++City of Heroes++
+Tourist Guide to+
+++Paragon City+++


By: UnSub (evilasahobby@graffiti.net)
Version: 0.65
Date: 28 April 2004


CONTENTS:

1.0 Introduction
 .1 Fair Use and Email Policy
 .2 Beta Warning

2.0 Paragon City Zones
 .1 Atlas Park
 .2 Galaxy City
 .3 Kings Row
 .4 Steel Canyon
 .5 Skyway City
 .6 Perez Park
 .7 Talos Island
 .8 Sewer System
 .9 Boomtown
 .10 Faultline
 .11 Independence Port
 .12 Dark Astoria
 .13 Brickstown
 .14 Terra Volta
 .15 Crey's Folly
 .16 Founders's Falls
 .17 Eden

3.0 Places to See
 .1 Statue of Atlas
 .2 Galaxy Girl's Statue
 .3 Paragon Police Department
 .4 Talos Statue

4.0 Monsters, Mobsters, Mercenaries - Oh My!
 .1 Hellions
 .2 The Skulls
 .3 Clockwork
 .4 Vahzilok
 .5 Outcasts
 .6 Circle of Thorns
 .7 The Lost
 .8 Fifth Column
 .9 The Tsoo
 .10 Trolls
 .11 Hydra
 .12 Warriors
 .13 The Family
 .14 Sky Raiders
 .15 Devouring Earth
 .16 Banished Pantheon
 .17 Freakshow
 .18 Prisoners
 .19 Crey
 .20 Rikti

5.0 Final Notes
 .1 Thanks
 .2 Contributors
 .3 Other Bits


------------------------------


1.0 INTRODUCTION
________________
Welcome to Paragon City! Below is a guide to help you get around the various
zones in the Birthplace of Tomorrow, a list of special places to see and a bit
of a look at the unsavoury characters who may cross your path in your travels.

This is not an all-inclusive guide and certainly hasn't been written to 'ruin'
people's experiences of discovering Paragon City for themselves. Instead, this
should be seen as merely an aid to the hero seeking to orientate himself in the
big City and assist in combating crime.

1.1 FAIR USE AND EMAIL POLICY
_____________________________
As collator and creator of this guide, I have no problems with its use and
distribution provided that 1) it is distributed in an unaltered state and 2)
that access to it is free (ie you do not need to pay an access fee of any type
to purchase use of this guide). If you wish to alter this guide and / or charge
for it's use, permission must first be sought from the creator (ie me ;-).

If you wish to email me, PLEASE put something in the subject line about City of
Heroes. I tend to delete emails with no subject line on the grounds that it is
spam. Also, all submissions will be credited to their contributors, so if you
send me info that gets included in this guide you will have your name put next
to it. Please include a name (any name or nic) for me to use as I dislike
putting contributor email addresses in guides.


1.2 BETA WARNING
________________
Launch is April 28 2004, but those with pre-order disks can get in on April 25.
This guide (to this point) was predominantly written during beta, so some
information may no longer be valid. Please be patient when playing and don't
take this guide as gospel!


------------------------------


2.0 PARAGON CITY ZONES
______________________
All heroes have access to a map (default key 'm' or at the top of the ui) they
can look at to find out where they or their team mates are. Apart from the zone
they start in, these maps will not have their suburbs named. You can see the
suburb perimeters on the map as the coloured lines around the edges of certain
areas - these colours give some small indication of how hard core the criminals
of that area are.

As you run around each zone, you will see that you leave behind an unshadowed
trail on the map. Once you have travelled enough through a suburb, the name of
the suburb will appear on the map for future reference.

The location guide will list a suburb name (eg 'Downside') and its location on
the zone map (eg 'South'). Some estimation has been used here - some zones
stretch for several directions or are small and closely packed - but hopefully
this info will be enough to get you around.

You can travel between zones either through use of the Monotram System or by
moving through the zone gates. If you use the Monotram, you will be given a
list of zones that the line (either Green or Yellow) runs through - from this
list you can select your destination. If you use the gates, be aware there are
two types - the green gates (you can freely pass through these no matter what
level you are) and the secured gates (that require a hero have a minimum
security level before entry).

Within each zone a list of villain groups and their approximate strength (ie
Lvls) can be found. These should be used as only guidelines rather than
absolute rules - you may find villains of higher or lower Lvls than indicated
or find a location crawling with a particular villain group one day only to
find it deserted the next.


2.1 ATLAS PARK
______________
Atlas Park is probably the most well-known location of Paragon City and one of
two areas where heroes will start in the city after being dropped off by the
out-of-town bus. With a skyline dominated by a huge statue of Atlas, this area
is under siege from a street gang called the Hellions who can be found
everywhere assaulting citizens and causing trouble.

TRAINER: Miss Liberty (in Atlas Plaza)

MONOTRAM: - Yellow Line

HOSPITAL: Chiron Medical Centre (Located in The Promenade)

MAIN CRIMINAL ELEMENT: Hellions

NEIGHBOURHOODS:
Atlas Plaza (Centre): Lvl 1, 2 Hellions

Hyperion Way (South / South-East): Lvl 3, 4 Hellions
 - There is an underpass in Hyperion Way that is just filled with Hellions
picking on citizens.

The Promenade (North-East): Lvl 3, 4 Hellions
 - Contains the gate to Steel Canyon

Prometheus Park (South-West): Lvl 3, 4 Hellions

Downside (South): Lvl 5, 6 Hellions
 - Downside also contains a Sewer Entrance
 - Contains the gate to Skyway City

Argosy Industrial Area (North-West): Lvl 5, 6 Hellions
 - Lvl 6 Clockwork can also be found in the garbage filled areas of this suburb
 - Contains the secured gate to Perez Park


2.2 GALAXY CITY
_______________
The sister zone to Atlas Park and the other place a hero will start in Paragon
City. Galaxy City is rife with crime caused by the Hellions - it is impossible
to go more than a block without seeing them involved in some illegal activity.


TRAINER: Back Alley Brawler (in Freedom Court)

MONOTRAM: Located in Freedom Court - Yellow Line

HOSPITAL: Cygnus Medical Centre (Located East of Freedom Court)

MAIN CRIMINAL ELEMENT: Hellions

NEIGHBOURHOODS:
Freedom Court (Centre West): Lvl 1, 2 Hellions

Orion Beltway (North / North-East): Lvl 3, 4 Hellions

Equinox (Centre North East): Lvl 3, 4 Hellions
 - Lvl 2 Vahzilok have also been seen skulking around in abandoned factory
yards and back alleys

Nebula District (South West): Lvl 3, 4 Hellions
 - Lvl 4 Clockwork and Lvl 4 Vahzilok have been reported to hide in isolated
areas

Constallation Row (South): Lvl 5, 6 Hellions

Gemini Park (South East): Lvl 5, 6 Hellions
 - Gemini Park is absolutely full of tough Hellions; beware the low-Lvl hero
who attempts to run through it!
 - Lvl 5 - 7 Vahzilok make Gemini Park an unpleasant place to linger in
 - Near Gemini Park are links to Kings Row and Perez Park


2.3 KINGS ROW
_____________
Kings Row will come as a shock to the hero coming out of Galaxy City or Atlas
Park - gone are the green grasses and clean buildings of these safe areas,
replaced with dilapidation and industrial decay. The Skulls dominate the
streets in this zone, with other villain groups secreting themselves away in
alleys and abandoned lots.

TRAINER: Blue Steel (in Freedom Plaza)

MONOTRAM: Located east of The Gish, west of Aqueduct - Yellow Line

HOSPITAL:  Crowne Memorial (Located West of Freedom Plaza)

MAIN CRIMINAL ELEMENT: Skulls

NEIGHBOURHOODS:
Aqueduct (East): Lvl 6 - 9 Skulls
- Lvl 6 - 9 Lost can be found in back alleys, often listening to a Boss preach
- Lvl 6 - 9 Vahzilok can be found in isolated areas

Freedom Plaza (Centre South): Lvl 6, 7 Skulls
- Lvl 6 Clockwork can be found in the garbage areas of Freedom Plaza

The Gish (Centre): Lvl 6 - 9 Skulls
- Lvl 6 Clockwork can be found in the more industrial areas, in garbage tips or
near power lines in the Gish
- Lvl 6, 7 Vahzilok can be found in isolated back alleys and areas; you will
have to search them out

High Park (North): Lvl 8 - 10 Skulls
- Lvl 10 Trolls can also be found in High Park, often discussing the immoral
with Skull members
- Lvl ? Circle of Thorns can be found on rooves or in alleyways; look for the
green glow their ceremonies create to find them
- Lvl 6 - 7 Lost have been reported preaching in this area

Industrial Avenue (South): Lvl 6, 7 Skulls
- Lvl 6 - 7 Clockwork can be found throughout this area; look in garbage tips,
power lines or near disused heavy machinery
- Lvl 6 - 7 Vahzilok can be found in isolated areas like behind large
containers or in alleys

King Garment Works (West): Lvl 6, 7 Skulls
- Lvl 6 Lost can be found in isolated areas, often listening to a Boss preaching

Royal Refinery (Northeast): Lvl 6 - 9 Skulls
- Lvl 6 - 9 Clockworks can be found in isolated areas
- Lvl 6 - 9 Lost can be found in openly preaching on street corners


2.4 STEEL CANYON
________________
A mass of skyscrapers forms the basis for this zone, with long corridors
running between massive buildings. At the centre you will find a giant statue
of a hero sacrificed in the Rikti conflict.

TRAINER: Valkyrie (in Blyde Square, in front of the large statue)
 -  Positron (for Task Force missions) is next to her

MONOTRAM:

HOSPITAL: Steel Canyon Medical Centre (Located ...)

STORES:
:Image Inc: in Gimry Ridge
:Cooke's Electronics: in Blyde Square, west of the large statue
:Pandoras Box: is immediately north of hospital
:Orion Labs: is in the North East section of Steel Canyon; look for an small
octagonal building on the map - it is near there
:Subgenetics: is about 333 yards west of the Yellow Line Tram station between
Bronze Way & Copper District (on the lower level street)
:Freedom Corps: is in Bronze Way (next to the map thumbtack)

MAIN CRIMINAL ELEMENT (In order of largest population): Outcasts, Clockwork
(rooftops), Fifth Column, Circle of Thorns, Tsoo, Trollkin, Family.

NEIGHBOURHOODS:
Gimry Ridge (South East): Lvl 10 - 12 Outcasts
 - Lvl 10 -12 Fifth Column can be found attempting to recruit new members here
 - Lvl 11 Circle of Thorns can be found in the parks in this area

Copper District (Centre South): Lvl 10 - 12 Outcasts
 - Lvl 11-14 Fifth Column can be found attempting to recruit new members here
 - Lvl 9-12 Vahzilok have been known to lurk in back alleys in this area, often
accompanied by Lvl 12 Skulls

Blyde Square (Centre North): Lvl 10 - 12 Outcasts
 - Lvl 14-15 Tsoo can be found here, talking to Outcast members

The Fools Gold District (East): Lvl 11-13 Outcasts
 - Lvl 9 - 12 Vahzilok have been known to lurk in back alleys in this area,
often accompanied by Lvl 12 Skulls
 - Lvl 11-14 Fifth Column can be found attempting to recruit new members here

Platnium Lake (West / South West): Lvl 11-13 Outcasts
 - Lvl 15 Fifth Column can be found attempting recruitment on the streets

Silver Lake (North East): Lvl 13-16 Outcasts
 - Lvl 16-20 Family can be found here leaning on Outcast members
 - Lvl 13-16 Vahzilok can be found between the zone walls and the buildings
 - Lvl 15 Tsoo can be found here talking to Outcast members


2.5 SKYWAY CITY
_______________
A mass of concrete pillars greets the earth-bound hero on arrival in Skyway
City - those that can fly will have a much easier time getting around this
zone. For those heroes on foot, prepare to race along side cars on the many
motorways that dominate Skyway City's landscape. Although ordinary citizens do
live in this zone, it belongs to the Trolls who can be found on nearly every
corner peddling Superdine to those who want it.

TRAINER: Mynx (turn right off the Monotram, she's in a small park)
 - Synapse (for Task Force Missions) is next to her

MONOTRAM: Aerie Way - Yellow Line

HOSPTIAL: Lagrange Medical Centre (Located in Aerie Way, not far from the
Monotram)

STORES:
:Cookes Electronics: is on the east side of the Perez Park gate in Astral Way
:Orion Labs: is on the north-west corner of this zone where Vista Plaza and
Astral Way meet

MAIN CRIMINAL ELEMENT: Trolls, with a strong presence of Lost and Clockwork.

NEIGHBOURHOODS:
Aerie Way (Centre South): Lvl 13-15 Trolls

Astral Way (West): Lvl 14-15 Trolls
 - This neighbourhood contains the gate to Perez Park

Vista Plaza (North West): Lvl 14-15 Trolls
 - Lvl 13 Clockwork can be found in numerous locations in this neighbourhood
 - This neighbourhood contains the gate to Atlas Park

The Gruff (East-to-West Centre): Lvl 14-15 Trolls
 - Lvl 13-16 Clockwork can be found in carparks, near roads and other abandoned
areas
 - Lvl 15 Lost can be found on the east side of this neighbourhood

Hide Park (South East): Lvl 15-16 Trolls
 - Lvl 18 - 19 Clockwork lurk in areas where scrap metal can be easily found

Land of the Lost (South): Lvl 15-16 Trolls
 - Lvl 18 Lost can be commonly found on street corners preaching their
ideologies
 - Lvl 19 Clockwork can be found bunched together near roads and car parks


2.6 PEREZ PARK
______________
[Minimum Security Level: 7]
Once a beautiful place to spend a day at a picnic, Perez Park is now infested
with villains to the point that no sane citizen would attempt a walk through
this park. Even heroes need to think twice before venturing into these woods -
dark supernatural entities have been seen in the trees, performing rituals for
unknown purposes. Outside of the park the zone is dominated by street gangs -
the Skulls rule the west side while the Hellions control the east.

TRAINER: None

MAIN CRIMINAL ELEMENT: Skulls and Hellions, with a strong presence of Lost,
Circle of Thorns, Clockworks and Hydra

NEIGHBOURHOODS:
Boneyard (West): Lvl 7-10 Skulls in large numbers
 - This neighbourhood contains the gate to Galaxy City.

Bettis Hills (Centre West):
 - Lvl 7-10 Clockwork
 - Lvl 7-10 Skulls
 - As you get near and into the forest, you will likely run into Lvl 7-10
Circle of Thorns and Lvl 7-10 Hellions

Perez Park (Centre East):
 - Lvl 7 - 10 Hellions
 - Lvl 12 - 14 Lost
 - Lvl 10 - 13 Vahzilok
 - As you near and into the forest, you are likely to run into a mixture of Lvl
9-11 Circle of Thorns, Lvl 7-10 Hellions and Lvl 10 - 13 Vahzilok

Everett Lake (South):
 - Everett Lake is teeming with Lvl 13 -15 Hydra

Gaiman Woods (South East):

Hell's Highway (East): Lvl 7-10 Hellions in large numbers.
 - This neighbourhood contains the gate to Atlas Park.


2.7 TALOS ISLAND
________________
Talos Island is a zone with only a little inhabited land - the majority of this
zone consists of open water. While this can make for some impressive sunsets,
it also means that non-flying heroes might find themselves getting a bit wet if
they attempt to travel to the unpopulated northern islands. Talos Island itself
is a busy (and crime-filled) area - the Tsoo, Freakshow and Warriors can be
seen battling it out on the streets for dominance. The natural areas are not
much safer - Devoured Earth creatures can commonly be found outside of the
civilised neighbourhoods.

TRAINER: Luminary (in New Troy, just off the Monotram)
 - Bastion (for Task Force missions) can be found nearby

MONOTRAM: New Troy - Green Line

HOSPTIAL: Phoenix Medical Centre (located in New Troy)

MAIN CRIMINAL ELEMENT: Tsoo, with a strong presence of Freakshow and Warriors,
some Circle of Thorns and Devouring Earth

NEIGHBOURHOODS:
New Troy (South East of Talos Is.):
 - The streets of New Troy are populated by Lvl 22 - 27 Warriors, Lvl 23 - 24
Freakshow and Lvl 22 - 25 Tsoo

New Corinth (North East of Talos Is.):
 - New Corinth is home to Lvl 22 - 25 Tsoo and Lvl 26 Warriors

New Sparta (North West of Talos Is.): Lvl 20-27 Tsoo

New Thebes (South West of Talos Is.):
 - Lvl 20-22 Freakshow and Lvl 20 Warriors can often be seen on the streets of
this neighbourhood

Scylla Island (North): Lvl 25 - 27 Devoured Earth
 - Lvl 27 Circle of Thorns can be found performing unholy rituals on this island

Circe Island (Centre North): Lvl 23 - 25 Circle of Thorns

Ithaca Island (Centre South): Lvl 20 - 22 Circle of Thorns

Serpent's Teeth (West North West): Lvl 25 - 27 Devouring Earth

Helen Point (West): Lvl 20 - 27 Tsoo
 - This neighbourhood contains the gate to Skyway City

Argo Highway (South / South West):
 - Lvl 21 - 24 Warriors and Lvl 23 - 24 Freakshow can be found dotted along the
highway
 - The occasional Lvl 22-23 Banished Pantheon can also be found here
 - This neighbourhood contains the gate to Founder's Falls

Eleusis (East): Lvl 25 - 27 Devouring Earth
 - This area contains a secured gate to Dark Astoria


2.8 SEWER SYSTEM
________________
Several Paragon City zones have a sewer access port where heroes can enter the
Paragon Sewer System. Numerous criminal elements have taken to the underground
to hide from justice, meaning that any hero who ventures down here must be
ready for almost anything.

You can enter the sewers from Atlas Park, Boomtown, Kings Row, Steel Canyon and
Skyway City. The Sewer System also contains links to the Abandoned Sewer
System, a much more dangerous place for heroes...


TRAINER: None

MAIN CRIMINAL ELEMENT: Hellions, Vahzilok and the Lost

NEIGHBOURHOODS:
Underworld:


2.9 BOOMTOWN
________________
[Minimum Security Level: 10]
For heroes used to the populated environment of Paragon City's other zones,
Boomtown will come as a shock - this zone is a scene of destruction. Debris
litters the streets and few buildings remain standing upright. Along with this
destruction has come an influx of villain groups, looking to use this area for
their own illicit purposes.

TRAINER: None

MAIN CRIMINAL ELEMENT: None. The zone is divided into regions for Trolls,
Outcasts, Vahzilok, Clockworks, Lost, and Fifth Column in effectively equal
numbers

NEIGHBOURHOODS:
Powderkeg (East): Outcasts (Lvl 12 - 16)
 - The Lost (Lvl 12 - 16), 5th Column (Lvl 12 - 14), Clockwork (Lvl 14) and
Vahzilok (Lvl 10 - 16) can be found gathered in this neighbourhood

The Fuse (South): Clockworks (Lvl 11 - 14)
 - Trolls (Lvl 12 - 14) can be found when moving North through this
neighbourhood
 - Outcasts (Lvl 11 - 13) can be found in the South East section of this
neighbourhood
 - Fifth Column (Lvl 12 - 14) can be found training in the South West section
of this neighbourhood
 - The Fuse contains the gate to Skyway City

The Cannonade (North East):
 - Mostly Lost (Lvl 14 - 19) and Vahzilok (Lvl 10 - 19) with some 5th Column
(Lvl 12 - 15) training groups
 - A tunnel runs through part of The Cannonade that Lvl 13-15 Vahzilok inhabit

Grenadier Village (West):
 - Lvl 17-19 Lost and Vahzilok. Lvl 15-19 Clockwork.
 - Beware! This region is reportedly the home of Babbage (the Clockwork
Monster)!

Primer (Centre):
 - Trolls (Lvl 14-15) and Clockwork (15-17) can be found raiding this area for
scrap


2.10 FAULTLINE
______________
[Minimum Security Level: 14]
Another decimated zone, Faultline makes Boomtown look positively inhabitable.
Large cracks scar the earth in Faultline, making travel difficult while also
providing shelter for numerous villains.

TRAINER: None

MAIN CRIMINAL ELEMENT: Vahzilok and Clockworks on the surface, Circle of Thorns
in the cracks

NEIGHBOURHOODS:
Subduction (North):
 - Lvl 13 - 15 Vahzilok and Lvl 13 - 15 Clockwork can be found scavenging in
this area. Vahzilok tend to stick to the West side of this neighbourhood while
Clockwork can be located in the East side.


2.11 INDEPENDENCE PORT
______________________
As a centre of trade and industry for Paragon City, Independence Port attracts
more than its fair share of criminals, looking for a piece of the action. The
Family are currently the dominant power, but given the number of Tsoo and Fifth
Column in the area, any hero attempting to clean up this area will certainly
find their hands full. Independence Port also contains the entrance to Terra
Volta.

TRAINER: Malaise

MONOTRAM: Crey Cove - Green Line

HOSPTIAL: Bell Medical Centre (located in Crey Cove)

STORES:
:Future Dynamics: located on the corner of Wave Landing and Industry Pier
:Freedom Corps: can be found in the North West section of Industry Pier by
hugging the North Wall

MAIN CRIMINAL ELEMENT: The Family

NEIGHBOURHOODS:
Crey Cove (East):
 - The open presence of Lvl 22 - 24 Family, Lvl 22-24 Tsoo, Lvl 22 - 24 Fifth
Column and Lvl 23 Freakshow means that conflict is never far away in Crey Cove
 - Crey Cove contains gates to Kings Row and Steel Canyon

Wave Landing (North East):
 - Lvl 22 - 25 Family, Lvl 22-24 Tsoo, Lvl 23 Freakshow and Lvl 23 Sky Raiders
can be found in this neighbourhood

Industry Pier (North West):
 - Lvl 25 - 27 Family, Lvl 26 - 27 Tsoo, Lvl 26 Fifth Column and Lvl 26 Sky
Raiders can be found interfering with Paragon City's legitimate shipping
businesses here

Bell Point (East North East):
 - Lvl 22 - 24 Fifth Column, Lvl 22 - 24 Family and Lvl 22 - 24 Tsoo dominate
this neighbourhood
 - This neighbourhood's bridge is dotted with groups of Lvl 22 - 25 Tsoo and
Lvl 22 - 25 Family

Patriot Wharf (West): Lvl 25 - 26 Family exist here, often in large numbers
 - Lvl 25 - 27 Fifth Column can also be found here

Steel Pier (East South East):
 - Lvl 26 - 27 Tsoo, Lvl 25 - 27 Family, Lvl 24 - 25 Fifth Column and Lvl 25
Sky Raiders openly congregate in this neighbourhood

Liberty Quay (West to South West): Lvl 27 - 29 Tsoo, often in large numbers
 - Lvl 27 - 29 Fifth Column are also located here
 - Lvl 26 - 29 Family and Lvl 27 Sky Raiders tend to limit themselves to the
South West of Liberty Quay

Valour Bridge (Centre West): Lvl 25 - 27 Family, often in large numbers
 - Lvl 27 - 28 Fifth Column, Lvl 25 - 27 Tsoo and the occasional Lvl 25
Freakshow can also be found on and below the bridge

Power Island (Centre South):
 - Lvl 25 - 27 Devouring Earth, Lvl 27 - 28 Tsoo, Lvl 26 - 27 Family and Lvl 26
- 28 Fifth Column can be found around Power Island
 - The secured gate to Terra Volta can be found in this area

Justice Quay (South):
 - Lvl 27 - 29 Family, Lvl 28 - 29 Fifth Column and Lvl 29 Sky Raiders openly
operate in this area
 - This neighbourhood contains a gate to Brickstown


2.12 DARK ASTORIA
_________________
[Minimum Security Level: 21]

TRAINER:

MAIN CRIMINAL ELEMENT: The Banished, with Circle of Thorns in the back

NEIGHBOURHOODS:


2.13 BRICKSTOWN
_______________
Brickstown is perhaps most infamously known for being home to the Ziggurat,
Paragon City's prison. The absence of heroes and lack of available police
resources has seen numerous convicts escape the Zig's confines and makes travel
through this area dangerous. Complicating factors are other criminal groups
that are also operating in this area, but hopefully the introduction of private
security forces from the Crey Corporation will soon have things back under
control.

TRAINER: Swan (located in The Mashu Bridge)
- Manticore (for Task Force Missions) stands next to her

MONOTRAM: Between The Mashu Bridge and The Crescent - Green Line

HOSPTIAL: Brickstown Infirmary (located in Seven Gates)

MAIN CRIMINAL ELEMENT: The Prisoners, especially in areas surrounding the
Ziggurat

NEIGHBOURHOODS:
The Mashu Bridge (North West):
 - Lvl 30 - 32 Freakshow and Lvl 35 Crey operate in this area
 - This area contains a gate to Independence Port

The Crescent (North North West):
 - Lvl 30 - 35 Crey and Lvl 30 - 32 Freakshow are abundant in this area

Prison Power Station (Centre North):
 - Lvl 30-32 Freakshow and Lvl 35 Fifth Column can be found in and around the
Prison Power Station

The Chasm (North East):
 - Large number of Lvl 31 Prisoners can be found in The Chasm, alongside Lvl 31
- 35 Freakshow, Lvl 35 Fifth Column and Lvl 33 - 35 Crey

Seven Gates (South West):
 - Lvl 34 - 35 Fifth Column, Lvl 33 - 35 Crey and Lvl 30 - 32 Freakshow can be
found throughout Seven Gates
 - This area has the secured gate to Crey's Folly located in it

The Ziggurat (Centre to South East): Lvl 34 - 35 Prisoners
 - Lvl 33 - 35 Crey and Lvl 35 Freakshow can be found on the edges of the
Ziggurat


2.14 TERRA VOLTA
________________
[Minimum Security Lvl: 23]

TRAINER:

MAIN CRIMINAL ELEMENT:

NEIGHBOURHOODS:


2.15 CREY'S FOLLY
_________________
[Minimum Security Lvl: 30]

TRAINER:

MAIN CRIMINAL ELEMENT:

NEIGHBOURHOODS:


2.16 FOUNDER'S FALLS
____________________
Founder's Falls is Paragon City's most upmarket address, where anybody who's
anybody can be seen walking along the jetties or tending to their yachts. All
this prestige has a down side, however - Founder's Falls also attracts the most
elite criminals to it's pristine waterways. Experienced heroes need only apply
to the task of cleaning up this area - without the right combination of
experience and luck, any hero operating in Founder's Falls will be risking a
quick trip to the local hospital.

TRAINER: Infernal (in Williams Square)

HOSPITAL: M. Harvey Medical Centre (just north of Red River)

MAIN CRIMINAL ELEMENT: A mixture of Crey, Devouring Earth, Fifth Column, Rikti
and Circle of Thorns

NEIGHBOURHOODS:
Williams Square (North North West):
 - Lvl 35 Fifth Column inhabit this community centre

Louis Forest (West North West):
- Lvl 35 - 37 Circle of Thorns can be found here performing their unholy rituals

Hutchison Park (South to West):
 - Lvl 37 - 40 Devouring Earth can easily be seen roaming around this area

Blackstone Hills
 - Lvl 38 - 40 Devouring Earth are commonly sighted in the Blackstone Hills
neighbourhood

Liberty Town (Centre West):
 - Lvl 36 - 37 Crey, Lvl 33 Fifth Column and Lvl 34 - 35 Rikti openly operate
in Liberty Town

Red River (Centre):
 - Lvl 33 - 35 Circle of Thorns have been seen around this location

The Gaspee (Centre East):
 - Lvl 34 - 40 Crey and Lvl 39 Circle of Thorns are known to operate in this
area


2.17 EDEN
_________
[Minimum Security Lvl: 36]

TRAINER:

MAIN CRIMINAL ELEMENT:

NEIGHBOURHOODS:

------------------------------


3.0 PLACES TO SEE
_________________
Below are just a sample of things you _can_ see while you are in Paragon City,
but stand out for one reason or another as things you would be poorer for
missing while in the Birthplace of Tomorrow.


3.4 STATUE OF ATLAS
___________________
Perhaps the first major statue that many heroes see on arriving in Paragon
City, the statue of Atlas is eternally burdened with the weight of the world -
a strong symbol that new heroes would be wise to remember.


3.1 GALAXY GIRL'S STATUE
________________________
Located in in Galaxy City (just outside Freedom Corps HQ), those who wish to
learn about fallen heroes would do well to visit this statue dedicated to
Galaxy Girl.


3.2 PARAGON POLICE DEPARTMENT
_____________________________
Located in Kings Row's Freedom Plaza, the Paragon Police Department is the
centre of police operations in Paragon City. Of particular note is the large
coin that sits at the front of the PPD - both heroes and citizens have been
known to use it as a backdrop for their portrait photographs.


3.3 TALOS STATUE
________________
The statue of the fallen hero Talos is an awesome sight, arising as it does in
the waters near Talos Island. It serves as both a testimonial to the
contribution Talos made to the people of Paragon City and as a symbol of safety
- that heroes like Talos will always watch over the people of Paragon City.
Young lovers and sight seers have been known to spend time on the bridge in
Helen's Point watching the sun rise over the Talos statue's shoulder.


------------------------------


4.0 MONSTERS, MOBSTERS, MERCENARIES - OH MY!
____________________________________________
Entering Paragon City almost ensures a tourist of seeing some form of organised
crime gang, supernatural entities or superpowered miscreants at work. Below is
a list of the bad guys who inhabit Paragon City and brief guide to the
different types of villains you might run into.

Heroes on missions should expect to come across Named villains. These villains
(usually Bosses, but sometimes Lieutenants) have come to prominence within
their group and often lead the group during illegal activities. These Named
villains will be mentioned within their villain groups below as a "Most
Dangerous and Wanted" list for heroes to watch our for.

Minions are often classified by the type of attacks they can make. Here are
some of the minion suffixes you may run into and what they mean:

Brawler - brawling
Slugger - bat
Gunner - machine gun
Slammer - sledge hammer
Assault - Assault rifle
Inferno - Flame thrower
Chopper - axe
Buckshot - shotgun
Slicer - dagger
Bruiser - super strength
Muscle - power punch
Smasher - morning star
Rifleman - rifle
Grenadier - grenade launcher
Launcher - missile launcher
Stunner - stun rifle
Martial Artist / Fist - martial arts
Slasher - broadsword
Hewer - battle axe
Swordsman - katana
Fire - flamethrower


4.1 HELLIONS
____________
Found in Atlas Park and Galaxy City, the Hellions are a gang that seek power
through black magic and involvement with demons. Although not very powerful
when in early zones, they are numerous, and an unprepared hero can find himself
overpowered if not careful. More powerful Hellions can sometimes be seen near
Circle of Thorns rituals, perhaps indicating a link between the groups.

TYPES:
Minions* -
Blood Brothers

Lieutenants* -
Fallen

*Attack Pre-/Suffixes -
Brawler
Smasher
Slicer
Gunner
Buckshot

Bosses -
Damned [they use fire based attacks]

Named -
Burnscar
Battalion
Matchstick
Pyro
Revenant Enforcer


4.2 THE SKULLS
______________
The Skulls are a death-obsessed street gang. They are easily recognisable from
the prominence of bones and skulls on their outfits. Skulls may sometimes be
found in the company of Vahzilok, indicating some sort of relationship between
the two groups. Skulls can also occasionally be seen beating on Hellions - a
rivalry obviously exists between these two street gangs.

TYPES:
Minions* -
Gravediggers

Lieutenants* -
Deaths Head

*Attack Pre-/Suffixes -
Brawler
Smasher
Slicer
Gunner
Buckshot

Bosses -
Bone Daddy [they use darkness based attacks]

Named -
Compound Fracture
Marrowsnap
Kneebreaker
The Strong Man
BoneCrusher
Marrow Drinker


4.3 CLOCKWORK
_____________
Found in a number of zones, Clockwork are robotic constructs that have been
made from garbage. Occasionally they can be seen working on building more of
themselves and can appear in large numbers in abandoned buildings or
scrapyards, which is of concern to any hero.

TYPES:
Underlings -
Gears [emerge from fallen Princes]

Minions -
Sprockets
Oscillator*
Cogs

*Attack Pre-/Suffixes -
Prototype
Advanced
Perfected
Line

Lieutenants+ -
Knight
Duke

Bosses+ -
Lord
Prince

+Attack Pre-/Suffixes -
Tesla
Cannon
Assembler

Named -
Howitzer
Foreman
Powderkeg
Volt
Click
Coil
Suppressor
Clockwise
Mecha
Badaboom
Smoothbore
Gearknight
Piston
Cables
Boresight
Gearteeth
B'shink P'knork

Monster -
Babbage

Arch-Villian -
Clockwork King


4.4 VAHZILOK
____________
Vahzilok are dead flesh, animated by some perverse power. It is possible that
the ranks of the Vahzilok are bolstered by citizens abducted from the streets
of Paragon City, but little is currently known about who or what is behind the
actions of these zombies.

TYPES:
Minions -
Cadavers*
Abominations*
Reapers

*Attack Pre-/Sufixes -
Embalmed [explode if they get too close]

Lieutenants -
Mortificators [can raise dead Vahzilok back to life!]

Bosses -
Eidolon+

+Attack Pre-/Sufixes -
Murk
Mire
Insidious
Luminous

Named -
Digger
Slaughter
Viscerator
Vivisector
Dr. Morben
Epidural
Harvester
Stitcher
Butcher
Carver
Mayhem
Patchwork
Slicer
Hunter
Patient Zero

Arch-Villain -
Dr Vahzilok


4.5 OUTCASTS
_____________
The Outcasts are a gang of elementally-powered youths who, instead of using
their power to help rebuild the City, choose to hinder it. Despite having many
powers and abilities similar to heroes, they have instead chosen to use them
against the citizens of Paragon City. It is this disregard for the welfare of
others that mean the Outcasts need to be stopped whenever and wherever possible.

TYPES:
Minions -
Outcasts

*Attack Pre-/Suffixes -
Brawler
Smasher
Slicer
Gunner
Buckshot

Lieutenants -
Shockers
Bricks
Scorcher
Freezers

Bosses -
Lead Scorcher [fire based attacks]
Lead Brick [earth based attacks and super strength]
Lead Shocker [lightning and storm-based attacks and flight]
Lead Freezers [cold based attacks]

Named -
Snow-Pac
Magma


4.6 CIRCLE OF THORNS
_____________________
Mysterious magic users, the Circle of Thorns regularly attempts to abduct
citizens for use in their dark rituals. These rituals can be seen from a
distance, emitting an eerie green glow. Accompanying these magic users can be
ghosts and spectres that will attack any hero who attempts to halt the Circle
of Thorn's evil ceremonies.

TYPES:
Minions -
Guards
Thorn Wielders
Archers
Spectral Knights
Defender
Guide
Thorn Caster*

*Attack Pre-/Suffixes -
Air
Earth

Lieutenants -
Mage
Spectral Daemon Lord
Behemoth

+Attack Pre-/Suffixes -
Life
Energy
Force
Soul
Death
Ruin

Bosses -
Madness Mage
Behemoth Overlord

Named -
Alejas
Tarses
Oratamu
Aldegeron
Palenti


4.7 THE LOST
____________
Another street gang, the Lost seem almost religious about their illegal
activities. It appears they are acting in the name of some great cause or
ideal, but one that will certainly not benefit of Paragon City. The Lost is
made up of Paragon City's homeless, perhaps held under some kind of thrall by
an unseen power. Some heroes have commented about a possible link between the
Lost and the Rikti, but no solid evidence appears to exist about their
relationships with each other.

TYPES:
Minions -
Scroungers*

Lieutenants -
Headman*
Anathema
Mutate

*Attack Pre-/Suffixes -
Brawler
Smasher
Slicer
Swordsman
Buckshot
Gunner
Rifleman
Blaster

Bosses -
Aberrant Eremite [they use psychic attacks]
Aberrant Rector [they use psychic attacks]

Named -
Leader Joe
Unlucky Pete
Smiling Max
Pariah Anchorite
Pariah Prelate
Chief Genghis
Hod
Gul


4.8 FIFTH COLUMN
________________
A well-trained and well-equipped paramilitary operation, the Fifth Column can
possibly draw its origins back to World War II, but little information about
this organisation currently exists. The recent Rikti invasion has seen them
emerge from the shadows and openly attempt to recruit new members from the
dispossessed.

TYPES:
Minions -
Launcher*
Grenadier*
Fire*
Rifleman*
Fist*
Elite Fist*
Gunner*
Gunner Elite*
Elite Rifleman*
Mek Man
Steel Valkyrie
Vampyr Parasite
Nightwolf

Lieutenants -
Unteroffizers*
Elite Unteroffizers*
Vampyr Adjutant
Nightwolf Champion


*Attack Pre-/Suffixes -
Nebel
Nacht
Fusarei

Bosses -
Oberst
Vampyr Commandant
Mk II Wolfpak Robot

Named -
Maximillian
Major Snyder
Colonel Muller
Hansich
Capt. Ender
Colonel Volger
Wolfgang
Chaney
Col. Adler
Education Officer


4.9 TROLLS
__________
Another street gang, the Trolls are easily recognisable by their green skin - a
side effect of the massive doses of Superdine they have ingested. Other side
effects of their drug-taking include increased strength and fast regeneration
of injury, making the Trolls a force to be reckoned with. Trolls have been seen
selling drugs to other gangs, but have also been known to beat on members of
other gangs who have arrived in their territory. Some rumours exist about a
past relationship between the Trolls and the Hellions, but neither group
appears eager to discuss it.

TYPES:
Minions -
Trollkin
Jotun
Gygar

Lieutenants -
Gardvord

Bosses -
Ogre [super strength and regeneration]
Caliban


4.10 THE TSOO
____________
This villain group poses a special danger to Paragon City. Not only do they
perform illegal acts themselves, but the Tsoo also appear to be leaning on
other villain groups in an attempt to make themselves rulers of the criminal
underworld. Thankfully this move has been resisted thus far, but if this goal
was ever achieved... heaven help the heroes! From the little intelligence about
them, it appears the Tsoo are powered by mystical tattoos as well as specialist
martial arts training  - a deadly combination that make them both strong and
versatile on the field of battle.

TYPES:
Minions -
Defender
Enforcer+
Ink Man*+

*Attack Pre-/Suffixes -
Red
Yellow
Green
Black
White

+Enforcer Prefixes:
Eagle - Fights with a small scythe on a stick (called a kama)
Serpent - fights with sai
Tiger - fights with metal claws (like scrapper set "claws")
Crane - fights with a bow
Dragon - fights with a katana

Lieutenants -
Sorcerer [heal Tsoo members and self teleport]
Ancestor Spirit [perform disorientating and knockdown attacks]

Bosses -
Crazy Phoenix
Fire Dagger
Lightning Blade
Death Moon
Crescent
Swift Steel
Ice Wind
Far Fire
Iron Hands
Fire Lion
Viridian Fear
Iron Web
Bronze Leopard
Death's Head
Lost Son
Mad Thunder
Herald
Iron Reaver
Storm Strider
Red Viper
Copperhead
Dragon Fly

Named -
Mister Ting
Mister Shin
Bone Taker
Yellow Cub


4.11 HYDRA
__________
A mystery of nature, the Hydra appear to be creatures created from the slime
and muck of Paragon City's sewers. Little is known about this villain group,
other they are aggressive and very, very dangerous.

TYPES:
Minions -
Spawn

Lieutenants -
Protean

Bosses -
Man'O'War

Monster -
Kraken


4.12 WARRIORS
_____________
A street gang with an ancient world theme, the Warriors allegedly take their
lead from the famed civilisations of the Romans, the Greeks, the Spartans and
others of that time. In truth, this just means they have sought some
justification for preying on society as they do, for despite the famed cultures
that the Warriors have associated them with, they are just as barbaric as your
common thug.

TYPES:
Minions -
Warriors

Lieutenants -
Slasher
Hewer
Crusher

Bosses -
Pythagoras
Smasher Elite
Axe Master
Sword Master
Hewer Elite

Named -
Anton


4.13 THE FAMILY
_______________
Organised crime has always been a part of Paragon City, despite the best
efforts of heroes and police. The Family is probably the best representative of
this fact - no matter what has been thrown at them, they have managed to
survive, adapt and even prosper in the Birthplace of Tomorrow. In fact, the
involvement of heroes in the affairs of the Family have made them worse than
ever; not only do they know how to deal with superpowers, Family are
increasingly using them as well.

TYPES:
Minions -
Button-men

Lieutenants -
Capo

Bosses -
Underboss
Consigliere

Named -
Joey Shirt
Draco


4.14 SKY RAIDERS
________________
A group of high-tech thieves, the Sky Raiders have been known to associate with
the Family.

TYPES:
Minions -
Porter
Assault Raider
Wing Raider

Lieutenants -
Captain
Wing Raider Officer

Bosses -
O.N.I.
F.I.R.E.
W.I.L.S.O.N.
P.Y.R.O.
K.E.N.D.A.L.L.
Sky Skiff
Jump Bot Incinerator


4.15 DEVOURING EARTH
____________________
A radical environmental group, Devouring Earth appear to have arisen from the
Earth itself to fight against the encroachment of humanity. Found predominantly
in untouched natural areas, the Devouring Earth can be seen helping nature to
flourish while attacking those that disturb them or the habitat they care for.

TYPES:
Underling -
The Swarm

Minions -
Bladegrass
Fungoid
Bedrock

Lieutenants -
Herder
Tree of Life
Guardian

Bosses -
Lesser Devoured
Deathspore
Razorvine
Quartz
Deathcap
Blackrose


4.16 BANISHED PANTHEON
______________________
Little is known about this group. Whispers circulate about how the followers of
this group converse with dark gods that seek to control all humanity, but
little concrete evidence exists about the Pantheon's aims.

Minions* -
Husk
Chamber

*Attack Pre-/Suffixes -
Desiccated
Rotting
Dry

Lieutenant -
Shaman+

+Attack Pre-/Suffixes -
Avalanche
Death
Storm

Boss -
Spirit of Sorrow
Ventiir
Spirit of Pain
A'taar
Spirit of Death
Spirit of Desire
Totem

Named -
Tagaal

Monster -
Adamastor


4.17 FREAKSHOW
______________
A gang of drug- and cybernetically-enchanced thugs, the Freakshow preach a tale
of anarchy and violence to its increasing number of converts. Those unlucky to
cross paths with the Freakshow will find out that it's members don't feel pain,
but just love inflicting it on others...

TYPES:
Minions* -
Mad Freak
Enforcer
Metal

Lieutenants* -
Chief
Champion

*Attack Pre-/Suffixes -
Stunner
Swiper
Juicer

Bosses -
Tank
Battalion
Trenton
Shriek
Screamer
Axel

Named -
TeH OwNz0r!
TeH PwNxxOrz


4.18 PRISONERS
______________
Highly visible in their orange prison clothes, the Prisoners are those who have
escaped from the Ziggurat and now terrorise the citizens of Brickstown. They
tend to gather in large numbers and have two hobbies: 1) beating up police
officers and 2) beating up heroes who get too close.

TYPES:
Minions -
Prisoner

Lieutenants -
Sean
Brian
Billy
Vito
Redd
Doug
Jackie
Frankie
Tommy
Alex
Mike
Tony
Jeremy
Johnny
Paco

Bosses -
Stevie Greene
JP Mason
Slick
Needles
Chains


4.19 CREY
_________
Crey is a well-funded, highly visible corporation in Paragon City that provides
many of the citizens that live here with jobs. Its agents are some of the best
trained and equipped in the world and has provided incredible help in
preventing the City from falling into chaos with the death of the heroes in the
Rikti Invasion. From time to time a Crey agent is caught committing illegal
acts such as extortion or robbery, but for the most part Crey does a fantastic
job in protecting both heroes and citizens.

TYPES:
Minions -
Crey Juggernaut
Infiltrator
Radiologist
Medic
Researcher
Melee Specialist
Vigilant
Patrol Guard
Riot Guard
Mob Specialist
Research Assistant

Lieutenants -
Field Agent
Crey Eliminator
Crey Infiltrator
Crey Crisis Unit
Elite Security Agent
Chief Cryo Scientist

Bosses -
Crey Protector
Paragon Protector


4.20 RIKTI
__________
If there is one villain group that citizens and heroes alike both hate and
fear, it is the Rikti. Responsible for the decimation of the world's hero
population during their failed invasion, the Rikti is an ever-present threat to
Paragon City. Currently stranded on Earth having failed in their invasion
attempts, the remaining Rikti forces should never be underestimated - if they
were ever able to re-open the link to their homeworld, it is almost certain
that Paragon City would fall...

TYPES:
Underling -
Rikti Monkey

Minions -
Improved Drone
Infantry
Communications Officer
Guardian

Lieutenants -
Headman

Bosses -
Chief Soldier
Chief Mentalist


------------------------------


5.0 FINAL NOTES
_______________
If I've got something wrong or left something out, please contact me and I will
attempt to fix it. Currently this guide is pretty rough and any help given
would be greatly appreciated.


5.1 THANKS
__________
 - To Cryptic Studios: This game rocks hard. What else is there to say?
 - To NCSoft: This has been the best beta test I've been in by far.
 - To the CoH community: I stuck around for CoH, but you guys made the time
[sorta] fly by ;-)
 - To my gf: who realises what this game means to me and generally leaves me
alone during test session.


5.2 CONTRIBUTORS
________________
Version 0.1 - Developed from some personal exploration, MacAllen's spawn and
zone posts and Gaffer's trainer post in patch notes.

Version 0.15 - Big thanks to: Macallen for filling in the Villain groups that I
had missed along with some zone info; Cyberhero for a more detailed breakdown
of Kings Row; Geist for doing the same bits as Macallen, only slower ;-)

Version 0.18 - Added some more information about Villain groups names, added
"Name" Boss information and added to Steel Canyon zone info.

Version 0.20 - A big thanks to all contributors: Macallen, Circeus, Boodikka,
Captain Amazing, Oni, Magni and Astartus. Lots of villain information added.

Version 0.25 - Skyway City and Steel Canyon get some attention. Contributions
from the forums include those by: Luger, NPG, Macallen, Astartus, Hellshot,
Xanatos, Plasma_Wisp, Captain Amazing, circeus, Lil_Pips. Thankyouverymuch to
all!

Version 0.30 - Spent some time exploring Boomtown so I recorded what I saw
there. Didn't manage to completely map the zone, but hope to do so shortly. 
Changed the layout for the Named villains to make them easier to read. This
guide appeared at Gamefaqs from v0.30 onwards.

Version 0.60 - With release and the character wipe coming, I thought I should
get my butt into gear and look at some of the zones I hadn't visited yet. Died
several times, but added information a heap of information to zones and to
villain groups. Added in Talos Statue information. Thanks goes to Grey_Gaeru
and Astartus for some more Named villain information as well as zone info.

Version 0.65 - Changed the order of the villain groups to a more logical order.
This may be the last update for a little while (from me, anyway) since I didn't
manage to get a pre-order disk (thank you, Amazon!). Some AP / GC information
was sent to me by Icereaver (Virture Server) - some bits of Paragon City have
obviously changed since beta. Grave Digger provided some store information and
Joeschmoe4ever provided some zone / security lvl info.

5.3 OTHER BITS
______________
Anybody got anything they want to see added? I'm open to suggestions.

+--------------------------------------------------------------------------+
Version 0.1 went out 4 Feb 2004
+--------------------------------------------------------------------------+