 2 - 193 - ?? - Potion - Lizard Man Card - Phoenix Feather, Hi Potion, Tent, Eyedrop
¹õËâƳ»Î¥¿¥¤¥×A Black Magic Student Type A - ?? - 96 - 2 - 199 - ?? - Potion - ?? - Tent, Phoenix Tail
¥¹¥Æ¥£¥ó¥®¡¼ Stengi - 293 - ?? - ?? - ?? - Thunder, Wind - Potion - Pudding Card - Potion
¥¹¥±¥ë¥È¥ó Skeleton - 400 - ?? - ?? - ?? - Fire, Undead - Potion, Phoenix Tail, Skeleton Card - Ether, Hi Potion, Origin Stone
¥é¥ß¥¢ Lamia - 994 - 204 - 2 - 294 - Thunder - Phoenix Tail, Potion, Ether - Zombie Card - Phoenix Tail, Origin Stone
¥ê¥¶¡¼¥É¥Þ¥ó Lizard Man - ?? - 173 - 1 - 218 - ?? - Orgin Stone - Lizard Man - Origin Stone, Tent
¥¤¥¨¥Æ¥£ Yeti - ?? - 132 - 1 - 221 - ?? - Eyedrop, Potion - Yeti Card - Eyedrop, Origin Stone, Hi Potion
¥Þ¥¸¥Ã¥¯¥ô¥¡¥¤¥¹ Magic Vice - ?? - 107 - 1 - 145 - ?? - ?? - Bomb Card - Ether, Echo Grass 
¥Ð¥¸¥ê¥¹¥¯ Basilisk - ?? - 167 - 1 - 233 - Undead - Potion, Hi Potion, Golden Pin - Lizard Man Card - Hi Potion, Golden Pin
¥ß¥ß¥Ã¥¯ Mimic - ?? - 387 - 1 - 888 - ?? - Phoenix Tail, Ether, Hi Potion - Mimic Card - Poison Antidote, Hi Potion
¥¢¥¤¥í¥Í¡¼¥È Ironet - ?? - 576 - 2 - 269 - Undead - Golden Pin, Hi Potion, Phoenix Tail - ?? - Golden Pin, Hi Potion
                                                                                         
Bosses
------
                                                                                         
Note: HP information on bosses is not exact, it is usually a guess.
                                                                                         
Japanese | Romanji/English | HP | EXP | AP | Gil | Weak | Loot | Card | Steal
-----------------------------------------------------------------------------
¥×¥ê¥¾¥ó¥²¡¼¥¸ Prison Cage - 800 - ?? - ?? - ?? - ?? - ?? - ?? - ??
¥×¥ê¥¾¥ó¥²¡¼¥¸ Prison Cage - 800 - 0 - 3 - 436 - ?? - Eyedrops - Goblin Card - Broad Sword, Leather Wrist
¥×¥é¥ó¥È¥Ö¥ì¥¤¥ó Plant Brain - 1600 - 0 - 5 - 468 - Fire - Potion, Pheonix Tail - Iron Helm, Eyedrops
¹õ¤Î¥ï¥ë¥Ä1¹æ Waltz of Death Number 1 - 400 - ?? - ?? - ?? - Fire - ?? - ?? - Man no Kusuri, Silk Clothes
¥·¥ê¥ª¥ó Syrian - 750 - ?? - 5 - 339 - Fire - Hi Potion, Pheonix Tail - ?? - Mithril Dagger, Ether
¹õ¤Î¥ï¥ë¥Ä2¹æ Waltz of Death Number 2 - ?? - 0 - 5 - 441 - ?? - Ether - ?? - Razor Blade, Tongari Hat
¹õ¤Î¥ï¥ë¥Ä3¹æ Waltz of Death Number 3 - ?? - ?? - ?? - ?? - ?? - ?? - ?? - Excursion, Tongari Hat
¥®¥¶¥Þ¥ë¡¼¥¯ Gizmaluke - 3200 - 0 - 5 - 800 - ?? - Tent - ?? - Elixer, Pointy Hat, Ice Staff
¥Ù¥¢¥È¥ê¥¯¥¹ Beatrice - ?? - ?? - ?? - ?? - ?? - ?? - ?? - Mithril Sword, Chain Plate, Phoenix Tail
                                                                                         
=================
VI. The Card Game
=================
                                                                                         
Playing the Card Game
---------------------
                                                                                         
      There are several places where you can play the card game, Quad Mist. If you don't want
to use one of these places, simply find someone and try pushing the square button next to them
to challenge them to a came. Each player will select five cards from the library of cards he/
she has. The cards will be played on a 4x4 grid, which will have random spaces unavilable
each game. The object is basically to make your opponent's cards your color. By placing a card
with an arrow next to a card that doesn't have and arrow on that side, the card will be 
automatically flipped over. If the cards have arrows that meet, the one with the higher 
number will win. Turning over a card will also cause it to attack the cards around it, which
can turn them over as well. When all the cards are played, the one with the most cards of
the color they represent will win, and get to choose one of the cards of the opponent's that
they turned over. If one player scores a perfect, and owns all the cards on the field, they
will get to keep all the cards. Each card has a series of Numbers/Letters on it, which will
determine the number of the card. It is unknown which number means which though, so you will
need to crack the code yourself.
                                                                                         
Card List
---------
                                                                                      
Number | Japanese | English
---------------------------
                                                                                      
1. ¥´¥Ö¥ê¥ó Goblin
2. ¥Õ¥¡¥ó¥° Fang
3. ¥¹¥±¥ë¥È¥ó Skeleton
4. ¥×¥ê¥ó Pudding
5. ¥¶¥°¥Ê¥ë Zagnal
6. ¥ê¥¶¡¼¥É¥Þ¥ó Lizard Man
7. ¥¾¥ó¥Ó Zombie
8. ¥Ü¥à Bomb
9. ¥¢¥¤¥í¥Í¡¼¥È Ironet
10. ¥µ¥Ï¥®¥ó Sahagin
11. ¥¤¥¨¥Æ¥£ Yeti
12. ¥ß¥ß¥Ã¥¯ Mimic
13. ¥ï¥¤¥¢¡¼¥É Wyaad
14. ¥Þ¥ó¥É¥é¥´¥é Madragora
15. ¥¯¥í¥¦¥é¡¼ Clawer
16. ¥µ¥ó¥É¥¹¥³¡¼¥Ô¥ª¥ó Sand Scorpion
17. ¥Ë¥ó¥Õ Nymph
18. ¥µ¥ó¥É¥´¡¼¥ì¥à Sand Golem
19. ¥º¡¼ Zuu
20. ¥É¥é¥´¥ó¥Õ¥é¥¤ Dragon Fly
21. ¥­¥ã¥ê¥ª¥ó¥ï¡¼¥à Carrion Worm
22. ¥±¥ë¥Ù¥í¥¹ Kelberos
23. ¥¢¥ó¥È¥ê¥ª¥ó Ant Lion
24. ¥µ¥Ü¥Æ¥ó¥À¡¼ Sabotender
25. ¤¤¤¿¤À¤­¥­¥ã¥Ã¥È Mealtime Cat
26. ¥é¥°¥¿¥¤¥à¥Þ¥¦¥¹ Rag Time Mouse
27. ¥Ø¥Ã¥¸¥Û¥Ã¥°¥Ñ¥¤ Hedgehog Pai
28. ¥é¥ë¥ô¥¡¥¤¥Þ¡¼¥´ Ralbaimago
29. ???
30. ¥È¥í¡¼¥ë Troll
31. ¥Ö¥ì¥¤¥¶¥Ó¡¼¥È¥ë Blazer Beatle
32. ¥¹¥±¥¢¥â¥ó¥¹¥¿¡¼ Scare Monster
33. ¥¼¥à¥¼¥ì¥Ã¥È Zemzelot
34. ¥¹¥È¥í¡¼¥Ñ¡¼ Stroper
35. ¥À¥ó¥¿¥ê¥¢¥ó Dantarian
36. ¥°¥é¥ó¥É¥É¥é¥´¥ó Grand Dragon
37. ¥Õ¥§¥¶¡¼¥µ¡¼¥¯¥ë Phazer Circle
38. ¥Ø¥¯¥È¥¢¥¤¥º Hectoeyes
39. ¥ª¡¼¥¬ Ogre
40. ¥¢¡¼¥à¥¹¥È¥í¥ó¥° Armstrong
41. ¥¢¥Ã¥·¥å Ashu
42. ¥ì¥¤¥¹ Wraith
43. ¥¬¡¼¥´¥¤¥ë Gargoyle
44. ¥ô¥§¥Ñ¥ë Vepal
45. ¥°¥ê¥à¥í¥Ã¥¯ Grimlock
46. ¥È¥ó¥Ù¥ê Tonberi
47. ¥¢¡¼¥ê¥Þ¥ó Aliman
48. ¥¬¥ë¡¼¥À Garuda
49. ¥â¥ë¥Ü¥ë Molbol
50. ¥à¡¼¥Ð Mover
51. ¥¢¥Ñ¥É¥ó Apadon
52. ¥Ù¥Ò¡¼¥â¥¹ Behemoth
53. ¤Æ¤Ä¤­¤ç¤¸¤ó Tekkyojin
54. ¿Àε Godly Dragon
55. ¥ª¥º¥Þ Ozuma
56. ¥Ï¡¼¥Ç¥¹ Hades
57. ¥Û¡¼¥ê¡¼ Holy
58. ¥á¥Æ¥ª Meteo
59. ¥Õ¥ì¥¢ Flare
60. ¥·¥ô¥¡ Shiva
61. ¥¤¥Õ¥ê¡¼¥È Ifrit
62. ¥é¥à¥¦ Ramuh
63. ¥¢¥È¥â¥¹ Atmos
64. ¥ª¡¼¥Ç¥£¥ó Odin
65. ¥ê¥ô¥¡¥¤¥¢¥µ¥ó Leviathan
66. ¥Ð¥Ï¥à¡¼¥È Bahamut
67. ¥¢¡¼¥¯ Ark
68. ¥Õ¥§¥ó¥ê¥ë Fenril
69. ¥Þ¥Ç¥£¡¼¥ó Maduin
70. ¥¢¥ì¥¯¥µ¥ó¥À¡¼ Alexander
71. ¥¨¥¯¥¹¥«¥ê¥Ð¡¼II Excalibur 2
72. ¥¢¥ë¥Æ¥Þ¥¦¥§¥Ý¥ó Altema Weapon
73. ¥Þ¥µ¥à¥Í Masamune
74. ¥¨¥ê¥¯¥µ¡¼ Elixer
75. ¥À¡¼¥¯¥Þ¥¿¡¼ Dark Matter
76. ¥ê¥Ü¥ó Ribbon
77. ¤Í¤³¤Î¼ê¥é¥±¥Ã¥È Cat's Cradle
78. ¥»¥¤¥Ö¥¶¥¯¥¤¡¼¥ó Save The Queen
79. ¤²¤ó¤¸ Genji
80. ¥ß¥¹¥ê¥ë¥½¡¼¥É Mithril Sword
81. ¥Ö¥ë¡¼¥Ê¥ë¥·¥¹ Buruunarushisu
82. ¥Ò¥ë¥À¥¬¥ë¥Ç3¹æ Hildagalde Number 3
83. ¥¤¥ó¥Ó¥ó¥¸¥Ö¥ë Inbingibal
84. ¥«¡¼¥´¥·¥Ã¥× Cargo Ship
85. ¥Ò¥ë¥À¥¬¥ë¥Ç1¹æ Hildagalde Number 1
86. ¥ì¥Ã¥É¥í¡¼¥º Red Rose
87. ·à¾ìÄú The Theatre
88. ¥ô¥¡¥ë¥È¥¬¥ó¥¹ Valtogance
89. ¥Á¥ç¥³¥Ü Chocobo
90. ¥Ç¥Ö¥Á¥ç¥³¥Ü Fat Chocobo
91. ¥â¥° Mog
92. ¥«¥¨¥ë Frog
93. ¥Ö¥ê¥à¥· Bulmushi
94. ¥¢¥ì¥¯¥µ¥ó¥É¥ê¥¢ Alexandria
95. ¥ê¥ó¥É¥Ö¥ë¥à Lindbulm
96. ¤Õ¤¿¤Ä¤Î·î Futatsu's Moon
97. ¥¬¥ë¥«¥ó¥È Galkant
98. ¥Í¥ß¥ó¥°¥¦¥§¥¤ Nemingway
99. ¥Ü¥³ Boko
100. ¤Ò¤¯¤¦¤Æ¤¤ Hikuutei
                                                                                      
================
VII. The Chocobo
================
                                                                                         
Obtaining A Chocobo
-------------------
                                                                                         
      Obtaining a Chocobo is simple. First you must find the Chocobo Forest area, which is
on the Mist Continent, by the lower exit of Lindbulm. Enter the forest, and the Chocobo there
will run away. Talk to the mogli, and he will give you a Gisal vegetable (or greens). Go outside and use
the Greens wherever you see small Chocobo tracks on the ground (there is a set right outside
the forest) and call over the Chocobo. You can get more Greens from the mogli in the forest
for a certain amount of Gil, and you can also ride into the forest while on the Chocobo. If 
you use a Dead Pepper while on the Chocobo, it's digging power will increase, and it is even
said that they can break through cracks in varous places of the world like this. 
                                                                                      
Chocobo Digging
---------------
                                                                                      
      You can dig at one of 3 locations: The Chocobo Forest, The Chocobo Lagoon, and the 
Chocobo Sky Garden once you get there. Talk to the Mogli and choose the top option and you
can dig for a set amount of time, which is different at different places. When the Chocobo's
"Kueeee" Sound gets long, you are on the right track, and and there is an object buried 
nearby. Make sure you are always running, rather than walking to save time. You can find cheap
objects like potions which are worth 1 point or sometimes slightly better stuff like Ethers.
You can also find important Chocobo items like Dead Peppers and Chocograph peices. When you
gain enough points, your Chocobo will gain one level and dig faster, but while digging in the
Chocobo Lagoon, you will dig at half the normal rate as the Chocobo Forest. Digging 4 items
in one game of Digging at the Chocobo Forest will net you 10 bonus seconds, while digging 4
items in one game at the Chocobo's Lagoon will net you bonus points, unless you have a dark
blue or better Chocobo. Without a dark blue one, you will only get 30 seconds and half of the
lagoon area to dig in. When you get a dark blue one, the whole area becomes avilable and you
will get 60 seconds. You will also dig much faster, and get the 10 bonus seconds after 4 items.
You will also get a big bonus (around 60 points) for digging up 8 items in 70 seconds.
                                                                                      
Chocographs
-----------
                                                                                      
      When you find a Chocograph while playing the digging game, you will get 15 points, and
5 bonus points. After you leave and return to the World Map, you can select to equip a 
Chocograph, which will display a picture. You must find a similar location somewhere in the
world and dig in that location until you find a treasure. The cry will get a little longer, 
just like in the digging game when you are close. Some treasure will be items, while other
treasure will be upgrades (see the upgrades section for more details on upgrades). You can
have 2 unsolved Chocographs from each digging game location until Chocographs will stop 
appearing at that location (Until you solve one or both). The order in which you get the
Chocographs is totally random. 
                                                                                      
Finding Chocobo Upgrades
------------------------

      A few chests will teleport you to the Chocobo Dream World, where your Chocobo will be
granted a color change and new powers. Chocograph number 2 will give your Chocobo the light
blue Reef upgrade, which will let you walk and dig on shallow water. Treasure number 12 will
give you the red Mountain upgrade, which will let you basically walk anywhere on any continent.
Treasure number 14 will give you the dark blue Sea upgrade, which will let you walk over deep
water (but you need to find a beach to board/leave land. Treasure number 20 will give you the
white/goldish  Sky upgrade, which will let you fly by using the Circle Button over a forest
area. You need another forest to land. While you are flying, you can press Triangle and use
a Dead Pepper, which will cause you to shoot up into the sky. If you use this ability over 
one of the large shadows on the ground/sea, you will be shot up to the Chocobo Aerial Garden.
There are a few different places where this shadow can appear, including in the northeast by
the area where the Earth Temple was that is always shaking, Behind Alexandria, and to the
southwest of the world on an island. 

Chocograph List
---------------
                                                                                      
(Note: The Location refers to the Location the Chocograph itself is dug up, not the treasure)
                                                                                      
Japanese | English | Location | Required Abilities | Contents |
---------------------------------------------------------------
                                                                                      
Àî¤Î¤Û¤È¤ê Near the Riverside - Chocobo Forest - None - Elixer x 2, Hi Potion x 3, Ether x 4,
Gelminas Boots x 2
»³¤Î¤Ï¤¶¤Þ ?? - Chocobo Forest - None - Potion x 5, Hi Potion x 5, Tent x 2, Momen's Robe x 2.
¤ß¤«¤¤¤ÎÃÏ ?? - Chocobo Forest - None - 
¤ä¤¹¤é¤®¤ÎÉÍ ?? - Chocobo Forest -None
¸Ï¤ì¤¿º½ÉÍ ?? - Chocobo Forest - Reef
¤¤¤Æ¤Ä¤¯ÂçÃÏ ?? - Chocobo Forest - Reef
˺¤ìµî¤é¤ì¤¿ÀõÀ¥ ?? - Chocobo Lagoon - Reef
±ó¤¯¤ÎÀõÀ¥ Distant Shallow Sea - Chocobo Lagoon - Reef
¸Ï¤ì²Ì¤Æ¤æ¤¯ÀõÀ¥ ?? - Chocobo Lagoon - Reef
¤Õ¤«¤ó¤ÎÀõÀ¥ ?? - Chocobo Forest - Reef
¾®¤µ¤ÊÉÍÊÕ ?? - Chocobo Forest - Reef
Ì뤢¤±¤ÎÀõÀ¥ ?? - Chocobo Lagoon - Reef
ÊĤ¶¤µ¤ì¤¿¿¹ ?? - Chocobo Forest - Mountain
ÎФι⸶ ?? - Chocobo Forest - Mountain
ͼ¤°¤ì¤Î¹â¸¶ ?? - Chocobo Lagoon - Mountain
˺¤ì¤é¤ì¤¿¹â¸¶ ?? - Chocobo Forest - Mountain
ͼ¤°¤ì¤Î³¤¸¶ ?? - Chocobo Lagoon - Mountain
³¤ Sea - Chocobo Lagoon - Mountain
Î䤿¤¤Æþ¤ê¹¾ ?? - Chocobo Forest - Sky
̸¤Î¶á³¤ Beachside of Fog - Chocobo Lagoon - Mountain
³°Â¦¤ÎÅç Outside Island - Chocobo Sky Garden - Sky
³°Â¦¤ÎÅç2 Outside Island 2 - Chocobo Lagoon - Sky
¤»¤¤¤ì¤¤¤ÎÅç ?? - Chocobo Sky Garden - Sky
˺¤ì¤é¤ì¤¿Åç ?? - Chocobo Sky Garden - Sky
                                                                                      
Chocograph Treasure Locations
-----------------------------
                                                                                      
Àî¤Î¤Û¤È¤ê - Lagoon towards the southern area of the Mist Continent where the river hits sea.
»³¤Î¤Ï¤¶¤Þ - Beach towards the southwest side of the Mist Continent.
¤ß¤«¤¤¤ÎÃÏ - On the right side of a river near Alexandria Town. 
¤ä¤¹¤é¤®¤ÎÉÍ - On a beach near the northwest tip of the Mist Continent. 
¸Ï¤ì¤¿º½ÉÍ - On the southern beach in the middle of the Outer Continent.
¤¤¤Æ¤Ä¤¯ÂçÃÏ - The southwest corner of the Frozen Continent.
˺¤ìµî¤é¤ì¤¿ÀõÀ¥ - In shallow water around the small island inbetween the frozen continent and
the southwestern continent.
±ó¤¯¤ÎÀõÀ¥ - On the left side of the South western continent, near the upper/middle in shallow 
water.
¸Ï¤ì²Ì¤Æ¤æ¤¯ÀõÀ¥ - In the shallow water near the southwestern tip of the Outer Continent.
¤Õ¤«¤ó¤ÎÀõÀ¥ - Around an island in a shallow lagoon on the Left side of the Mist Continent.
¾®¤µ¤ÊÉÍÊÕ - A small island surrounded by shallow water in the lagoon south of the Mist 
Continent.
Ì뤢¤±¤ÎÀõÀ¥ - In the shallow water towards the southeast of the Mist continent. (around the
area where the sky turns orange.
ÊĤ¶¤µ¤ì¤¿¿¹ - In the very middle of the Mist Continent, in a valley between some mountains.
ÎФι⸶ - By a beach near the top of the Mist Continent, and in the center.
ͼ¤°¤ì¤Î¹â¸¶ - Towards the lower half of the southwestern continent and on a moutain.
˺¤ì¤é¤ì¤¿¹â¸¶ - Towards the upper left edge of the southwestern continent.
ͼ¤°¤ì¤Î³¤¸¶ - Towards the middle/lower half of the southwestern continent and on the right 
shore in the water.
³¤ - The far lower left section of the world, off the shore of one of the islands to the left.
Î䤿¤¤Æþ¤ê¹¾ - By a tip of land towards the northwest of the frozen continent, on the outer 
edge.
̸¤Î¶á³¤ - In the water to the northeast of the Mist Continent (on the right side, around the 
two small islands).
³°Â¦¤ÎÅç - On an island on the outside of the outer continent towards the northeast of the 
world.
³°Â¦¤ÎÅç2 - On an island slightly west and north of the previous chocograph (³°Â¦¤ÎÅç).
¤»¤¤¤ì¤¤¤ÎÅç - On the island towards the middle of world; where you can fight the monster Yarn.
˺¤ì¤é¤ì¤¿Åç - On the southernmost tip of the frozen continent.
                                                                                      
Locations That Hide Something Else
----------------------------------
                                                                                      
(Note: Digging in these spots requires a Dead Pepper).
                                                                                      
Ultima Weapon - On disc four, use a Dead Pepper in the water where Terra was (there is a 
circle of ice burgs around the area, find the exact center of them).
Mognet Central Hidden HQ - On a small island north of the Outer Continent.
Chocobo's Paradise - Go to the farthest northeast corner of the world map with a flying 
Chocobo.
Quan's Dwelling (a cave by Treno) - You can examine a bucket near the cliff and use a Dead 
Pepper.
                                                                                      
====================================================
VIII. Codes For Gameshark and or Other Cheat Devices
====================================================
                                                                                         
Since I am playing this game on a Playstation 2 unit, I have not tested any of these codes.
They come from various sources that will all be listed with the codes.
                                                                                      
The following codes are from the japanese website:
*http://www8.freeweb.ne.jp/play/allgame/ff/ff9/ff9_index.html
The translation of what they do might be off a little.
                                                                                         
Gil Max - 8008FFB0 967F
          8008FFB2 0098

Time Doesn't Pass While in Town - D00243DE 0045
                                  800243DE 0040

Cards are Always Equal ? - 50006406 0001
                           3008270E 0000

99 of all Items - 5000FF02 0001
                  3008FFC4 0000
                  5000FF02 0000
                  3008FFC5 0063


==================
IX. Special Thanks
==================
                                                                                         
*http://www8.freeweb.ne.jp/play/allgame/ff/ff9/ff9_index.html*
A comprehensive list of abilities, spells, monsters, etc. that I got alot of my information
from (japanese site, requires a program like NJWINSTAR Communicator).
                                                                                         
The People at NJWin for making such a cool program for viewing and translation of japanese.
                                                                                         
The People at MagicWin for making another program for viewing japanese characters.
                                                                                   
GladeFreak@aol.com  - for the nice ascii logo at the top.
                                                                                           
Kitsune11@yahoo.com - Two FF players from overseas who did their best to translate Melodies
of Life for me. Great job!
                                                                       
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Remember,
                                                                                         
This file is copyright BabyRyoga@aol.com. Please do not copy or 
reproduce this list in any way. If you want to use it on a web 
page, you can do so without permission as long as credit is given
and nothing is changed (don't e-mail asking to post it, just go ahead).
It must also be a non-profit web site.
                                                                                         
There were a few problems of this nature last time I wrote a FAQ, so
be warned, if I find you (I will, too) expect a nasty email and legal
trouble.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                                         
All character and game names mentioned in this walkthrough are copyright square co ltd 
of Japan. This file itself is copyright BabyRyoga@aol.com 2000.