***************************************************************************** 5 - AURON'S OVERDRIVE - BUSHIDO ---> A077 ***************************************************************************** Enter commands for a lethal sword attack! Once Auron's Ov. gauge is full, press left in command window. Pick Bushido, then select one of four attacks you'd like to use. Timer will now appear on screen along with some buttons. Follow the instructions on screen to enter the commands. If successful, additional effects are added to the attack - however, if your opponent is immune to the additional effect, the status neutral 'variant' will automatically be used to attack (thanks to piggyback for this). Also the quicker you are, the greater the damage. ----------------------------------------------------------------------------- A - Dragon Fang (4 seconds timer) ---> A169 Commands - Down, Left, Up, Right, L1, R1, Circle, X Unsuccessful entry - damages all enemies once with attack power 16 Successful entry - damages all enemies once with attack power 17 and delay's their next turn a bit Variant - damages all enemies once with attack power 19 Note - initially available ----------------------------------------------------------------------------- B - Shooting Star (4 seconds timer) ---> A487 Commands - Triangle, Circle, Square, Circle, Left, Right, X Unsuccessful entry - damages one enemy once with attack power 24 Successful entry - damages one enemy once with attack power 24, attacked enemy is ejected Variant - damages one enemy once with attack power 27 Note - learned once you collect one of special spheres ----------------------------------------------------------------------------- C - Banishing Blade (4 seconds timer) ---> A045 Commands - Up, L1, Down, R1, Right, Left, Triangle Unsuccessful entry - damages one enemy once with attack power 28 Successful entry - damages one enemy once with attack power 28 and inflicts Full Break Variant - damages one enemy once with attack power 30 Note - learned once you collect three of special spheres ----------------------------------------------------------------------------- D - Tornado (3 seconds timer) ---> A598 Commands - X, Right, R1, Left, L1, Triangle Unsuccessful entry - damages all enemies once with attack power 15 Successful entry - damages all enemies twice with attack power 20 Variant - none Note - learned once you collect all ten of special spheres ----------------------------------------------------------------------------- For information where to find these spheres, please look in the Sidequests section or in FFX Enc. look up Auron's Sphere. ***************************************************************************** 6 - KIMAHRI'S OVERDRIVE - RONSO RAGE ---> A462 ***************************************************************************** Use fiends' skills against them! Once Kimahri's Ov. gauge is full, press left in command window. Pick Ronso Rage, then select one of twelve skills you'd like to use. Kimahri learns new Rages by using Lancet on specific enemies. ----------------------------------------------------------------------------- A - Jump ---> A283 VS one enemy, physical damage with attack power 32 Learn from? - Initially available ----------------------------------------------------------------------------- B - Fire Breath ---> A205 VS all enemies, fire mgd with attack power 24 Learn from? - Dual Horn, Grendel, Y. Ronso ----------------------------------------------------------------------------- C - Seed Cannon ---> A475 VS one enemy, physical damage with attack power 33 Learn from? - Ragora, Grat ----------------------------------------------------------------------------- D - Self-Destruct ---> A476 VS one enemy, std, Kimahri is gone for rest of battle, damage inflicted is Kimahri's MAX HP multiplied by three (can score critical damage) Learn from? - Bomb, Grenade, Puroboros, B. Ronso ----------------------------------------------------------------------------- E - Thrust Kick ---> A592 VS one enemy, physical damage with attack power 33 (Enemy *is not* ejected!) Learn from? - YKT-11, YKT-63, B. Ronso ----------------------------------------------------------------------------- F - Stone Breath ---> A566 VS all enemies, inflicts Petrify Learn from? - Basilisk, Anacondaur, Y. Ronso ----------------------------------------------------------------------------- G - Aqua Breath ---> A023 VS all enemies, water mgd with attack power 26 Learn from? - Chimera, Chimera Brain, Y. Ronso ----------------------------------------------------------------------------- H - Doom ---> A163 VS one enemy, inflicts Doom Learn from? - Ghost, Wraith, B. Ronso ----------------------------------------------------------------------------- I - White Wind ---> A636 on all allies, restores a fraction of HP with attack power 40 Learn from? - Dark Flan, Spirit, Y. Ronso ----------------------------------------------------------------------------- J - Bad Breath ---> A043 VS all enemies, inflicts status disorder on all enemies for 10 turns (so far I've seen Sleep, Silence, Darkness, Poison) Learn from? - Malboro, Great Malboro ----------------------------------------------------------------------------- K - Mighty Guard ---> A365 on all allies, adds NulAll, Shell, Protect Learn from? - Behemoth, Behemoth King, B. Ronso ----------------------------------------------------------------------------- L - Nova ---> A392 VS all enemies, extreme std with attack power 70 Learn from? - Omega Weapon, Nemesis ----------------------------------------------------------------------------- ***************************************************************************** 7 - RIKKU'S OVERDRIVE - MIX ---> A367 ***************************************************************************** Combine items for various effects! Once Rikku's Ov. gauge is full, press left in command window. Pick Mix, then select two of the items you'd like to use in combination. There's a total of 64 end products you can chuck around. Luckily Christine allowed me to use her combo mix list as a basis for this part. Since it's unnecessary for me to keep the full data, I'll only list up to 4 mix combos for particular Mix - I'll concentrate on mix combos with lowest available items. NOTE: CRIT abbr you will see by some Mixes denote damage by critical strike. ----------------------------------------------------------------------------- 1 - Grenade ---> A668 - one hit for 350 damage (CRIT - 700) VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Antarctic Wind | Bomb Core + Arctic Wind Fire Gem + Ice Gem | Electro Marble + Fish Scale ----------------------------------------------------------------------------- 2 - Frag Grenade ---> A669 - one hit for 800 damage (CRIT - 1600) + Armor Break status VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Power Sphere + Power Sphere | Power Sphere + Mana Sphere Power Sphere + Speed Sphere | Power Sphere + Ability Sphere ----------------------------------------------------------------------------- 3 - Pineapple ---> A670 - one hit for 1250 damage (CRIT - 2500) VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect MIX COMBOS WHICH WILL GET YOU THIS RESULT: Power Distiller + Map | Power Distiller + Rename Card Mana Distiller + Map | Mana Distiller + Rename Card ----------------------------------------------------------------------------- 4 - Potato Masher ---> A671 - one hit for 2500 damage (CRIT - 5000) VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Core + Lightning Gem | Bomb Core + Water Gem Fire Gem + Lightning Marble | Fire Gem + Lightning Gem ----------------------------------------------------------------------------- 5 - Cluster Bomb ---> A672 - one hit for 4800 damage (CRIT - 9600) VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Shining Gem | Bomb Fragment + Blessed Gem Bomb Core + Shining Gem | Bomb Core + Blessed Gem ----------------------------------------------------------------------------- 6 - Tallboy ---> A673 - one hit for 9250 damage (CRIT - 18500) VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect; you must, however, be equipped by Godhand or Break Damage Limit weapon to exceed 9999 limit MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Supreme Gem | Bomb Core + Supreme Gem Fire Gem + Supreme Gem | Electro Marble + Supreme Gem ----------------------------------------------------------------------------- 7 - Blaster Mine ---> A674 - one hit for 1100 damage (CRIT - 2200) VS all enemies, also inflicts Sleep, Darkness, Silence (last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Grenade | Antidote + Frag Grenade Soft + Grenade | Soft + Frag Grenade ----------------------------------------------------------------------------- 8 - Hazardous Shell ---> A675 - one hit for 2300 damage (CRIT - 4600) VS all enemies, also inflicts Sleep, Darkness, Silence (these last for four fiend's turns) and Poison - damage done is not affected by anyone's stats or statuses currently in effect - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Healing Water + Grenade | Healing Water + Frag Grenade Tetra Elemental + Grenade | Tetra Elemental + Frag Grenade ----------------------------------------------------------------------------- 9 - Calamity Bomb ---> A676 - one hit for 3600 damage (CRIT - 7200) VS all enemies, also inflicts Sleep, Darkness, Silence (these last for five fiend's turns), Poison and Full Break - damage done is not affected by anyone's stats or statuses currently in effect - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Grenade + Master Sphere | Grenade + Lv.3 Key Sphere Grenade + Lv.4 Key Sphere | Frag Grenade + Attribute Sphere ----------------------------------------------------------------------------- 10 - Chaos Grenade ---> A677 - one hit for 7250 damage (CRIT - 14500) VS all enemies, also inflicts Sleep, Darkness, Silence (these last for eight fiend's turns), Poison, Full Break and Slow - damage done is not affected by anyone's stats or statuses currently in effect - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Grenade + HP Sphere | Grenade + MP Sphere Grenade + Strength Sphere | Grenade + Defense Sphere ----------------------------------------------------------------------------- 11 - Heat Blaster ---> A678 - five fire hits, each for 400 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulBlaze, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Bomb Fragment | Antidote + Bomb Core Soft + Bomb Fragment | Soft + Bomb Core ----------------------------------------------------------------------------- 12 - Firestorm ---> A679 - six fire hits, each for 700 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulBlaze, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Fire Gem | Soft + Fire Gem Eye Drops + Fire Gem | Echo Screen + Fire Gem ----------------------------------------------------------------------------- 13 - Burning Soul ---> A680 - nine fire hits, each for 900 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulBlaze, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Master Sphere | Bomb Fragment + Lv.3 Key Sphere Bomb Fragment + Lv.4 Key Sphere | Bomb Fragment + HP Sphere ----------------------------------------------------------------------------- 14 - Brimstone ---> A681 - three fire hits, each for 400 damage, on random targets in enemy party, also inflicts Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulBlaze, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Sleeping Powder | Bomb Fragment + Dream Powder Bomb Fragment + Silence Grenade | Bomb Fragment + Smoke Bomb ----------------------------------------------------------------------------- 15 - Abaddon Flame ---> A682 - three fire hits, each for 900 damage, on random targets in enemy party, also inflicts Full Break, Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulBlaze, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Chocobo Feather | Bomb Fragment + Chocobo Wing Bomb Core + Dream Powder | Bomb Core + Farplane Shadow ----------------------------------------------------------------------------- 16 - Thunderbolt ---> A683 - five lightning hits, each for 400 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulShcok, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Electro Marble | Antidote + Lightning Marble Soft + Electro Marble | Soft + Lightning Marble ----------------------------------------------------------------------------- 17 - Rolling Thunder ---> A684 - six lightning hits, each for 700 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulShock, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Lightning Gem | Soft + Lightning Gem Eye Drops + Lightning Gem | Echo Screen + Lightning Gem ----------------------------------------------------------------------------- 18 - Lightning Bolt ---> A685 - nine lightning hits, each for 900 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulShock, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Electro Marble + Master Sphere | Electro Marble + Lv.3 Key Sphere Electro Marble + Lv.4 Key Sphere | Electro Marble + HP Sphere ----------------------------------------------------------------------------- 19 - Electroshock ---> A686 - three lightning hits, each for 400 damage, on random targets in enemy party, also inflicts Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulShock, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Electro Marble + Sleeping Powder | Electro Marble + Dream Powder Electro Marble + Silence Grenade | Electro Marble + Smoke Bomb ----------------------------------------------------------------------------- 20 - Thunderblast ---> A687 - three lightning hits, each for 900 damage, on random targets in enemy party, also inflicts Full Break, Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulShock, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Lightning Marble + Dream Powder | Lightning Marble + Farplane Shadow Lightning Marble + Farplane Wind | Lightning Gem + Sleeping Powder ----------------------------------------------------------------------------- 21 - Waterfall ---> A688 - five water hits, each for 400 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulTide, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Fish Scale | Antidote + Dragon Scale Soft + Fish Scale | Soft + Dragon Scale ----------------------------------------------------------------------------- 22 - Flash Flood ---> A689 - six water hits, each for 700 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulTide, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Water Gem | Soft + Water Gem Eye Drops + Water Gem | Echo Screen + Water Gem ----------------------------------------------------------------------------- 23 - Tidal Wave ---> A690 - nine water hits, each for 900 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulTide, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Fish Scale + Master Sphere | Fish Scale + Lv.3 Key Sphere Fish Scale + Lv.4 Key Sphere | Fish Scale + HP Sphere ----------------------------------------------------------------------------- 24 - Aqua Toxin ---> A691 - three water hits, each for 400 damage, on random targets in enemy party, also inflicts Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulTide, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Fish Scale + Sleeping Powder | Fish Scale + Dream Powder Fish Scale + Silence Grenade | Fish Scale + Smoke Bomb ----------------------------------------------------------------------------- 25 - Dark Rain ---> A692 - three water hits, each for 900 damage, on random targets in enemy party, also inflicts Full Break, Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's water affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulTide, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Dragon Scale + Dream Powder | Dragon Scale + Farplane Shadow Dragon Scale + Farplane Wind | Water Gem + Sleeping Powder ----------------------------------------------------------------------------- 26 - Snow Flurry ---> A693 - five ice hits, each for 400 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulFrost, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Antarctic Wind | Antidote + Arctic Wind Soft + Antarctic Wind | Soft + Arctic Wind ----------------------------------------------------------------------------- 27 - Icefall ---> A694 - six ice hits, each for 700 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulFrost, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Ice Gem | Soft + Ice Gem Eye Drops + Ice Gem | Echo Screen + Ice Gem ----------------------------------------------------------------------------- 28 - Winter Storm ---> A695 - nine ice hits, each for 900 damage, on random targets in enemy party - damage done is not affected by anyone's stats or statuses currently in effect - enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - if enemy is under NulFrost, only first hit is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antarctic Wind + Master Sphere | Antarctic Wind + Lv.3 Key Sphere Antarctic Wind + Lv.4 Key Sphere | Antarctic Wind + HP Sphere ----------------------------------------------------------------------------- 29 - Black Ice ---> A696 - three ice hits, each for 400 damage, on random targets in enemy party, also inflicts Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulFrost, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antarctic Wind + Sleeping Powder | Antarctic Wind + Dream Powder Antarctic Wind + Silence Grenade | Antarctic Wind + Smoke Bomb ----------------------------------------------------------------------------- 30 - Krysta ---> A697 - three ice hits, each for 900 damage, on random targets in enemy party, also inflicts Full Break, Poison, Sleep, Darkness, Silence (latter three statuses last for three fiend's turns) - damage done is not affected by anyone's stats or statuses currently in effect - enemy's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - if fiend is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - if enemy is under NulFrost, only first hit (and statuses) is neutralized MIX COMBOS WHICH WILL GET YOU THIS RESULT: Arctic Wind + Dream Powder | Arctic Wind + Farplane Shadow Arctic Wind + Farplane Wind | Ice Gem + Sleeping Powder ----------------------------------------------------------------------------- 31 - Nega Burst ---> A698 - one gravity hit VS all enemies, tears off 3/4 of current HP - if enemy is immune to gravity attacks, nothing will happen MIX COMBOS WHICH WILL GET YOU THIS RESULT: Power Distiller + Shadow Gem | Mana Distiller + Shadow Gem Speed Distiller + Shadow Gem | Ability Distiller + Shadow Gem ----------------------------------------------------------------------------- 32 - Black Hole ---> A699 - one gravity hit VS all enemies, tears off 15/16 of current HP - if enemy is immune to gravity attacks, nothing will happen MIX COMBOS WHICH WILL GET YOU THIS RESULT: Shadow Gem + Master Sphere | Shadow Gem + Warp Sphere Shadow Gem + Pendulum | Shadow Gem + Amulet ----------------------------------------------------------------------------- 33 - Sunburst ---> A700 - one hit for 19998 damage VS all enemies - damage done is not affected by anyone's stats or statuses currently in effect MIX COMBOS WHICH WILL GET YOU THIS RESULT: Gambler's Spirit + Underdog's Secret | Gambler's Spirit + Winning Formula Underdog's Secret + Underdog's Secret | Underdog's Secret + Winning Formula ----------------------------------------------------------------------------- 34 - Ultra Potion ---> A701 - restores frontline party's HP to full; maximum HP restored this way is 99999 HP - be careful not to use this if any/all of your characters are under zombie status, as it will KO them! MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Potion | Potion + Hi-Potion Potion + X-Potion | Potion + Mega-Potion ----------------------------------------------------------------------------- 35 - Panacea ---> A702 - cures frontline party of status ailments - Berserk, Confusion, Curse, Darkness, Petrification, Poison, Silence, Sleep, Slow and Zombie statuses - Doom, KO, Armor Break, Power Break, Mental Break and Magic Break statuses cannot be healed this way MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Antidote | Potion + Soft Potion + Eye Drops | Potion + Echo Screen ----------------------------------------------------------------------------- 36 - Ultra Cure ---> A703 - restores frontline party's HP (for 1/2 MAX HP of each frontline member) and status; maximum HP restored this way is 49999 HP - heals Berserk, Confusion, Curse, Darkness, Petrification, Poison, Silence, Sleep, Slow and Zombie* statuses (* - although Zombie is removed, character suffers damage as well, so take care that chr's HP is above 1/2 MAX HP) - Doom, KO, Armor Break, Power Break, Mental Break and Magic Break statuses cannot be healed this way MIX COMBOS WHICH WILL GET YOU THIS RESULT: Power Distiller + Sleeping Powder | Power Distiller + Dream Powder Power Distiller + Silence Grenade | Power Distiller + Smoke Bomb ----------------------------------------------------------------------------- 37 - Mega Phoenix ---> A704 - revives frontline party members (other than Rikku) from KO with 1/2 MAX HP restored; maximum HP restored this way is 9999 HP - if any chrs are under zombie status, this will KO them MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Phoenix Down | Hi-Potion + Phoenix Down X-Potion + Phoenix Down | Mega-Potion + Phoenix Down ----------------------------------------------------------------------------- 38 - Final Phoenix ---> A705 - revives frontline party members (other than Rikku) from KO with full HP restored, also heals remaining chrs to full HP; maximum HP restored this way is 99999 HP - if any chrs are under zombie status, this will KO them MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Mega Phoenix | Hi-Potion + Mega Phoenix X-Potion + Mega Phoenix | Mega-Potion + Mega Phoenix ----------------------------------------------------------------------------- 39 - Elixir ---> A706 - one chr's HP/MP are restored - max HP/MP restored this way is 9999 HP/999 MP - be careful when using this Mix if any chr/s are under Zombie status; chr/s must have over 9999 HP (that is 10000 HP minimum) to survive MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Power Sphere | Antidote + Mana Sphere Antidote + Speed Sphere | Antidote + Ability Sphere ----------------------------------------------------------------------------- 40 - Megalixir ---> A707 - frontline party's HP/MP are restored - maximum HP/MP restored this way is 9999 HP/999 MP - be careful when using this Mix if any chr/s are under Zombie status; chr/s must have over 9999 HP (that is 10000 HP minimum) to survive MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Elixir | Potion + Shining Gem Potion + Blessed Gem | Potion + Farplane Shadow ----------------------------------------------------------------------------- 41 - Super Elixir ---> A708 - frontline party's HP/MP are restored, status ailments removed - maximum HP/MP restored this way is 99999 HP/9999 MP - heals Berserk, Confusion, Curse, Darkness, Petrification, Poison, Silence, Sleep, Slow and Zombie statuses - Doom, KO, Armor Break, Power Break, Mental Break and Magic Break statuses cannot be healed this way - heh, it's funny that this Mix can heal Zombie status, but it doesn't matter as chr gets KO-ed anyway MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Megalixir | Potion + Supreme Gem Potion + Attribute Sphere | Potion + Special Sphere ----------------------------------------------------------------------------- 42 - Final Elixir ---> A709 - frontline party's HP/MP are restored, status ailments removed, any KO-ed frontline party members (other than Rikku) are restored with full HP/MP - maximum HP/MP restored this way is 99999 HP/9999 MP - heals Berserk, Confusion, Curse, Darkness, KO, Petrification, Poison, Silence, Sleep, Slow and Zombie statuses - Doom, Armor Break, Power Break, Mental Break and Magic Break statuses cannot be healed this way - heh, it's funny that this Mix can heal Zombie status, but it doesn't matter as chr gets KO-ed anyway MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Dark Matter | Hi-Potion + Dark Matter Hi-Potion + Attribute Sphere | Hi-Potion + Special Sphere ----------------------------------------------------------------------------- 43 - NulAll ---> A710 - one of frontline members gains NulBlaze, NulShock, NulTide and NulFrost statuses for duration of one battle or until KO-ed (can be dispeled!) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Bomb Fragment | Potion + Bomb Core Potion + Fire Gem | Potion + Electro Marble ----------------------------------------------------------------------------- 44 - Mega NulAll ---> A711 - frontline party gains NulBlaze, NulShock, NulTide and NulFrost statuses for duration of one battle or until KO-ed (can be dispeled!) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Hi-Potion + Bomb Fragment | Hi-Potion + Bomb Core Hi-Potion + Fire Gem | Hi-Potion + Electro Marble ----------------------------------------------------------------------------- 45 - Hyper NulAll ---> A712 - frontline party gains NulBlaze, NulShock, NulTide and NulFrost statuses, Cheer and Focus for duration of one battle or until KO-ed (Nul statuses can be dispeled!) - Cheer and Focus remain in effect until end of battle MIX COMBOS WHICH WILL GET YOU THIS RESULT: Lunar Curtain + Mana Spring | Lunar Curtain + Stamina Spring Lunar Curtain + Soul Spring | Lunar Curtain + Purifying Salt ----------------------------------------------------------------------------- 46 - Ultra NulAll ---> A713 - frontline party gains NulBlaze, NulShock, NulTide and NulFrost statuses, attributes are raised for duration of one battle or until KO-ed (Nul statuses can be dispeled!) - these are additional effects Ultra NulAll gives you: Cheer x 5, Aim x 5, Focus x 5 and Reflex x 5 - these remain in effect until end of battle MIX COMBOS WHICH WILL GET YOU THIS RESULT: Healing Water + Chocobo Feather | Healing Water + Chocobo Wing Tetra Elemental + Chocobo Feather | Tetra Elemental + Chocobo Wing ----------------------------------------------------------------------------- 47 - Mighty Wall ---> A714 - frontline party gains Shell and Protect for duration of one battle or until KO-ed (can be dispeled!) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Antidote + Lunar Curtain | Antidote + Light Curtain Antidote + Star Curtain | Soft + Lunar Curtain ----------------------------------------------------------------------------- 48 - Mighty G ---> A715 - frontline party gains Shell, Protect, Haste for duration of one battle or until KO-ed (can be dispeled!) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Power Distiller + Power Distiller | Power Distiller + Mana Distiller Power Distiller + Speed Distiller | Power Distiller + Ability Distiller ----------------------------------------------------------------------------- 49 - Super Mighty G ---> A716 - frontline party gains Shell, Protect, Haste, Regen for duration of one battle or until KO-ed (can be dispeled!) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Core + Lunar Curtain | Bomb Core + Light Curtain Bomb Core + Star Curtain | Fire Gem + Lunar Curtain ----------------------------------------------------------------------------- 50 - Hyper Mighty G ---> A717 - frontline party gains Shell, Protect, Haste, Regen, Auto-Life for duration of one battle or until KO-ed (all of the statuses [sans Auto-Life] can be dispeled!) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Chocobo Wing + Pendulum | Lunar Curtain + Door to Tomorrow Light Curtain + Gambler's Spirit | Light Curtain + Underdog's Secret ----------------------------------------------------------------------------- 51 - Vitality ---> A718 - one of frontline chr's MAX HP is doubled for duration of one battle or until KO-ed - to exceed 9999 HP limit when using this Mix, you need Break HP Limit armor - can still use this Mix after, but effects DO NOT stack MIX COMBOS WHICH WILL GET YOU THIS RESULT: Hi-Potion + Hi-Potion | Hi-Potion + X-Potion X-Potion + X-Potion | ----------------------------------------------------------------------------- 52 - Mega Vitality ---> A719 - frontline party's MAX HP is doubled for duration of one battle or until KO-ed - to exceed 9999 HP limit when using this Mix, you need Break HP Limit armor - can still use this Mix after, but effects DO NOT stack MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Stamina Tablet, | Potion + Three Stars Hi-Potion + Stamina Tablet | Hi-Potion + Three Stars ----------------------------------------------------------------------------- 53 - Hyper Vitality ---> A720 - frontline party's MAX HP is doubled, adds Cheer for duration of one battle or until KO-ed - to exceed 9999 HP limit when using this Mix, you need Break HP Limit armor - can still use this Mix after, but effects DO NOT stack - Cheer effect remains for whole battle MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Stamina Tonic | Hi-Potion + Stamina Tonic X-Potion + Stamina Tonic | Mega-Potion + Stamina Tonic ----------------------------------------------------------------------------- 54 - Mana ---> A721 - one of frontline chr's MAX MP is doubled for duration of one battle or until KO-ed - to exceed 999 MP limit when using this Mix, you need Break MP Limit armor - can still use this Mix after, but effects DO NOT stack MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Ether | Hi-Potion + Ether X-Potion + Ether | Mega-Potion + Ether ----------------------------------------------------------------------------- 55 - Mega Mana ---> A722 - frontline party's MAX MP is doubled for duration of one battle or until KO-ed - to exceed 999 MP limit when using this Mix, you need Break MP Limit armor - can still use this Mix after, but effects DO NOT stack MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Turbo Ether | Hi-Potion + Turbo Ether X-Potion + Turbo Ether | Mega-Potion + Turbo Ether ----------------------------------------------------------------------------- 56 - Hyper Mana ---> A723 - frontline party's MAX MP is doubled, adds Focus for duration of one battle or until KO-ed - to exceed 999 MP limit when using this Mix, you need Break MP Limit armor - can still use this Mix after, but effects DO NOT stack - Focus effect remains for whole battle MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Mana Tablet | Potion + Mana Tonic Hi-Potion + Mana Tablet | Hi-Potion + Mana Tonic ----------------------------------------------------------------------------- 57 - Freedom ---> A724 - one of frontline chr's abilities cost 0 MP to cast/use for duration of one battle or until KO-ed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Ether + Mega Phoenix | Ether + Remedy Ether + Farplane Wind | ----------------------------------------------------------------------------- 58 - Freedom X ---> A725 - frontline party's abilities cost 0 MP to cast/use for duration of one battle or until KO-ed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Twin Stars | Hi-Potion + Twin Stars X-Potion + Twin Stars | Mega-Potion + Twin Stars ----------------------------------------------------------------------------- 59 - Quartet of 9 ---> A726 - one of frontline chr's actions always deal 9999 damage for duration of one battle or until KO-ed - Potion used by chr under Quartet of 9 effect would heal 9999 HP instead of usual 200, Pray special would heal all chrs for 9999 etc., attacks VS enemies deal 9999 damage (however, attacks that already deal say 20000 damage will continue to do so - Quartet of 9 *doesn't* lower the damage) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Bomb Fragment + Dark Matter | Bomb Core + Pendulum Bomb Core + Amulet | Bomb Core + Door to Tomorrow ----------------------------------------------------------------------------- 60 - Trio of 9999 ---> A727 - frontline party's actions always deal 9999 damage for duration of one battle or until KO-ed - Potion used by chr under Trio of 9999 effect would heal 9999 HP instead of usual 200, Pray special would heal all chrs for 9999 etc, attacks VS enemies deal 9999 damage (however, attacks that already deal say 20000 damage will continue to do so - Trio of 9999 *doesn't* lower the damage) MIX COMBOS WHICH WILL GET YOU THIS RESULT: Door to Tomorrow + Wings to Discovery | Door to Tomorrow + Gambler's Spirit Door to Tomorrow + Underdog's Secret | Gambler's Spirit + Gambler's Spirit ----------------------------------------------------------------------------- 61 - Hero Drink ---> A728 - one of frontline chr's attacks always deal critical damage for duration of one battle or until KO-ed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Potion + Fortune Sphere | Potion + Luck Sphere Potion + Designer Wallet | Hi-Potion + Fortune Sphere ----------------------------------------------------------------------------- 62 - Miracle Drink ---> A729 - frontline party's attacks always deal critical damage for duration of one battle or until KO-ed MIX COMBOS WHICH WILL GET YOU THIS RESULT: Ether + Luck Sphere | Ether + Designer Wallet Turbo Ether + Fortune Sphere | Turbo Ether + Luck Sphere ----------------------------------------------------------------------------- 63 - Hot Spurs ---> A730 - frontline party's Ov. gauge fills up at 1,5x speed for duration of one battle or until KO-ed - this is one of only two Mixes that can stack in effect with other Mix: Hot Spurs and Eccentrick will make overdrive gauges fill even faster MIX COMBOS WHICH WILL GET YOU THIS RESULT: Elixir + Clear Sphere | Mega Phoenix + Stamina Tonic Shining Gem + Mana Tablet | Shining Gem + Stamina Tonic ----------------------------------------------------------------------------- 64 - Eccentrick ---> A731 - frontline party's Ov. gauge fills up twice as fast for duration of one battle or until KO-ed - this is one of only two Mixes that can stack in effect with other Mix: Hot Spurs and Eccentrick will make overdrive gauges fill even faster MIX COMBOS WHICH WILL GET YOU THIS RESULT: Megalixir + Strength Sphere | Megalixir + Defence Sphere Megalixir + Magic Sphere | Megalixir + Magic Def Sphere ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XVIII) ABOUT OVERDRIVE MODES ============================================================================= ============================================================================= ============================================================================= ***************************************************************************** 1 - OVERDRIVE MODES - CHART OVERVIEW ***************************************************************************** This section covers all the different Overdrive modes. In here you'll be able to learn conditions under which a character learns one mode, how many times must the character be in that condition and how many turns must character spend in that Overdrive mode for his/her gauge to fill up completely. First you'll see name of the mode, then what type of action fills the gauge, when does the mode become available, and lastly how many turns and/or whatever else is needed for OD gauge to fill up. So far 17 Overdrive modes have been discovered. ----------------------------------------------------------------------------- 1. Name & description? ----------------------------------------------------------------------------- 2. Learned? | TIDUS | YUNA | WAKKA LULU | KIMAHRI | AURON | RIKKU ----------------------------------------------------------------------------- 3. Fills how? 4. Fast way to obtain? ----------------------------------------------------------------------------- IMPORTANT NOTE: You *can't* learn new modes when fighting in Monster Arena. ***************************************************************************** 2 - OVERDRIVE MODES - CHART EXPLANATION ***************************************************************************** 1. Name & description?: Name of overdrive mode and conditions under which the mode causes ov. gauge to fill 2. Learned? : There will be seven entries here, one for each chr along with a number denoting amount of turns in which conditions for learning the mode are met 3. Fills how? : Amount of ov. gauge filled up when mode is selected 4. Fast way to obtain?: If there's a possibility to learn this mode in a fast way, find what it is here ***************************************************************************** 3 - OVERDRIVE MODES - IN-DEPTH OVERVIEW ***************************************************************************** ----------------------------------------------------------------------------- #1 - STOIC ---> A565 - when character receives damage Learned when? - Initially available Fills how? - Damage received x 30 / MAX HP Fast way to obtain this mode? - None, since you already start with it ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #2 - WARRIOR ---> A620 - when chr damages enemy (NOT by Overdrives or items) ----------------------------------------------------------------------------- Learned when? | Tidus - 150 | Yuna - 200 | Wakka - 160 Lulu - 300 | Kimahri - 120 | Auron - 100 | Rikku - 140 ----------------------------------------------------------------------------- Fills how? - Damage inflicted x 10 / Estimated Damage (*3), maximum 16 Fast way to obtain this mode? - No fast way but to fight lots of battles and you'll learn it eventually ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #3 - COMRADE ---> A102 - when chr's allies take damage ----------------------------------------------------------------------------- Learned when? | Tidus - 300 | Yuna - 240 | Wakka - 100 Lulu - 100 | Kimahri - 100 | Auron - 220 | Rikku - 100 ----------------------------------------------------------------------------- Fills how? - Damage received x 20 / Target's MAX HP Fast way to obtain this mode? - No fast way but to fight lots of battles and you'll learn it eventually ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #4 - HEALER ---> A252 - when chr heals allies ----------------------------------------------------------------------------- Learned when? | Tidus - 80 | Yuna - 60 | Wakka - 100 Lulu - 170 | Kimahri - 100 | Auron - 200 | Rikku - 70 ----------------------------------------------------------------------------- Fills how? - Healing amount x 16 / Target's Max HP Fast way to obtain this mode? - Engage in battle against Magic Pot. Have chr who wants to learn Healer (chr A) know Pray. Someone else (chr B) knows Demi. Chr B casts Demi over your party so your HP is reduced by 1/4. Chr A now uses Pray to restore HP to two chrs at once. I've been informed that actually you don't need to heal a damaged ally, which means that using Pray over and over on your allies (even those that are in top shape) will get you Healer mode. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #5 - TACTICIAN ---> A583 - chr inflicts status on the target (*1) ----------------------------------------------------------------------------- Learned when? | Tidus - 75 | Yuna - 100 | Wakka - 80 Lulu - 75 | Kimahri - 60 | Auron - 110 | Rikku - 90 ----------------------------------------------------------------------------- Fills how? - for one successful status attack gauge fills per 16% Fast way to obtain this mode? - Select any Flan enemy, let's choose Flame Flan. For chr A customize a weapon with Firestrike and Silencestrike. Chr B knows Esuna. Engage VS Flame Flan (kill other enemies around it). Chr A attacks Flame Flan, who gets Silenced, but not killed since we have Firestrike weapon. Chr B uses Esuna on that Flan to cure Silence. Repeat as needed until chr A learns Tactician. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #6 - DANCER ---> A117 - when chr evades physical attack ----------------------------------------------------------------------------- Learned when? | Tidus - 250 | Yuna - 200 | Wakka - 200 Lulu - 300 | Kimahri - 130 | Auron - 200 | Rikku - 200 ----------------------------------------------------------------------------- Fills how? - for each successful evasion gauge fills per 16% Fast way to obtain this mode? - Once your Eva is high enough so that most of physical attacks miss, find an enemy who has only physical attacks. I'd suggest fighting a battle with 3x Yowie in Cavern of S. F. Have all frontline members who will learn Dancer know Provoke (have Stoneproof just in case). Start battle, cast Hastega over Yowies, Slowga on yourself, then have each chr Provoke his/her Yowie. After required number of turns Dancer is learned. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #7 - AVENGER ---> A041 - when chr's allies are KO-ed ----------------------------------------------------------------------------- Learned when? | Tidus - 100 | Yuna - 80 | Wakka - 100 Lulu - 150 | Kimahri - 100 | Auron - 120 | Rikku - 90 ----------------------------------------------------------------------------- Fills how? - for each successful ally's KO gauge fills per 30% Fast way to obtain this mode? - Provoking Master Coeurl (found in Omega Ruins) guarantees a KO, since Provoked Master C. uses Blaster, which carries instant death effect. So keep doing it and soon you'll have Avenger. You can save turns reviving if two of frontline members have Auto-Phoenix. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #8 - SLAYER ---> A510 - when chr defeats an enemy ----------------------------------------------------------------------------- Learned when? | Tidus - 100 | Yuna - 110 | Wakka - 90 Lulu - 130 | Kimahri - 120 | Auron - 80 | Rikku - 100 ----------------------------------------------------------------------------- Fills how? - for each successful kill gauge fills per 20% Fast way to obtain this mode? - No fast way but to kill lots of enemies and you'll learn it eventually ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #9 - HERO ---> A255 - Kill enemy with 20x more HP than estimated damage (*3), or 10,000+ HP ----------------------------------------------------------------------------- Learned when? | Tidus - 50 | Yuna - 50 | Wakka - 50 Lulu - 70 | Kimahri - 45 | Auron - 40 | Rikku - 50 ----------------------------------------------------------------------------- Fills how? - for each such successful kill gauge fills per 20% Fast way to obtain this mode? - Go for the enemies that have over 10000 HP. Two places that are crawling with such enemies are Omega Ruins and final dungeon. Keep killing them and hope you won't get bored. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #10 - VICTOR ---> A615 - when party wins the battle (only chrs in frontline party benefit from this!) ----------------------------------------------------------------------------- Learned when? | Tidus - 120 | Yuna - 150 | Wakka - 160 Lulu - 200 | Kimahri - 120 | Auron - 200 | Rikku - 140 ----------------------------------------------------------------------------- Fills how? - for each successful victory gauge fills per 20% Fast way to obtain this mode? - No fast way but to fight lots of battles and you'll learn it eventually ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #11 - COWARD ---> A109 - when chr flees from battle ----------------------------------------------------------------------------- Fills how? | Tidus - 600 | Yuna - 900 | Wakka - 400 Lulu - 980 | Kimahri - 700 | Auron - 1000 | Rikku - 450 ----------------------------------------------------------------------------- Fills how? - for each successful escape gauge fills per 10% Fast way to obtain this mode? - No fast way but to escape lots of battles and you'll learn it eventually (if you select Flee, one turn is awarded to all three frontline chrs) ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #12 - ALLY ---> A018 - when chr gets a turn ----------------------------------------------------------------------------- Learned when? | Tidus - 600 | Yuna - 500 | Wakka - 350 Lulu - 480 | Kimahri - 300 | Auron - 450 | Rikku - 320 ----------------------------------------------------------------------------- Fills how? - for each successful get-a-turn gauge fills per 4% Fast way to obtain this mode? - No fast way but to fight lots of battles and you'll learn it eventually ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #13 - SUFFERER ---> A577 - chr gets a turn under negative status effects (*2) ----------------------------------------------------------------------------- Learned when? | Tidus - 120 | Yuna - 100 | Wakka - 110 Lulu - 130 | Kimahri - 100 | Auron - 160 | Rikku - 125 ----------------------------------------------------------------------------- Fills how? - for each such turn gauge fills per 16% Fast way to obtain this mode? - Cast Slowga over frontline party, than keep defending. Fight a Magic Pot, since it doesn't attack. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #14 - DAREDEVIL ---> A118 - while chr is fighting with 50% or less HP ----------------------------------------------------------------------------- Learned when? | Tidus - 170 | Yuna - 90 | Wakka - 140 Lulu - 150 | Kimahri - 200 | Auron - 260 | Rikku - 110 ----------------------------------------------------------------------------- Fills how? - for each successful get-a-turn gauge fills per 16% Fast way to obtain this mode? - Fight Magic Pot. Demi yourself until chrs are in yellow HP, then keep defending. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #15 - LONER ---> A310 - when chr fights alone (*5) ----------------------------------------------------------------------------- Learned when? | Tidus - 60 | Yuna - 180 | Wakka - 110 Lulu - 45 | Kimahri - 90 | Auron - 35 | Rikku - 170 ----------------------------------------------------------------------------- Fills how? - for each successful get-a-turn gauge fills per 16% Fast way to obtain this mode? - Fight Magic Pot. Kill two other chrs (or have them escape), then keep defending with remaining character. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #16 - ROOK ---> A463 - charges when character magically blocks attacks (*4) ----------------------------------------------------------------------------- Learned when? | Tidus - 120 | Yuna - 110 | Wakka - 120 Lulu - 120 | Kimahri - 120 | Auron - 120 | Rikku - 120 ----------------------------------------------------------------------------- Fills how? - for each successful 'deflection' gauge fills per 10% Fast way to obtain this mode? - For chr you want to learn Rook for make an armor with Auto-Shell and Auto-Protect. Then fight any enemy you want, as long as this enemy can hit you with either physical or magic attack. FYI, I had Yuna learn Rook while fighting Penance. He used Obliteration against me, and Yuna learned Rook after this attack (she had Auto-Protect in her armor). ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- #17 - VICTIM ---> A614 - hit by negative status (*2) from an enemy ----------------------------------------------------------------------------- Learned when? | Tidus - 100 | Yuna - 80 | Wakka - 100 Lulu - 110 | Kimahri - 130 | Auron - 120 | Rikku - 90 ----------------------------------------------------------------------------- Fills how? - for each successful attack versus your chr gauge fills per 16% Fast way to obtain this mode? - This one can be hard. Most appropriate enemies to learn this mode from are Malboro, Ochu or Mandragora, all of which can inflict multiple statuses. Get an armor with Confuseproof, Berserkproof and Poisonproof. The other statuses are manageable. Fight any of these fiends and wait until they throw their stuff at you. After statuses are inflicted, use Esuna. Repeat as needed. Don E. has sent me a great way to attain Victim mode. At the same time you're Provoking Master Coeurls and learning Avenger mode, you're also having KO-ed chrs' Victim counter slowly raising. Why? It appears that Death status is also considered to be one of statuses that counts towards learning Victim. So that means that as soon as Tidus has been killed 100 times by Blaster, he'll learn Victim mode. ----------------------------------------------------------------------------- *1 - Sleep, Silence, Darkness, Poison, Petrify, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Doom *2 - Sleep, Silence, Darkness, Poison, Slow, Confuse, Zombie, Doom *3 - Damage dealt by Attack regardless of enemy DEF. When MAG > STR, MAG is put in place of STR. *4 - NulBlaze, NulShock, NulTide, NulFrost, Shell, Protect, Reflect *5 - All allies except self Petrified, KO-ed, Escaped, or Ejected ============================================================================= ============================================================================= ============================================================================= XIX) ABOUT WHITE MAGICS ============================================================================= ============================================================================= ============================================================================= Welcome to White Magic section. Listed first will be name of the ability (in parenthesis by the abilities there will be a number representing amount of MP needed), then what it does, and finally any additional helpful info. There's total of 22 White Magics you can learn in FFX. An <R> mark by the magic means that spell can be reflected. An <S> mark by the magic means that spell's effects are affected by Shell, ie spell's potency is reduced by 50% if target is under Shell. ----------------------------------------------------------------------------- #1 - CURE [4] <R> <S> ---> A114 - restores small amount of HP to target; deals damage to zombied targets - increase amount of HP restored by increasing chr's Mag stat ----------------------------------------------------------------------------- #2 - CURA [10] <R> <S> ---> A112 - restores medium amount of HP to target; deals damage to zombied targets - increase amount of HP restored by increasing chr's Mag stat ----------------------------------------------------------------------------- #3 - CURAGA [20] <R> <S> ---> A113 - restores large amount of HP to target; deals damage to zombied targets - increase amount of HP restored by increasing chr's Mag stat ----------------------------------------------------------------------------- #4 - SCAN [1] <R> ---> A474 - displays vital information about the target, for example elemental affinities and status affinities ----------------------------------------------------------------------------- #5 - NULBLAZE [2] <R> ---> A394 - bestows party with one-time protection from fire-based attack (gone after Dispel or one fire attack) - status indicator is red bubble circling around affected target ----------------------------------------------------------------------------- #6 - NULSHOCK [2] <R> ---> A398 - bestows party with one-time protection from lightning-based attack (gone after Dispel or one lightning attack) - status indicator is yellow bubble circling around affected target ----------------------------------------------------------------------------- #7 - NULTIDE [2] <R> ---> A400 - bestows party with one-time protection from water-based attack (gone after Dispel or one water attack) - status indicator is blue bubble circling around affected target ----------------------------------------------------------------------------- #8 - NULFROST [2] <R> ---> A396 - bestows party with one-time protection from ice-based attack (gone after Dispel or one ice attack) - status indicator is white bubble circling around affected target ----------------------------------------------------------------------------- #9 - ESUNA [5] <R> ---> A183 - removes status abnormalities from target: Darkness, Silence, Sleep, Poison, Petrify, Confuse, Berserk, Slow - cannot remove Break statuses, Curse, KO, Doom, Zombie ----------------------------------------------------------------------------- #10 - LIFE [18] <R> ---> A301 - removes KO status from targeted ally and restores him/her with 50% MAX HP; deals KO to zombied target ----------------------------------------------------------------------------- #11 - FULL-LIFE [60] <R> ---> A223 - removes KO status from targeted ally and restores him/her with MAX HP; deals KO to zombied target ----------------------------------------------------------------------------- #12 - HASTE [8] <R> ---> A250 - heightens target's Agi (for one battle), allowing for more turns (gone after KO, Dispel or Slow) - status indicator is target's faster movement ----------------------------------------------------------------------------- #13 - HASTEGA [30] <R> ---> A251 - heightens target party's Agi (for one battle), allowing for more turns (gone after KO, Dispel or Slow) - status indicator is target's faster movement - target under Hastega gets more turns in relevance to Haste ----------------------------------------------------------------------------- #14 - SLOW [12] <R> ---> A523 - lowers target's Agi (for one battle), thus slowing it down (gone after KO, Esuna or Haste) - status indicator is target's slower movement ----------------------------------------------------------------------------- #15 - SLOWGA [20] <R> ---> A524 - lowers target party's Agi (for one battle), thus slowing it down (gone after KO, Esuna or Haste) - status indicator is target's slower movement - target under Slowga loses more turns in relevance to Slow ----------------------------------------------------------------------------- #16 - SHELL [10] <R> ---> A483 - target's Mdef is doubled (for one battle), meaning it'll receive 50% less damage from magic based attacks (gone after KO or Dispel) - status indicator of target being under Shell is few circles appearing each time target is hit with magical attack - there are enemy attacks in the game that ignore Shell ----------------------------------------------------------------------------- #17 - PROTECT [12] <R> ---> A436 - target's Def is doubled (for one battle), meaning it'll receive 50% less damage from physical attacks (gone after KO or Dispel) - status indicator of target being under Protect is blue barrier appearing each time target is hit with physical attack - there are enemy attacks in the game that ignore Protect ----------------------------------------------------------------------------- #18 - REFLECT [14] <R> ---> A451 - target reflects back most spells (for one battle), but target can't reflect already reflected spells (gone after KO or Dispel) - cannot reflect Demi, Ultima, Auto-Life, Dispel - status indicator of target being under Reflect is blue aura-like thing appearing each time target is hit with magical attack that can be reflected ----------------------------------------------------------------------------- #19 - DISPEL [12] ---> A157 - shatters most positive statuses and some negative statuses: Break statuses, Curse, Shell, Protect, Reflect, Haste, Regen, Nulspells ----------------------------------------------------------------------------- #20 - REGEN [40] <R> ---> A454 - target restores a fraction of HP for 10 of target's turns (gone after KO or Dispel); Regening zombied target will produce Poison-like effect - status indicator of target being under Regen is purple stars appearing around target's body ----------------------------------------------------------------------------- #21 - HOLY [85] <R> <S> ---> A257 - deals holy damage to target - fiend's holy affinities may alter damage done (HALF, NULL, ABS, WKN) - increase amount of damage dealt by increasing chr's Mag stat or Mental Breaking target fiend beforehand ----------------------------------------------------------------------------- #22 - AUTO-LIFE [97] ---> A033 - target chr (& certain aeons) is auto-revived with 25% MAX HP when KO-ed - status indicator of target being under Auto-Life is angel circle above chr's head ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XX) ABOUT BLACK MAGICS ============================================================================= ============================================================================= ============================================================================= Welcome to Black Magic section. Listed first will be name of the ability (in parenthesis by the abilities there will be a number representing amount of MP needed), then what it does, and finally any additional helpful info. There's total of 19 Black Magics you can learn in FFX. An <R> mark by the magic means that spell can be reflected. An <S> mark by the magic means that spell's effects are affected by Shell, ie spell's potency is reduced by 50% if target is under Shell. ----------------------------------------------------------------------------- #1 - FIRE [4] <R> <S> ---> A204 - deals minor fire damage to target - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #2 - THUNDER [4] <R> <S> ---> A595 - deals minor lightning damage to target - target's lighning affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #3 - WATER [4] <R> <S> ---> A623 - deals minor water damage to target - target's water affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #4 - BLIZZARD [4] <R> <S> ---> A063 - deals minor ice damage to target - target's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #5 - FIRA [8] <R> <S> ---> A202 - deals medium fire damage to target - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #6 - THUNDARA [8] <R> <S> ---> A594 - deals medium lightning damage to target - target's lighning affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #7 - WATERA [8] <R> <S> ---> A624 - deals medium water damage to target - target's water affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #8 - BLIZZARA [8] <R> <S> ---> A062 - deals medium ice damage to target - target's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #9 - FIRAGA [16] <R> <S> ---> A203 - deals major fire damage to target - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #10 - THUNDAGA [16] <R> <S> ---> A593 - deals major lightning damage to target - target's lighning affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #11 - WATERGA [16] <R> <S> ---> A627 - deals major water damage to target - target's water affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #12 - BLIZZAGA [16] <R> <S> ---> A061 - deals major ice damage to target - fiend's ice affinities may alter damage done (HALF, NULL, ABS, WKN) - increase damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #13 - BIO [10] <R> ---> A056 - poisons one target with 100% probability - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed - target under Poison will lose set amount of MAX HP for each turn taken; by your chrs that percentage is set at 25% MAX HP ----------------------------------------------------------------------------- #14 - DEMI [32] <S> ---> A152 - reduces HP of target party by 1/4 current HP ----------------------------------------------------------------------------- #15 - DEATH [20] <R> ---> A137 - KO-es one target; zombied targets cannot be KO-ed with this spell ----------------------------------------------------------------------------- #16 - DRAIN [12] <R> <S> ---> A171 - drains HP from one target; Draining zombied targets makes zombied target regain HP - increase HP damage dealt by raising chr's Mag or Mental Breaking target ----------------------------------------------------------------------------- #17 - OSMOSE <R> ---> A411 - drains MP from one target; Osmosing zombied targets makes zombied target regain MP - increase MP damage dealt by raising chr's Mag or Mental Breaking target - even if you drain all MP from a fiend, it will still be able to cast magic ----------------------------------------------------------------------------- #18 - FLARE [54] <R> <S> ---> A214 - deals major non-elemental damage to one target - increase damage dealt by raising chr's Mag or Mental Breaking target - extremely good magic to be used against fiends that are resistant, nullify or even absorb elemental magic ----------------------------------------------------------------------------- #19 - ULTIMA [90] <S> ---> A605 - deals extreme non-elemental damage to target party - increase damage dealt by raising chr's Mag or Mental Breaking target - extremely good magic to be used against fiends that are resistant, nullify or even absorb elemental magic ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XXI) ABOUT SPECIAL ABILITIES ============================================================================= ============================================================================= ============================================================================= Welcome to Special abilities section. Listed first will be name of the ability (in parenthesis by some of the abilities there will be a number representing amount of MP needed), then what it does, and finally any additional helpful info. There's total of 22 Specials you can learn in FFX. ----------------------------------------------------------------------------- #1 - FLEE ---> A215 - chr and any not KO-ed frontline allies will flee the battle with 100% success ----------------------------------------------------------------------------- #2 - STEAL ---> A564 - steal items from enemy - first steal is always 100% success, then prob. to steal successfully is 50%, then 25% and so on - each enemy has two items to be stolen, common item and rare item - some enemies' common and rare steals are the same - stealing from some machine type enemies can instantly destroy them ----------------------------------------------------------------------------- #3 - USE ---> A609 - use special attack, recovery and support items - items usable with Item command (Potion & Co.) *aren't* accessible here ----------------------------------------------------------------------------- #4 - PRAY ---> A434 - restore a fraction of HP to all allies - will deal damage if any of allies is under Zombie ----------------------------------------------------------------------------- #5 - CHEER ---> A091 - raises frontline party's Strength and Defence by one point up to a maximum of five points ----------------------------------------------------------------------------- #6 - AIM ---> A012 - raises frontline party's Accuracy by one point up to a maximum of five points ----------------------------------------------------------------------------- #7 - FOCUS ---> A218 - raises frontline party's Magic and Magic Defence by one point up to a maximum of five points ----------------------------------------------------------------------------- #8 - REFLEX ---> A452 - raises frontline party's Evasion by one point up to a maximum of five points ----------------------------------------------------------------------------- #9 - LUCK ---> A312 - raises frontline party's Luck, improving party's Acc, Eva and critical hit rate by one point up to a maximum of five points ----------------------------------------------------------------------------- #10 - JINX ---> A279 - lowers opposing party's Luck, decreasing their's Acc, Eva and critical hit rate by one point up to a maximum of five points ----------------------------------------------------------------------------- #11 - LANCET ---> A292 - absorb HP & MP from enemy - using Lancet against Zombied enemies is not a good idea - Kimahri can learn Ronso Rages if he Lancets right enemy ----------------------------------------------------------------------------- #12 - GUARD ---> A246 - take damage for an ally (can only intercept physical damage!) - doesn't work if all chrs are attacked ----------------------------------------------------------------------------- #13 - SENTINEL ---> A478 - take damage for an ally while in defensive stance, cutting physical damage received by 50% (can only intercept physical damage!) - doesn't work if all chrs are attacked ----------------------------------------------------------------------------- #14 - SPARE CHANGE ---> A548 - use excessive Gil to inflict special damage on enemies (amount of Gil thrown divided by 10 gives amount of damage inflicted) - example: you throw 50000 Gil for 5000 damage (max damage done is 9999) - ignores Shell, Protect and any other special protections ----------------------------------------------------------------------------- #15 - THREATEN [12] ---> A589 - delays Threatened enemy's next turn - Threatened enemy 'wakes' up on Threatener's next turn ----------------------------------------------------------------------------- #16 - PROVOKE [4] ---> A437 - forces Provoked enemy to be able to only attack chr who Provoked (there are exceptions to this rule) ----------------------------------------------------------------------------- #17 - ENTRUST [8] ---> A180 - transfers current Overdrive gauge to your ally ----------------------------------------------------------------------------- #18 - COPYCAT [28] ---> A107 - repeat last action of an ally (cannot copy Overdrives, Summons or equipment switching) - chr doing Copycat doesn't need to know the ability he/she is trying to Copycat (Note: at least two units of same item must be in your inventory i you decide to copycat item usage!) ----------------------------------------------------------------------------- #19 - PILFER GIL [20] ---> A421 - steal Gil from enemy - first steal is always 100% success, then prob. to steal successfully is 50%, then 25% and so on (more successful Pilfers you get, less Gil you get) ----------------------------------------------------------------------------- #20 - QUICK POCKETS [70] ---> A445 - use item with reduced recovery time - only items usable with Item command can be used with Quick Pockets ----------------------------------------------------------------------------- #21 - DOUBLECAST ---> A167 - cast two *black* magics at once ----------------------------------------------------------------------------- #22 - BRIBE ---> A073 - pay enemies Gil to force them to leave the battle (you need at least following amount: monster's MAX HP multiplied by 10) - once monster is successfully Bribed, you will receive items after battle - amount of items received *varies* ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XXII) ABOUT SKILLS ============================================================================= ============================================================================= ============================================================================= Welcome to Skills section. Listed first will be name of the ability (in parenthesis there will be a number representing amount of MP needed), then what it does, and finally any additional helpful info. There's total of 22 Skills you can learn in FFX. ----------------------------------------------------------------------------- #1 - SLEEP ATTACK [5] ---> A512 - damage + Sleep on one target for 3 turns with a 50% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #2 - SILENCE ATTACK [5] ---> A490 - damage + Silence on one target for 3 turns with a 50% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #3 - DARK ATTACK [5] ---> A120 - damage + Darkness on one target for 3 turns with a 50% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #4 - SLEEP BUSTER [10] ---> A513 - damage + Sleep on one target for 3 turns with almost 100% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #5 - SILENCE BUSTER [10] ---> A491 - damage + Silence on one target for 3 turns with almost 100% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #6 - DARK BUSTER [10] ---> A122 - damage + Darkness on one target for 3 turns with almost 100% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #7 - ZOMBIE ATTACK [10] ---> A654 - damage + Zombie on one target for 3 turns with almost 100% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #8 - TRIPLE FOUL [24] ---> A600 - damage + Sleep, Darkness and Silence on one target for 3 turns with almost 100% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #9 - DELAY ATTACK [8] ---> A150 - damage + Delay effect on one target - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #10 - DELAY BUSTER [18] ---> A151 - damage + great Delay effect on one target - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #11 - POWER BREAK [8] ---> A430 - damage + Power Break on one target (physical attacks become less powerful) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #12 - MAGIC BREAK [8] ---> A323 - damage + Magic Break on one target (magical attacks become less powerful) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #13 - ARMOR BREAK [12] ---> A026 - damage + Armor Break on one target (physical attacks do more damage) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #14 - MENTAL BREAK [12] ---> A360 - damage + Mental Break on one target (magical attacks do more damage) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #15 - EXTRACT POWER [1] ---> A194 - damage + Power Distil on one enemy; makes enemy drop Power Spheres after battle - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #16 - EXTRACT MANA [1] ---> A192 - damage + Mana Distil on one enemy; makes enemy drop Mana Spheres after battle - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #17 - EXTRACT SPEED [1] ---> A195 - damage + Speed Distil on one enemy; makes enemy drop Speed Spheres after battle - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #18 - EXTRACT ABILITY [1] ---> A191 - damage + Ability Distil on one enemy; makes enemy drop Ability Spheres after battle - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #19 - FULL BREAK [99] ---> A222 - damage + Power, Magic, Armor and Mental Breaks on one target with almost 100% success - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #20 - MUG [10] ---> A378 - damage + item Steal on one enemy - first steal is always 100% success, then prob. to steal successfully is 50%, then 25% and so on - each enemy has two items to be stolen, common item and rare item - some enemies' common and rare steals are the same ----------------------------------------------------------------------------- #21 - NAB GIL [30] ---> A383 - damage + gil Steal on one enemy - first steal is always 100% success, then prob. to steal successfully is 50%, then 25% and so on (more successful Nabs you get, less Gil you get) ----------------------------------------------------------------------------- #22 - QUICK HIT [36] ---> A444 - use a physical attack with reduced recovery time, meaning that chr's next turn will come up sooner than usual ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XXIII) ABOUT STEAL ---> A852 ============================================================================= ============================================================================= ============================================================================= Q - What's this section about? A - About stealing, of course. Listed below will be two charts. First will be alphabetical chart of every enemy in the game you can steal items from - naturally what and amount of items will be added as well. Then I'll reverse the magic - first will be items listed alphabetically, then all enemies you can steal certain item from will be listed. Q - How do I get Steal? A - Rikku initially starts with it. You can have other chrs learn it by travelling all the way to Steal node (or simply use Warp Sphere), where they use Ability Sphere to learn Steal, or you use Special Sphere or Master Sphere in order to learn Steal from anywhere on the grid. Q - What's Mug? A - I'm sure you remember that ability from previous FFs.:) When executed, chr will try to steal and at same time deal damage to the enemy as well. Q - What is success rate of Steal / Mug? A - You can steal first item with 100% success. Each additional item has 50% less chance to be stolen. That means success % goes like this: 100%, 50%, 25%... understood? It is believed that enemy has infinite supply of items that can be stolen. Q - I got two different kinds of items from same enemy. What's up? A - That's because most of the enemies carry two types of items to be stolen. One is common, the other is rare. Q - Common items suck. I want rare ones! A - For this matter one must equip Pickpocket or Master Thief armors. Q - What do they do and how do I get those? A - Pickpocket increases chances of stealing rare items. You will still steal common ones, but at lower rate. To get Pickpocket ability, you need 30x Amulet (to get Amulets, Bribe Tonberry or kill Stratoavis). Master Thief allows you to steal rare items only. Likewise you need 30x Pendulum to get one Master Thief armor (to get Pendulums, Bribe Ultima Weapon or Master Tonberry, or you can kill Neslug repeatedly). ***************************************************************************** ALPHABETICAL MONSTER LIST ***************************************************************************** NOTE: If you don't find the enemy you're looking for, there is one simple explanation. That enemy doesn't have anything to be stolen. FIEND'S NAME | COMMON STEAL | RARE STEAL ----------------------------------------------------------------------------- A. aeon (Mac. t.) | 3x Silence Grenade | 1x Farplane Shadow Abaddon | 3x Purifying Salt | 1x Shining Gem Abyss Worm | 4x Shadow Gem | 1x Stamina Tablet Achelous | 2x Water Gem | 1x Healing Spring Adamantoise | 1x Healing Water | 1x Stamina Tablet Aerouge | 1x Electro Marble | 1x Lightning Marble ----------------------------------------------------------------------------- Ahriman | 2x Musk | 3x Musk Alcyone | 1x Smoke Bomb | 2x Smoke Bomb Anacondaur | 1x Petrify Grenade | 2x Petrify Grenade Aqua Flan | 2x Fish Scale | 2x Dragon Scale Bandersnatch | 2x Dream Powder | 3x Dream Powder Barbatos | 1x Star Curtain | 1x Blessed Gem ----------------------------------------------------------------------------- Bashura | 1x Soul Spring | 2x Soul Spring Basilisk | 1x Petrify Grenade | 1x Petrify Grenade Bat Eye | 1x Hi-Potion | 2x Silence Grenade Behemoth | 1x Ether | 1x Mana Tablet Behemoth King | 1x Healing Water | 2x Twin Stars Bite Bug | 1x Antidote | 1x Poison Fang ----------------------------------------------------------------------------- Black Element | 1x Hi-Potion | 4x Shining Gem Blue Element | 2x Fish Scale | 3x Fish Scale Bomb (Mi'ihen road) | 2x Bomb Fragment | 3x Bomb Fragment Bomb (Home) | 2x Bomb Core | 3x Bomb Core Bomb King | 4x Fire Gem | 1x Shining Gem Br. F. A. (both forms) | 1x Turbo Ether | 1x Elixir ----------------------------------------------------------------------------- B. Ronso | 1x Lv.3 Key Sphere | 2x Lv.3 Key Sphere Buer | 1x Hi-Potion | 1x Musk Bunyip | 1x Hi-Potion | 1x Hypello Potion Cactuar | 1x Chocobo Feather | 1x Chocobo Wing Cactuar King | 2x Chocobo Wing | 1x Designer Wallet Catastrophe | 1x Gambler's Spirit | 1x Lv. 2 Key Sphere ----------------------------------------------------------------------------- Catoblepas | 3x Healing Spring | 1x Stamina Tonic Cave Iguion | 1x Soft | 1x Petrify Grenade Chimera (Macalania for.)| 1x Arctic Wind | 1x Lightning Marble Chimera (Home) | 3x Arctic Wind | 3x Lightning Marble Chimera Brain | 1x Ice Gem | 2x Lightning Gem Chimerageist | 2x Mana Spring | 2x Stamina Spring ----------------------------------------------------------------------------- Chocobo Eater | 1x Potion | 1x Potion Coeurl | 1x Mana Spring | 1x Mana Spring Coeurl Regina | 2x Farplane Wind | 1x Blessed Gem Condor | 1x Phoenix Down | 1x Smoke Bomb Crawler | 1x Lunar Curtain | 2x Lunar Curtain Dark Anima | 2x Three Stars | 1x Elixir ----------------------------------------------------------------------------- Dark Bahamut | 2x Twin Stars | 1x Elixir Dark Cindy | 1x Return Sphere | 1x Elixir Dark Element | 1x Shining Thorn | 2x Shining Thorn Dark Flan | 1x Star Curtain | 2x Star Curtain Dark Ifrit | 2x Mega Phoenix | 1x Elixir Dark Ixion | 2x Stamina Tablet | 1x Elixir ----------------------------------------------------------------------------- Dark Mindy | 1x Teleport Sphere | 1x Elixir Dark Sandy | 1x Friend Sphere | 1x Elixir Dark Shiva | 2x Mana Tablet | 1x Elixir Dark Valefor | 2x X-Potion | 1x Elixir Dark Yojimbo | 2x Stamina Tonic | 1x Elixir Defender | 1x Lunar Curtain | 2x Lunar Curtain ----------------------------------------------------------------------------- Defender X | 4x Lunar Curtain | 4x Lunar Curtain Defender Z | 2x Lunar Curtain | 2x Lunar Curtain Demonolith | 2x Petrify Grenade | 2x Petrify Grenade Dingo | 1x Potion | 1x Sleeping Powder Dinonix | 1x Soft | 1x Petrify Grenade Don Tonberry | 2x Candle of Life | 1x Designer Wallet ----------------------------------------------------------------------------- Dual Horn (Mi'ihen road)| 1x Potion | 1x Hi-Potion Dual Horn (Home) | 1x Hi-Potion | 1x Mega-Potion Earth Eater | 1x Gambler's Spirit | 1x Lv.1 Key Sphere Epaaj | 1x Hi-Potion | 2x Hi-Potion Espada | 4x Farplane Shadow | 1x Farplane Wind Evil Eye (Macalania l.) | 1x Hi-Potion | 1x Musk ----------------------------------------------------------------------------- Evil Eye (Home) | 1x Musk | 2x Musk Evrae | 1x Water Gem | 2x Water Gem Evrae Altana | 2x Water Gem | 1x Healing Spring Exoray | 3x Silence Grenade | 1x Ether Extractor | 1x Potion | 1x Potion Fafnir | 2x Gold Hourglass | 2x Stamina Spring ----------------------------------------------------------------------------- Fallen Monk (rifle) | 2x Candle of Life | 1x Purifying Salt Fallen Monk (flamethr.) | 2x Candle of Life | 1x Purifying Salt Fenrir | 2x Chocobo Feather | 1x Chocobo Wing Flame Flan | 1x Fire Gem | 2x Fire Gem Floating Death | 4x Musk | 5x Musk Floating Eye | 1x Echo Screen | 1x Musk ----------------------------------------------------------------------------- Funguar | 1x Silence Grenade | 1x Ether Gandarewa | 1x Electro Marble | 2x Electro Marble Garm | 1x Hi-Potion | 1x Sleeping Powder Garuda (Besaid island) | 1x Smoke Bomb | 2x Smoke Bomb Garuda (Luca stadium) | 1x Potion | 1x Potion Garuda (Mushroom Rock) | 1x Smoke Bomb | 2x Smoke Bomb ----------------------------------------------------------------------------- Gemini (both of them) | 1x Light Curtain | 2x Light Curtain Geosgaeno (both encoun.)| 1x Water Gem | 2x Water Gem Ghost | 2x Phoenix Down | 1x Farplane Shadow Gold Element | 1x Electro Marble | 2x Electro Marble Grat | 4x Antidote | 3x Remedy Great Malboro | 1x Remedy | 1x Mana Tonic ----------------------------------------------------------------------------- Greater Sphere | 1x Gambler's Spirit | 1x Return Sphere Grenade | 2x Fire Gem | 3x Fire Gem Grendel | 1x Hi-Potion | 1x Mega-Potion Guado Guardian (with S.)| 1x Hi-Potion | 1x Ether Guado Guardian (Wendigo)| 1x Hi-Potion | 1x X-Potion Guado Guardian (Home) | 1x Hi-Potion | 2x X-Potion ----------------------------------------------------------------------------- Halma | 3x Hypello Potion | 2x Shadow Gem Hornet | 4x Poison Fang | 2x Purifying Salt Ice Flan | 1x Arctic Wind | 2x Arctic Wind Iguion | 1x Soft | 1x Petrify Grenade Imp | 1x Lightning Gem | 2x Lightning Gem Ipiria | 1x Soft | 1x Petrify Grenade ----------------------------------------------------------------------------- Iron Giant | 1x Light Curtain | 1x Light Curtain Ironclad | 4x Light Curtain | 1x Stamina Tablet Jormungand | 4x Petrify Grenade | 1x Three Stars Juggernaut | 4x Lunar Curtain | 1x Shining Gem Jumbo Flan | 4x Lunar Curtain | 1x Mana Tablet Killer Bee | 1x Antidote | 1x Poison Fang ----------------------------------------------------------------------------- Klikk | 1x Grenade | 2x Grenade Kottos | 4x Stamina Spring | 2x Soul Spring Kusariqqu | 1x Hi-Potion | 1x Silver Hourglass Lamashtu | 1x Potion | 1x Silver Hourglass Land Worm | 1x Stamina Spring | 1x Stamina Spring Larva | 1x Lunar Curtain | 2x Lunar Curtain ----------------------------------------------------------------------------- Left Fin | 1x Mega-Potion | 1x Supreme Gem Lord Ochu | 1x Potion | 1x Potion Machea | 2x Hi-Potion | 1x Stamina Tonic Maelspike | 2x Water Gem | 3x Water Gem Mafdet | 1x Hi-Potion | 1x Hypello Potion Magic Urn | 1x Potion | 1x Potion ----------------------------------------------------------------------------- Malboro | 1x Remedy | 1x Remedy Malboro Menace | 4x Remedy | 2x Mana Spring Mandragora | 2x Remedy | 3x Remedy Master Coeurl | 2x Farplane Shadow | 4x Farplane Shadow Master Tonberry | 1x Mana Spring | 1x Tetra Elemental Maze Larva | 2x Fish Scale | 2x Dragon Scale ----------------------------------------------------------------------------- Mech Defender | 2x Al Bhed Potion | 3x Al Bhed Potion Mech Guard | 2x Grenade | 3x Grenade Mech Gunner | 1x Al Bhed Potion | 2x Al Bhed Potion Mech Hunter | 1x Al Bhed Potion | 2x Al Bhed Potion Mech Leader | 2x Grenade | 2x Frag Grenade Mech Scouter (regular) | 3x Grenade | 4x Grenade ----------------------------------------------------------------------------- Mech Scouter (burning) | 3x Grenade | 3x Grenade Melusine | 1x Soft | 1x Petrify Grenade Mi'ihen Fang | 1x Potion | 1x Sleeping Powder Murussu | 1x Hi-Potion | 1x Hypello Potion Mushussu | 1x Hi-Potion | 1x Silver Hourglass Nebiros | 1x Poison Fang | 2x Poison Fang ----------------------------------------------------------------------------- Nega Elemental | 4x Star Curtain | 1x Twin Stars Negator | 1x Hi-Potion | 2x Hi-Potion Nemesis | 1x Lv.4 Key Sphere | 1x Warp Sphere Neslug | 1x Gambler's Spirit | 1x Friend Sphere Nidhogg | 1x Hi-Potion | 1x Gold Hourglass Oblitzerator | 1x Potion | 1x Potion ----------------------------------------------------------------------------- Ochu | 1x Remedy | 2x Remedy Octopus | 2x Dragon Scale | 2x Water Gem Ogre | 1x Stamina Spring | 2x Stamina Spring Omega Weapon | 30x Gambler's Spirit | 30x Gambler's Spirit One-Eye | 3x Lunar Curtain | 1x Blessed Gem Ornitholestes | 1x Rename Card | 1x Chocobo Wing ----------------------------------------------------------------------------- Penance | 1x Elixir | 2x Megalixir Penance's arms | 1x Elixir | 1x Elixir Phlegyas | 2x Dragon Scale | 1x Water Gem Piranha (any pack) | 1x Grenade | 2x Grenade Pteryx | 4x Smoke Bomb | 1x Candle of Life Puroboros | 3x Fire Gem | 4x Fire Gem ----------------------------------------------------------------------------- Qactuar | 1x Chocobo Feather | 1x Chocobo Feather Ragora | 1x Antidote | 1x Remedy Raldo | 1x Potion | 1x Hypello Potion Raptor | 1x Soft | 1x Petrify Grenade Red Element | 1x Bomb Fragment | 2x Bomb Fragment Remora | 1x Dragon Scale | 2x Dragon Scale ----------------------------------------------------------------------------- Right Fin | 1x X-Potion | 1x Shining Gem S. (long haired guy) | 1x Turbo Ether | 1x Elixir Sahagin (Via Purifico) | 2x Fish Scale | 2x Dragon Scale Sahagin (Via P. underw.)| 2x Fish Scale | 1x Dragon Scale Sahagin Chief | 1x Potion | 1x Potion Sanctuary Keeper | 1x Turbo Ether | 2x Turbo Ether ----------------------------------------------------------------------------- Sand Wolf | 2x Sleeping Powder | 2x Sleeping Powder Sand Worm | 2x Shadow Gem | 2x Stamina Spring Sandragora | 2x Remedy | 10x Musk S. Flux | 1x Elixir | 1x Elixir Shinryu | 1x Gambler's Spirit | 1x Three Stars Shred | 1x Hypello Potion | 2x Hypello Potion ----------------------------------------------------------------------------- Simurgh | 1x Smoke Bomb | 2x Smoke Bomb Sin (first battle) | 1x Potion | 1x Potion Sin (humongous HP one) | 1x Ether | 1x Supreme Gem Sin's Core | 3x Stamina Spring | 4x Stamina Spring Sinscale (on S.S. Liki) | 1x Potion | 1x Potion Sinscale (under Liki) | 1x Potion | 1x Potion ----------------------------------------------------------------------------- Sinspawn: Echuilles | 1x Potion | 1x Potion Sinspawn: Genais | 1x Star Curtain | 1x Shining Gem Sinspawn: Geneaux (all) | 1x Potion | 1x Potion Sinspawn: Gui (1st, all)| 1x Potion | 1x Potion Sinspawn: Gui (2nd, all)| 1x Potion | 1x Potion Skoll | 1x Dream Powder | 2x Dream Powder ----------------------------------------------------------------------------- Sleep Sprout | 4x Poison Fang | 1x Farplane Wind S. Natus | 2x Tetra Elemental | 3x Tetra Elemental Snow Flan | 2x Antarctic Wind | 2x Antarctic Wind Snow Wolf | 1x Sleeping Powder | 2x Sleeping Powder S. Omnis | 1x Shining Gem | 1x Supreme Gem Spectral Keeper | 1x Ether | 1x Turbo Ether ----------------------------------------------------------------------------- Spherimorph | 1x Ether | 1x Turbo Ether Spirit | 1x Stamina Spring | 2x Stamina Spring Splasher (all packs) | 1x Grenade | 1x Frag Grenade Stratoavis | 3x Smoke Bomb | 2x Stamina Spring Swamp Mafdet | 1x Hi-Potion | 1x Hypello Potion Tanket | 4x Light Curtain | 4x Lunar Curtain ----------------------------------------------------------------------------- Thorn | 2x Silence Grenade | 1x Ether Th'uban | 1x Gambler's Spirit | 1x Teleport Sphere Thunder Flan | 1x Electro Marble | 2x Electro Marble Tonberry | 1x Hi-Potion | 1x Farplane Shadow Tros | 1x Grenade | 3x Grenade Ultima Buster | 1x Gambler's Spirit | 1x Lv. 3 Key Sphere ----------------------------------------------------------------------------- Ultima Weapon | 10x Door to Tomorrow | 20x Door to Tomorrow Valaha | 1x Hi-Potion | 2x Hi-Potion Varuna | 1x Farplane Wind | 1x Shining Gem Vidatu | 4x Lightning Gem | 1x Mana Tonic Vorban | 2x Healing Spring | 1x Stamina Tablet Vouivre (Luca stadium) | 1x Potion | 1x Potion ----------------------------------------------------------------------------- Vouivre (Mi'ihen road) | 1x Potion | 1x Silver Hourglass Warrior Monk (rifle) | 2x Hi-Potion | 1x Purifying Salt Warrior Monk (flamethr.)| 2x Hi-Potion | 1x Purifying Salt Wasp | 1x Hi-Potion | 1x Poison Fang Water Flan | 1x Fish Scale | 2x Dragon Scale Wendigo | 1x Hi-Potion | 1x X-Potion ----------------------------------------------------------------------------- White Element | 1x Antarctic Wind | 2x Antarctic Wind Worker | 1x Potion | 1x Potion Wraith | 1x Farplane Shadow | 1x Farplane Wind Xiphos | 1x Hi-Potion | 1x Mega-Potion YAT-97 | 3x Holy Water | 2x Ether YAT-99 | 1x Remedy | 1x Ether ----------------------------------------------------------------------------- Yellow Element | 1x Electro Marble | 1x Lightning Marble YKT-11 | 3x Holy Water | 2x Ether YKT-63 | 1x Remedy | 1x Ether Yowie | 1x Soft | 1x Petrify Grenade Y. Ronso | 1x Lv.3 Key Sphere | 2x Lv.3 Key Sphere Y. Woman | 1x Stamina Tablet | 1x Farplane Wind ----------------------------------------------------------------------------- Zaurus | 2x Petrify Grenade | 3x Petrify Grenade Zu (Zu fought by Tidus) | 3x Smoke Bomb | 4x Smoke Bomb Zu (any Zu fought after)| 3x Smoke Bomb | 4x Smoke Bomb ??? (treasure chest) | 1x Bomb Core | 1x Bomb Core | 1x Dragon Scale | 1x Dragon Scale | 1x Mega-Potion | 1x Mega-Potion | 1x X-Potion | 1x X-Potion | 1x Ether | 1x Ether | 1x Stamina Tablet | 1x Stamina Tablet ???? (dude that joins) | 1x Potion | 1x Potion ----------------------------------------------------------------------------- ***************************************************************************** ALPHABETICAL ITEM LIST ***************************************************************************** NOTE: Like with monster chart, listed here will be only items, that you can steal from enemies. If an item is not here, that means it *cannot* be stolen nowhere nohow. - C stands for common steal - R is for rare steal - Wherever you see SS, that means 'same steal', ie both common and rare steal come in same quantities LEGEND ITEM NAME ----------------------------------------------------------------------------- FIEND'S NAME | COMMON STEAL | RARE STEAL ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Al Bhed Potion ----------------------------------------------------------------------------- Mech Defender | C: 2x Al Bhed Potion | R: 3x Al Bhed Potion Mech Gunner | C: 1x Al Bhed Potion | R: 2x Al Bhed Potion Mech Hunter | C: 1x Al Bhed Potion | R: 2x Al Bhed Potion ----------------------------------------------------------------------------- Antidote ----------------------------------------------------------------------------- Bite Bug | C: 1x Antidote | Grat | C: 4x Antidote | Killer Bee | C: 1x Antidote | Ragora | C: 1x Antidote | ----------------------------------------------------------------------------- Antarctic Wind ----------------------------------------------------------------------------- Snow Flan | C: 2x Antarctic Wind | SS White Element | C: 1x Antarctic Wind | 2x Antarctic Wind ----------------------------------------------------------------------------- Arctic Wind ----------------------------------------------------------------------------- Chimera (Mac. woods) | C: 1x Arctic Wind | Chimera (Home) | C: 3x Arctic Wind | Ice Flan | C: 1x Arctic Wind | R: 2x Arctic Wind ----------------------------------------------------------------------------- Blessed Gem ----------------------------------------------------------------------------- Barbatos | | R: 1x Blessed Gem Coeurl Regina | | R: 1x Blessed Gem One-Eye | | R: 1x Blessed Gem ----------------------------------------------------------------------------- Bomb Core ----------------------------------------------------------------------------- Bomb (Home) | C: 2x Bomb Core | R: 3x Bomb Core ??? (treasure chest) | C: 1x Bomb Core | SS ----------------------------------------------------------------------------- Bomb Fragment ----------------------------------------------------------------------------- Bomb (Mi'ihen) | C: 2x Bomb Fragment | R: 3x Bomb Fragment Red Element | C: 1x Bomb Fragment | R: 2x Bomb Fragment ----------------------------------------------------------------------------- Candle of Life ----------------------------------------------------------------------------- Don Tonberry | C: 2x Candle of Life | Fallen Monk (both types)| C: 2x Candle of Life | Pteryx | | R: 1x Candle of Life ----------------------------------------------------------------------------- Chocobo Feather ----------------------------------------------------------------------------- Cactuar | C: 1x Chocobo Feather | Fenrir | C: 2x Chocobo Feather | Qactuar | C: 1x Chocobo Feather | SS ----------------------------------------------------------------------------- Chocobo Wing ----------------------------------------------------------------------------- Cactuar | | R: 1x Chocobo Wing Cactuar King | C: 2x Chocobo Wing | Fenrir | | R: 1x Chocobo Wing Ornitholestes | | R: 1x Chocobo Wing ----------------------------------------------------------------------------- Designer Wallet ----------------------------------------------------------------------------- Cactuar King | | R: 1x Designer Wallet Don Tonberry | | R: 1x Designer Wallet ----------------------------------------------------------------------------- Door to Tomorrow ----------------------------------------------------------------------------- Ultima Weapon | C: 10x Door to Tomorrow| R: 20x Door to Tomorrow ----------------------------------------------------------------------------- Dragon Scale ----------------------------------------------------------------------------- Aqua Flan | | R: 2x Dragon Scale Maze Larva | | R: 2x Dragon Scale Octopus | C: 2x Dragon Scale | Phlegyas | C: 2x Dragon Scale | Remora | C: 1x Dragon Scale | R: 2x Dragon Scale Sahagin (Via Purifico) | | R: 2x Dragon Scale x2 Sahagin (watery Via P.) | | R: 1x Dragon Scale x1 Water Flan | | R: 2x Dragon Scale x2 ??? (treasure chest) | C: 1x Dragon Scale | SS ----------------------------------------------------------------------------- Dream Powder ----------------------------------------------------------------------------- Bandersnatch | C: 2x Dream Powder | R: 3x Dream Powder Skoll | C: 1x Dream Powder | R: 2x Dream Powder ----------------------------------------------------------------------------- Echo Screen ----------------------------------------------------------------------------- Floating Eye | C: 1x Echo Screen | ----------------------------------------------------------------------------- Electro Marble ----------------------------------------------------------------------------- Aerouge | C: 1x Electro Marble | Gandarewa | C: 1x Electro Marble | R: 2x Electro Marble Gold Element | C: 1x Electro Marble | R: 2x Electro Marble Thunder Flan | C: 1x Electro Marble | R: 2x Electro Marble Yellow Element | C: 1x Electro Marble ----------------------------------------------------------------------------- Elixir ----------------------------------------------------------------------------- All Dark aeons | | R: 1x Elixir Br. F. A. | | R: 1x Elixir Penance | C: 1x Elixir | Penance's arms | C: 1x Elixir | SS Seymour | | R: 1x Elixir Seymour Flux | C: 1x Elixir | SS ----------------------------------------------------------------------------- Ether ----------------------------------------------------------------------------- Behemoth | C: 1x Ether | Exoray | | R: 1x Ether Funguar | | R: 1x Ether Guado Guardian (with S.)| | R: 1x Ether Sin (humongous HP one) | C: 1x Ether | Spectral Keeper | C: 1x Ether | Spherimorph | C: 1x Ether | Thorn | | R: 1x Ether YAT-97 | | R: 2x Ether YAT-99 | | R: 1x Ether YKT-11 | | R: 2x Ether YKT-63 | | R: 1x Ether ??? (treasure chest) | C: 1x Ether | SS ----------------------------------------------------------------------------- Farplane Shadow ----------------------------------------------------------------------------- Anima | | R: 1x Farplane Shadow Espada | C: 4x Farplane Shadow | Ghost | | R: 1x Farplane Shadow Master Coeurl | C: 2x Farplane Shadow | R: 4x Farplane Shadow Tonberry | | R: 1x Farplane Shadow Wraith | C: 1x Farplane Shadow | ----------------------------------------------------------------------------- Farplane Wind ----------------------------------------------------------------------------- Coeurlregina | C: 2x Farplane Wind | Espada | | R: 1x Farplane Wind Sleep Sprout | | R: 1x Farplane Wind Varuna | C: 1x Farplane Wind | Wraith | | R: 1x Farplane Wind Y. Woman | | R: 1x Farplane Wind ----------------------------------------------------------------------------- Fire Gem ----------------------------------------------------------------------------- Bomb King | C: 4x Fire Gem | Flame Flan | C: 1x Fire Gem | R: 2x Fire Gem Grenade | C: 2x Fire Gem | R: 3x Fire Gem Puroboros | C: 3x Fire Gem | R: 4x Fire Gem ----------------------------------------------------------------------------- Fish Scale ----------------------------------------------------------------------------- Aqua Flan | C: 2x Fish Scale | Blue Element | C: 2x Fish Scale | R: 3x Fish Scale Maze Larva | C: 2x Fish Scale | Sahagin B | C: 2x Fish Scale | Sahagin C | C: 2x Fish Scale | Water Flan | C: 1x Fish Scale | ----------------------------------------------------------------------------- Frag Grenade ----------------------------------------------------------------------------- Mech Leader | | R: 2x Frag Grenade Splasher (all packs) | | R: 1x Frag Grenade ----------------------------------------------------------------------------- Friend Sphere ----------------------------------------------------------------------------- Dark Sandy | C: 1x Friend Sphere | Neslug | | R: 1x Friend Sphere ----------------------------------------------------------------------------- Gambler's Spirit ----------------------------------------------------------------------------- Catastrophe | C: 1x Gambler's Spirit | Earth Eater | C: 1x Gambler's Spirit | Greater Sphere | C: 1x Gambler's Spirit | Neslug | C: 1x Gambler's Spirit | Omega Weapon | C: 30x Gambler's Spirit| SS Shinryu | C: 1x Gambler's Spirit | Th'uban | C: 1x Gambler's Spirit | Ultima Buster | C: 1x Gambler's Spirit | ----------------------------------------------------------------------------- Gold Hourglass ----------------------------------------------------------------------------- Fafnir | C: 2x Gold Hourglass | Nidhogg | | R: 1x Gold Hourglass ----------------------------------------------------------------------------- Grenade ----------------------------------------------------------------------------- Klikk | C: 1x Grenade | R: 2x Grenade Mech Guard | C: 2x Grenade | R: 3x Grenade Mech Leader | C: 2x Grenade | Mech Scouter | C: 3x Grenade | R: 4x Grenade Mech Scouter (burning) | C: 3x Grenade | SS Piranha | C: 1x Grenade | R: 2x Grenade Splasher (all packs) | C: 1x Grenade | Tros | C: 1x Grenade | R: 3x Grenade ----------------------------------------------------------------------------- Healing Spring ----------------------------------------------------------------------------- Achelous | | R: 1x Healing Spring Catoblepas | C: 3x Healing Spring | Evrae Altana | | R: 1x Healing Spring Vorban | C: 2x Healing Spring | ----------------------------------------------------------------------------- Healing Water ----------------------------------------------------------------------------- Adamantoise | C: 1x Healing Water | Behemoth King | C: 1x Healing Water | ----------------------------------------------------------------------------- Hi-Potion ----------------------------------------------------------------------------- Bat Eye | C: 1x Hi-Potion | Black Element | C: 1x Hi-Potion | Buer | C: 1x Hi-Potion | Bunyip | C: 1x Hi-Potion | Dual Horn (Mi'ihen road)| | R: 1x Hi-Potion Dual Horn (Home) | C: 1x Hi-Potion | Epaaj | C: 1x Hi-Potion | R: 2x Hi-Potion Evil Eye (Macalania L.) | C: 1x Hi-Potion | Garm | C: 1x Hi-Potion | Grendel | C: 1x Hi-Potion | Guado Guar. (all types) | C: 1x Hi-Potion | Kusariqqu | C: 1x Hi-Potion | Machea | C: 2x Hi-Potion | Mafdet | C: 1x Hi-Potion | Murussu | C: 1x Hi-Potion | Mushussu | C: 1x Hi-Potion | Negator | C: 1x Hi-Potion | R: 2x Hi-Potion Nidhogg | C: 1x Hi-Potion | Swamp Mafdet | C: 1x Hi-Potion | Tonberry | C: 1x Hi-Potion | Valaha | C: 1x Hi-Potion | R: 2x Hi-Potion Warrior Monk (both) | C: 2x Hi-Potion | Wasp | C: 1x Hi-Potion | Wendigo | C: 1x Hi-Potion | Xiphos | C: 1x Hi-Potion | ----------------------------------------------------------------------------- Holy Water ----------------------------------------------------------------------------- YAT-97 | C: 3x Holy Water | YKT-11 | C: 3x Holy Water | ----------------------------------------------------------------------------- Hypello Potion ----------------------------------------------------------------------------- Bunyip | | R: 1x Hypello Potion Halma | C: 3x Hypello Potion | Mafdet | | R: 1x Hypello Potion Murussu | | R: 1x Hypello Potion Raldo | | R: 1x Hypello Potion Shred | C: 1x Hypello Potion | R: 2x Hypello Potion Swamp Mafdet | | R: 1x Hypello Potion ----------------------------------------------------------------------------- Ice Gem ----------------------------------------------------------------------------- Chimera Brain | C: 1x Ice Gem | ----------------------------------------------------------------------------- Lv.1 Key Sphere ----------------------------------------------------------------------------- Earth Eater | | R: 1x Lv.1 Key Sphere ----------------------------------------------------------------------------- Lv.2 Key Sphere ----------------------------------------------------------------------------- Catastrophe | | R: 1x Lv.2 Key Sphere ----------------------------------------------------------------------------- Lv.3 Key Sphere ----------------------------------------------------------------------------- B. Ronso | C: 1x Lv.3 Key Sphere | R: 2x Lv.3 Key Sphere Y. Ronso | C: 1x Lv.3 Key Sphere | R: 2x Lv.3 Key Sphere Ultima Buster | | R: 1x Lv.3 Key Sphere ----------------------------------------------------------------------------- Lv.4 Key Sphere ----------------------------------------------------------------------------- Nemesis | C: 1x Lv.4 Key Sphere | ----------------------------------------------------------------------------- Light Curtain ----------------------------------------------------------------------------- Gemini | C: 1x Light Curtain | R: 2x Light Curtain Iron Giant | C: 1x Light Curtain | SS Ironclad | C: 4x Light Curtain | Tanket | C: 4x Light Curtain | ----------------------------------------------------------------------------- Lightning Gem ----------------------------------------------------------------------------- Chimera Brain | | R: 2x Lightning Gem Imp | C: 1x Lightning Gem | R: 2x Lightning Gem Vidatu | C: 4x Lightning Gem | ----------------------------------------------------------------------------- Lightning Marble ----------------------------------------------------------------------------- Aerouge | | R: 1x Lightning Marble Chimera (Macalania) | | R: 1x Lightning Marble Chimera (Home) | | R: 3x Lightning Marble Yellow Element | | R: 1x Lightning Marble ----------------------------------------------------------------------------- Lunar Curtain ----------------------------------------------------------------------------- Crawler | C: 1x Lunar Curtain | R: 2x Lunar Curtain Defender | C: 1x Lunar Curtain | R: 2x Lunar Curtain Defender X | C: 4x Lunar Curtain | SS Defender Z | C: 2x Lunar Curtain | SS Juggernaut | C: 4x Lunar Curtain | Jumbo Flan | C: 4x Lunar Curtain | Larva | C: 1x Lunar Curtain | R: 2x Lunar Curtain One-Eye | C: 3x Lunar Curtain | Tanket | | R: 4x Lunar Curtain ----------------------------------------------------------------------------- Mana Spring ----------------------------------------------------------------------------- Chimerageist | C: 2x Mana Spring | Coeurl | C: 1x Mana Spring | SS Malboro Menace | | R: 2x Mana Spring Master Tonberry | C: 1x Mana Spring | ----------------------------------------------------------------------------- Mana Tablet ----------------------------------------------------------------------------- Behemoth | | R: 1x Mana Tablet Dark Shiva | C: 2x Mana Tablet | Jumbo Flan | | R: 1x Mana Tablet ----------------------------------------------------------------------------- Mana Tonic ----------------------------------------------------------------------------- Great Malboro | | R: 1x Mana Tonic Vidatu | | R: 1x Mana Tonic ----------------------------------------------------------------------------- Mega-Potion ----------------------------------------------------------------------------- Dual Horn (Home) | | R: 1x Mega-Potion Grendel | | R: 1x Mega-Potion Left Fin | C: 1x Mega-Potion | Xiphos | | R: 1x Mega-Potion ??? (treasure chest) | C: 1x Mega-Potion | SS ----------------------------------------------------------------------------- Musk ----------------------------------------------------------------------------- Ahriman | C: 2x Musk | R: 3x Musk Buer | | R: 1x Musk Evil Eye (Macalania) | | R: 1x Musk Evil Eye B | C: 1x Musk | R: 2x Musk Floating Death | C: 4x Musk | R: 5x Musk Floating Eye | | R: 1x Musk Sandragora | | R: 10x Musk ----------------------------------------------------------------------------- Petrify Grenade ----------------------------------------------------------------------------- Anacondaur | C: 1x Petrify Grenade | R: 2x Petrify Grenade Basilisk | C: 1x Petrify Grenade | SS Cave Iguion | | R: 1x Petrify Grenade Demonolith | C: 2x Petrify Grenade | SS Dinonix | | R: 1x Petrify Grenade Iguion | | R: 1x Petrify Grenade Ipiria | | R: 1x Petrify Grenade Jormungand | C: 4x Petrify Grenade | Melusine | | R: 1x Petrify Grenade Raptor | | R: 1x Petrify Grenade Yowie | | R: 1x Petrify Grenade Zaurus | C: 2x Petrify Grenade | R: 3x Petrify Grenade ----------------------------------------------------------------------------- Phoenix Down ----------------------------------------------------------------------------- Condor | C: 1x Phoenix Down | Ghost | C: 2x Phoenix Down | ----------------------------------------------------------------------------- Poison Fang ----------------------------------------------------------------------------- Bite Bug | | R: 1x Poison Fang Hornet | C: 4x Poison Fang | Killer Bee | | R: 1x Poison Fang Nebiros | C: 1x Poison Fang | R: 2x Poison Fang Sleep Sprout | C: 4x Poison Fang | Wasp | | R: 1x Poison Fang ----------------------------------------------------------------------------- Potion ----------------------------------------------------------------------------- Chocobo Eater | C: 1x Potion | SS Dingo | C: 1x Potion | Dual Horn (Mi'ihen) | C: 1x Potion | Extractor | C: 1x Potion | SS Garuda (Luca stadium) | C: 1x Potion | SS Lamashtu | C: 1x Potion | Lord Ochu | C: 1x Potion | SS Magic Urn | C: 1x Potion | SS Mi'ihen Fang | C: 1x Potion | Oblitzerator | C: 1x Potion | SS Raldo | C: 1x Potion | Sahagin Chief | C: 1x Potion | SS Sin (first encounter) | C: 1x Potion | SS Sinscale (onboard Liki) | C: 1x Potion | SS Sinspawn: Echuilles | C: 1x Potion | SS Sinsp.: Gene. (all tar.)| C: 1x Potion | SS Sinsp.: Gui (first) | C: 1x Potion | SS Sinsp.: Gui (second) | C: 1x Potion | SS Vouivre (Luca stadium) | C: 1x Potion | SS Vouivre (Mi'ihen road) | C: 1x Potion | SS Worker | C: 1x Potion | SS ???? (later joins you) | C: 1x Potion | SS ----------------------------------------------------------------------------- Purifying Salt ----------------------------------------------------------------------------- Abaddon | C: 3x Purifying Salt | Fallen Monk (both types)| | R: 1x Purifying Salt Hornet | | R: 2x Purifying Salt Warrior Monk (both typ.)| | R: 1x Purifying Salt ----------------------------------------------------------------------------- Remedy ----------------------------------------------------------------------------- Grat | | R: 3x Remedy Great Malboro | C: 1x Remedy | Malboro | C: 1x Remedy | SS Malboro Menace | C: 4x Remedy | Mandragora | C: 2x Remedy | R: 3x Remedy Ochu | C: 1x Remedy | R: 2x Remedy Ragora | | R: 1x Remedy Sandragora | C: 2x Remedy | YAT-99 | C: 1x Remedy | YKT-63 | C: 1x Remedy | ----------------------------------------------------------------------------- Rename Card ----------------------------------------------------------------------------- Ornitholestes | C: 1x Rename Card | ----------------------------------------------------------------------------- Return Sphere ----------------------------------------------------------------------------- Dark Cindy | C: 1x Return Sphere | Greater Sphere | | R: 1x Return Sphere ----------------------------------------------------------------------------- Shadow Gem ----------------------------------------------------------------------------- Abyss Worm | C: 4x Shadow Gem | Halma | | R: 2x Shadow Gem Sand Worm | C: 2x Shadow Gem | ----------------------------------------------------------------------------- Shining Gem ----------------------------------------------------------------------------- Abaddon | | R: 1x Shining Gem Black Element | | R: 4x Shining Gem Bomb King | | R: 1x Shining Gem Juggernaut | | R: 1x Shining Gem Right Fin | | R: 1x Shining Gem S. Omnis | C: 1x Shining Gem | Sinspawn: Genais | | R: 1x Shining Gem Varuna | | R: 1x Shining Gem ----------------------------------------------------------------------------- Shining Thorn ----------------------------------------------------------------------------- Dark Element | C: 1x Shining Thorn | R: 2x Shining Thorn ----------------------------------------------------------------------------- Silence Grenade ----------------------------------------------------------------------------- A. aeon (Macalania tem.)| C: 3x Silence Grenade | Bat Eye | | R: 2x Silence Grenade Exoray | C: 3x Silence Grenade | Funguar | C: 1x Silence Grenade | Thorn | C: 2x Silence Grenade | ----------------------------------------------------------------------------- Silver Hourglass ----------------------------------------------------------------------------- Kusariqqu | | R: 1x Silver Hourglass Lamashtu | | R: 1x Silver Hourglass Mushussu | | R: 1x Silver Hourglass Vouivre (Mi'ihen road) | | R: 1x Silver Hourglass ----------------------------------------------------------------------------- Sleeping Powder ----------------------------------------------------------------------------- Dingo | | R: 1x Sleeping Powder Garm | | R: 1x Sleeping Powder Mi'ihen Fang | | R: 1x Sleeping Powder Sand Wolf | C: 2x Sleeping Powder | SS Snow Wolf | C: 1x Sleeping Powder | R: 2x Sleeping Powder ----------------------------------------------------------------------------- Smoke Bomb ----------------------------------------------------------------------------- Alcyone | C: 1x Smoke Bomb | R: 2x Smoke Bomb Condor | | R: 1x Smoke Bomb Garuda (Besaid island) | C: 1x Smoke Bomb | R: 2x Smoke Bomb Garuda (Mushroom rock) | C: 1x Smoke Bomb | R: 2x Smoke Bomb Pteryx | C: 4x Smoke Bomb | Simurgh | C: 1x Smoke Bomb | R: 2x Smoke Bomb Stratoavis | C: 3x Smoke Bomb | Zu (both types) | C: 3x Smoke Bomb | R: 4x Smoke Bomb ----------------------------------------------------------------------------- Soft ----------------------------------------------------------------------------- Cave Iguion | C: 1x Soft | Dinonix | C: 1x Soft | Iguion | C: 1x Soft | Ipiria | C: 1x Soft | Melusine | C: 1x Soft | Raptor | C: 1x Soft | Yowie | C: 1x Soft | ----------------------------------------------------------------------------- Soul Spring ----------------------------------------------------------------------------- Bashura | C: 1x Soul Spring | R: 2x Soul Spring Kottos | | R: 2x Soul Spring ----------------------------------------------------------------------------- Stamina Spring ----------------------------------------------------------------------------- Chimerageist | | R: 2x Stamina Spring Fafnir | | R: 2x Stamina Spring Kottos | C: 4x Stamina Spring | Land Worm | C: 1x Stamina Spring | SS Ogre | C: 1x Stamina Spring | R: 2x Stamina Spring Sand Worm | | R: 2x Stamina Spring Sin's Core | C: 3x Stamina Spring | R: 4x Stamina Spring Spirit | C: 1x Stamina Spring | R: 2x Stamina Spring Stratoavis | | R: 2x Stamina Spring ----------------------------------------------------------------------------- Stamina Tablet ----------------------------------------------------------------------------- Abyss Worm | | R: 1x Stamina Tablet Adamantoise | | R: 1x Stamina Tablet Dark Ixion | C: 2x Stamina Tablet | Ironclad | | R: 1x Stamina Tablet Vorban | | R: 1x Stamina Tablet Y. Woman | C: 1x Stamina Tablet | ??? (treasure chest) | C: 1x Stamina Tablet | SS ----------------------------------------------------------------------------- Stamina Tonic ----------------------------------------------------------------------------- Catoblepas | | R: 1x Stamina Tonic Dark Yojimbo | C: 2x Stamina Tonic | Machea | | R: 1x Stamina Tonic ----------------------------------------------------------------------------- Star Curtain ----------------------------------------------------------------------------- Barbatos | C: 1x Star Curtain | Dark Flan | C: 1x Star Curtain | R: 2x Star Curtain Nega Elemental | C: 4x Star Curtain | Sinspawn: Genais | C: 1x Star Curtain | ----------------------------------------------------------------------------- Supreme Gem ----------------------------------------------------------------------------- Left Fin | | R: 1x Supreme Gem Sin (humongous HP one) | | R: 1x Supreme Gem S. Omnis | | R: 1x Supreme Gem ----------------------------------------------------------------------------- Teleport Sphere ----------------------------------------------------------------------------- Dark Mindy | C: 1x Teleport Sphere | Th'uban | | R: 1x Teleport Sphere ----------------------------------------------------------------------------- Tetra Elemental ----------------------------------------------------------------------------- Master Tonberry | | R: 1x Tetra Elemental Seymour Natus | C: 2x Tetra Elemental | R: 3x Tetra Elemental ----------------------------------------------------------------------------- Three Stars ----------------------------------------------------------------------------- Dark Anima | C: 2x Three Stars | Jormungand | | R: 1x Three Stars Shinryu | | R: 1x Three Stars ----------------------------------------------------------------------------- Turbo Ether ----------------------------------------------------------------------------- Br. F. A. (both forms) | C: 1x Turbo Ether | S. (the long haired guy)| C: 1x Turbo Ether | Sanctuary Keeper | C: 1x Turbo Ether | R: 2x Turbo Ether Spectral Keeper | | R: 1x Turbo Ether Spherimorph | | R: 1x Turbo Ether ----------------------------------------------------------------------------- Twin Stars ----------------------------------------------------------------------------- Behemoth King | | R: 2x Twin Stars Dark Bahamut | C: 2x Twin Stars | Nega Elemental | | R: 1x Twin Stars ----------------------------------------------------------------------------- Warp Sphere ----------------------------------------------------------------------------- Nemesis | | R: 1x Warp Sphere ----------------------------------------------------------------------------- Water Gem ----------------------------------------------------------------------------- Achelous | C: 2x Water Gem | Evrae | C: 1x Water Gem | R: 2x Water Gem Evrae Altana | C: 2x Water Gem | Geosgaeno (both fights) | C: 1x Water Gem | R: 2x Water Gem Maelspike | C: 2x Water Gem | R: 3x Water Gem Octopus | | R: 2x Water Gem Phlegyas | | R: 1x Water Gem ----------------------------------------------------------------------------- X-Potion ----------------------------------------------------------------------------- Dark Valefor | C: 2x X-Potion | Guado Guardian (past S.)| | R: 1x X-Potion Guado Guardian (Home) | | R: 2x X-Potion Right Fin | C: 1x X-Potion | Wendigo | | R: 1x X-Potion ??? (treasure chest) | C: 1x X-Potion | SS ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XXIV) ABOUT BRIBE ---> A853 ============================================================================= ============================================================================= ============================================================================= Q - What's this section about? A - About Bribing, of course. Listed below will be two charts. First will be alphabetical chart of every enemy in the game you can Bribe for items - added will also be amount of gil needed as well as an estimate number of items you will receive should Bribe succeed. Then I'll reverse the magic - first will be items listed alphabetically, then all enemies you can Bribe for certain item. Q - How do I get Bribe? A - It's on the end of Rikku's path. You can have other chrs learn it by travelling all the way to Bribe node (or you simply use Warp Sphere), where they use Ability Sphere to learn Steal, or you use Special Sphere or Master Sphere in order to learn Steal from anywhere on the grid. Q - How much gil do I need to pay? A - Read the following info carefully. For PAL version recommended Bribe amount is fiend's MAX HP multiplied by 10. For NTSC version recommended Bribe amount is fiend's MAX HP multiplied by 20. I dunno about very first release of FFX and International version. Q - What is success rate of Bribe? A - First take a look at fiend's HP. Multiply the amount by 10 (or 20) and you have the amount you need to pay (it'll be listed in here as well, so why bother?:)). Let's say you try to Bribe Malboro. For first bribing try 270001 gil. That's 10x times Malboro's MAX HP + 1. If Malboro goes away after that, cool! You did it. If it'll say 'Miss', keep giving 1 gil and 1 gil only. Eventually you will succeed. Q - I didn't get as many of this item from that enemy as last time I Bribed it. What's up with that? A - Amount of items you get is often randomly determined. I will offer info on estimated amount of item you'd receive should you decide to Bribe the fiend in case you offer '10x fiend's MAX HP' gil (or 20x times for NTSC). Q - Can I improve amount of items I get? A - Aside from increasing amount of gil, no. Q - This fiend/item is not listed in your list... did you forget it? A - If you can't find certain fiend or item to be put on display in these two lists, it means only one thing: this enemy can't be Bribed, or this item cannot be obtained thru Bribing. ***************************************************************************** ALPHABETICAL MONSTER LIST ***************************************************************************** NOTE 1: The amount of gil given and items received listed is legit for PAL version. If you have NTSC version and you're reading this, you must double the amount of gil that is displayed near fiend's name (Remember? Fiend's MAX HP x 20 for NTSC). You will also receive roughly twice the amount of items. NOTE 2: If you don't find the enemy you're looking for, there is one simple explanation. That enemy doesn't have anything to be bribed for. ----------------------------------------------------------------------------- ENEMY'S NAME MINIMUM GIL AMOUNT ITEM & AMOUNT RECEIVED ----------------------------------------------------------------------------- Achelous | 51000 | 8x Healing Spring Adamantoise | 544000 | 3x Special Sphere Aerouge | 2000 | 2x Lightning Marble Ahriman | 28000 | 3x Farplane Wind Alcyone | 4300 | 1x Mega Phoenix Anacondaur | 58000 | 8x Healing Water ----------------------------------------------------------------------------- Aqua Flan | 20250 | 8x Water Gem Bandersnatch | 18000 | 10x Dream Powder Barbatos | 950000 | 10x Teleport Sphere Bashura | 170000 | 40x Stamina Spring Basilisk | 20250 | 12x Petrify Grenade Bat Eye | 3800 | 6x Silence Grenade ----------------------------------------------------------------------------- Behemoth | 230000 | 15x Lv.2 Key Sphere Behemoth King | 675000 | 7x Three Stars Bite Bug | 2000 | 1x Poison Fang Black Element | 76000 | 1x Black Magic Sphere Blue Element | 15000 | 5x Water Gem Bomb (Mi'ihen Highroad) | 8500 | 8x Bomb Core ----------------------------------------------------------------------------- Bomb (Home) | 22000 | 7x Fire Gem Buer | 2300 | 1x Musk Bunyip | 4000 | 8x Hypello Potion Cave Iguion | 5500 | 3x Petrify Grenade Chimera (Macal. forest) | 52500 | 5x Mana Tablet Chimera (Home) | 90000 | 8x Underdog's Secret ----------------------------------------------------------------------------- Chimera Brain | 98000 | 1x Lv.4 Key Sphere Coeurl | 60000 | 1x Friend Sphere Condor | 950 | 2x Smoke Bomb Dark Element | 18000 | 2x Return Sphere Dark Flan | 128000 | 1x White Magic Sphere Defender | 120000 | 10x Stamina Tablet ----------------------------------------------------------------------------- Defender Z | 423000 | 3x Designer Wallet Demonolith | 450000 | 20x Lv.3 Key Sphere Dingo | 1250 | 2x Sleeping Powder Dinonix | 1400 | 1x Petrify Grenade Dual Horn (Mi'ihen road)| 18750 | 30x Hi-Potion Dual Horn B (Home) | 37950 | 12x Mega-Potion ----------------------------------------------------------------------------- Epaaj | 87000 | 12x Farplane Wind Evil Eye (Macal. Lake) | 3100 | 2x Musk Evil Eye (Home) | 4300 | 2x Musk Exoray | 74000 | 15x Turbo Ether Flame Flan | 15000 | 5x Fire Gem Floating Death | 67000 | 5x Gambler's Spirit ----------------------------------------------------------------------------- Floating Eye | 1400 | 1x Musk Funguar | 5400 | 1x Turbo Ether Gandarewa | 1480 | 2x Lightning Marble Garm | 2400 | 4x Sleeping Powder Garuda (Mushroom Rock) | 40000 | 50x Smoke Bomb Gemini (sword) | 360000 | 5x Stamina Tonic ----------------------------------------------------------------------------- Gemini (club) | 360000 | 5x Mana Tonic Ghost | 99990 | 19x Mega Phoenix Gold Element | 12000 | 10x Lightning Marble Grat | 40000 | 20x Remedy Great Malboro | 640000 | 4x Wings to Discovery Grenade | 75000 | 6x Shining Gem ----------------------------------------------------------------------------- Grendel | 95000 | 30x Mega-Potion Guado Guardian (with S.)| 20000 | 5x Ether Guado Guardian (Home) | 26000 | 15x X-Potion Halma | 130000 | 10x Supreme Gem Ice Flan | 13500 | 5x Ice Gem Iguion | 3700 | 3x Petrify Grenade ----------------------------------------------------------------------------- Imp | 8800 | 2x Lv.1 Key Sphere Ipiria | 1800 | 2x Petrify Grenade Iron Giant | 36000 | 1x Stamina Tonic Killer Bee | 1100 | 1x Poison Fang Kusariqqu | 4450 | 10x Silver Hourglass Lamashtu | 2750 | 5x Silver Hourglass ----------------------------------------------------------------------------- Land Worm | 800000 | 1x Dark Matter Larva | 14980 | 5x Shining Thorn Lord Ochu | 46490 | 40x Remedy Machea | 180000 | 30x Chocobo Wing Maelspike | 100000 | 1x Attribute Sphere Mafdet | 7100 | 14x Hypello Potion ----------------------------------------------------------------------------- Malboro | 270000 | 2x Wings to Discovery Mandragora | 310000 | 12x Return Sphere Master Coeurl | 130000 | 1x Warp Sphere Master Tonberry | 480000 | 2x Pendulum Maze Larva | 22220 | 7x Water Gem Mech Defender | 87000 | 50x Al Bhed Potion ----------------------------------------------------------------------------- Mech Guard | 12800 | 25x Grenade Mech Gunner | 28000 | 20x Al Bhed Potion Mech Hunter | 55000 | 30x Al Bhed Potion Mech Leader | 37000 | 1x Door to Tomorrow Mech Scouter (all types)| 27500 | 1x Door to Tomorrow Melusine | 2650 | 2x Petrify Grenade ----------------------------------------------------------------------------- Mi'ihen Fang | 1600 | 3x Sleeping Powder Murussu | 5800 | 12x Hypello Potion Mushussu | 6800 | 3x Gold Hourglass Nebiros | 7000 | 3x Poison Fang Nidhogg | 20000 | 6x Gold Hourglass Ochu | 72000 | 35x Remedy ----------------------------------------------------------------------------- Octopus | 45000 | 10x Healing Spring Ogre | 94000 | 25x Stamina Spring Phlegyas | 16800 | 3x Healing Spring Piranha (1-pack) | 500 | 1x Water Gem Piranha (2-pack) | 1000 | 1x Water Gem Piranha (3-pack) | 1500 | 1x Water Gem ----------------------------------------------------------------------------- Puroboros | 200000 | 18x Shining Gem Ragora | 7800 | 4x Remedy Raldo | 2400 | 5x Hypello Potion Raptor | 2000 | 2x Petrify Grenade Red Element | 4500 | 4x Bomb Core Remora | 30000 | 10x Water Gem ----------------------------------------------------------------------------- Sahagin (Via Purifico) | 13800 | 4x Water Gem Sahagin (Via P. underw.)| 3800 | 4x Water Gem Sand Wolf | 4500 | 6x Sleeping Powder Sand Worm | 450000 | 8x Winning Formula Sandragora | 127500 | 50x Remedy Shred | 19500 | 25x Hypello Potion ----------------------------------------------------------------------------- Simurgh | 2000 | 3x Smoke Bomb Sinscale (*on* Liki) | 2000 | 5x Potion Skoll | 10000 | 6x Dream Powder Snow Flan | 6000 | 5x Arctic Wind Snow Wolf | 4000 | 6x Sleeping Powder Spirit | 100000 | 5x Twin Stars ----------------------------------------------------------------------------- Splasher (1-pack) | 2000 | 2x Dragon Scale Splasher (2-pack) | 4000 | 4x Dragon Scale Splasher (3-pack) | 6000 | 6x Dragon Scale Swamp Mafdet | 8500 | 17x Hypello Potion Thorn | 40800 | 8x Turbo Ether Thunder Flan | 4500 | 4x Lightning Marble ----------------------------------------------------------------------------- Tonberry | 135000 | 1x Amulet Ultima Weapon | 999990 | 50x Pendulum Valaha | 87000 | 30x X-Potion Varuna | 560000 | 10x Megalixir Vouivre (Mi'ihen road) | 2550 | 5x Silver Hourglass Wasp | 3600 | 2x Poison Fang ----------------------------------------------------------------------------- Water Flan | 3150 | 1x Water Gem White Element | 3900 | 4x Arctic Wind Wraith | 222220 | 30x Farplane Wind Xiphos | 27000 | 1x Megalixir YAT-97 | 37000 | 8x Ether YAT-99 | 27000 | 5x Ether ----------------------------------------------------------------------------- Yellow Element | 3000 | 3x Lightning Marble YKT-11 | 62000 | 6x Elixir YKT-63 | 42000 | 4x Elixir Yowie | 9000 | 6x Petrify Grenade Zaurus | 78500 | 5x Rename Card Zu | 180000 | 1x Skill Sphere ----------------------------------------------------------------------------- ***************************************************************************** ALPHABETICAL ITEM LIST ***************************************************************************** Again, amount of gil given and items received is legit for PAL version. For NTSC you need to double the amount of gil given (you will also receive near double the amount of times). If the item you're looking for isn't displayed here, then it cannot be bribed for. LEGEND: Item's name ----------------------------------------------------------------------------- Amount - enemy - gil payed ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Al Bhed Potion ----------------------------------------------------------------------------- 50x from Mech Defender for 87000 | 20x from Mech Gunner for 28000 30x from Mech Hunter for 55000 | ----------------------------------------------------------------------------- Amulet ----------------------------------------------------------------------------- 1x from Tonberry for 135000 | ----------------------------------------------------------------------------- Arctic Wind ----------------------------------------------------------------------------- 5x from Snow Flan for 6000 | 4x from White Element for 3900 ----------------------------------------------------------------------------- Attribute Sphere ----------------------------------------------------------------------------- 1x from Maelspike for 100000 | ----------------------------------------------------------------------------- Black Magic Sphere ----------------------------------------------------------------------------- 1x from Black Element for 76000 | ----------------------------------------------------------------------------- Bomb Core ----------------------------------------------------------------------------- 8x from Bomb (Mi'ihen road) for 8500 | 4x from Red Element for 4500 ----------------------------------------------------------------------------- Chocobo Wing ----------------------------------------------------------------------------- 30x from Machea for 180000 | ----------------------------------------------------------------------------- Dark Matter ----------------------------------------------------------------------------- 1x from Land Worm for 800000 | ----------------------------------------------------------------------------- Designer Wallet ----------------------------------------------------------------------------- 3x from Defender Z for 423000 | ----------------------------------------------------------------------------- Door to Tomorrow ----------------------------------------------------------------------------- 1x from Mech Leader for 37000 | 1x from Mech Scouter (all) for 27500 ----------------------------------------------------------------------------- Dragon Scale ----------------------------------------------------------------------------- 2x from 1-pack-Splasher for 2000 | 4x from 2-pack-Splasher for 4000 6x from 3-pack-Splasher for 6000 | ----------------------------------------------------------------------------- Dream Powder ----------------------------------------------------------------------------- 10x from Bandersnatch for 18000 | 6x from Skoll for 10000 ----------------------------------------------------------------------------- Elixir ----------------------------------------------------------------------------- 6x from YKT-11 for 62000 | 4x from YKT-63 for 42000 ----------------------------------------------------------------------------- Ether ----------------------------------------------------------------------------- 5x Ether from Guado G. (S.) for 20000 | 8x from YAT-97 for 37000 5x from YAT-99 for 27000 | ----------------------------------------------------------------------------- Farplane Wind ----------------------------------------------------------------------------- 3x from Ahriman for 28000 | 12x from Epaaj for 87000 30x from Wraith for 222220 | ----------------------------------------------------------------------------- Fire Gem ----------------------------------------------------------------------------- 7x from Bomb (Home) for 22000 | 5x from Flame Flan for 15000 ----------------------------------------------------------------------------- Friend Sphere ----------------------------------------------------------------------------- 1x from Coeurl for 60000 | ----------------------------------------------------------------------------- Gambler's Spirit ----------------------------------------------------------------------------- 5x from Floating Death for 67000 | ----------------------------------------------------------------------------- Gold Hourglass ----------------------------------------------------------------------------- 3x from Mushussu for 6800 | 6x from Nidhogg for 20000 ----------------------------------------------------------------------------- Grenade ----------------------------------------------------------------------------- 25x from Mech Guard for 12800 | ----------------------------------------------------------------------------- Healing Spring ----------------------------------------------------------------------------- 8x from Achelous for 51000 | 10x from Octopus for 45000 3x from Phlegyas for 16800 | ----------------------------------------------------------------------------- Healing Water ----------------------------------------------------------------------------- 8x from Anacondaur for 58000 | ----------------------------------------------------------------------------- Hi-Potion ----------------------------------------------------------------------------- 30x from Dual Horn (Mi'ihen) for 18750| ----------------------------------------------------------------------------- Hypello Potion ----------------------------------------------------------------------------- 8x from Bunyip for 4000 | 14x from Mafdet for 7100 12x from Murussu for 5800 | 5x from Raldo for 2400 25x from Shred for 19500 | 17x from Swamp Mafdet for 8500 ----------------------------------------------------------------------------- Ice Gem ----------------------------------------------------------------------------- 5x from Ice Flan for 13500 | ----------------------------------------------------------------------------- Lightning Marble ----------------------------------------------------------------------------- 2x from Aerouge for 2000 | 2x from Gandarewa for 1480 10x from Gold Element for 12000 | 4x from Thunder Flan for 4500 3x from Yellow Element for 3000 | ----------------------------------------------------------------------------- Lv.1 Key Sphere ----------------------------------------------------------------------------- 2x from Imp for 8800 | ----------------------------------------------------------------------------- Lv.2 Key Sphere ----------------------------------------------------------------------------- 15x from Behemoth for 270000 | ----------------------------------------------------------------------------- Lv.3 Key Sphere ----------------------------------------------------------------------------- 20x from Demonolith for 450000 | ----------------------------------------------------------------------------- Lv.4 Key Sphere ----------------------------------------------------------------------------- 1x from Chimera Brain for 98000 | ----------------------------------------------------------------------------- Mana Tablet ----------------------------------------------------------------------------- 5x from Chimera (Macalania) for 52500 | ----------------------------------------------------------------------------- Mana Tonic ----------------------------------------------------------------------------- 5x from (club) Gemini for 360000 | ----------------------------------------------------------------------------- Megalixir ----------------------------------------------------------------------------- 10x from Varuna for 560000 | 1x from Xiphos for 27000 ----------------------------------------------------------------------------- Mega Phoenix ----------------------------------------------------------------------------- 1x from Alcyone for 4300 | 19x from Ghost for 99990 ----------------------------------------------------------------------------- Mega-Potion ----------------------------------------------------------------------------- 12x from Dual Horn (Home) for 37950 | 30x from Grendel for 95000 ----------------------------------------------------------------------------- Musk ----------------------------------------------------------------------------- 1x from Buer for 2300 | 2x from Evil Eye (Macalania) for 3100 2x from Evil Eye (Home) for 4300 | 1x from Floating Eye for 1400 ----------------------------------------------------------------------------- Pendulum ----------------------------------------------------------------------------- 2x from Master Tonberry for 480000 | 50x from Ultima Weapon for 999990 ----------------------------------------------------------------------------- Petrify Grenade ----------------------------------------------------------------------------- 12x from Basilisk for 20250 | 3x from Cave Iguion for 5500 1x from Dinonix for 1400 | 3x from Iguion for 3700 2x from Ipiria for 1800 | 2x from Melusine for 2650 2x from Raptor for 2000 | 6x from Yowie for 9000 ----------------------------------------------------------------------------- Poison Fang ----------------------------------------------------------------------------- 1x from Bite Bug for 2000 | 1x from Killer Bee for 1100 3x from Nebiros for 7000 | 2x from Wasp for 3600 ----------------------------------------------------------------------------- Potion ----------------------------------------------------------------------------- 5x from Sinscale (*on* Liki) for 2000 | ----------------------------------------------------------------------------- Remedy ----------------------------------------------------------------------------- 20x from Grat for 40000 | 40x Remedy from Lord Ochu for 46390 35x from Ochu for 72000 | 4x from Ragora for 7800 50x from Sandragora for 127500 | ----------------------------------------------------------------------------- Rename card ----------------------------------------------------------------------------- 5x from Zaurus for 78500 | ----------------------------------------------------------------------------- Return Sphere ----------------------------------------------------------------------------- 2x from Dark Element for 18000 | 12x from Mandragora for 310000 ----------------------------------------------------------------------------- Shining Gem ----------------------------------------------------------------------------- 6x from Grenade for 75000 | 18x from Puroboros for 200000 ----------------------------------------------------------------------------- Shining Thorn ----------------------------------------------------------------------------- 5x from Larva for 14980 | ----------------------------------------------------------------------------- Silence Grenade ----------------------------------------------------------------------------- 6x from Bat Eye for 3800 | ----------------------------------------------------------------------------- Silver Hourglass ----------------------------------------------------------------------------- 10x from Kusariqqu for 4450 | 5x from Lamashtu for 2750 5x from Vouivre (Mi'ihen) for 2550 | ----------------------------------------------------------------------------- Skill Sphere ----------------------------------------------------------------------------- 1x from Zu for 180000 | ----------------------------------------------------------------------------- Sleeping Powder ----------------------------------------------------------------------------- 2x from Dingo for 1250 | 4x from Garm for 2400 3x from Mi'ihen Fang for 1600 | 6x from Sand Wolf for 4500 6x from Snow Wolf for 4000 | ----------------------------------------------------------------------------- Smoke Bomb ----------------------------------------------------------------------------- 2x from Condor for 950 | 50x from Garuda (Mus. rock) for 40000 3x from Simurgh for 2000 | ----------------------------------------------------------------------------- Special Sphere ----------------------------------------------------------------------------- 3x from Adamantoise for 544000 | ----------------------------------------------------------------------------- Stamina Spring ----------------------------------------------------------------------------- 40x from Bashura for 170000 | 25x from Ogre for 94000 ----------------------------------------------------------------------------- Stamina Tablet ----------------------------------------------------------------------------- 10x from Defender for 120000 | ----------------------------------------------------------------------------- Stamina Tonic ----------------------------------------------------------------------------- 5x from (sword) Gemin for 360000 | 1x from Iron Giant for 36000 ----------------------------------------------------------------------------- Supreme Gem ----------------------------------------------------------------------------- 10x from Halma for 130000 | ----------------------------------------------------------------------------- Teleport Sphere ----------------------------------------------------------------------------- 10x from Barbatos for 950000 | ----------------------------------------------------------------------------- Three Stars ----------------------------------------------------------------------------- 7x from Behemoth King for 675000 | ----------------------------------------------------------------------------- Turbo Ether ----------------------------------------------------------------------------- 15x from Exoray for 74000 | 1x from Funguar for 5400 8x from Thorn for 40800 | ----------------------------------------------------------------------------- Twin Stars ----------------------------------------------------------------------------- 5x from Spirit for 100000 | ----------------------------------------------------------------------------- Underdog's Secret ----------------------------------------------------------------------------- 8x from Chimera (Home) for 90000 | ----------------------------------------------------------------------------- Warp Sphere ----------------------------------------------------------------------------- 1x from Master Coeurl for 130000 | ----------------------------------------------------------------------------- Water Gem ----------------------------------------------------------------------------- 8x from Aqua Flan for 20250 | 5x from Blue Element for 15000 7x from Maze Larva for 22220 | 1x from 1-pack-Piranha for 500 1x from 2-pack-Piranha for 1000 | 1x from 3-pack-Piranha for 1500 10x from Remora for 30000 | 4x from Sahagin (Via Pur.) for 13800 4x from Sahagin (water Puri.) for 3800| 1x from Water Flan for 3150 ----------------------------------------------------------------------------- White Magic Sphere ----------------------------------------------------------------------------- 1x from Dark Flan for 128000 | ----------------------------------------------------------------------------- Wings to Discovery ----------------------------------------------------------------------------- 4x from Great Malboro for 640000 | 2x from Malboro for 270000 ----------------------------------------------------------------------------- Winning Formula ----------------------------------------------------------------------------- 8x from Sand Worm for 450000 | ----------------------------------------------------------------------------- X-Potion ----------------------------------------------------------------------------- 15x from Guado Guar. (Home) for 26000 | 30x from Valaha for 87000 ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XXV) ABOUT DROP ITEMS ---> A854 ============================================================================= ============================================================================= ============================================================================= Q - What's this section about? A - About items you get when you kill an enemy (normal or Overkill). Listed below will be two charts. First will be alphabetical chart of every enemy in the game that can be defeated for items, which you obtain by viewing post-battle screen (ie the one where you view AP gained, weapons obtained etc.). Then I'll reverse the magic - first will be items listed alphabetically, then all enemies you can defeat for those items. Q - Anything of utmost importance? A - Yes. You can often get double amount of items when you Overkill an enemy. Overkill means that you gave your enemy a finishing blow that dealt damage which exceeded Overkill limit for that fiend. Here's an example: You kill Master Tonberry with a blow dealing 9999 damage. You'd get 1x Teleport Sphere. Overkill limit for Mr T. is 13560 damage. So if you kill Master Tonberry with blow dealing say 20000 damage, word Overkill will appear, meaning you exceeded Overkill limit, in which case you'll receive 2x Teleport Sphere. Q - I received Power Spheres from Master T., but you wrote it drops Teleport Spheres... what's up? A - Some of the enemies, bosses included, drop two different kinds of items. One is common drop, the other is rare. Q - Are there any variables that work in my favor of getting only rare drops? A - Except having a little bit of luck on your part (this doesn't include Luck stat of your chrs), there is nothing you can do to increase your bets in getting rare drops. Q - This fiend/item is not listed in your list... did you forget it? A - If you can't find certain fiend or item to be put on display in these two lists, it means only one thing: this enemy doesn't drop anything, or this item cannot be obtained as battle spoils from any fiend. ***************************************************************************** ALPHABETICAL MONSTER LIST ***************************************************************************** ENEMY'S NAME | COMMON DROP | RARE DROP ----------------------------------------------------------------------------- ???? (guy who joins) | 2x/4x Ability Sphere | 2x/4x Ability Sphere A. aeon (Macalania t.) | 1x/2x Ability Sphere | 1x/2x Ability Sphere Abaddon | 1x/2x Mana Tablet | 1x/2x Dark Matter Abyss Worm | 1x/2x Stamina Tonic | 1x/2x Dark Matter Achelous | 1x/2x Power Sphere | 1x/2x Power Sphere Adamantoise | 2x/4x Power Sphere | 4x/8x Power Sphere ----------------------------------------------------------------------------- Aerouge | 1x/2x Mana Sphere | 1x/2x Mana Sphere Ahriman | 1x/2x Speed Sphere | 1x/2x Speed Sphere Alcyone[1] | 1x/2x Speed Sphere[1] | 1x/2x Speed Sphere[1] | 1x/2x Al Bhed Potion[1] | 1x/2x Al Bhed Potion[1] Anacondaur | 1x/2x Power Sphere | 1x/2x Power Sphere Aqua Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere ----------------------------------------------------------------------------- Bandersnatch | 1x/2x Power Sphere | 1x/2x Power Sphere Barbatos | 1x/2x Power Sphere | 1x/2x Return Sphere Bashura | 1x/2x Power Sphere | 2x/4x Power Sphere Basilisk | 1x/2x Ability Sphere | 2x/4x Ability Sphere Bat Eye | 1x/2x Speed Sphere | 1x/2x Speed Sphere Behemoth | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Behemoth King | 1x/2x Power Sphere | 1x/2x Lv.3 Key Sphere B. Ronso | 1x/2x Return Sphere | 1x/2x Friend Sphere Bite Bug | 1x/2x Speed Sphere | 1x/2x Speed Sphere Black Element | 1x/2x Mana Sphere | 1x/2x Return Sphere Blue Element | 1x/2x Mana Sphere | 1x/2x Mana Sphere Bomb (Mi'ihen Highroad) | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Bomb (Home) | 1x/2x Power Sphere | 1x/2x Power Sphere Bomb King | 1x/2x Door to Tomorrow | 1x/2x Dark Matter Buer | 1x/2x Speed Sphere | 1x/2x Speed Sphere Bunyip | 1x/2x Power Sphere | 1x/2x Power Sphere Cactuar | 2x/4x Speed Sphere | 3x/6x Speed Sphere Cactuar King | 3x/6x Blessed Gem | 1x/2x Dark Matter ----------------------------------------------------------------------------- Catastrophe | 1x/2x Designer Wallet | 1x/2x Dark Matter Catoblepas | 1x/2x Three Stars | 1x/2x Dark Matter Cave Iguion | 1x/2x Speed Sphere | 1x/2x Power Sphere Chimera (Macalania for.) | 1x/2x Ability Sphere | 2x/4x Ability Sphere Chimera (Home) | 1x/2x Ability Sphere | 2x/4x Ability Sphere Chimera Brain | 1x/2x Ability Sphere | 2x/4x Ability Sphere ----------------------------------------------------------------------------- Chimerageist | 1x/2x Return Sphere | 1x/2x Dark Matter Chocobo Eater | 2x Lv.1 Key Sphere* | 2x Lv.1 Key Sphere* Coeurl | 1x/2x Mana Sphere | 2x/4x Mana Sphere Coeurlregina | 3x/6x Shining Gem | 1x/2x Dark Matter Condor | 1x/2x Speed Sphere | 1x/2x Speed Sphere Crawler | 1x/2x Elixir | 2x/4x Elixir ----------------------------------------------------------------------------- Dark Anima | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Bahamut | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Cindy | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Element | 1x/2x Mana Sphere | 1x/2x Mana Sphere Dark Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere Dark Ifrit | 1x/2x Dark Matter | 1x/2x Master Sphere ----------------------------------------------------------------------------- Dark Ixion | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Mindy | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Sandy | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Shiva | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Valefor | 1x/2x Dark Matter | 1x/2x Master Sphere Dark Yojimbo | 1x/2x Dark Matter | 1x/2x Master Sphere ----------------------------------------------------------------------------- Defender | 2x/4x Power Sphere | 2x/4x Power Sphere Defender X | 1x/2x Lv.2 Key Sphere | 2x/4x Lv.2 Key Sphere Defender Z | 1x/2x Lv.2 Key Sphere | 1x/2x Lv.3 Key Sphere Demonolith | 1x/2x Mana Sphere | 1x/2x Lv.3 Key Sphere Dingo | 1x/2x Power Sphere | 1x/2x Power Sphere Dinonix | 1x/2x Speed Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Don Tonberry | 3x/6x Farplane Wind | 1x/2x Dark Matter Dual Horn (Mi'ihen road) | 1x/2x Ability Sphere | 1x/2x Ability Sphere Dual Horn (Home) | 1x/2x Ability Sphere | 1x/2x Ability Sphere Earth Eater | 1x/2x Fortune Sphere | 1x/2x Dark Matter Epaaj | 1x/2x Ability Sphere | 2x/4x Ability Sphere Espada | 1x/2x Rename Card | 1x/2x Dark Matter ----------------------------------------------------------------------------- Evil Eye (Macalania Lake)| 1x/2x Speed Sphere | 1x/2x Speed Sphere Evil Eye (Home) | 1x/2x Speed Sphere | 1x/2x Speed Sphere Evrae | 1x/2x Black Magic Sphere| 1x/2x Black Magic Sphere Evrae Altana | 1x/2x Black Magic Sphere| 1x/2x Black Magic Sphere Exoray | 1x/2x Mana Sphere | 1x/2x Mana Sphere Extractor | 1x/2x Mega Phoenix | 1x/2x Mega Phoenix ----------------------------------------------------------------------------- Fafnir | 20x/40x Light Curtain | 1x/2x Dark Matter Fallen Monk (both types) | 1x/2x Ability Sphere | 1x/2x Ability Sphere Fenrir | 1x/2x Agility Sphere | 1x/2x Dark Matter Flame Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere Floating Death | 2x/4x Mana Sphere | 3x/6x Mana Sphere Floating Eye | 1x/2x Speed Sphere | 1x/2x Speed Sphere ----------------------------------------------------------------------------- Funguar | 1x/2x Mana Sphere | 1x/2x Mana Sphere Gandarewa | 1x/2x Mana Sphere | 1x/2x Mana Sphere Garm | 1x/2x Power Sphere | 1x/2x Power Sphere Garuda (Besaid island) | 1x/2x Power Sphere | 1x/2x Power Sphere Garuda (Luca stadium) | 1x/2x Power Sphere | 1x/2x Power Sphere Garuda (Mushroom Rock) | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Gemini (both of them) | 1x/2x Power Sphere | 2x/4x Power Sphere Geneaux's Tentacle (both)| 1x/2x Ability Sphere | 1x/2x Ability Sphere Geosgaeno (second fight) | 2x/4x Power Sphere | 2x/4x Power Sphere Ghost | 1x/2x Mana Sphere | 1x/2x Mana Sphere Gold Element | 1x/2x Mana Sphere | 1x/2x Mana Sphere Grat | 1x/2x Mana Sphere | 1x/2x Mana Sphere ----------------------------------------------------------------------------- Great Malboro | 1x/2x Mana Sphere | 1x/2x Mana Sphere Greater Sphere | 1x/2x Luck Sphere | 1x/2x Dark Matter Grenade | 1x/2x Power Sphere | 1x/2x Power Sphere Grendel | 1x/2x Ability Sphere | 2x/4x Ability Sphere Guado Guardian (with S.) | 1x/2x Ability Sphere | 1x/2x Ability Sphere Guado Gua. (with Wendigo)| 1x/2x Ability Sphere | 1x/2x Ability Sphere ----------------------------------------------------------------------------- Guado Guardian (Home) | 1x/2x Ability Sphere | 1x/2x Ability Sphere Halma | 1x/2x Power Sphere | 2x/4x Power Sphere Hornet | 1x/2x Accuracy Sphere | 1x/2x Dark Matter Ice Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere Iguion | 1x/2x Speed Sphere | 1x/2x Power Sphere Imp | 1x/2x Mana Sphere | 1x/2x Mana Sphere ----------------------------------------------------------------------------- Ipiria | 1x/2x Speed Sphere | 1x/2x Power Sphere Ironclad | 1x/2x HP Sphere | 1x/2x Dark Matter Iron Giant | 2x/4x Power Sphere | 3x/6x Power Sphere Jormungand | 2x/4x Supreme Gem | 1x/2x Dark Matter Juggernaut | 1x/2x Strength Sphere | 1x/2x Dark Matter Jumbo Flan | 1x/2x Magic Sphere | 1x/2x Dark Matter ----------------------------------------------------------------------------- Killer Bee | 1x/2x Speed Sphere | 1x/2x Speed Sphere Klikk | 1x/2x Ability Sphere | 2x/4x Ability Sphere Kottos | 20x/40x Stamina Spring | 1x/2x Dark Matter Kusariqqu | 1x/2x Power Sphere | 1x/2x Power Sphere Lamashtu | 1x/2x Power Sphere | 1x/2x Power Sphere Land Worm | 1x/2x Power Sphere | 1x/2x Lv.4 Key Sphere ----------------------------------------------------------------------------- Larva | 1x/2x Ability Sphere | 1x/2x Ability Sphere Left Arm (Penance's) | 1x Dark Matter | 1x Master Sphere Left Fin (Sin's) | 1x/2x HP Sphere | 1x/2x HP Sphere Lord Ochu | 1x/2x MP Sphere | 1x/2x HP Sphere Machea | 1x/2x Mana Sphere | 1x/2x Lv.3 Key Sphere Maelspike | 1x/2x Mana Sphere | 1x/2x Mana Sphere ----------------------------------------------------------------------------- Mafdet | 1x/2x Power Sphere | 1x/2x Power Sphere Malboro | 2x/4x Mana Sphere | 2x/4x Mana Sphere Malboro Menace | 2x/4x Mana Tonic | 1x/2x Dark Matter Mandragora | 1x/2x Mana Sphere | 1x/2x Mana Sphere Master Coeurl | 1x/2x Lv.1 Key Sphere | 1x/2x Friend Sphere Master Tonberry | 1x/2x Power Sphere | 1x/2x Teleport Sphere ----------------------------------------------------------------------------- Maze Larva | 1x/2x Ability Sphere | 1x/2x Ability Sphere Mech Defender | 1x/2x Phoenix Down | 1x/2x Mega Phoenix Mech Guard | 1x/2x Hi-Potion | 1x/2x Hi-Potion Mech Gunner | 2x/4x Hi-Potion | 2x/4x Hi-Potion Mech Hunter | 1x/2x Phoenix Down | 1x/2x Mega Phoenix Mech Leader | 1x/2x Hi-Potion | 1x/2x Mega-Potion ----------------------------------------------------------------------------- Mech Scouter (both) | 1x/2x Hi-Potion | 1x/2x Mega-Potion Melusine | 1x/2x Speed Sphere | 1x/2x Power Sphere Mi'ihen Fang | 1x/2x Power Sphere | 1x/2x Power Sphere Murussu | 1x/2x Power Sphere | 1x/2x Power Sphere Mushussu[2] | 1x/2x Power Sphere[2] | 1x/2x Power Sphere[2] | 1x/2x Al Bhed Potion[2] | 1x/2x Al Bhed Potion[2] ----------------------------------------------------------------------------- Nebiros | 1x/2x Mana Sphere | 1x/2x Mana Sphere Nega Elemental | 2x/4x Twin Stars | 1x/2x Dark Matter Negator | 1x/2x Potion | 1x/2x Hi-Potion Nemesis | 1x/2x Warp Sphere | 1x/2x Dark Matter Neslug | 1x/2x Pendulum | 1x/2x Dark Matter Nidhogg | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Oblitzerator | 1x/2x Elixir | 2x/4x Elixir Ochu | 1x/2x Power Sphere | 2x/4x Mana Sphere Octopus | 1x/2x Mana Sphere | 1x/2x Mana Sphere Ogre | 1x/2x Power Sphere | 1x/2x Power Sphere Omega Weapon | 3x/6x Lv.4 Key Sphere | 3x/6x Lv.4 Key Sphere One-Eye | 1x/2x Magic Defence Sp. | 1x/2x Dark Matter ----------------------------------------------------------------------------- Ornitholestes | 1x/2x Gambler's Spirit | 1x/2x Dark Matter Penance | 1x Master Sphere | 1x Master Sphere Phlegyas | 1x/2x Power Sphere | 1x/2x Power Sphere Piranha (1-pack) | 1x/2x Power Sphere | 1x/2x Ability Sphere Piranha (2-pack) | 1x/2x Mana Sphere | 1x/2x Ability Sphere Piranha (3-pack) | 1x/2x Speed Sphere | 1x/2x Ability Sphere ----------------------------------------------------------------------------- Pteryx | 1x/2x Evasion Sphere | 1x/2x Dark Matter Puroboros | 1x/2x Mana Sphere | 1x/2x Lv.1 Key Sphere Qactuar | 1x/2x Speed Sphere | 2x/4x Speed Sphere Ragora | 1x/2x Mana Sphere | 1x/2x Mana Sphere Raldo | 1x/2x Power Sphere | 1x/2x Power Sphere Raptor | 1x/2x Speed Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Red Element | 1x/2x Mana Sphere | 1x/2x Mana Sphere Remora | 1x/2x Mana Sphere | 1x/2x Mana Sphere Right Arm (Penance's) | 1x Dark Matter | 1x Master Sphere Right Fin (Sin's) | 1x/2x Lv.3 Key Sphere | 1x/2x Lv.3 Key Sphere S. (Macalania temple) | 1x/2x Black Magic Sphere| 1x/2x Special Sphere Sahagin (Via Purifico) | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Sahagin (Via P. underw.) | 1x/2x Power Sphere | 1x/2x Power Sphere Sahagin Chief | 1x/2x Power Sphere | 1x/2x Power Sphere Sanctuary Keeper | 1x/2x Return Sphere | 1x/2x Return Sphere Sand Wolf[3] | 1x/2x Power Sphere[3] | 1x/2x Power Sphere[3] | 1x/2x Al Bhed Potion[3] | 1x/2x Al Bhed Potion[3] Sand Worm | 2x/4x Ability Sphere | 1x/2x Lv.1 Key Sphere ----------------------------------------------------------------------------- Sandragora[4] | 1x/2x Mana Sphere[4] | 1x/2x Mana Sphere[4] | 2x/4x Al Bhed Potion[4] | 2x/4x Al Bhed Potion[4] S. Flux | 1x/2x Lv.4 Key Sphere | 1x/2x Lv.4 Key Sphere S. Natus | 2x/4x Lv.2 Key Sphere | 2x/4x Lv.2 Key Sphere S. Omnis | 1x/2x Lv.3 Key Sphere | 1x/2x Lv.3 Key Sphere Shinryu | 1x/2x Wings to Discovery| 1x/2x Dark Matter ----------------------------------------------------------------------------- Shred | 1x/2x Speed Sphere | 1x/2x Speed Sphere Simurgh | 1x/2x Speed Sphere | 1x/2x Speed Sphere Sin (on Liki) | 1x/2x Mana Sphere | 1x/2x Mana Sphere Sin (humongous HP one) | 1x/2x Lv.3 Key Sphere | 1x/2x Lv.3 Key Sphere Sin's Core | 1x/2x MP Sphere | 1x/2x MP Sphere Sinscale (on Liki) | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Sinscale (under Liki) | 1x/2x Mana Sphere | 1x/2x Mana Sphere Sinspawn: Echuilles | 2x/4x Ability Sphere | 2x/4x Ability Sphere Sinspawn: Genais | 1x/2x Return Sphere | 1x/2x Return Sphere Sinspawn: Geneaux | 2x/4x Power Sphere | 3x/6x Power Sphere Sinspawn: Gui (2nd fight)| 3x/6x Lv.1 Key Sphere | 3x/6x Lv.1 Key Sphere Skoll | 1x/2x Power Sphere | 1x/2x Power Sphere ----------------------------------------------------------------------------- Sleep Sprout | 1x/2x Teleport Sphere | 1x/2x Dark Matter Snow Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere Snow Wolf | 1x/2x Power Sphere | 1x/2x Power Sphere Spectral Keeper | 1x/2x Lv.4 Key Sphere | 1x/2x Lv.4 Key Sphere Spherimorph | 1x/2x Lv.2 Key Sphere | 1x/2x Lv.2 Key Sphere Spirit | 1x/2x Mana Sphere | 1x/2x Friend Sphere ----------------------------------------------------------------------------- Splasher (all packs) | 1x/2x Power Sphere | 1x/2x Power Sphere Stratoavis | 1x/2x Amulet | 1x/2x Dark Matter Swamp Mafdet | 1x/2x Power Sphere | 1x/2x Power Sphere Tanket | 1x/2x Defence Sphere | 1x/2x Dark Matter Thorn | 1x/2x Mana Sphere | 1x/2x Mana Sphere Th'uban | 1x/2x Underdog's Secret | 1x/2x Dark Matter ----------------------------------------------------------------------------- Thunder Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere Tonberry | 1x/2x Power Sphere | 1x/2x Lv.2 Key Sphere Tros | 2x/4x Power Sphere | 2x/4x Power Sphere Ultima Buster | 1x/2x Winning Formula | 1x/2x Dark Matter Ultima Weapon | 3x/6x Lv.3 Key Sphere | 3x/6x Lv.3 Key Sphere Valaha | 1x/2x Ability Sphere | 1x/2x Ability Sphere ----------------------------------------------------------------------------- Varuna | 1x/2x Mana Sphere | 1x/2x Lv.2 Key Sphere Vidatu | 1x/2x MP Sphere | 1x/2x Dark Matter Vorban | 1x/2x Friend Sphere | 1x/2x Dark Matter Vouivre (Luca stadium) | 1x/2x Power Sphere | 1x/2x Power Sphere Vouivre (Mi'ihen road) | 1x/2x Power Sphere | 1x/2x Power Sphere Warrior Monk (both types)| 1x/2x Ability Sphere | 1x/2x Ability Sphere ----------------------------------------------------------------------------- Wasp | 1x/2x Speed Sphere | 1x/2x Speed Sphere Water Flan | 1x/2x Mana Sphere | 1x/2x Mana Sphere Wendigo | 1x/2x Power Sphere | 2x/4x Power Sphere White Element | 1x/2x Mana Sphere | 1x/2x Mana Sphere Worker | 1x/2x Hi-Potion | 1x/2x X-Potion Wraith | 1x/2x Mana Sphere | 2x/4x Mana Sphere ----------------------------------------------------------------------------- Xiphos | 1x/2x Ability Sphere | 2x/4x Ability Sphere YAT-97 | 2x/4x Phoenix Down | 1x/2x Mega Phoenix YAT-99 | 1x/2x Phoenix Down | 1x/2x Mega-Phoenix Yellow Element | 1x/2x Mana Sphere | 1x/2x Mana Sphere Y. Ronso | 1x/2x Return Sphere | 1x/2x Friend Sphere YKT-11 | 2x/4x Hi-Potion | 1x/2x Mega-Potion ----------------------------------------------------------------------------- YKT-63 | 1x/2x Hi-Potion | 1x/2x Mega-Potion Yowie | 1x/2x Speed Sphere | 1x/2x Power Sphere Y. Woman | 1x/2x Lv.3 Key Sphere | 1x/2x Lv.3 Key Sphere Zaurus | 1x/2x Speed Sphere | 2x/4x Speed Sphere Zu (first Zu)[5] | 1x/2x Power Sphere[5] | 1x/2x Power Sphere[5] | 2x/4x Al Bhed Potion[5] | 2x/4x Al Bhed Potion[5] ----------------------------------------------------------------------------- Zu (any fought after)[6] | 1x/2x Power Sphere[6] | 2x/4x Power Sphere[6] | 2x/4x Al Bhed Potion[6] | 3x/6x Al Bhed Potion[6] ----------------------------------------------------------------------------- * - must be pushed off cliff ***************************************************************************** ALPHABETICAL ITEM LIST ***************************************************************************** NOTE: Listed will be name of the item, then all enemies in the game that drop the item when defeated. If this item is common drop of specific enemy, it will be marked with C. If it's a rare drop, then it will be marked with R. SD mark denotes rarely dropped item and quantity is the same as commonly. ITEM'S NAME ----------------------------------------------------------------------------- ENEMY'S NAME | COMMON DROP | RARE DROP ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Ability Sphere ----------------------------------------------------------------------------- ???? (dude which joins) | C: 2x/4x Ability Sphere | SD A. aeon (Macalania t.) | C: 1x/2x Ability Sphere | SD Basilisk | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere Chimera (both types) | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere Chimera Brain | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere Dual Horn (all types | C: 1x/2x Ability Sphere | SD Epaaj | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere Fallen Monk (both types) | C: 1x/2x Ability Sphere | SD Geneaux's Tentacle (both)| C: 1x/2x Ability Sphere | SD Grendel | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere Guado Guardian (all) | C: 1x/2x Ability Sphere | SD Klikk | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere Larva | C: 1x/2x Ability Sphere | SD Maze Larva | C: 1x/2x Ability Sphere | SD Piranha (all packs) | | R: 1x/2x Ability Sphere Sand Worm | C: 2x/4x Ability Sphere | Sinspawn: Echuilles | C: 2x/4x Ability Sphere | SD Valaha | C: 1x/2x Ability Sphere | SD Warrior Monk (both types)| C: 1x/2x Ability Sphere | SD Xiphos | C: 1x/2x Ability Sphere | R: 2x/4x Ability Sphere ----------------------------------------------------------------------------- Accuracy Sphere ----------------------------------------------------------------------------- Hornet | C: 1x/2x Accuracy Sphere| ----------------------------------------------------------------------------- Agility Sphere ----------------------------------------------------------------------------- Fenrir | C: 1x/2x Agility Sphere | SD ----------------------------------------------------------------------------- Al Bhed Potion ----------------------------------------------------------------------------- Alcyone | C: 1x/2x Al Bhed Potion | SD Mushussu | C: 1x/2x Al Bhed Potion | SD Sand Wolf | C: 1x/2x Al Bhed Potion | SD Sandragora | C: 2x/4x Al Bhed Potion | SD Zu (first encounter) | C: 2x/4x Al Bhed Potion | SD Zu (any encounter after) | C: 2x/4x Al Bhed Potion | R: 3x/6x Al Bhed Potion ----------------------------------------------------------------------------- Amulet ----------------------------------------------------------------------------- Stratoavis | C: 1x/2x Amulet | ----------------------------------------------------------------------------- Black Magic Sphere ----------------------------------------------------------------------------- S. (Mac. temple) | C: 1x/2x Black Magic Sp.| Evrae | C: 1x/2x Black Magic Sp.| SD Evrae Altana | C: 1x/2x Black Magic Sp.| SD ----------------------------------------------------------------------------- Blessed Gem ----------------------------------------------------------------------------- Cactuar King | C: 3x/6x Blessed Gem | ----------------------------------------------------------------------------- Dark Matter ----------------------------------------------------------------------------- Abaddon | | R: 1x/2x Dark Matter Abyss Worm | | R: 1x/2x Dark Matter Bomb King | | R: 1x/2x Dark Matter Cactuar King | | R: 1x/2x Dark Matter Catastrophe | | R: 1x/2x Dark Matter Catoblepas | | R: 1x/2x Dark Matter Chimerageist | | R: 1x/2x Dark Matter Coeurlregina | | R: 1x/2x Dark Matter Dark Anima | C: 1x/2x Dark Matter | Dark Bahamut | C: 1x/2x Dark Matter | Dark Cindy | C: 1x/2x Dark Matter | Dark Ifrit | C: 1x/2x Dark Matter | Dark Ixion | C: 1x/2x Dark Matter | Dark Mindy | C: 1x/2x Dark Matter | Dark Sandy | C: 1x/2x Dark Matter | Dark Shiva | C: 1x/2x Dark Matter | Dark Valefor | C: 1x/2x Dark Matter | Dark Yojimbo | C: 1x/2x Dark Matter | Don Tonberry | | R: 1x/2x Dark Matter Earth Eater | | R: 1x/2x Dark Matter Espada | | R: 1x/2x Dark Matter Fafnir | | R: 1x/2x Dark Matter Fenrir | | R: 1x/2x Dark Matter Greater Sphere | | R: 1x/2x Dark Matter Hornet | | R: 1x/2x Dark Matter Ironclad | | R: 1x/2x Dark Matter Jormungand | | R: 1x/2x Dark Matter Juggernaut | | R: 1x/2x Dark Matter Jumbo Flan | | R: 1x/2x Dark Matter Kottos | | R: 1x/2x Dark Matter Left Arm (Penance's) | C: 1x Dark Matter | Malboro Menace | | R: 1x/2x Dark Matter Nega Elemental | | R: 1x/2x Dark Matter Nemesis | | R: 1x/2x Dark Matter Neslug | | R: 1x/2x Dark Matter One-Eye | | R: 1x/2x Dark Matter Ornitholestes | | R: 1x/2x Dark Matter Pteryx | | R: 1x/2x Dark Matter Right Arm (Penance's) | C: 1x Dark Matter | Shinryu | | R: 1x/2x Dark Matter Sleep Sprout | | R: 1x/2x Dark Matter Stratoavis | | R: 1x/2x Dark Matter Tanket | | R: 1x/2x Dark Matter Th'uban | | R: 1x/2x Dark Matter Ultima Buster | | R: 1x/2x Dark Matter Vidatu | | R: 1x/2x Dark Matter Vorban | | R: 1x/2x Dark Matter ----------------------------------------------------------------------------- Defence Sphere ----------------------------------------------------------------------------- Tanket | C: 1x/2x Defence Sphere | ----------------------------------------------------------------------------- Designer Wallet ----------------------------------------------------------------------------- Catastrophe | C: 1x/2x Designer Wallet| ----------------------------------------------------------------------------- Door to Tomorrow ----------------------------------------------------------------------------- Bomb King | C: 1x/2x Door to Tomor. | ----------------------------------------------------------------------------- Elixir ----------------------------------------------------------------------------- Crawler | C: 1x/2x Elixir | R: 2x/4x Elixir Oblitzerator | C: 1x/2x Elixir | R: 2x/4x Elixir ----------------------------------------------------------------------------- Evasion Sphere ----------------------------------------------------------------------------- Pteryx | C: 1x/2x Evasion Sphere | ----------------------------------------------------------------------------- Farplane Wind ----------------------------------------------------------------------------- Don Tonberry | C: 3x/6x Farplane Wind | ----------------------------------------------------------------------------- Fortune Sphere ----------------------------------------------------------------------------- Earth Eater | C: 1x/2x Fortune Sphere | ----------------------------------------------------------------------------- Friend Sphere ----------------------------------------------------------------------------- B. Ronso | | R: 1x/2x Friend Sphere Master Coeurl | | R: 1x/2x Friend Sphere Spirit | | R: 1x/2x Friend Sphere Vorban | C: 1x/2x Friend Sphere | Y. Ronso | R: 1x/2x Friend Sphere | ----------------------------------------------------------------------------- Gambler's Spirit ----------------------------------------------------------------------------- Ornitholestes | C: 1x/2x Gambler's Sp. | ----------------------------------------------------------------------------- Hi-Potion ----------------------------------------------------------------------------- Mech Guard | C: 1x/2x Hi-Potion | SD Mech Gunner | C: 2x/4x Hi-Potion | SD Mech Leader | C: 1x/2x Hi-Potion | Mech Scouter (both) | C: 1x/2x Hi-Potion | Negator | | R: 1x/2x Hi-Potion Worker | C: 1x/2x Hi-Potion | YKT-11 | C: 2x/4x Hi-Potion | YKT-63 | C: 1x/2x Hi-Potion | ----------------------------------------------------------------------------- HP Sphere ----------------------------------------------------------------------------- Ironclad | C: 1x/2x HP Sphere | Left Fin (Sin's) | C: 1x/2x HP Sphere | SD Lord Ochu | | R: 1x/2x HP Sphere ----------------------------------------------------------------------------- Luck Sphere ----------------------------------------------------------------------------- Greater Sphere | C: 1x/2x Luck Sphere | ----------------------------------------------------------------------------- Lv.1 Key Sphere ----------------------------------------------------------------------------- Chocobo Eater | C: 2x Lv.1 Key Sphere* | SD Master Coeurl | C: 1x/2x Lv.1 Key Sphere| SD Puroboros | | R: 1x/2x Lv.1 Key Sphere Sand Worm | | R: 1x/2x Lv.1 Key Sphere Sinspawn: Gui (2nd fight)| C: 3x/6x Lv.1 Key Sphere| SD ----------------------------------------------------------------------------- Lv.2 Key Sphere ----------------------------------------------------------------------------- Defender X | C: 1x/2x Lv.2 Key Sphere| R: 2x/4x Lv.2 Key Sphere Defender Z | C: 1x/2x Lv.2 Key Sphere| S. Natus | C: 2x/4x Lv.2 Key Sphere| SD Spherimorph | C: 1x/2x Lv.2 Key Sphere| SD Tonberry | | R: 1x/2x Lv.2 Key Sphere Varuna | | R: 1x/2x Lv.2 Key Sphere ----------------------------------------------------------------------------- Lv.3 Key Sphere ----------------------------------------------------------------------------- Behemoth King | | R: 1x/2x Lv.3 Key Sphere Defender Z | | R: 1x/2x Lv.3 Key Sphere Demonolith | | R: 1x/2x Lv.3 Key Sphere Machea | | R: 1x/2x Lv.3 Key Sphere Right Fin (Sin's) | C: 1x/2x Lv.3 Key Sphere| SD S. Omnis | C: 1x/2x Lv.3 Key Sphere| SD Sin (big HP one) | C: 1x/2x Lv.3 Key Sphere| SD Ultima Weapon | C: 3x/6x Lv.3 Key Sphere| SD Y. Woman | C: 1x/2x Lv.3 Key Sphere| SD ----------------------------------------------------------------------------- Lv.4 Key Sphere ----------------------------------------------------------------------------- Land Worm | | R: 1x/2x Lv.4 Key Sphere Omega Weapon | C: 3x/6x Lv.4 Key Sphere| SD S. Flux | C: 1x/2x Lv.4 Key Sphere| SD Spectral Keeper | C: 1x/2x Lv.4 Key Sphere| SD ----------------------------------------------------------------------------- Light Curtain ----------------------------------------------------------------------------- Fafnir | C: 20x/40x Light Curtain| ----------------------------------------------------------------------------- Magic Defence Sphere ----------------------------------------------------------------------------- One-Eye | C: 1x/2x Magic Def. Sp. | ----------------------------------------------------------------------------- Magic Sphere ----------------------------------------------------------------------------- Jumbo Flan | C: 1x/2x Magic Sphere | ----------------------------------------------------------------------------- Mana Sphere ----------------------------------------------------------------------------- Aerouge | C: 1x/2x Mana Sphere | SD Aqua Flan | C: 1x/2x Mana Sphere | SD Black Element | C: 1x/2x Mana Sphere | Blue Element | C: 1x/2x Mana Sphere | SD Coeurl | C: 1x/2x Mana Sphere | R: 2x/4x Mana Sphere Dark Element | C: 1x/2x Mana Sphere | SD Dark Flan | C: 1x/2x Mana Sphere | SD Demonolith | C: 1x/2x Mana Sphere | Exoray | C: 1x/2x Mana Sphere | SD Flame Flan | C: 1x/2x Mana Sphere | SD Floating Death | C: 2x/4x Mana Sphere | R: 3x/6x Mana Sphere Funguar | C: 1x/2x Mana Sphere | SD Gandarewa | C: 1x/2x Mana Sphere | SD Ghost | C: 1x/2x Mana Sphere | SD Gold Element | C: 1x/2x Mana Sphere | SD Grat | C: 1x/2x Mana Sphere | SD Great Malboro | C: 1x/2x Mana Sphere | SD Ice Flan | C: 1x/2x Mana Sphere | SD Imp | C: 1x/2x Mana Sphere | SD Machea | C: 1x/2x Mana Sphere | Maelspike | C: 1x/2x Mana Sphere | SD Malboro | C: 2x/4x Mana Sphere | SD Mandragora | C: 1x/2x Mana Sphere | SD Nebiros | C: 1x/2x Mana Sphere | SD Ochu | | R: 2x/4x Mana Sphere Octopus | C: 1x/2x Mana Sphere | SD Piranha (2-pack) | C: 1x/2x Mana Sphere | Puroboros | C: 1x/2x Mana Sphere | Ragora | C: 1x/2x Mana Sphere | SD Red Element | C: 1x/2x Mana Sphere | SD Remora | C: 1x/2x Mana Sphere | SD Sandragora | C: 1x/2x Mana Sphere | SD Sin (on Hawaii cruise) | C: 1x/2x Mana Sphere | SD Sinscale (under Liki) | C: 1x/2x Mana Sphere | SD Snow Flan | C: 1x/2x Mana Sphere | SD Spirit | C: 1x/2x Mana Sphere | Thorn | C: 1x/2x Mana Sphere | SD Thunder Flan | C: 1x/2x Mana Sphere | SD Varuna | C: 1x/2x Mana Sphere | Water Flan | C: 1x/2x Mana Sphere | SD White Element | C: 1x/2x Mana Sphere | SD Wraith | C: 1x/2x Mana Sphere | R: 2x/4x Mana Sphere Yellow Element | C: 1x/2x Mana Sphere | SD ----------------------------------------------------------------------------- Mana Tablet ----------------------------------------------------------------------------- Abaddon | C: 1x/2x Mana Tablet | ----------------------------------------------------------------------------- Mana Tonic ----------------------------------------------------------------------------- Malboro Menace | C: 2x/4x Mana Tonic | ----------------------------------------------------------------------------- Master Sphere ----------------------------------------------------------------------------- Dark Anima | | R: 1x/2x Master Sphere Dark Bahamut | | R: 1x/2x Master Sphere Dark Cindy | | R: 1x/2x Master Sphere Dark Ifrit | | R: 1x/2x Master Sphere Dark Ixion | | R: 1x/2x Master Sphere Dark Mindy | | R: 1x/2x Master Sphere Dark Sandy | | R: 1x/2x Master Sphere Dark Shiva | | R: 1x/2x Master Sphere Dark Valefor | | R: 1x/2x Master Sphere Dark Yojimbo | | R: 1x/2x Master Sphere Left Arm (Penance's) | | R: 1x Master Sphere Penance | C: 1x Master Sphere | SD Right Arm (Penance's) | | R: 1x Master Sphere ----------------------------------------------------------------------------- Mega-Potion ----------------------------------------------------------------------------- Mech Leader | | R: 1x/2x Mega-Potion Mech Scouter (both types)| | R: 1x/2x Mega-Potion YKT-11 | | R: 1x/2x Mega-Potion YKT-63 | | R: 1x/2x Mega-Potion ----------------------------------------------------------------------------- Mega Phoenix ----------------------------------------------------------------------------- Extractor | C: 1x/2x Mega Phoenix | SD Mech Defender | | R: 1x/2x Mega Phoenix Mech Hunter | | R: 1x/2x Mega Phoenix YAT-97 | | R: 1x/2x Mega Phoenix YAT-99 | | R: 1x/2x Mega Phoenix ----------------------------------------------------------------------------- MP Sphere ----------------------------------------------------------------------------- Lord Ochu | C: 1x/2x MP Sphere | Sin's Core | C: 1x/2x MP Sphere | SD Vidatu | C: 1x/2x MP Sphere | ----------------------------------------------------------------------------- Pendulum ----------------------------------------------------------------------------- Neslug | C: 1x/2x Pendulum | ----------------------------------------------------------------------------- Phoenix Down ----------------------------------------------------------------------------- Mech Defender | C: 1x/2x Phoenix Down | Mech Hunter | C: 1x/2x Phoenix Down | YAT-97 | C: 2x/4x Phoenix Down | YAT-99 | C: 1x/2x Phoenix Down | ----------------------------------------------------------------------------- Potion ----------------------------------------------------------------------------- Negator | C: 1x/2x Potion | ----------------------------------------------------------------------------- Power Sphere ----------------------------------------------------------------------------- Achelous | C: 1x/2x Power Sphere | SD Adamantoise | C: 2x/4x Power Sphere | R: 4x/8x Power Sphere Anacondaur | C: 1x/2x Power Sphere | SD Bandersnatch | C: 1x/2x Power Sphere | SD Barbatos | C: 1x/2x Power Sphere | Bashura | C: 1x/2x Power Sphere | R: 2x/4x Power Sphere Behemoth | C: 1x/2x Power Sphere | SD Behemoth King | C: 1x/2x Power Sphere | Bomb (Mi'ihen road) | C: 1x/2x Power Sphere | SD Bomb (Home) | C: 1x/2x Power Sphere | SD Bunyip | C: 1x/2x Power Sphere | SD Cave Iguion | | R: 1x/2x Power Sphere Defender | C: 2x/4x Power Sphere | SD Dingo | C: 1x/2x Power Sphere | SD Dinonix | | R: 1x/2x Power Sphere Garm | C: 1x/2x Power Sphere | SD Garuda (all types) | C: 1x/2x Power Sphere | SD Gemini (both of them) | C: 1x/2x Power Sphere | R: 2x/4x Power Sphere Geosgaeno (2nd fight) | C: 2x/4x Power Sphere | SD Grenade | C: 1x/2x Power Sphere | SD Halma | C: 1x/2x Power Sphere | R: 2x/4x Power Sphere Iguion | | R: 1x/2x Power Sphere Ipiria | | R: 1x/2x Power Sphere Iron Giant | C: 2x/4x Power Sphere | R: 3x/6x Power Sphere Kusariqqu | C: 1x/2x Power Sphere | SD Lamashtu | C: 1x/2x Power Sphere | SD Land Worm | C: 1x/2x Power Sphere | Mafdet | C: 1x/2x Power Sphere | SD Master Tonberry | C: 1x/2x Power Sphere | Melusine | | R: 1x/2x Power Sphere Mi'ihen Fang | C: 1x/2x Power Sphere | SD Murussu | C: 1x/2x Power Sphere | SD Mushussu | C: 1x/2x Power Sphere | SD Nidhogg | C: 1x/2x Power Sphere | SD Ochu | C: 1x/2x Power Sphere | Ogre | C: 1x/2x Power Sphere | SD Piranha (1-pack) | C: 1x/2x Power Sphere | Phlegyas | C: 1x/2x Power Sphere | SD Raldo | C: 1x/2x Power Sphere | SD Raptor | | R: 1x/2x Power Sphere Sahagin (both Pur. types)| C: 1x/2x Power Sphere | SD Sahagin Chief | C: 1x/2x Power Sphere | SD Sand Wolf | C: 1x/2x Power Sphere | SD Sinscale (aboard Liki) | C: 1x/2x Power Sphere | SD Sinspawn: Geneaux | C: 2x/4x Power Sphere | R: 3x/6x Power Sphere Skoll | C: 1x/2x Power Sphere | SD Snow Wolf | C: 1x/2x Power Sphere | SD Splasher (all packs) | C: 1x/2x Power Sphere | SD Swamp Mafdet | C: 1x/2x Power Sphere | SD Tonberry | C: 1x/2x Power Sphere | Tros | C: 2x/4x Power Sphere | SD Vouivre (both types) | C: 1x/2x Power Sphere | SD Wendigo | C: 1x/2x Power Sphere | R: 2x/4x Power Sphere Yowie | | R: 1x/2x Power Sphere Zu (first Zu) | C: 1x/2x Power Sphere | SD Zu (any Zu after) | C: 1x/2x Power Sphere | R: 2x/4x Power Sphere ----------------------------------------------------------------------------- Rename Card ----------------------------------------------------------------------------- Espada | C: 1x/2x Rename Card | ----------------------------------------------------------------------------- Return Sphere ----------------------------------------------------------------------------- Barbatos | | R: 1x/2x Return Sphere B. Ronso | C: 1x/2x Return Sphere | Black Element | | R: 1x/2x Return Sphere Chimerageist | C: 1x/2x Return Sphere | Sanctuary Keeper | C: 1x/2x Return Sphere | SD Sinspawn: Genais | C: 1x/2x Return Sphere | SD Y. Ronso | C: 1x/2x Return Sphere | ----------------------------------------------------------------------------- Shining Gem ----------------------------------------------------------------------------- Coeurlregina | C: 3x/6x Shining Gem | ----------------------------------------------------------------------------- Special Sphere ----------------------------------------------------------------------------- S. (Mac. temple) | | R: 1x/2x Special Sphere ----------------------------------------------------------------------------- Speed Sphere ----------------------------------------------------------------------------- Cave Iguion | C: 1x/2x Speed Sphere | Ahriman | C: 1x/2x Speed Sphere | SD Alcyone | C: 1x/2x Speed Sphere | SD Bat Eye | C: 1x/2x Speed Sphere | SD Bite Bug | C: 1x/2x Speed Sphere | SD Buer | C: 1x/2x Speed Sphere | SD Cactuar | C: 2x/4x Speed Sphere | R: 3x/6x Speed Sphere Condor | C: 1x/2x Speed Sphere | SD Dinonix | C: 1x/2x Speed Sphere | Evil Eye (both types) | C: 1x/2x Speed Sphere | SD Floating Eye | C: 1x/2x Speed Sphere | SD Iguion | C: 1x/2x Speed Sphere | Ipiria | C: 1x/2x Speed Sphere | Killer Bee | C: 1x/2x Speed Sphere | SD Melusine | C: 1x/2x Speed Sphere | Piranha (3-pack) | C: 1x/2x Speed Sphere | Qactuar | C: 1x/2x Speed Sphere | R: 2x/4x Speed Sphere Raptor | C: 1x/2x Speed Sphere | Shred | C: 1x/2x Speed Sphere | SD Simurgh | C: 1x/2x Speed Sphere | SD Wasp | C: 1x/2x Speed Sphere | SD Yowie | C: 1x/2x Speed Sphere | Zaurus | C: 1x/2x Speed Sphere | R: 2x/4x Speed Sphere ----------------------------------------------------------------------------- Stamina Spring ----------------------------------------------------------------------------- Kottos | C: 20x/40x Stam. Spring | ----------------------------------------------------------------------------- Stamina Tonic ----------------------------------------------------------------------------- Abyss Worm | C: 1x/2x Stamina Tonic | ----------------------------------------------------------------------------- Strength Sphere ----------------------------------------------------------------------------- Juggernaut | C: 1x/2x Strength Sphere| ----------------------------------------------------------------------------- Supreme Gem ----------------------------------------------------------------------------- Jormungand | C: 2x/4x Supreme Gem | ----------------------------------------------------------------------------- Teleport Sphere ----------------------------------------------------------------------------- Master Tonberry | | R: 1x/2x Teleport Sphere Sleep Sprout | C: 1x/2x Teleport Sphere| ----------------------------------------------------------------------------- Three Stars ----------------------------------------------------------------------------- Catoblepas | C: 1x/2x Three Stars | ----------------------------------------------------------------------------- Twin Stars ----------------------------------------------------------------------------- Nega Elemental | C: 2x/4x Twin Stars | ----------------------------------------------------------------------------- Underdog's Secret ----------------------------------------------------------------------------- Th'uban | C: 1x/2x Underdog's Sec.| ----------------------------------------------------------------------------- Warp Sphere ----------------------------------------------------------------------------- Nemesis | C: 1x/2x Warp Sphere | ----------------------------------------------------------------------------- Winning Formula ----------------------------------------------------------------------------- Ultima Buster | C: 1x/2x Winning Formula| ----------------------------------------------------------------------------- Wings to Discovery ----------------------------------------------------------------------------- Shinryu | C: 1x/2x Wings to Disc. | ----------------------------------------------------------------------------- X-Potion ----------------------------------------------------------------------------- Worker | | R: 1x/2x X-Potion ----------------------------------------------------------------------------- * - must be pushed off cliff ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XXVI) ABOUT WEAPONS ---> A817 ============================================================================= ============================================================================= ============================================================================= ***************************************************************************** PART A - LISTS OF CHARACTERS WEAPONS ***************************************************************************** Welcome to Weapons section. Listed here will be all of character's weapons and what abilities should be put on them in order to get that weapon. Weapons will be listed in alphabetical order for a specific character along with an example of abilities to be put on them. ----------------------------------------------------------------------------- 1A - TIDUS' WEAPONS ---> A818 ----------------------------------------------------------------------------- Ambitious (Overdrive->AP) | Apocalypse (four status strikes)* Arc Sword (Half MP Cost) | Ascalon (Double AP) A-Steel (Distil Ability) | Astral Sword (One MP Cost) Avenger (Counter-Attack or Evade&C.) | Balmung (Triple Over., Overdrive->AP) Baroque Sword (2 or 3 ability slots) | Basilisk Steel (Stonetouch) Brotherhood (special weapon) | Caladbolg (celestial weapon) Crystal Sword (four element strikes) | Dance Macabre (Deathstrike) Deathbringer (Deathtouch) | Double-Edge (two element strikes) Durandal (Triple AP) | Enchanted Sword (Mag+3%) Excalibur (Break Damage Limit) | Fencing Saber (Str+5%) Flametongue (Firestrike) | Force Saber (Mag+??% and Str+??%) Gilventure (Gillionare) | Gravestone (Stonestrike) Heartbreaker (Triple Overdrive) | Helter-Skelter(three status strikes)* Hrunting (SOS Overdrive) | Hunter's Sword (Sensor) Ice Brand (Icestrike) | Knight Sword (three Str+??%) Largamente (Slowstrike) | Lifesaver (Alchemy) Lightning Steel (Lightningstrike) | Lionheart (Double Overdrive) Liquid Steel (Waterstrike) | Longsword (starting weapon) Lullaby Steel (Sleeptouch) | Mage Masher (Silencestrike) Master Sword (four Str+??%) | Mirage Sword (Magic Booster) M-Steel (Distil Mana) | Muted Steel (Silencetouch) Nightbringer (Darkstrike) | Nightmare (Sleepstrike) Poison Steel (Poisontouch) | Prism Steel (Magic Counter) P-Steel (Distil Power) | Ragnarok(Triple Ov., Tr. AP, Ov.->AP) Razzmatazz (two status touches)* | Rune Steel (Mag+5%) Runemaster (four Mag+??%) | Save The Queen (Double Ov., Doub. AP) Sidewinder (Poisonstrike) | Slasher (Piercing) Soldier's Saber (Str+20% or Str+10%) | Sonic Steel (First Strike) Sorcery Sword (Mag+10% or Mag+10%) | S-Steel (Distil Speed) Stunning Steel (Slowtouch) | Taming Sword (Capture) Tri-Steel (three element strikes) | Twilight Steel (Darktouch) Variable Steel (empty 4-slot weapon) | Vendetta (Counter-At., Mag C. or E&C) Vigilante (Initiative) | Warlock (Magic B. + three Mag+??%) Warrior's Sword (Str+3%) | Wizard Sword (three Mag+??%) ----------------------------------------------------------------------------- 2A - YUNA'S WEAPONS ---> A819 ----------------------------------------------------------------------------- Abraxas (Break Damage Limit) | Arc Arcana (four element Strikes) A-Staff (Distil Ability) | Astral Rod (One MP Cost) Beladonna Wand (Poisontouch) | Bizarre Staff (Poisonstrike) Break Rod (Stonetouch) | Calcite Staff (Stonestrike) Chaos Rod (four status strikes)* | Conductor (Initiative) Darkness Staff (Darkstrike) | Death Wand (Deathtouch) Defender (Counter-Attack or Evade&C.) | Dual Rod (two element strikes) Ductile Rod (2 or 3 ability slots) | El Dorado (Gillionare) Enchanted Rod (Mag+3%) | Entangling Rod (Slowtouch) Faerie Staff (Magic B., three Mag+??%)| Force Rod (Mag+??% and Str+??%) Full Metal Rod (Str+20% or Str+10%) | Healing Rod (Alchemy) Heavenly Axis (3x Ov., 3x AP, Ov.->AP)| Herding Staff (Capture) Impasse (Slowstrike) | Judgement (Ov.->AP, Triple Overdrive) Laevatein (SOS Overdrive) | Lullaby Rod (Sleeptouch) Mage's Staff (three Mag+??%) | Magistral Rod (Half MP Cost) Malleable Staff (empty 4-slot weapon) | Mirage Rod (Magic Booster) Monk Staff (three Str+??%) | M-Staff (Distil Mana) Nemesis Rod (Magic C. and E&C or C-A) | Nimbus Rod (Double Overdrive) Nirvana (celestial weapon) | Ominous Rod (two status touches)* Power Staff (all Str+??%) | Prism Rod (Magic Counter) P-Staff (Distil Power) | Punisher (Deathstrike) Reticent Staff (Silencestrike) | Rod of Beating (Str+3%) Rod of Darkness (Darktouch) | Rod of Fire (Firestrike) Rod of Ice (Icestrike) | Rod of Lightning (Lightningstrike) Rod of Roses (Triple Overdrive) | Rod of Silence (Silencetouch) Rod of Striking (Str+5%) | Rod of Water (Waterstrike) Rod of Wisdom (Sensor) | Rune Rod (Mag+5%) Seraphim Rod (Double AP, 2x Overdrive)| Shining Staff (all Mag+??%) Sorcery Rod (Mag+20% or Mag+10%) | Spiked Rod (Piercing) S-Staff (Distil Speed) | Staff (starting weapon) Staff of Thorns (Sleepstrike) | Tri-Rod (three element strikes) Wicked Wand (three status strikes)* | Wind Rod (First Strike) Wing Wand (Double AP) | Wonder Wand (Overdrive->AP) Wonder Wing (Triple AP) | ----------------------------------------------------------------------------- 3A - LULU'S WEAPONS ---> A820 ----------------------------------------------------------------------------- Abaddon Cait Sith (3 status strikes)* | A-Mog (Distil Ability) Attack Mog (Str+3%) | Blinding Cait Sith (Darktouch) Booster Cactuar (Magic Booster) | Buster Mog (Str+5%) Cactuar Scope (Sensor) | Cactuar Spy (Initiative) Cactuar Wizard (Half MP Cost) | Chaotic Cait Sith (4 status strikes)* Chronos Cait Sith (Slowstrike) | Comet Cactuar (Triple AP) Dark Cait Sith (Darkstrike) | Dreamy Cait Sith (Sleepstrike) Fatal Cait Sith (Deathtouch) | Fire Moomba (Firestrike) Fossil Cait Sith (Stonetouch) | Ice Moomba (Icestrike) Late Cait Sith (Slowtouch) | Lord Cactuar (Overdrive->AP) Magical Cactuar (One MP Cost) | Magical Mog (Mag+3%) Magician Mog (three Mag+??%) | Mana Mog (Magic B. and three Mag+??%) Medical Mog (Alchemy) | M-Mog (Distil Mana) Moogle (starting weapon) | Moomba Duo (two element strikes) Moomba Force (Mag+??%, Str+??%) | Moomba Mage (Mag+20% or Mag+10%) Moomba Quartet (four element strikes) | Moomba Trio (three element strikes) Moomba Warrior (Str+20% or Str+10%) | Morphing Mog (empty 4-slot weapon) Mute Cait Sith (Silencestrike) | Noxious Cait Sith (Poisontouch) Ominous Cait Sith(two status touches)*| Onion Knight (celestial weapon) P-Mog (Distil Power) | Power Mog (three Str+??% Prism Cactuar (Magic Counter) | Quiet Cait Sith (Silencetouch) Raging Cactuar (Counter-Attack or E&C)| Rune Mog (Mag+5%) Sleepy Cait Sith (Sleeptouch) | S-Mog (Distil Speed) Soul of Mog (Break Damage Limit) | Space Bandit (Gillionare) Space Energy (Double Overdrive) | Space Force (Triple Overdrive) Space King (2x AP, Double Overdrive) | Space Mage (all Mag+??%) Space Master (3x Overdrive, Over.->AP)| Space Power (SOS Overdrive) Space Soul (3x Ov., 3x AP, Ov.->AP) | Space Warrior (all Str+??%) Star Cactuar (Double AP) | Stinger Mog (Piercing) Stone Cait Sith (Stonestrike) | Swift Cactuar (First Strike) Thunder Moomba (Lightningstrike) | Toxic Cait Sith (Poisonstrike) Trapper Mog (Capture) | Variable Mog (2 or 3 ability slots) Vengeful Cactuar(Magic C., C-A or E&C)| Water Moomba (Waterstrike) Wicked Cait Sith (Deathstrike) | ----------------------------------------------------------------------------- 4A - RIKKU'S WEAPONS ---> A821 ----------------------------------------------------------------------------- A-Claw (Distil Ability) | Barbed Knuckles (Piercing) Battle Freak (SOS Overdrive) | Break Knuckles (Stonetouch) Brunhilde (all Mag+??%) | Buster Claw (Str+5%) Buster Glove (Str+3%) | Buster Knuckles (Str+20% or Str+10%) Claw (starting weapon) | Clock Hand (Slowtouch) Clockwork (Slowstrike) | Colossus (Stonestrike) Daydreamer (Sleeptouch) | Deus Ex Machina (four elem. strikes) Devastator (2 or 3 ability slots) | Dual Claw (two eleemnt strikes) Executioner (Deathstrike) | Eye Poker (Darktouch) Flexible Arm (empty 4-slot weapon) | Force Knuckles (Str+??% and Mag+??%) Godhand (celestial weapon) | Golden Arm (Triple AP) Golden Hand (Double AP) | Hawkeye (Sensor) Hot Knuckles (Firestrike) | Hurricane Claw (two status touches)* Ice Claw (Icestrike) | Infinity (One MP Cost) Iron Claw (three Str+??%) | Iron Grip (Capture) Ironside (Overdrive->AP) | Jammer (Darkstrike) Kaiser Knuckles (Break Damage Limit) | Lights Out (Sleepstrike) Mage Husher (Silencestrike) | Magic Claw (Mag+5%) Magic Glove (Mag+3%) | Magic Knuckles (Mag+20% or Mag+10%) Magical Rave (Half MP Cost) | Manticore Claw (Poisonstrike) M-Claw (Distil Mana) | Mirage Claw (Magic Booster) Ninja Claw (Deathtouch) | Overload (Triple Overdrive) Override (Double Overdrive) | P-Claw (Distil Power) Poison Claw (Poisontouch) | Prism Claw (Magic Counter) Rising Sun (three element strikes) | S-Claw (Distil Speed) Shocking Fist (Lightningstrike) | Sonar (Initiative) Spartan (all Str+??%) | Stickyfingers (Gillionare) Survivor (Survivor) | Tempest Claw (four status strikes)* The Ogre (three Mag+??%) | Tidal Knuckles (Waterstrike) Tit-for-Tat (Counter-Attack or E&C) | Tongue Holder (Silencetouch) Typhoon Claw (three status strikes)* | Unlimited (3x Overdrive, Ov.->AP) Untouchable (Magic C., C-A or E&C) | Valkyrie (Magic B. and three Mag+??%) Vanguard (First Strike) | Victorix (3x Ov., 3x AP, Ov.->AP) Warmonger (Double Overdrive, 2x AP) | ----------------------------------------------------------------------------- 5A - WAKKA'S WEAPONS ---> A822 ----------------------------------------------------------------------------- A-Ball (Distil Ability) | Ace Striker (all Str+??%) Ace Wizard (all Mag+??%) | All-Rounder (empty 4-slot weapon) Blackout (Darkstrike) | Blind Pass (Darktouch) Blowout (3x Ov., 3x AP, Ov.->AP) | Breakaway (First Strike) Buzzerbeater (SOS Overdrive) | Catcher (Capture) Center Forward (Piercing) | Comeback (Alchemy) Delay of Game (Slowtouch) | Double Header (two element strikes) Double Penalty (two status touches)* | Double Score (Double AP) Dream Team (Sleeptouch) | Fire Ball (Firestrike) First Goal (Initiative) | Four-on-One (four element strikes) Free Agent (Gillionare) | Grand Slam (Break Damage Limit) Halftime (Half MP Cost) | Hyper Ball (Str+5%) Ice Ball (Icestrike) | Magic Ball (Mag+3%) M-Ball (Distil Mana) | Mirage Ball (Magic Booster) Muffler (Silencestrike) | Noisebreaker (Silencetouch) Official Ball (starting weapon) | Ovation (Str+??% and Mag+??%) Over the Top(Magic B. + three Mag+??%)| Overtime (One MP Cost) P-Ball (Distil Power) | Penalty Master (four status strikes)* Power Ball (Str+3%) | Power Play (three Str+??%) Prism Ball (Magic Counter) | Rematch (Counter-Attack or E&C) Rookie Star (Overdrive->AP) | Rough Play (Deathtouch) Rout (Triple Overdrive, Overdrive->AP)| Rulebreaker (Poisontouch) Rune Ball (Mag+5%) | S-Ball (Distil Speed) Scoring Spree (Double Overdrive) | Scout (Sensor) Sleeper (Sleepstrike) | Stone Cold (Stonestrike) Striker (Str+20% or Str+10%) | Sudden Death (Deathstrike) Switch Hitter (2 or 3 ability slots) | T.K.O. (Stonetouch) Thunder Ball (Lightningstrike) | Tie Breaker (2x AP, Double Overdrive) Timeout (Slowstrike) | Trickster (Mag+20% or Mag+10%) Tricolor (three element strikes) | Triple Penalty(three status strikes)* Triple Score (Triple AP) | Turnover (Magic C., C-A or E&C) Violation (Poisonstrike) | Virtuoso (three Mag+??%) Water Ball (Waterstrike) | Winning Streak (Triple Overdrive) World Champion (celestial weapon) | ----------------------------------------------------------------------------- 6A - AURON'S WEAPONS ---> A823 ----------------------------------------------------------------------------- A-Blade (Distil Ability) | Alkaid (3x Overdrive, Overdrive->AP) Ashura (Magic C., C-A or E&C) | Assassin Blade (Deathstrike) Basara Blade (Str+??% and Mag+??%) | Beastmaster (Capture) Blade (starting weapon) | Blockade (Slowstrike) Blurry Moon (Darktouch) | Chaos Blade (two status touches)* Conqueror (four element strikes) | Corruptor (three status strikes)* Critical Blade (Deathtouch) | Dark Blade (Darkstrike) Divider (Double AP) | Djinn Blade (three Mag+??%) Dozing Blade (Sleepstrike) | Dragonkiller (Double Overdrive) Dual Blade (two element strikes) | Fire Blade (Firestrike) Frost Blade (Icestrike) | Genji Blade (Triple Overdrive) Gilmonger (Gillionare) | Gorgon Gaze (Stonetouch) Heaven's Cloud (Break Damage Limit) | Hunter's Blade (Sensor) Ichimonji (three element strikes) | Inducer (Half MP Cost) Katana (Piercing) | Knight Blade (Str+3%) Kotetsu (Evade&Counter or C-A) | Lifegiver (Alchemy) Magic Blade (Mag+3%) | Masamune (celestial weapon) Master Djinn (all Mag+??%) | Master Ogre (all Str+??%) Matoya's Blade (MB + three Mag+??%) | M-Blade (Distil Mana) Mirage Blade (Magic Booster) | Muramasa (3x Ov., 3x AP, Ov.->AP) Murasame (One MP Cost) | Nodachi (Str+20% or Str+10%) Ogre Blade (three Mag+??%) | Ogrekiller (SOS Overdrive) Painkiller (Triple AP) | P-Blade (Distil Power) Peaceful Slumber (Sleeptouch) | Peacemaker (Double Overdrive, 2x AP) Prism Blade (Magic Counter) | Riot Blade (four status strikes)* Rune Blade (Mag+5%) | S-Blade (Distil Speed) Sentry (Initiative) | Shimmering Blade(2 or 3 abil. slots) Shiranui (empty 4-slot weapon) | Sonic Blade (First Strike) Soundless Scream (Silencetouch) | Spider's Kiss (Poisontouch) Spiritual Blade (Mag+20% or Mag+10%) | Stillblade (Stonestrike) Stunner (Slowtouch) | Tacit Blade (Silencestrike) The Nameless (Overdrive->AP) | Thunder Blade (Lightningstrike) Venomous Blade (Poisonstrike) | War Blade (Str+5%) Water Blade (Waterstrike) | ----------------------------------------------------------------------------- 7A - KIMAHRI'S WEAPONS ---> A824 ----------------------------------------------------------------------------- Astral Spear (One MP Cost) | Berserker (Double Overdrive) Break Lance (Stonetouch) | Calamity Spear (two status touches)* Chaos Lance (four status strikes)* | Chariot (Double AP) Darkbringer (Darkstrike) | Detector (Initiative) Dragoon Lance (Magic C., C-A or E&C) | Dream Lance (Sleeptouch) Dusk Lance (Darktouch) | Eldritch Lance (MB + three Mag+??%) Enchanted Lance (Mag+3%) | Force Lance (Str+??% and Mag+??%) Full Metal Spear (Str+20% or Str+10%) | Gae Balg (Overdrive->AP, 3x Ov.) Giant Spear (all Str+??%) | Gungnir (Break Damage Limit) Halberd (2 or 3 ability slots) | Harpoon (Piercing) Healer Spear (Alchemy) | Heat Lance (Firestrike) Heavy Spear (Str+3%) | Highwind (Triple Overdrive) Horn of the Ronso (Triple AP) | Hunter's Spear (Sensor) Hypnos' Spear (Sleepstrike) | Ice Lance (Icestrike) Kain's Lance (SOS Overdrive) | Knight Lance (three Str+??%) Luin (3x Ov., 3x AP, Ov.->AP) | Mage Hunter (Silencestrike) Magic Lance (Mag+20% or Mag+10%) | Matador Spear (Deathtouch) Mirage Lance (Magic Booster) | Net Spear (Slowstrike) Prism Spear (Magic Counter) | Prospector (Gillionare) Quadforce (four element strikes) | Rebel Lance (Evade&Counter or C-A) Rock Buster (Stonestrike) | Rune Lance (Mag+5%) Shamanic Spear (Half MP Cost) | Shapeshifter (empty 4-slot weapon) Silent Spear (Silencetouch) | Snakehead (Poisontouch) Sonic Lance (First Strike) | Spear (starting weapon) Spirit Lance (celestial weapon) | Striking Spear (Str+5%) Taming Spear (Capture) | Thanatos Lance (Deathstrike) Thunder Spear (Lightningstrike) | Tidal Spear (Waterstrike) Titan Lance (all Str+??%) | Transmuter (Overdrive->AP) Trident (three element strikes) | Twin Lance (two element strikes) Venom Spike (Poisonstrike) | Venus Gospel (Double AP, 2x Ov.) Vicious Lance (three status strikes)* | Web Lance (Slowtouch) Wizard Lance (three Mag+??%) | ----------------------------------------------------------------------------- ABBREVIATIONS AND NOTES: * - all status abilities except Zombietouch and Zombiestrike 2x AP - Double AP | 2x Ov. - Double Overdrive 3x AP - Triple AP | 3x Ov. - Triple Overdrive Ov.->AP - Overdrive->AP | MB or Magic B. - Magic Booster E&C - Evade&Counter | C-A - Counter-Attack Magic C. - Magic Counter | ----------------------------------------------------------------------------- ***************************************************************************** PART B - FORGET-ME-NOT-POT-SHOTS ***************************************************************************** In this section I'll list down cases, in which once a certain ability is added on a weapon, you won't be able to add some other abilities. If you try to do so, it'll say 'Superior ability already present'. It is possible to add lesser ability, and then superior one (for example, you can add Darktouch and then Darkstrike; but it isn't possible to do so in reverse). - if you add Darkstrike before Darktouch, latter can't be added - if you add Silencestrike before Silencetouch, latter can't be added - if you add Sleepstrike before Sleeptouch, latter can't be added - if you add Poisonstrike before Poisontouch, latter can't be added - if you add Stonestrike before Stonetouch, latter can't be added - if you add Deathstrike before Deathtouch, latter can't be added - if you add Zombiestrike before Zombietouch, latter can't be added - if you add Slowstrike before Slowtouch, latter can't be added - once you add Distil Power, Distil Mana/Speed/Ability can't be added - once you add Distil Mana, Distil Power/Speed/Ability can't be added - once you add Distil Speed, Distil Power/Mana/Ability can't be added - once you add Distil Ability, Distil Power/Mana/Speed can't be added - if you add Evade&Counter before Counter-Attack, latter can't be added - if you add One MP Cost before Half MP Cost, latter can't be added - if you add Triple AP before Double AP, latter can't be added - if you add Double/Triple Overdrive before SOS Overdrive, latter can't be added - if you add Triple Overdrive before Double Overdrive, latter can't be added ============================================================================= ============================================================================= ============================================================================= XXVII) ABOUT WEAPON ABILITIES ============================================================================= ============================================================================= ============================================================================= Welcome to Weapon abilities section (readies Save the Queen and chops up Malboro trying to sneak up on someone). Listed first will be name of the ability, then amount of respective items you'll need to get this ability and finally a short description on what the ability does. ----------------------------------------------------------------------------- #1 - SENSOR ---> A477 - 2x Ability Sphere - view enemy's info when in battle - on top a quick tip appears and in top left corner you will view fiend's elemental affinities and/or any statuses fiend is currently affected with - Sensor wearer must be in frontline party and under your control ----------------------------------------------------------------------------- #2 - PIERCING ---> A420 - 1x Lv.2 Key Sphere - deal normal damage to armored enemies (by Attack or Skill commands) - Tidus' normal attack against Raldo would deal say 20 damage; however, with Piercing that damage would be 100 ----------------------------------------------------------------------------- #3 - FIRST STRIKE ---> A211 - 1x Return Sphere - allows chr to act first (must be in frontline party), even in case of being ambushed ----------------------------------------------------------------------------- #4 - INITIATIVE ---> A275 - 6x Chocobo Feather - increases chance of getting a surprise attack on the enemies (increases odds for 'Pre-emptive Strike!', decreases chances for 'Ambushed!') ----------------------------------------------------------------------------- #5 - FIRESTRIKE ---> A209 - 4x Bomb Fragment - physical attacks gain fire affinity (by Attack or Skill commands) - physical strike without Firestrike against say Ice Flan: 50 damage; physical strike with Firestrike against say Ice Flan: 75 damage - target's fire affinities may alter damage done (HALF, NULL, ABS, WKN) ----------------------------------------------------------------------------- #6 - LIGHTNINGSTRIKE ---> A308 - 4x Electro Marble - physical attacks gain lightning affinity (by Attack or Skill commands) - physical strike without Lightningst. against say Water Flan: 50 damage; physical strike with Lightningst. against say Water Flan: 75 damage - target's lightning affinities may alter damage done (HALF, NULL, ABS, WKN) ----------------------------------------------------------------------------- #7 - WATERSTRIKE ---> A630 - 4x Fish Scale - physical attacks gain water affinity (by Attack or Skill commands) - physical strike without Waterstrike against say Larva: 50 damage; physical strike with Waterstrike against say Larva: 75 damage - target's water affinities may alter damage done (HALF, NULL, ABS, WKN) ----------------------------------------------------------------------------- #8 - ICESTRIKE ---> A271 - 4x Antarctic Wind - physical attacks gain ice affinity (by Attack or Skill commands) - physical strike without Icestrike against say Flame Flan: 50 damage; physical strike with Icestrike against say Flame Flan: 75 damage - target's ice affinities may alter damage done (HALF, NULL, ABS, WKN) ----------------------------------------------------------------------------- #9 - DARKTOUCH ---> A133 - 60x Eye Drops - damage + 50% chance of inflicting Darkness on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #10 - DARKSTRIKE ---> A132 - 20x Smoke Bomb - damage + almost 100% chance of inflicting Darkness on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #11 - SILENCETOUCH ---> A495 - 60x Echo Screen - damage + 50% chance of inflicting Silence on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #12 - SILENCESTRIKE ---> A494 - 20x Silence Grenade - damage + almost 100% chance of inflicting Silence on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #13 - SLEEPTOUCH ---> A518 - 10x Sleeping Powder - damage + 50% chance of inflicting Sleep on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #14 - SLEEPSTRIKE ---> A517 - 16x Dream Powder - damage + almost 100% chance of inflicting Sleep on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #15 - POISONTOUCH ---> A427 - 99x Antidote - damage + 50% chance of inflicting Poison on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #16 - POISONSTRIKE ---> A426 - 24x Poison Fang - damage + almost 100% chance of inflicting Poison on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #17 - STONETOUCH ---> A569 - 10x Petrify Grenade - damage + 50% chance of inflicting Petrify on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #18 - STONESTRIKE ---> A568 - 60x Petrify Grenade - damage + almost 100% chance of inflicting Petrify on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #19 - DEATHTOUCH ---> A140 - 30x Farplane Shadow - damage + 50% chance of inflicting Death on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #20 - DEATHSTRIKE ---> A139 - 60x Farplane Wind - damage + almost 100% chance of inflicting Death on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #21 - ZOMBIETOUCH ---> A658 - 70x Holy Water - damage + 50% chance of inflicting Zombie on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #22 - ZOMBIESTRIKE ---> A657 - 30x Candle of Life - damage + almost 100% chance of inflicting Zombie on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #23 - SLOWTOUCH ---> A527 - 16x Silver Hourglass - damage + 50% chance of inflicting Slow on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #24 - SLOWSTRIKE ---> A526 - 30x Gold Hourglass - damage + almost 100% chance of inflicting Slow on one target (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #25 - DISTIL POWER ---> A160 - 2x Power Sphere - damages + makes one enemy drop Power Spheres (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #26 - DISTIL MANA ---> A159 - 2x Mana Sphere - damages + makes one enemy drop Mana Spheres (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #27 - DISTIL SPEED ---> A161 - 2x Speed Sphere - damages + makes one enemy drop Speed Spheres (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #28 - DISTIL ABILITY ---> A158 - 2x Ability Sphere - damages + makes one enemy drop Ability Spheres (by Attack or Skill commands) - if target is immune or has a certain % resistance to status/es listed, status change/s will not (if immune) or may not (if % resist.) succeed ----------------------------------------------------------------------------- #29 - STR+3% ---> A572 - 3x Power Sphere* - raises chr's physical attack power by 3% (by Attack or Skill commands) - chr's normal attack with a weapon does 100 damage; with weapon bearing this ability damage would increase to 103 ----------------------------------------------------------------------------- #30 - STR+5% ---> A573 - 2x Stamina Spring* - raises chr's physical attack power by 5% (by Attack or Skill commands) - chr's normal attack with a weapon does 100 damage; with weapon bearing this ability damage would increase to 105 ----------------------------------------------------------------------------- #31 - STR+10% ---> A574 - 1x Skill Sphere* - raises chr's physical attack power by 10% (by Attack or Skill commands) - chr's normal attack with a weapon does 100 damage; with weapon bearing this ability damage would increase to 110 ----------------------------------------------------------------------------- #32 - STR+20% ---> A575 - 4x Supreme Gem* - raises chr's physical attack power by 20% (by Attack or Skill commands) - chr's normal attack with a weapon does 100 damage; with weapon bearing this ability damage would increase to 120 ----------------------------------------------------------------------------- #33 - MAG+3% ---> A318 - 3x Mana Sphere** - raises chr's magical attack power by 3% - chr's magic attack does 100 damage; with weapon bearing this ability damage done by magic attack would increase to 103 ----------------------------------------------------------------------------- #34 - MAG+5% ---> A319 - 2x Mana Spring** - raises chr's magical attack power by 5% - chr's magic attack does 100 damage; with weapon bearing this ability damage done by magic attack would increase to 105 ----------------------------------------------------------------------------- #35 - MAG+10% ---> A320 - 1x Blk Magic Sphere** - raises chr's magical attack power by 10% - chr's magic attack does 100 damage; with weapon bearing this ability damage done by magic attack would increase to 110 ----------------------------------------------------------------------------- #36 - MAG+20% ---> A321 - 4x Supreme Gem** - raises chr's magical attack power by 20% - chr's magic attack does 100 damage; with weapon bearing this ability damage done by magic attack would increase to 120 ----------------------------------------------------------------------------- #37 - COUNTER-ATTACK ---> A108 - 1x Friend Sphere - makes chr counterattack each time he/she is physically attacked - chr is attacked by Dingo's 'Bite' -> chr just takes damage; but with a weapon bearing Counter-Attack chr also counterattacks Dingo physically - some physical attacks cannot be counter-attacked; you also can't counter-attack physical attacks that hit all chrs - you *cannot* counter-attack counter-attacks ----------------------------------------------------------------------------- #38 - EVADE & COUNTER ---> A185 - 1x Teleport Sphere - makes chr evade (if possible) and counterattack each time he/she is physically attacked - chr is attacked by Dingo's 'Bite' -> chr just takes damage; but with a weapon bearing Evade&Counter chr will attempt to evade the attack (it may fail), in which case he does or doesn't take damage and then counterattack Dingo physically - some physical attacks cannot be counter-attacked; you also can't counter-attack physical attacks that hit all chrs - you *cannot* counter-attack counter-attacks ----------------------------------------------------------------------------- #39 - MAGIC COUNTER ---> A325 - 16x Shining Gem - makes chr counterattack each time he/she is magically attacked - chr is attacked by Ice Flan's Blizzard -> chr just takes damage; but with a weapon bearing Magic Counter chr will take damage from magic attack and then counterattack Ice Flan physically - some magical attacks cannot be countered; you also can't Magic Counter magical attacks that hit all chrs ----------------------------------------------------------------------------- #40 - MAGIC BOOSTER ---> A322 - 30x Turbo Ether - doubles amount of MP used to cast white and black magic spells, but also raises their power for 50% ----------------------------------------------------------------------------- #41 - ALCHEMY ---> A016 - 4x Healing Water - doubles potency of healing items - chr with Alchemy will restore double amount of HP and/or MP whenever chr uses healing items, but MAX HP/MP restored can't exceed 9999/999 ----------------------------------------------------------------------------- #42 - HALF MP COST ---> A247 - 20x Twin Stars - chr's MP cost to use any MP consuming abilities is halved ----------------------------------------------------------------------------- #43 - ONE MP COST ---> A408 - 20x Three Stars - chr's MP cost to use any MP consuming abilities is 1 ----------------------------------------------------------------------------- #44 - DOUBLE AP ---> A166 - 20x Megalixir - chr gains double amount of AP at the end of battle ----------------------------------------------------------------------------- #45 - TRIPLE AP ---> A599 - 50x Wings to Discovery - chr gains triple amount of AP at the end of battle ----------------------------------------------------------------------------- #46 - OVERDRIVE -> AP ---> A412 - 10x Door to Tomorrow - chr's Overdrive gauge is frozen in exchange for more AP ----------------------------------------------------------------------------- #47 - SOS OVERDRIVE ---> A542 - 20x Gambler's Spirit - chr's Overdrive gauge charges at double speed when below 50% MAX HP - effect subsides once chr's HP rises over 50% again ----------------------------------------------------------------------------- #48 - DOUBLE OVERDRIVE ---> A168 - 30x Underdog's Secret - chr's Overdrive gauge charges at double speed - chr with say Slayer Overdrive mode must normally kill 5 fiends in order to fill his/her Overdrive gauge; if weapon with Double Overdrive ability is equipped, chr must kill only 3 fiends and Overdrive Gauge is full ----------------------------------------------------------------------------- #49 - TRIPLE OVERDRIVE ---> A601 - 30x Winning Formula - chr's Overdrive gauge charges at triple speed - chr with say Slayer Overdrive mode must normally kill 5 fiends in order to fill his/her Overdrive gauge; if weapon with Triple Overdrive ability is equipped, chr must kill only 2 fiends and Overdrive Gauge is full ----------------------------------------------------------------------------- #50 - GILLIONARE ---> A233 - 30x Designer's Wallet - doubles amount of Gil won after battle - chr with this ability *must* be in fighting party when battle ends ----------------------------------------------------------------------------- #51 - BREAK DAMAGE LIMIT ---> A070 - 60x Dark Matter - allows character to deal over 9999 damage up to maximum of 99999 damage ----------------------------------------------------------------------------- #52 - NO AP ---> A390 - cannot be customized, available on Celestial weapons - chr gains no AP at the end of battle - this ability disappears after Celestial weapon has been upgraded with both Crest and Sigil ----------------------------------------------------------------------------- #53 - CAPTURE ---> A084 - cannot be customized, available on weapons sold in Monster Arena - monster killed with Capture ability goes to Monster Arena total (must be killed by Attack or Skill commands) ----------------------------------------------------------------------------- * - Here's the explanation of cumulative effects for Str+??% - Str+3% increases damage done to your enemies by 3% - Str+3% + Str+5% increases damage done to your enemies by 8% - Str+3% + Str+10% increases damage done to your enemies by 13% - Str+3% + Str+20% increases damage done to your enemies by 23% - Str+3% + Str+5% + Str+10% increases damage done to your enemies by 18% - Str+3% + Str+5% + Str+20% increases damage done to your enemies by 28% - Str+3% + Str+5% + Str+10% + Str+20% increases damage done to your enemies by 38% - Str+5% increases damage done to your enemies by 5% - Str+5% + Str+10% increases damage done to your enemies by 15% - Str+5% + Str+20% increases damage done to your enemies by 25% - Str+5% + Str+10% + Str+20% physical damage done to your enemies by 35% - Str+10% increases damage done to your enemies by 10% - Str+10% + Str+20% increases damage done to your enemies by 30% - Str+20% increases damage done to your enemies by 20% ----------------------------------------------------------------------------- ** - Here's the explanation of cumulative effects for Mag+??% - Mag+3% increases damage done to your enemies by 3% - Mag+3% + Mag+5% increases damage done to your enemies by 8% - Mag+3% + Mag+10% increases damage done to your enemies by 13% - Mag+3% + Mag+20% increases damage done to your enemies by 23% - Mag+3% + Mag+5% + Mag+10% increases damage done to your enemies by 18% - Mag+3% + Mag+5% + Mag+20% increases damage done to your enemies by 28% - Mag+3% + Mag+5% + Mag+10% + Mag+20% increases damage done to your enemies by 38% - Mag+5% increases damage done to your enemies by 5% - Mag+5% + Mag+10% increases damage done to your enemies by 15% - Mag+5% + Mag+20% increases damage done to your enemies by 25% - Mag+5% + Mag+10% + Mag+20% increases damage done to your enemies by 35% - Mag+10% increases damage done to your enemies by 10% - Mag+10% + Mag+20% increases damage done to your enemies by 30% - Mag+20% increases damage done to your enemies by 20% ============================================================================= ============================================================================= ============================================================================= XXVIII) ABOUT ARMORS ---> A825 ============================================================================= ============================================================================= ============================================================================= ***************************************************************************** PART A - LISTS OF CHARACTERS ARMORS ***************************************************************************** Welcome to Armors section. Listed here will be all of character's armors and what abilities should be put on them in order to get that armor. Armors will be listed along with one example of abilities to be put on them (I won't bother with specifics as it's lot harder to include them than those for weapons). ----------------------------------------------------------------------------- 1B - TIDUS' ARMORS ---> A826 ----------------------------------------------------------------------------- Alert Shield (Sleepp.) | Blessed Shield (Zombiep.) Blue Shield (Waterp.) | Bright Shield (Darkp.) Buckler (empty 1-slot armor) | Cerulean Shield (Water E.) Collector's Shield (Master Thief) | Crimson Shield (Fire E.) Curative Shield (A-Med) | Defending Shield(Darkp., Deathp.) Echo Shield (Silencep.) | Elemental Shield (Firep., Icep.) Emblem (Break MP) | Emerald Shield (Mdef+10%, Mdef+20%) Endless Road (Break HP, Break MP) | Genji Shield (Break HP) Glorious Shield (empty 3-slot armor) | Gold Shield (Def+10%, Def+20%) Haste Shield (A-Haste) | Light Shield (Slowp.) Lucid Shield (Confusep.) | Mage's Shield (MP+20%, MP+30%) Magic Shield (MP+10%) | Medical Shield (Cursep.) Metal Shield (Def+5%) | Moon Shield (SOS Shell, SOS Regen) Mythril Shield (Def+20%, Mdef+20%) | NulBlaze Shield (SOS NulBlaze) NulFrost Shield (SOS NulFrost) | NulShock Shield (SOS NulShock) NulTide Shield (SOS NulTide) | Ochre Shield (Lightning E.) Onyx Shield (Mdef+20%) | Peaceful Shield (No Encounters) Pearl Shield (Mdef+5%) | Phoenix Shield (A-Phoenix) Protect Shield (A-Protect) | Recovery Shield (HP Stroll) Red Shield (Firep.) | Reflect Shield (A-Reflect) Regen Shield (A-Regen) | Rescue Shield (A-Potion, A-Med) Sanctuary (Ribbon) | Seeker's Shield (HP+10%) Serene Shield (Berserkp.) | Serum Shield (Poisonp.) Shaman Shield (A-Potion) | Shell Shield (A-Shell) Shield (empty 2-slot armor) | Shield of Hope (MP Stroll, HP Stroll) Silver Shield (Def+10%) | Snow Shield (Ice E.) Soft Shield (Stonep.) | Soldier's Shield (HP+20%, HP+30%) Sorcery Shield (MP+30%) | Soul Shield (Deathp.) Spiritual Shield (MP Stroll) | Tetra Shield (empty 4-slot armor) Treasure Shield (Pickpocket) | Warrior's Shield (HP+30%) White Shield (Icep.) | Wizard Shield(MP+10%, MP+20%, MP+30%) Yellow Shield (Lightningp.) | ----------------------------------------------------------------------------- Adept's Shield (HP+20%, HP+30%, MP+20%, MP+30%) Aegis Shield (Firep., Icep., Waterp., Lightningp.) Assault Shield (A-Shell, A-Protect, A-Regen) Barrier Shield (Firep., Icep., Waterp.) Crystal Shield (Fire E., Ice E., Water E., Lightning E.) Diamond Shield (Def+3%, Def+5%, Def+10%, Def+20%) Dynasty Shield (HP+5%, HP+10%, HP+20%, HP+30%) Faerie Shield (Deathp., Darkp., Sleep.) Golem Shield (A-Protect, A-Reflect, A-Regen, A-Shell) Knight's Shield (HP+10%, HP+20%, HP+30%) Magister Shield (MP+5%, MP+10%, MP+20%, MP+30%) Marching Shield (A-Protect, A-Reflect) Paladin Shield (Darkp., Deathp., Stonep., Slowp.) Phantom Shield (Fire E., Water E., Ice E.) Platinum Shield (Def+5%, Def+10%, Def+20%) Rainbow Shield (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost) Revive Shield (A-Potion, A-Med, A-Phoenix) Ruby Shield (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Sapphire Shield (Mdef+5%, Mdef+10%, Mdef+20%) Shining Shield (SOS Shell, SOS Protect, SOS Haste, SOS Reflect) Star Shield (SOS Shell, SOS Regen, SOS Haste) ----------------------------------------------------------------------------- 2B - YUNA'S ARMORS ---> A827 ----------------------------------------------------------------------------- Alert Ring (Sleepp.) | Arcane Ring (Break HP) Barrier Ring (Firep., Icep., Waterp.) | Blessed Ring (Zombiep.) Blue Ring (Waterp.) | Bright Ring (Darkp.) Cerulean Ring (Water E.) | Collector Ring (Master Thief) Crimson Ring (Fire E.) | Curative Ring (A-Med) Defending Ring (Darkp., Deathp.) | Echo Ring (Silencep.) Elemental Ring (Firep., Icep.) | Emerald Ring (Mdef+10%, Mdef+20%) Faerie Ring (Deathp., Darkp., Sleep.) | Glorious Ring (empty 3-slot armor) Gold Ring (Def+10%, Def+20%) | Haste Ring (A-Haste) Healing Ring (A-Potion, A-Med) | Holy Ring (Ribbon) Light Ring (Slowp.) | Lucid Ring (Confusep.) Mage's Ring (MP+20%, MP+30%) | Magic Ring (MP+10%) Marching Ring (A-Protect, A-Reflect) | Medical Ring (Cursep.) Metal Ring (Def+5%) | Moon Ring (SOS Shell, SOS Regen) Mythical Ring (Break MP) | Mythril Ring (Def+20%, Mdef+20%) NulBlaze Ring (SOS NulBlaze) | NulFrost Ring (SOS NulFrost) NulShock Ring (SOS NulShock) | NulTide Ring (SOS NulTide) Ochre Ring (Lightning E.) | Onyx Ring (Mdef+20%) Peaceful Ring (No Encounters) | Pearl Ring (Mdef+5%) Phoenix Ring (A-Phoenix) | Power Ring (HP+10%, HP+20%, HP+30%) Protect Ring (A-Protect) | Recovery Ring (HP Stroll) Red Ring (Firep.) | Reflect Ring (A-Reflect) Regen Ring (A-Regen) | Ring (empty 1-slot armor) Ring of Hope (MP Stroll, HP Stroll) | Seeker's Ring (HP+10%) Serene Ring (Berserkp.) | Serum Ring (Poisonp.) Shaman Ring (A-Potion) | Shell Ring (A-Shell) Silver Ring (Def+10%) | Snow Ring (Ice E.) Soft Ring (Stonep.) | Soldier's Ring (HP+20%, HP+30%) Solomon Ring (Break HP, Break MP) | Sorcery Ring (MP+30%) Soul Ring (Deathp.) | Spiritual Ring (MP Stroll) Tetra Ring (empty 4-slot armor) | Tough Ring (HP+30%) Treasure Ring (Pickpocket) | White Ring (Icep.) Wide Ring (empty 2-slot armor) | Wizard Ring (MP+10%, MP+20%, MP+30%) Yellow Ring (Lightningp.) | ----------------------------------------------------------------------------- Adept's Ring (HP+20%, HP+30%, MP+20%, MP+30%) Aegis Ring (Firep., Icep., Waterp., Lightningp.) Assault Ring (A-Shell, A-Protect, A-Regen) Diamond Ring (Def+3%, Def+5%, Def+10%, Def+20%) Forbidding Ring (Darkp., Deathp., Stonep., Slowp.) Fortitude Ring (HP+5%, HP+10%, HP+20%, HP+30%) Magical Ring (MP+5%, MP+10%, MP+20%, MP+30%) Phantom Ring (Fire E., Water E., Ice E.) Platinum Ring (Def+5%, Def+10%, Def+20%) Rainbow Ring (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost) Ruby Ring (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Sapphire Ring (Mdef+5%, Mdef+10%, Mdef+20%) Saviour Ring (A-Potion, A-Med, A-Phoenix) Sheltering Ring (A-Protect, A-Reflect, A-Regen, A-Shell) Shining Ring (SOS Shell, SOS Protect, SOS Haste, SOS Reflect) Sophia Ring (Fire E., Ice E., Water E., Lightning E.) Star Ring (SOS Shell, SOS Regen, SOS Haste) ----------------------------------------------------------------------------- 3B - LULU'S ARMORS ---> A828 ----------------------------------------------------------------------------- Alert Bangle (Sleepp.) | Auto Bangle (A-Potion, A-Med) Bangle (empty 1-slot armor) | Bangle of Hope (MP Stroll, HP Stroll) Barrier Bangle(Firep., Icep., Waterp.)| Blessed Bangle (Zombiep.) Blue Bangle (Waterp.) | Bright Bangle (Darkp.) Cerulean Bangle (Water E.) | Collector Bangle (Master Thief) Crimson Bangle (Fire E.) | Curative Bangle (A-Med) Echo Bangle (Silencep.) | Elemental Bangle (Firep., Icep.) Emerald Bangle (Mdef+10%, Mdef+20%) | Eternity (Ribbon) Faerie Bangle(Deathp., Darkp., Sleep.)| Glorious Bangle (empty 3-slot armor) Gold Bangle (Def+10%, Def+20%) | Guardian Bangle (empty 2-slot armor) Haste Bangle (A-Haste) | Light Bangle (Slowp.) Lucid Bangle (Confusep.) | Mage's Bangle (MP+20%, MP+30%) Magic Bangle (MP+10%) | Marching Bangle(A-Protect, A-Reflect) Medical Bangle (Cursep.) | Metal Bangle (Def+5%) Minerva Bangle (Break HP) | Moon Bangle (SOS Shell, SOS Regen) Mythical Bangle (Break MP) | Mythril Bangle (Def+20%, Mdef+20%) NulBlaze Bangle (SOS NulBlaze) | NulFrost Bangle (SOS NulFrost) NulShock Bangle (SOS NulShock) | NulTide Bangle (SOS NulTide) Ochre Bangle (Lightning E.) | Onyx Bangle (Mdef+20%) Peaceful Bangle (No Encounters) | Pearl Bangle (Mdef+5%) Phoenix Bangle (A-Phoenix) | Power Bangle (HP+10%, HP+20%, HP+30%) Protect Bangle (A-Protect) | Recovery Bangle (HP Stroll) Red Bangle (Firep.) | Reflect Bangle (A-Reflect) Regen Bangle (A-Regen) | Samantha Soul (Break HP, Break MP) Saviour Bangle (Darkp., Deathp.) | Seeker's Bangle (HP+10%) Serene Bangle (Berserkp.) | Serum Bangle (Poisonp.) Shaman Bangle (A-Potion) | Shell Bangle (A-Shell) Silver Bangle (Def+10%) | Snow Bangle (Ice E.) Soft Bangle (Stonep.) | Sorcery Bangle (MP+30%) Soul Bangle (Deathp.) | Spiritual Bangle (MP Stroll) Tetra Bangle (empty 4-slot armor) | Tough Bangle (HP+30%) Treasure Bangle (Pickpocket) | Vita Bangle (HP+20%, HP+30%) White Bangle (Icep.) | Wizard Bangle(MP+10%, MP+20%, MP+30%) Yellow Bangle (Lightningp.) ----------------------------------------------------------------------------- Adept's Bangle (HP+20%, HP+30%, MP+20%, MP+30%) Aegis Bangle (Firep., Icep., Waterp., Lightningp.) Assault Bangle (A-Shell, A-Protect, A-Regen) Black Ribbon (Darkp., Deathp., Stonep., Slowp.) Diamond Bangle (Def+3%, Def+5%, Def+10%, Def+20%) Draupnir (Fire E., Ice E., Water E., Lightning E.) Gorgeous Bangle (A-Protect, A-Reflect, A-Regen, A-Shell) Imperial Bangle (A-Potion, A-Med, A-Phoenix) Magister Bangle (MP+5%, MP+10%, MP+20%, MP+30%) Phantom Bangle (Fire E., Water E., Ice E.) Platinum Bangle (Def+5%, Def+10%, Def+20%) Precious Bangle (A-Shell, A-Protect, A-Reflect, A-Regen) Queen's Bangle (HP+5%, HP+10%, HP+20%, HP+30%) Rainbow Bangle (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost) Ruby Bangle (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Sapphire Bangle (Mdef+5%, Mdef+10%, Mdef+20%) Shining Bangle (SOS Shell, SOS Protect, SOS Haste, SOS Reflect) Star Bangle (SOS Shell, SOS Regen, SOS Haste) ----------------------------------------------------------------------------- 4B - RIKKU'S ARMORS ---> A829 ----------------------------------------------------------------------------- Alert Targe (Sleepp.) | Atlas (Break HP) Blessed Targe (Zombiep.) | Blue Targe (Waterp.) Bright Targe (Darkp.) | Buccaneer (Master Thief) Celestial (Break MP) | Centurion (Def+5%, Def+10%, Def+20%) Cerulean Targe (Water E.) | Corsair (Pickpocket) Crimson Targe (Fire E.) | Curative Targe (A-Med) Dauntless (Berserkp.) | Dreadnought (Break HP, Break MP) Echelon (Mdef+5%, Mdef+10%, Mdef+20%) | Echo Targe (Silencep.) Elemental Targe (Firep., Icep.) | Emerald Targe (Mdef+10%, Mdef+20%) Glorious Targe (empty 3-slot armor) | Gold Targe (Def+10%, Def+20%) Goliath (A-Potion, A-Med) | Guardian Targe (empty 2-slot armor) Haste Targe (A-Haste) | Intrepid (A-Potion, A-Med, A-Phoenix) Impervious (Ribbon) |Knight's Targe(HP+10%, HP+20%, HP+30%) Light Targe (Slowp.) | Lucid Targe (Confusep.) Mage's Targe (MP+20%, MP+30%) | Magic Targe (MP+10%) Marching Targe (A-Protect, A-Reflect) | Medical Targe (Cursep.) Metal Targe (Def+5%) | Moon Targe (SOS Shell, SOS Regen) Mythril Targe (Def+20%, Mdef+20%) | NulBlaze Targe (SOS NulBlaze) NulFrost Targe (SOS NulFrost) | NulShock Targe (SOS NulShock) NulTide Targe (SOS NulTide) | Ochre Targe (Lightning E.) Onyx Targe (Mdef+20%) | Peaceful Targe (No Encounters) Pearl Targe (Mdef+5%) | Phoenix Targe (A-Phoenix) Protect Targe (A-Protect) | Recovery Targe (HP Stroll) Red Targe (Firep.) | Reflect Targe (A-Reflect) Regen Targe (A-Regen) | Reliant (Darkp., Deathp.) Seeker's Targe (HP+10%) | Serum Targe (Poisonp.) Shaman Targe (A-Potion) | Shell Targe (A-Shell) Silver Targe (Def+10%) | Snow Targe (Ice E.) Soft Targe (Stonep.) | Soldier's Targe (HP+20%, HP+30%) Sorcery Targe (MP+30%) | Soul Targe (Deathp.) Spiritual Targe (MP Stroll) | Talisman (Deathp., Darkp., Sleep.) Targe (empty 1-slot armor) | Targe of Hope (MP Stroll, HP Stroll) Tetra Targe (empty 4-slot armor) | Victorious (Firep., Icep., Waterp.) Warlord(HP+5%, HP+10%, HP+20%, HP+30%)| Warrior's Targe (HP+30%) White Targe (Icep.) | Wizard Targe (MP+10%, MP+20%, MP+30%) Yellow Targe (Lightningp.) | ----------------------------------------------------------------------------- Adept's Targe (HP+20%, HP+30%, MP+20%, MP+30%) Argonaut (Deathp., Stonep., Zombiep., Sleepp.) Armada (Firep., Icep., Waterp., Lightningp.) Assault Targe (A-Shell, A-Protect, A-Regen) Diamond Targe (Def+3%, Def+5%, Def+10%, Def+20%) Dominator (MP+5%, MP+10%, MP+20%, MP+30%) Invincible (Fire E., Ice E., Water E., Lightning E.) Phalanx (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost) Phantom Targe (Fire E., Water E., Ice E.) Ruby Targe (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Star Targe (SOS Shell, SOS Regen, SOS Haste) Tercio (SOS Shell, SOS Protect, SOS Haste, SOS Reflect) Triumph (A-Protect, A-Reflect, A-Regen, A-Shell) ----------------------------------------------------------------------------- 5B - WAKKA'S ARMORS ---> A830 ----------------------------------------------------------------------------- Alert Armguard (Sleepp.) | Armsling (HP Stroll) Armguard (empty 1-slot armor) | Auto Armguard (A-Reflect, A-Protect) Automatic (A-Potion, A-Med, A-Phoenix)| Benchwarmer (MP Stroll, HP Stroll) Best Play (Master Thief) | Blessed Armguard (Zombiep.) Blue Armguard (Waterp.) | Bright Armguard (Darkp.) Cerulean Armguard (Water E.) | Crimson Armguard (Fire E.) Danger Armguard (SOS Haste, SOS Regen)| Echo Armguard (Silencep.) Elemental Armguard (Firep., Icep.) | Emerald Armguard (Mdef+3%, Mdef+5%) Fast Break (A-Haste) | First Aid (A-Potion, A-Med) Glorious Armguard(empty 3-slot weapon)| Gold Armguard (Def+3%, Def+5%) Great Play (Pickpocket) |Guardian Armguard(empty 2-slot weapon) Hat Trick (Firep., Icep., Waterp.) | High Spirits (Break MP) Indomitable (Break HP, Break MP) | Light Armguard (Slowp.) Low Risk (Deathp., Stonep.) | Lucid Armguard (Confusep.) Mage's Armguard (MP+20%, MP+30%) | Magic Armguard (MP+5%) Medical Armguard (Cursep.) | Metal Armguard (Def+5%) Miracle Comeback (A-Phoenix) | Mythril Armguard (Def+20%, Mdef+20%) NulBlaze Armguard (SOS NulBlaze) | NulFrost Armguard (SOS NulFrost) NulShock Armguard (SOS NulShock) | NulTide Armguard (SOS NulTide) Ochre Armguard (Lightning E.) | Off Season (No Encounters) Onyx Armguard (Mdef+20%) | Pearl Armguard (Mdef+5%) Power Armguard(HP+10%, HP+20%, HP+30%)| Protect Armguard (A-Protect) Red Armguard (Firep.) | Reflect Armguard (A-Reflect) Second Wind (A-Regen) | Seeker's Armguard (HP+10%) Serene Armguard (Berserkp.) | Serum Armguard (Poisonp.) Shaman Armguard (A-Potion) | Shell Armguard (A-Shell) Shutout (Ribbon) | Silver Armguard (Def+20%) Snow Armguard (Ice E.) | Soft Armguard (Stonep.) Soldier's Armguard (HP+20%, HP+30%) | Sorcery Armguard (MP+30%) Soul Armguard (Deathp.) | Spiritual Armguard (MP Stroll) Super Goalie (Break HP) | Tetra Armguard (empty 4-slot armor) Top Shape (A-Med) | Warrior's Armguard (HP+30%) White Armguard (Icep.) | Yellow Armguard (Lightningp.) ----------------------------------------------------------------------------- Adept's Armguard (HP+20%, HP+30%, MP+20%, MP+30%) Diamond Armguard (Def+3%, Def+5%, Def+10%, Def+20%) Element Save (Fire E., Ice E., Water E.) Energy Armguard (MP+10%, MP+20%, MP+30%) Final Four (Fire E., Ice E., Water E., Lightning E.) Great Four (Firep., Icep., Waterp., Lightningp.) Keeper (Darkp., Deathp., Stonep., Confusep.) Last Ditch (SOS Protect, SOS Shell, SOS Reflect, SOS Haste) Magic Ace (MP+5%, MP+10%, MP+20%, MP+30%) Miracle Save (SOS NulBlaze, SOS NulFrost, SOS NulShock, SOS NulTide) Pep Talk (SOS NulBlaze, SOS NulFrost, SOS NulShock) Platinum Armguard (Def+5%, Def+10%, Def+20%) Power Ace (HP+5%, HP+10%, HP+20%, HP+30%) Ruby Armguard (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Sapphire Armguard (Mdef+5%, Mdef+10%, Mdef+20%) The Guardian (A-Protect, A-Reflect, A-Regen, A-Shell) Triple Guard (Deathp., Stonep., Cursep.) Triple Save (A-Shell, A-Protect, A-Regen) ----------------------------------------------------------------------------- 6B - AURON'S ARMORS ---> A831 ----------------------------------------------------------------------------- Alert Bracer (Sleepp.) |Barrier Bracer(Firep., Icep., Waterp.) Blessed Bracer (Zombiep.) | Blue Bracer (Waterp.) Bracer (empty 1-slot armor) | Bracer of Hope (MP Stroll, HP Stroll) Bright Bracer (Darkp.) | Cerulean Bracer (Water E.) Collector Bracer (Master Thief) | Crimson Bracer (Fire E.) Curative Bracer (A-Med) | Defending Bracer (Darkp., Deathp.) Dragon Lord (Break MP) | Echo Bracer (Silencep.) Elemental Bracer (Firep., Icep.) | Emerald Bracer (Mdef+10%, Mdef+20%) Faerie Bracer(Deathp., Darkp., Sleep.)| Genji Bracer (Break HP) Glorious Bracer (empty 3-slot armor) | Gold Bracer (Def+10%, Def+20%) Guardian Bracer (empty 2-slot armor) | Haste Bracer (A-Haste) Healer (A-Potion, A-Med) | Immortal (A-Potion, A-Med, A-Phoenix) Light Bracer (Slowp.) | Lucid Bracer (Confusep.) Mage's Bracer (MP+20%, MP+30%) | Magic Bracer (MP+10%) Marching Bracer (A-Protect, A-Reflect)| Medical Bracer (Cursep.) Metal Bracer (Def+5%) | Moon Bracer (SOS Shell, SOS Regen) Mythril Bracer (Def+20%, Mdef+20%) | NulBlaze Bracer (SOS NulBlaze) NulFrost Bracer (SOS NulFrost) | NulShock Bracer (SOS NulShock) NulTide Bracer (SOS NulTide) | Ochre Bracer (Lightning E.) Onyx Bracer (Mdef+20%) | Overlord (Break HP, Break MP) Peaceful Bracer (No Encounters) | Pearl Bracer (Mdef+5%) Phoenix Bracer (A-Phoenix) | Protect Bracer (A-Protect) Recovery Bracer (HP Stroll) | Red Bracer (Firep.) Reflect Bracer (A-Reflect) | Regen Bracer (A-Regen) Seeker's Bracer (HP+10%) | Serene Bracer (Berserkp.) Serum Bracer (Poisonp.) | Shaman Bracer (A-Potion) Shell Bracer (A-Shell) | Silver Bracer (Def+10%) Snow Bracer (Ice E.) | Soft Bracer (Stonep.) Soldier's Bracer (HP+20%, HP+30%) | Solidity (Ribbon) Sorcery Bracer (MP+30%) | Soul Bracer (Deathp.) Spiritual Bracer (MP Stroll) | Tetra Bracer (empty 4-slot armor) Treasure Bracer (Pickpocket) | Warrior's Bracer (HP+30%) White Bracer (Icep.) | Wizard Bracer(MP+10%, MP+20%, MP+30%) Yellow Bracer (Lightningp.) | ----------------------------------------------------------------------------- Adept's Bracer (HP+20%, HP+30%, MP+20%, MP+30%) Assault Bracer (A-Shell, A-Protect, A-Regen) Battle Bracer (HP+5%, HP+10%, HP+20%, HP+30%) Diamond Bracer (Def+3%, Def+5%, Def+10%, Def+20%) Glutton (Fire E., Ice E., Water E., Lightning E.) Knight's Bracer (HP+10%, HP+20%, HP+30%) Magical Bracer (MP+5%, MP+10%, MP+20%, MP+30%) Phantom Bracer (Fire E., Water E., Ice E.) Platinum Bracer (Def+5%, Def+10%, Def+20%) Rainbow Bracer (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost) Resistant (Firep., Icep., Waterp., Lightningp.) Ruby Bracer (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Sapphire Bracer (Mdef+5%, Mdef+10%, Mdef+20%) Shining Bracer (SOS Shell, SOS Protect, SOS Haste, SOS Reflect) Star Bracer (SOS Shell, SOS Regen, SOS Haste) Undefeated (Darkp., Deathp., Stonep., Slowp.) Warder (A-Protect, A-Reflect, A-Regen, A-Shell) ----------------------------------------------------------------------------- 7B - KIMAHRI'S ARMORS ---> A832 ----------------------------------------------------------------------------- Acropolis (Ribbon) | Alert Armlet (Sleepp.) Armlet (empty 1-slot armor) | Armlet of Hope (MP Stroll, HP Stroll) Barrier Armlet(Firep., Icep., Waterp.)| Blessed Armlet (Zombiep.) Blue Armlet (Waterp.) | Bright Armlet (Darkp.) Cerulean Armlet (Water E.) | Collector Armlet (Master Thief) Crimson Armlet (Fire E.) | Curative Armlet (A-Med) Defending Armlet (Darkp., Deathp.) | Echo Armlet (Silencep.) Elemental Armlet (Firep., Icep.) | Emerald Armlet (Mdef+10%, Mdef+20%) Faerie Armlet(Deathp., Darkp., Sleep.)| Genji Armlet (Break HP) Glorious Armlet (empty 3-slot armor) | Gold Armlet (Def+10%, Def+20%) Guardian Armlet (empty 2-slot armor) | Haste Armlet (A-Haste) Light Armlet (Slowp.) | Lucid Armlet (Confusep.) Mage's Armlet (MP+20%, MP+30%) | Magic Armlet (MP+10%) Marching Armlet (A-Protect, A-Reflect)| Medical Armlet (Cursep.) Metal Armlet (Def+5%) | Moon Armlet (SOS Shell, SOS Regen) Mythril Armlet (Def+20%, Mdef+20%) | NulBlaze Armlet (SOS NulBlaze) NulFrost Armlet (SOS NulFrost) | NulShock Armlet (SOS NulShock) NulTide Armlet (SOS NulTide) | Ochre Armlet (Lightning E.) Onyx Armlet (Mdef+20%) |Orichalcum(A-Potion, A-Med, A-Phoenix) Peaceful Armlet (No Encounters) | Pearl Armlet (Mdef+5%) Phoenix Armlet (A-Phoenix) |Pride of the Ronso(Break HP, Break MP) Protect Armlet (A-Protect) | Recovery Armlet (HP Stroll) Red Armlet (Firep.) | Reflect Armlet (A-Reflect) Regen Armlet (A-Regen) | Safe Passage (A-Potion, A-Med) Sage's Armlet (Break MP) | Seeker's Armlet (HP+10%) Serene Armlet (Berserkp.) | Serum Armlet (Poisonp.) Shaman Armlet (A-Potion) | Shell Armlet (A-Shell) Silver Armlet (Def+10%) | Snow Armlet (Ice E.) Soft Armlet (Stonep.) | Soldier's Armlet (HP+20%, HP+30%) Sorcery Armlet (MP+30%) | Soul Armlet (Deathp.) Spiritual Armlet (MP Stroll) | Tetra Armlet (empty 4-slot armor) Treasure Armlet (Pickpocket) | Warrior's Armlet (HP+30%) White Armlet (Icep.) | Wizard Armlet(MP+10%, MP+20%, MP+30%) Yellow Armlet (Lightningp.) | ----------------------------------------------------------------------------- Adamantite (A-Protect, A-Reflect, A-Regen, A-Shell) Adept's Armlet (HP+20%, HP+30%, MP+20%, MP+30%) Aegis Armlet (Firep., Icep., Waterp., Lightningp.) Assault Armlet (A-Shell, A-Protect, A-Regen) Crystal Armlet (Fire E., Ice E., Water E., Lightning E.) Diamond Armlet (Def+3%, Def+5%, Def+10%, Def+20%) Enhanced Armlet (HP+5%, HP+10%, HP+20%, HP+30%) Knight's Armlet (HP+10%, HP+20%, HP+30%) Magical Armlet (MP+5%, MP+10%, MP+20%, MP+30%) Phantom Armlet (Fire E., Water E., Ice E.) Platinum Armlet (Def+5%, Def+10%, Def+20%) Rainbow Armlet (SOS Nultide, SOS NulShock, SOS NulBlaze, SOS NulFrost) Ronso Armlet (Darkp., Deathp., Stonep., Slowp.) Ruby Armlet (Mdef+3%, Mdef+5%, Mdef+10%, Mdef+20%) Sapphire Armlet (Mdef+5%, Mdef+10%, Mdef+20%) Shining Armlet (SOS Shell, SOS Protect, SOS Haste, SOS Reflect) Star Armlet (SOS Shell, SOS Regen, SOS Haste) ----------------------------------------------------------------------------- ABBREVIATIONS: A-sth - Auto-Shell, Auto-Reflect etc. | Deathp. - Deathproof etc. ----------------------------------------------------------------------------- ***************************************************************************** PART B - FORGET-ME-NOT-POT-SHOTS ***************************************************************************** In this section I'll list down cases, in which once a certain ability is added on an armor, you won't be able to add some other abilities. If you try to do so, it'll say 'Superior ability already present'. It is possible to add lesser ability, and then superior one (for example, you can add Darkward and then Darkp.; but it isn't possible to do so in reverse). - if you add *p. before *ward, latter can't be added - if you add * E. before *p./*ward, latter can't be added - if you add Darkp. before Darkward, latter can't be added - if you add Silencep. before Silenceward, latter can't be added - if you add Sleepp. before Sleepward, latter can't be added - if you add Poisonp. before Poisonward, latter can't be added - if you add Stonep. before Stoneward, latter can't be added - if you add Deathp. before Deathward, latter can't be added - if you add Zombiep. before Zombieward, latter can't be added - if you add Slowp. before Slowward, latter can't be added - if you add Confusep. before Confuseward, latter can't be added - if you add Berserkp. before Berserkward, latter can't be added - if you add A-** before SOS **, latter can't be added - if you add Master Thief before Pickpocket, latter can't be added - if you add Ribbon, you can't add Darkward/p., Silenceward/p., Sleepward/p., Poisonward/p., Stoneward/p., Zombieward/p., Slowward/p., Confuseward/p., Berserkward/p. afterwards Legend: * - Fire, Lightning, Water, Ice ** - Shell, Protect, Reflect, Haste, Regen ============================================================================= ============================================================================= ============================================================================= XXIX) ABOUT ARMOR ABILITIES ============================================================================= ============================================================================= ============================================================================= Welcome to Armor abilities section (puts up Flame Shield). Listed first will be name of the ability, then amount of respective items you'll need to get this ability and finally what the ability does. ----------------------------------------------------------------------------- #1 - FIRE WARD ---> A208 - 4x Bomb Fragment - fire-based damage is halved; chr receives say 100 damage from fire-based attack; bearing armor with this ability would reduce the damage to 50 ----------------------------------------------------------------------------- #2 - FIREPROOF ---> A207 - 8x Bomb Core - fire-based damage is nullified; chr receives say 100 damage from fire-based attack; bearing armor with this ability would reduce the damage to 0 ----------------------------------------------------------------------------- #3 - FIRE EATER ---> A206 - 20x Fire Gem - fire-based damage is absorbed; chr receives say 100 damage from fire-based attack; bearing armor with this ability would make chr absorb the damage, thus restoring 100 HP to his/her HP gauge ----------------------------------------------------------------------------- #4 - LIGHTNINGWARD ---> A309 - 4x Electro Marble - lightning-based damage is halved; chr receives say 100 damage from ligthning-based attack; bearing armor with this ability would reduce the damage to 50 ----------------------------------------------------------------------------- #5 - LIGHTNINGPROOF ---> A307 - 8x Lightning Marble - lightning-based damage is nullified; chr receives say 100 damage from lightning-based attack; bearing armor with this ability would reduce the damage to 0 ----------------------------------------------------------------------------- #6 - LIGHTNING EATER ---> A304 - 20x Lightning Gem - lightning-based damage is absorbed; chr receives say 100 damage from lightning-based attack; bearing armor with this ability would make chr absorb the damage, thus restoring 100 HP to his/her HP gauge ----------------------------------------------------------------------------- #7 - WATERWARD ---> A631 - 4x Fish Scale - water-based damage is halved; chr receives say 100 damage from water-based attack; bearing armor with this ability would reduce the damage to 50 ----------------------------------------------------------------------------- #8 - WATERPROOF ---> A629 - 8x Dragon Scale - water-based damage is nullified; chr receives say 100 damage from water-based attack; bearing armor with this ability would reduce the damage to 0 ----------------------------------------------------------------------------- #9 - WATER EATER ---> A625 - 20x Water Gem - water-based damage is absorbed; chr receives say 100 damage from water-based attack; bearing armor with this ability would make chr absorb the damage, thus restoring 100 HP to his/her HP gauge ----------------------------------------------------------------------------- #10 - ICE WARD ---> A272 - 4x Antarctic Wind - ice-based damage is halved; chr receives say 100 damage from ice-based attack; bearing armor with this ability would reduce the damage to 50 ----------------------------------------------------------------------------- #11 - ICEPROOF ---> A270 - 8x Arctic Wind - ice-based damage is nullified; chr receives say 100 damage from ice-based attack; bearing armor with this ability would reduce the damage to 0 ----------------------------------------------------------------------------- #12 - ICE EATER ---> A267 - 20x Ice Gem - ice-based damage is absorbed; chr receives say 100 damage from ice-based attack; bearing armor with this ability would make chr absorb the damage, thus restoring 100 HP to his/her HP gauge ----------------------------------------------------------------------------- #13 - DARK WARD ---> A136 - 40x Eye Drops - increases chr's chances to avoid Darkness by 50% - there may be attacks that inflict Darkness regardless of this ability ----------------------------------------------------------------------------- #14 - DARKPROOF ---> A131 - 10x Smoke Bomb - chr has almost 100% chance to avoid Darkness - there may be attacks that inflict Darkness regardless of this ability ----------------------------------------------------------------------------- #15 - SILENCE WARD ---> A496 - 30x Echo Screen - increases chr's chances to avoid Silence by 50% - there may be attacks that inflict Silence regardless of this ability ----------------------------------------------------------------------------- #16 - SILENCEPROOF ---> A493 - 10x Silence Grenade - chr has almost 100% chance to avoid Silence - there may be attacks that inflict Silence regardless of this ability ----------------------------------------------------------------------------- #17 - SLEEP WARD ---> A519 - 6x Sleeping Powder - increases chr's chances to avoid Sleep by 50% - there may be attacks that inflict Sleep regardless of this ability ----------------------------------------------------------------------------- #18 - SLEEPPROOF ---> A515 - 8x Dream Powder - chr has almost 100% chance to avoid Sleep - there may be attacks that inflict Sleep regardless of this ability ----------------------------------------------------------------------------- #19 - POISON WARD ---> A428 - 40x Antidote - increases chr's chances to avoid Poison by 50% - there may be attacks that inflict Poison regardless of this ability ----------------------------------------------------------------------------- #20 - POISONPROOF ---> A425 - 12x Poison Fang - chr has almost 100% chance to avoid Poison - there may be attacks that inflict Poison regardless of this ability ----------------------------------------------------------------------------- #21 - STONE WARD ---> A570 - 30x Soft - increases chr's chances to avoid Petrify by 50% - there may be attacks that inflict Petrify regardless of this ability ----------------------------------------------------------------------------- #22 - STONEPROOF ---> A567 - 20x Petrify Grenade - chr has almost 100% chance to avoid Petrify - there may be attacks that inflict Petrify regardless of this ability ----------------------------------------------------------------------------- #23 - DEATH WARD ---> A141 - 15x Farplane Shadow - increases chr's chances to avoid KO by 50% - there may be attacks that inflict KO regardless of this ability ----------------------------------------------------------------------------- #24 - DEATHPROOF ---> A138 - 60x Farplane Wind - chr has almost 100% chance to avoid KO - there may be attacks that inflict KO regardless of this ability ----------------------------------------------------------------------------- #25 - ZOMBIE WARD ---> A659 - 30x Holy Water - increases chr's chances to avoid Zombie by 50% - there may be attacks that inflict Zombie regardless of this ability ----------------------------------------------------------------------------- #26 - ZOMBIEPROOF ---> A656 - 10x Candle of Life - chr has almost 100% chance to avoid Zombie - there may be attacks that inflict Zombie regardless of this ability ----------------------------------------------------------------------------- #27 - SLOW WARD ---> A528 - 10x Silver Hourglass - increases chr's chances to avoid Slow by 50% - there may be attacks that inflict Slow regardless of this ability ----------------------------------------------------------------------------- #28 - SLOWPROOF ---> A525 - 20x Gold Hourglass - chr has almost 100% chance to avoid Slow - there may be attacks that inflict Slow regardless of this ability ----------------------------------------------------------------------------- #29 - CONFUSE WARD ---> A105 - 16x Musk - increases chr's chances to avoid Confusion by 50% - there may be attacks that inflict Confuse regardless of this ability ----------------------------------------------------------------------------- #30 - CONFUSEPROOF ---> A104 - 48x Musk - chr has almost 100% chance to avoid Confusion - there may be attacks that inflict Confuse regardless of this ability ----------------------------------------------------------------------------- #31 - BERSERK WARD ---> A054 - 8x Hypello Potion - increases chr's chances to avoid Berserk by 50% - there may be attacks that inflict Berserk regardless of this ability ----------------------------------------------------------------------------- #32 - BERSERKPROOF ---> A053 - 32x Hypello Potion - chr has almost 100% chance to avoid Berserk - there may be attacks that inflict Berserk regardless of this ability ----------------------------------------------------------------------------- #33 - CURSEPROOF ---> A116 - 12x Tetra Elemental - chr has almost 100% chance to avoid Curse - there may be attacks that inflict Curse regardless of this ability ----------------------------------------------------------------------------- #34 - SOS NULBLAZE ---> A538 - 1x Bomb Core - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, NulBlaze will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #35 - SOS NULSHOCK ---> A540 - 1x Lightning Marble - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, NulShock will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #36 - SOS NULTIDE ---> A541 - 1x Dragon Scale - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, NulTide will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #37 - SOS NULFROST ---> A539 - 1x Arctic Wind - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, NulFrost will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #38 - SOS SHELL ---> A546 - 8x Lunar Curtain - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, Shell will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #39 - SOS PROTECT ---> A543 - 8x Light Curtain - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, Protect will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #40 - SOS REFLECT ---> A544 - 8x Star Curtain - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, Reflect will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #41 - SOS HASTE ---> A537 - 20x Chocobo Feather - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, Haste will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #42 - SOS REGEN ---> A545 - 12x Healing Spring - when chr's HP drops below 50% of MAX HP while bearing armor with this ability, Regen will activate; will be in effect (*cannot* be dispeled) for as long as chr's HP is below 50% of chr's MAX HP ----------------------------------------------------------------------------- #43 - AUTO-SHELL ---> A040 - 80x Lunar Curtain - whenever you enter a battle with armor bearing this ability, chr will already be under Shell status; such Shell cannot be dispeled ----------------------------------------------------------------------------- #44 - AUTO-PROTECT ---> A037 - 70x Light Curtain - whenever you enter a battle with armor bearing this ability, chr will already be under Protect status; such Protect cannot be dispeled ----------------------------------------------------------------------------- #45 - AUTO-REFLECT ---> A038 - 40x Star Curtain - whenever you enter a battle with armor bearing this ability, chr will already be under Reflect status; such Reflect cannot be dispeled - if a chr bearing Auto-Reflect armor is KO-ed, you can only revive it back with help of Phoenix Down or Mega Phoenix; Life and Full-Life magics will be reflected! Funnily Auto-Reflect is still active even though chr is KO-ed ----------------------------------------------------------------------------- #46 - AUTO-HASTE ---> A031 - 80x Chocobo Wing - whenever you enter a battle with armor bearing this ability, chr will already be under Haste status; such Haste cannot be dispeled ----------------------------------------------------------------------------- #47 - AUTO-REGEN ---> A039 - 80x Healing Spring - whenever you enter a battle with armor bearing this ability, chr will already be under Regen status; such Regen cannot be dispeled ----------------------------------------------------------------------------- #48 - DEF+3% ---> A142 - 3x Power Sphere* - reduces damage from physical attacks by 3% - chr receives say 100 damage from enemy's physical attack; bearing armor with this ability would make chr reduce the damage taken to 97 ----------------------------------------------------------------------------- #49 - DEF+5% ---> A143 - 2x Stamina Spring* - reduces damage from physical attacks by 5% - chr receives say 100 damage from enemy's physical attack; bearing armor with this ability would make chr reduce the damage taken to 95 ----------------------------------------------------------------------------- #50 - DEF+10% ---> A144 - 1x Special Sphere* - reduces damage from physical attacks by 10% - chr receives say 100 damage from enemy's physical attack; bearing armor with this ability would make chr reduce the damage taken to 90 ----------------------------------------------------------------------------- #51 - DEF+20% ---> A145 - 4x Blessed Gem* - reduces damage from physical attacks by 20% - chr receives say 100 damage from enemy's physical attack; bearing armor with this ability would make chr reduce the damage taken to 80 ----------------------------------------------------------------------------- #52 - MDEF+3% ---> A326 - 3x Mana Sphere** - reduces damage from magical attacks by 3% - chr receives say 100 damage from enemy's magical attack; bearing armor with this ability would make chr reduce the damage taken to 97 ----------------------------------------------------------------------------- #53 - MDEF+5% ---> A327 - 2x Mana Spring** - reduces damage from magical attacks by 5% - chr receives say 100 damage from enemy's magical attack; bearing armor with this ability would make chr reduce the damage taken to 95 ----------------------------------------------------------------------------- #54 - MDEF+10% ---> A328 - 1x Wht Magic Sphere** - reduces damage from magical attacks by 10% - chr receives say 100 damage from enemy's magical attack; bearing armor with this ability would make chr reduce the damage taken to 90 ----------------------------------------------------------------------------- #55 - MDEF+20% ---> A329 - 4x Blessed Gem** - reduces damage from magical attacks by 20% - chr receives say 100 damage from enemy's magical attack; bearing armor with this ability would make chr reduce the damage taken to 80 ----------------------------------------------------------------------------- #56 - HP+5% ---> A260 - 1x X-Potion*** - raises chr's MAX HP by 5%; to raise HP beyond 9999 limit, chr must be wearing an armor with Break HP Limit ----------------------------------------------------------------------------- #57 - HP+10% ---> A261 - 3x Soul Spring*** - raises chr's MAX HP by 10%; to raise HP beyond 9999 limit, chr must be wearing an armor with Break HP Limit ----------------------------------------------------------------------------- #58 - HP+20% ---> A262 - 5x Elixir*** - raises chr's MAX HP by 20%; to raise HP beyond 9999 limit, chr must be wearing an armor with Break HP Limit ----------------------------------------------------------------------------- #59 - HP+30% ---> A263 - 1x Stamina Tonic*** - raises chr's MAX HP by 30%; to raise HP beyond 9999 limit, chr must be wearing an armor with Break HP Limit ----------------------------------------------------------------------------- #60 - MP+5% ---> A372 - 1x Ether**** - raises chr's MAX MP by 5%; to raise MP beyond 999 limit, chr must be wearing an armor with Break MP Limit ----------------------------------------------------------------------------- #61 - MP+10% ---> A373 - 3x Soul Spring**** - raises chr's MAX MP by 10%; to raise MP beyond 999 limit, chr must be wearing an armor with Break MP Limit ----------------------------------------------------------------------------- #62 - MP+20% ---> A374 - 5x Elixir**** - raises chr's MAX MP by 20%; to raise MP beyond 999 limit, chr must be wearing an armor with Break MP Limit ----------------------------------------------------------------------------- #63 - MP+30% ---> A375 - 1x Mana Tonic**** - raises chr's MAX MP by 30%; to raise MP beyond 999 limit, chr must be wearing an armor with Break MP Limit ----------------------------------------------------------------------------- #64 - AUTO-POTION ---> A036 - 4x Stamina Tablet - chr automatically recovers HP when hit with attack that brings chr's MAX HP below 50%, starting with lowest available potion: Potion, Hi-Potion, X-Potion - Auto-Potion doesn't activate if no potion-type items are available ----------------------------------------------------------------------------- #65 - AUTO-MED ---> A034 - 20x Remedy - chr automatically restores status when suffering from one: for Zombie and Curse Holy Water, for Poison Antidote/Remedy, for Silence Echo Screen/Remedy, for Darkness Eye Drops/Remedy - if no items are available, nothing happens - chr cannot cure Petrify, Slow, Sleep, Berserk, Confuse, Death and Doom ----------------------------------------------------------------------------- #66 - AUTO-PHOENIX ---> A035 - 20x Mega Phoenix - chr automatically revives fallen allies using Phoenix Downs from inventory - if no Phoenix Downs are available, nothing happens ----------------------------------------------------------------------------- #67 - PICKPOCKET ---> A419 - 30x Amulet - allows chr to steal rare items more often ----------------------------------------------------------------------------- #68 - MASTER THIEF ---> A347 - 30x Pendulum - allows chr to steal rare items *only* ----------------------------------------------------------------------------- #69 - HP STROLL ---> A265 - 2x Stamina Tablet - chr slowly restores HP when walking ----------------------------------------------------------------------------- #70 - MP STROLL ---> A377 - 2x Mana Tablet - chr slowly restores MP when walking ----------------------------------------------------------------------------- #71 - NO ENCOUNTERS ---> A391 - 30x Purifying Salt - no random encounters; chr with this ability needn't be in active party - if you wish to engage in further random battles, you must de-equip chr wearing No Encounters armor ----------------------------------------------------------------------------- #72 - BREAK MP LIMIT ---> A072 - 30x Three Stars - allows chr to have more than 999 MAX MP up to a maximum of 9999 MP ----------------------------------------------------------------------------- #73 - BREAK HP LIMIT ---> A071 - 30x Wings to Discovery - allows chr to have more than 9999 MAX HP up to a maximum of 99999 HP ----------------------------------------------------------------------------- #74 - RIBBON ---> A460 - 99x Dark Matter - chr has almost 100% chance to avoid Darkness, Silence, Sleep, Poison, Petrify, Zombie, Slow, Confuse, Berserk, Doom - doesn't protect against Death, Curse and any of the four Breaks - there may be attacks that inflict any of statuses Ribbon protects against ----------------------------------------------------------------------------- * - Here's the explanation of cumulative effects for Def+??% - Def+3% decreases damage from enemy attacks in battle by 3% - Def+3% + Def+5% decreases damage from enemy attacks in battle by 8% - Def+3% + Def+10% decreases damage from enemy attacks in battle by 13% - Def+3% + Def+20% decreases damage from enemy attacks in battle by 23% - Def+3% + Def+5% + Def+10% decreases damage from enemy attacks in battle by 18% - Def+3% + Def+5% + Def+20% decreases damage from enemy attacks in battle by 28% - Def+3% + Def+5% + Def+10% + Def+20% decreases damage from enemy attacks in battle by 38% - Def+5% decreases damage from enemy attacks in battle by 5% - Def+5% + Def+10% decreases damage from enemy attacks in battle by 15% - Def+5% + Def+20% decreases damage from enemy attacks in battle by 25% - Def+5% + Def+10% + Def+20% decreases damage from enemy attacks in battle by 35% - Def+10% decreases damage from enemy attacks in battle by 10% - Def+10% + Def+20% decreases damage from enemy attacks in battle by 30% - Def+20% decreases damage from enemy attacks in battle by 20% ----------------------------------------------------------------------------- ** - Here's the explanation of cumulative effects for Mdef+??% - Mdef+3% decreases damage from enemy attacks in battle by 3% - Mdef+3% + Mdef+5% decreases damage from enemy attacks in battle by 8% - Mdef+3% + Mdef+10% decreases damage from enemy attacks in battle by 13% - Mdef+3% + Mdef+20% decreases damage from enemy attacks in battle by 23% - Mdef+3% + Mdef+5% + Mdef+10% decreases damage from enemy attacks in battle by 18% - Mdef+3% + Mdef+5% + Mdef+20% decreases damage from enemy attacks in battle by 28% - Mdef+3% + Mdef+5% + Mdef+10% + Mdef+20% decreases damage from enemy attacks in battle by 38% - Mdef+5% decreases damage from enemy attacks in battle by 5% - Mdef+5% + Mdef+10% decreases damage from enemy attacks in battle by 15% - Mdef+5% + Mdef+20% decreases damage from enemy attacks in battle by 25% - Mdef+5% + Mdef+10% + Mdef+20% decreases damage from enemy attacks in battle by 35% - Mdef+10% decreases damage from enemy attacks in battle by 10% - Mdef+10% + Mdef+20% decreases damage from enemy attacks in battle by 30% - Mdef+20% decreases damage from enemy attacks in battle by 20% ----------------------------------------------------------------------------- *** - Here's the explanation of cumulative effects for HP+??% - HP+5% increases chr's MAX HP by 5% - HP+5% + HP+10% increases chr's MAX HP by 15% - HP+5% + HP+20% increases chr's MAX HP by 25% - HP+5% + HP+30% increases chr's MAX HP by 35% - HP+5% + HP+10% + HP+20% increases chr's MAX HP by 35% - HP+5% + HP+10% + HP+30% increases chr's MAX HP by 45% - HP+5% + HP+10% + HP+20% + HP+30% increases chr's MAX HP by 65% - HP+10% increases chr's MAX HP by 10% - HP+10% + HP+20% increases chr's MAX HP by 30% - HP+10% + HP+30% increases chr's MAX HP by 40% - HP+10% + HP+20% + HP+30% increases chr's MAX HP by 60% - HP+20% increases chr's MAX HP by 20% - HP+20% + HP+30% increases chr's MAX HP by 50% - HP+30% increases chr's MAX HP by 30% ----------------------------------------------------------------------------- **** - Here's the explanation of cumulative effects for MP+??% - MP+5% increases chr's MAX MP by 5% - MP+5% + MP+10% increases chr's MAX MP by 15% - MP+5% + MP+20% increases chr's MAX MP by 25% - MP+5% + MP+30% increases chr's MAX MP by 35% - MP+5% + MP+10% + MP+20% increases chr's MAX MP by 35% - MP+5% + MP+10% + MP+30% increases chr's MAX MP by 45% - MP+5% + MP+10% + MP+20% + MP+30% increases chr's MAX MP by 65% - MP+10% increases chr's MAX MP by 10% - MP+10% + MP+20% increases chr's MAX MP by 30% - MP+10% + MP+30% increases chr's MAX MP by 40% - MP+10% + MP+20% + MP+30% increases chr's MAX MP by 60% - MP+20% increases chr's MAX MP by 20% - MP+20% + MP+30% increases chr's MAX MP by 50% - MP+30% increases chr's MAX MP by 30% ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XXX) ABOUT STATUSES ============================================================================= ============================================================================= ============================================================================= ***************************************************************************** POSITIVE STATUSES ***************************************************************************** I - PROTECT ---> A435 It does...? - almost any type of physical damage is halved; there are some attacks that ignore Protect status Feature? - blue shield appears once target is hit with physical attack Longevity? - until target is KO-ed, until Protect is dispeled, battle ends, Aerospark, Purifying Salt Bestowed by? - Protect white magic, Light Curtain, Mighty Guard, some Rikku's Mixes ----------------------------------------------------------------------------- II - SHELL ---> A482 It does...? - almost any type of magical damage is halved; there are some attacks that ignore Shell status Feature? - orange sphere appears once target is hit with magic attack Longevity? - until target is KO-ed, until Shell is dispeled, battle ends, Aerospark, Purifying Salt Bestowed by? - Shell white magic, Lunar Curtain, Mighty Guard, some Rikku's Mixes ----------------------------------------------------------------------------- III - REFLECT ---> A450 It does...? - target reflects most of magic spells at the opposing party; spells that cannot be reflected are Demi, Ultima, Auto-Life, Dispel and already reflected spells Feature? - white wall appears once target is hit with reflectable spell Longevity? - until target is KO-ed, until Reflect is dispeled, battle ends, Aerospark, Purifying Salt Bestowed by? - Reflect white magic, Star Curtain ----------------------------------------------------------------------------- IV - NULTIDE ---> A399 It does...? - target nullifies one water based attack Feature? - blue ball circles around target Longevity? - until target is KO-ed, until NulTide is dispeled, disappears after one water based attack, battle ends, Aerospark, Purifying Salt Bestowed by? - NulTide white magic, Mighty Guard, some Rikku's Mixes ----------------------------------------------------------------------------- V - NULFROST ---> A395 It does...? - target nullifies one ice based attack Feature? - white ball circles around target Longevity? - until target is KO-ed, until NulFrost is dispeled, disappears after one ice based attack, battle ends, Aerospark, Purifying Salt Bestowed by? - NulFrost white magic, Mighty Guard, some Rikku's Mixes ----------------------------------------------------------------------------- VI - NULSHOCK ---> A397 It does...? - target nullifies one lightning based attack Feature? - yellow ball circles around target Longevity? - until target is KO-ed, until NulShock is dispeled, disappears after one water based attack, battle ends, Aerospark, Purifying Salt Bestowed by? - NulShock white magic, Mighty Guard, some Rikku's Mixes ----------------------------------------------------------------------------- VII - NULBLAZE ---> A393 It does...? - target nullifies one fire based attack Feature? - red ball circles around target Longevity? - until target is KO-ed, until NulBlaze is dispeled, disappears after one water based attack, battle ends, Aerospark, Purifying Salt Bestowed by? - NulBlaze white magic, Mighty Guard, some Rikku's Mixes ----------------------------------------------------------------------------- VIII - HASTE ---> A249 It does...? - heightens target's Agility Feature? - faster movement Longevity? - until target is KO-ed, until Haste is dispeled, battle ends, chr is inflicted with Slow, target is Threatened or Provoked, Aerospark, Purifying Salt Bestowed by? - Haste white magic, Chocobo Feather, Chocobo Wing, some Rikku's Mixes ----------------------------------------------------------------------------- IX - REGEN ---> A453 It does...? - target regenerates a fraction of HP each time someone takes an action for 10 target's turns Feature? - stars appear around target's body Longevity? - until target is KO-ed, a certain amount of turns, until Regen is dispeled, battle ends, Aerospark, Purifying Salt Bestowed by? - Regen white magic, Healing Spring, some Rikku's Mixes ----------------------------------------------------------------------------- X - AUTO-LIFE ---> A032 It does...? - chr is automatically revived when KO-ed Feature? - halo above chr's head Longevity? - until chr is KO-ed, disappears after one KO, battle ends, removed by some special attacks Bestowed by? - Auto-Life white magic, some Rikku's Mixes ----------------------------------------------------------------------------- XI - ABILITY DISTILLER ---> A732 It does...? - target fiend will drop Ability Spheres after battle with 100% probability Feature? - Scan the target and this status will be displayed in sensor window in upper left corner of battle screen Longevity? - until fiend is KO-ed, use other Distil skills on fiend Bestowed by? - Extract Ability skill, Ability Distiller item ----------------------------------------------------------------------------- XII - SPEED DISTILLER ---> A733 It does...? - target fiend will drop Speed Spheres after battle with 100% probability Feature? - Scan the target and this status will be displayed in sensor window in upper left corner of battle screen Longevity? - until fiend is KO-ed, use other Distil skills on fiend Bestowed by? - Extract Speed skill, Speed Distiller item ----------------------------------------------------------------------------- XIII - MANA DISTILLER ---> A734 It does...? - target fiend will drop Mana Spheres after battle with 100% probability Feature? - Scan the target and this status will be displayed in sensor window in upper left corner of battle screen Longevity? - until fiend is KO-ed, use other Distil skills on fiend Bestowed by? - Extract Mana skill, Mana Distiller item ----------------------------------------------------------------------------- XIV - POWER DISTILLER ---> A735 It does...? - target fiend will drop Power Spheres after battle with 100% probability Feature? - Scan the target and this status will be displayed in sensor window in upper left corner of battle screen Longevity? - until fiend is KO-ed, use other Distil skills on fiend Bestowed by? - Extract Power skill, Power Distiller item ----------------------------------------------------------------------------- XV - DEFEND ---> A845 It does...? - makes character who executed Defend by pressing Triangle take a defensive stance; any type of physical damage received until chr's next turn is reduced by 50%, but doesn't reduce magical damage received Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Longevity? - until chr's next turn Bestowed by? - push Triangle on chr's turn ----------------------------------------------------------------------------- XVI - GUARD ---> A843 It does...? - makes character who executed the skill take the damage instead of allies; triggered only by fiend's physical attacks, but cannot guard physical attacks which hit all characters Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Longevity? - until chr's next turn Bestowed by? - Guard Special ability ----------------------------------------------------------------------------- XVII - SENTINEL ---> A844 It does...? - makes character who executed the skill take the damage instead of allies with 50% of damage reduced; triggered only by fiend's physical attacks, but cannot guard physical attacks which hit all characters Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Longevity? - until chr's next turn Bestowed by? - Sentinel Special ability ----------------------------------------------------------------------------- XVIII - SCAN ---> A855 It does...? - absolutely nothing, it just denotes target has been scanned Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen; or Scan the fiend and this status will be displayed in sensor window in upper left corner of battle screen Longevity? - until fiend is KO-ed or until end of battle (chr was scanned) Bestowed by? - Scan white magic ----------------------------------------------------------------------------- ***************************************************************************** NEGATIVE STATUSES ***************************************************************************** I - BERSERK ---> A052 It does...? - chr's Str increases, control of him/her is lost, can only attack enemies Feature? - target's body turns red Countered by?- until chr is KO-ed, battle ends, use Esuna, use Remedy; Berserk is removed if target gets Provoked, Threatened or Confused Bestowed by? - some enemy attacks Special note - Berserk *cannot* be inflicted on enemies; certain enemies will cast Berserk on themselves ----------------------------------------------------------------------------- II - CONFUSION ---> A106 It does...? - control of chr is lost, will attack allies Feature? - two little stars circle around chr's head Countered by?- until chr is KO-ed, use Esuna, use Remedy, battle ends, hit the confused chr with physical attack; Confusion is removed is target gets Berserked, Provoked or Threatened Bestowed by? - some enemy attacks Special note - Confusion *cannot* be inflicted on enemies ----------------------------------------------------------------------------- III - CURSE ---> A115 It does...? - chr's Overdrive gauge freezes, chr cannot execute Overdrives Feature? - chr's body turns black and blinks every so often Countered by?- until chr is KO-ed, use Dispel, use Holy Water, battle ends Bestowed by? - some enemy attacks Special note - Curse *cannot* be inflicted on enemies ----------------------------------------------------------------------------- IV - DARKNESS ---> A130 It does...? - target's Acc is lowered, misses with physical attacks often, lasts few turns (depends on what was used to induce darkness: Dark Attack - 3 turns, Dark Buster - 1 turn, Triple Foul - 3 turns, Smoke Bomb - 8 turns, Rikku's status inducing mixes - depends on mix used) Feature? - target's head is surrounded by black mist Countered by?- until chr is KO-ed, use Esuna, use Remedy, use Eye Drops, target lets designated amount of turns pass, battle ends Bestowed by? - some enemy attacks, Dark Attack/Buster, Triple Foul, Darktouch/strike ----------------------------------------------------------------------------- V - DOOM ---> A164 It does...? - countdown appears above target's head; once it reaches zero, target is KO-ed Feature? - red countdown timer Countered by?- until target is KO-ed, battle ends, only Ribbon armor ability guards against Doom Bestowed by? - some enemy attacks, Doom, Candle of Life ----------------------------------------------------------------------------- VI - KO ---> A289 It does...? - chr cannot participate in battle Feature? - chr rests happily on the ground Countered by?- Life, Full-Life, Mega Phoenix, Phoenix Down Bestowed by? - some enemy attacks, Death black magic, Farplane Shadow, Farplane Wind, Deathtouch/strike ----------------------------------------------------------------------------- VII - PETRIFICATION ---> A415 It does...? - chr cannot participate in battle, petrified fiends are shattered instantly Feature? - chr's body turns grey Countered by?- chr is KO-ed, battle ends, Esuna, Soft, Remedy Bestowed by? - some enemy attacks, Stonetouch/strike, Petrify Grenade, some Rikku's Mixes Special note - if petrified chr receives amount of damage greater than his/her current HP, he/she will be shattered and unable to return to battle (this is so called shattering petrify) ----------------------------------------------------------------------------- VIII - POISON ---> A423 It does...? - each turn chr takes causes 25% his/her MAX HP to be lost, for most fiends there is a set % of MAX HP lost for each turn Feature? - green bubbles above target's head Countered by?- target is KO-ed, battle ends, Esuna, Antidote, Remedy Bestowed by? - some enemy attacks, Poisontouch/strike, Bio black magic, Poison Fang, some Rikku's Mixes ----------------------------------------------------------------------------- IX - SILENCE ---> A489 It does...? - target is unable to cast white and/or black magic spells for some turns (depends on what was used to induce silence: Silence Attack - 3 turns, Silence Buster - 1 turn, Triple Foul - 3 turns, Silence Grenade - 8 turns, Rikku's status inducing mixes - depends on mix used) Feature? - speech bubble with '...' above target's head Countered by?- target is KO-ed, battle ends, target takes designated amount of turns, Esuna, Echo Screen, Remedy Bestowed by? - some enemy attacks, Silence Attack/Buster, Triple Foul, Silencetouch/strike, Silence Grenade, some Rikku's Mixes ----------------------------------------------------------------------------- X - SLEEP ---> A511 It does...? - target falls asleep and is unable to act for some turns (depends on what was used to induce sleep: Sleep Attack - 3 turns, Sleep Buster - 1 turn, Triple Foul - 3 turns, Sleeping/Dream Powder - 8 turns, Rikku's status inducing mixes - depends on mix used) Feature? - ZZZ... above target's head Countered by?- target is KO-ed, battle ends, target sleeps for some turns, Esuna, Remedy, hit sleeping target with physical attack Bestowed by? - some enemy attacks, Sleep Attack/Buster, Triple Foul, Sleeptouch/strike, Sleeping Powder, Dream Powder, some Rikku's Mixes ----------------------------------------------------------------------------- XI - SLOW ---> A522 It does...? - lowers target's Agility Feature? - slower movement Countered by?- target is KO-ed, battle ends, Esuna, Remedy, Haste Bestowed by? - some enemy attacks, Slow white magic, Slowga white magic, Slowtouch/strike, Silver/Gold Hourglass, some Rikku's Mixes ----------------------------------------------------------------------------- XII - ZOMBIE ---> A654 It does...? - target takes damage from healing items and magic Feature? - target's body turns green and black mist surrounds the head Countered by?- target is KO-ed, battle ends, Holy Water Bestowed by? - some enemy attacks, Zombietouch/strike, Zombie Attack ----------------------------------------------------------------------------- XIII - POWER BREAK ---> A431 It does...? - target's Attack is halved Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Countered by?- target is KO-ed, battle ends, Dispel Bestowed by? - some enemy attacks, Power/Full Break, some Rikku's Mixes ----------------------------------------------------------------------------- XIV - MAGIC BREAK ---> A324 It does...? - target's Magic is halved Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Countered by?- target is KO-ed, battle ends, Dispel Bestowed by? - some enemy attacks, Magic/Full Break, some Rikku's Mixes ----------------------------------------------------------------------------- XV - ARMOR BREAK ---> A027 It does...? - target's Defence is halved Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Countered by?- target is KO-ed, battle ends, Dispel Bestowed by? - some enemy attacks, Armor/Full Break, Frag Grenade, some Rikku's Mixes ----------------------------------------------------------------------------- XVI - MENTAL BREAK ---> A361 It does...? - target's Magic Defence is halved Feature? - only if targeted with say Esuna name of this status will be displayed in lower right corner of battle screen Countered by?- target is KO-ed, battle ends, Dispel Bestowed by? - some enemy attacks, Mental/Full Break, some Rikku's Mixes ----------------------------------------------------------------------------- XVII - THREATEN ---> A590 It does...? - target affected cannot move Feature? - target's movement freezes Countered by?- enemy affected can't move until chr who did Threaten gets next move, Threatener is killed or switched out; your chrs can't be Threatened; Threaten is removed if target gets Berserked or Provoked Bestowed by? - Threaten ability ----------------------------------------------------------------------------- XVIII - PROVOKE ---> A438 It does...? - prompts target to attack Provoker only Feature? - Scan the target and this status will be displayed in sensor window in upper left corner of battle screen Countered by?- battle ends, Provoker is killed or switched out; your chrs can't be Provoked; Provoke is removed if target gets Berserked or Threatened Bestowed by? - Provoke ability ----------------------------------------------------------------------------- XIX - EJECT ---> A765 It does...? - enemy/chr targeted is ejected from battle Feature? - target is no longer present in battle Countered by?- only to kill enemy capable of Ejecting as soon as possible Bestowed by? - some enemies' Thrust Kick, Shooting Star Overdrive ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XXXI) ABOUT SHOPS ---> A835 ============================================================================= ============================================================================= ============================================================================= *puts out 'For Sale' sign* It's shopping time. In this section you'll find out what each and every shop in the game is selling and for what price. [This document written by Split Infinity. If writer's name at top is different, guide is stolen. Report to lifearmor@hotmail.com] To make the section as accurate and helpful as possible, also included will be info on what are the abilities of weapons people are selling, therefore making your decision for purchasing even easier. Note: FS stands for Free Slot, ie 3 FS would mean that weapon you're buying has 3 free slots, into which you can later add an ability of your choice ----------------------------------------------------------------------------- - BESAID VILLAGE ITEM SHOP Potion - 50 | Phoenix Down - 100 | Antidote - 50 ----------------------------------------------------------------------------- - BESAID VILLAGE WEAPON SHOP Warrior's Sword | (Str+3%) - 150 Enchanted Rod | (Mag+3%) - 150 Power Ball | (Str+3%) - 150 Magical Mog | (Mag+3%) - 150 Seeker's Shield | (HP+5%) - 150 Seeker's Ring | (HP+5%) - 150 Seeker's Armguard | (HP+5%) - 150 Seeker's Bangle | (HP+5%) - 150 ----------------------------------------------------------------------------- - O'AKA WANNABE SHOP on S.S. Liki (1st chance to donate money to him) You can't buy anything from him yet. However, by donating certain amounts of money you will get either a discount or increase in prices - you have four chances to do so. How much to donate and how will this affect the prices in listed below. First time you'll see any effect on the prices is on the Mushroom Rock road. 0 - 100 gil -> all items/weapons will get 100% increase in prices 101 - 1000 gil -> all items/weapons will get 50% increase in prices 1001 - 10000 -> all items/weapons will get 20% increase in prices 10001+ -> items/weapons will get 30% discount on all prices ----------------------------------------------------------------------------- - WEAPON SHOP in Kilika Hunter's Sword | (Sensor) - 250 Rod of Wisdom | (Sensor) - 250 Scout | (Sensor) - 250 Cactuar Scope | (Sensor) - 250 Hunter's Spear | (Piercing, Sensor) - 375 Seeker's Shield | (HP+5%) - 150 Seeker's Ring | (HP+5%) - 150 Seeker's Armiguard | (HP+5%) - 150 Seeker's Bangle | (HP+5%) - 150 Seeker's Armlet | (HP+5%) - 150 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP on S.S. Winno (2nd chance to donate money to him) Potion - 50 | Phoenix Down - 100 | Antidote - 50 ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Luca (3rd chance to donate money to him) Stunning Steel | (Slowtouch) - 3050 Rulebreaker | (Poisontouch) - 1550 Thunder Spear | (Piercing, Lightningstrike) - 1125 Magic Ring | (MP+5%) - 1250 Magic Bangle | (MP+5%) - 1250 Red Armlet | (Fireward) - 1550 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Luca (3rd chance to donate money to him) Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | ----------------------------------------------------------------------------- - WEAPON SHOP in Luca (open after Auron joins your party) Warrior's Sword | (Str+3%) - 150 Enchanted Rod | (Mag+3%) - 150 Power Ball | (Str+3%) - 150 Magical Mog | (Mag+3%) - 150 Halberd | (Piercing, Str+3%) - 225 Shimmering Blade | (Piercing, Str+3%) - 225 Metal Shield | (Def+3%) - 250 Metal Ring | (Def+3%) - 250 Metal Armguard | (Def+3%) - 250 Metal Bangle | (Def+3%) - 250 Metal Armlet | (Def+3%) - 250 Metal Bracer | (Def+3%) - 250 ----------------------------------------------------------------------------- - ITEM SHOP in Luca (open after Auron joins your party) Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | ----------------------------------------------------------------------------- - WEAPON SHOP in Luca Square (open after Auron joins your party) Warrior's Sword | (Str+3%) - 150 Enchanted Rod | (Mag+3%) - 150 Power Ball | (Str+3%) - 150 Magical Mog | (Mag+3%) - 150 Halberd | (Piercing, Str+3%) - 225 Metal Shield | (Def+3%) - 250 Metal Ring | (Def+3%) - 250 Metal Armguard | (Def+3%) - 250 Metal Bangle | (Def+3%) - 250 Metal Armlet | (Def+3%) - 250 ----------------------------------------------------------------------------- - ITEM SHOP in Luca Square (open after Auron joins your party) Potion - 50 | Phoenix Down - 100 | Antidote - 50 ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP on the Highroad Warrior's Sword | (Str+3%) - 150 Enchanted Rod | (Mag+3%) - 150 Power Ball | (Str+3%) - 150 Magical Mog | (Mag+3%) - 150 Halberd | (Piercing, Str+3%) - 225 Shimmering Blade | (Piercing, Str+3%)-225 Pearl Shield | (Mdef+3%) - 250 Pearl Ring | (Mdef+3%) - 250 Pearl Armguard | (Mdef+3%) - 250 Pearl Bangle | (Mdef+3%) - 250 Pearl Armlet | (Mdef+3%) - 250 Pearl Bracer | (Mdef+3%) - 250 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP on the Highroad Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Grenade - 300 Map - 50 | | ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Oldroad (4th chance to donate money to him) Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Mushroom Rock (near Clasko) Ice Brand | (Icestrike) - 325 Metal Shield | (HP+5%, Def+3%) - 367 Rod of Wisdom | (Mag+3%, Sensor) - 367 Magic Ring | (HP+5%, MP+5%) - 1417 NulFrost Armguard | (HP+5%, SOS NulFrost) - 682 Magic Bangle | (MP+5%, HP+5%) - 1417 Light Bracer | (Slowward, 1 FS) - 1102 Note: Prices you see here are prices O'aka will set you if you donated over 10000 gil to him on your earlier visits to him. ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Mushroom Rock (near Clasko) Potion - 35 | Phoenix Down - 70 | Antidote - 35 Eye drops - 35 | Echo Screen - 35 | Note: Prices you see here are prices O'aka will set you if you donated over 10000 gil to him on your earlier visits to him. ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Mushroom Rock HQ Avenger | (Counter-Attack) - 2835 T.K.O. | (Stonetouch) - 3535 Sentry | (Piercing, Initiative) - 6352 Pearl Ring | (Mdef+3%) - 175 White Armlet | (Iceward) -1085 Alert Armlet | (Sleepward) - 175 Blue Bangle | (Mdef+3%, Waterward) - 1837 Red Ring | (Fireward, SOS NulTide, 1 FS)- 4305 Lucid Armguard | (Mdef+3%, Confuseward) - 1312 Note: Prices you see here are prices O'aka will set you if you donated over 10000 gil to him on your earlier visits to him. ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Mushroom Rock HQ Potion - 35 | Phoenix Down - 70 | Antidote - 35 Eye drops - 35 | Echo Screen - 35 | Soft - 35 Note: Prices you see here are prices O'aka will set you if you donated over 10000 gil to him on your earlier visits to him. ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Mushroom Rock: Aftermath Potion - 35 | Phoenix Down - 70 | Antidote - 35 Eye drops - 35 | Echo Screen - 35 | Soft - 35 Note: Prices you see here are prices O'aka will set you if you donated over 10000 gil to him on your earlier visits to him. ----------------------------------------------------------------------------- - DJOSE WEAPON SHOP near Djose Temple Fencing Sabre | (Str+5%) - 550 Rune Rod | (Mag+5%) - 550 Hyper Ball | (Str+5%) - 550 Rune Mog | (Mag+5%) - 550 Halberd | (Piercing, Str+5%) - 825 Shimmering Blade | (Piercing, Str+5%) - 825 Metal Shield | (Def+5%) - 550 Metal Ring | (Def+5%) - 550 Metal Armguard | (Def+5%) - 550 Metal Bangle | (Def+5%) - 550 Metal Armlet | (Def+5%) - 550 Metal Bracer | (Def+5%) - 550 ----------------------------------------------------------------------------- - DJOSE ITEM SHOP near Djose Temple Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Soft - 50 ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in South Moonflow Double-Edge | (Firestrike, Icestrike) - 2175 Switch Hitter | (Str+5%, Str+3%) - 975 Snakehead | (Mag+5%, Poisontouch) - 3075 Mythril Ring | (Mdef+5%, Def+5%) - 1575 Emerald Bangle | (Mdef+5%, Mdef+3%) - 1125 Serum Bracer | (Poisonward, SOS NulShock) - 1425 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in South Moonflow Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Soft - 50 ----------------------------------------------------------------------------- - MAN'S WEAPONS SHOP in South Moonflow Serum Shield | (Mdef+5, Poison Ward) - 2850 NulTide Ring | (Mdef+5%, SOS NulTide) - 3150 Soft Armguard | (Mdef+5%, Stone Ward) - 5250 Emerald Bangle | (Mdef+5%, Mdef+3%) - 2250 Bright Armlet | (Mdef+5%, Dark Ward) - 3150 White Bracer | (Mdef+5%, Ice Ward) - 6150 ----------------------------------------------------------------------------- - MAN'S ITEM SHOP in South Moonflow Potion - 100 | Phoenix Down - 200 | Antidote - 100 Eye drops - 100 | Echo Screen - 100 | Soft - 100 ----------------------------------------------------------------------------- - WOMAN'S WEAPON SHOP in South Moonflow Bright Shield | (Def+5%, Dark Ward) - 1968 Serum Ring | (Def+5%, Poison Ward) - 1781 Danger Armguard | (SOS NulShock, SOS NulBlaze) - 1968 Echo Bangle | (Def+5%, Silence Ward) - 1968 Soft Armlet | (Def+5%, Stone Ward) - 3281 Blue Bracer | (Def+5%, Water Ward) - 3843 ----------------------------------------------------------------------------- - WOMAN'S ITEM SHOP in South Moonflow Potion - 75 | Phoenix Down - 150 | Antidote - 75 Eye drops - 75 | Echo Screen - 75 | Soft - 75 ----------------------------------------------------------------------------- - MAN UNDER TENT'S WEAPON SHOP in South Moonflow Hunter's Sword | (Str+5%, Sensor) - 2250 Flametongue | (Str+5%, Firestrike) - 3750 Ice Ball | (Str+5%, Icestrike) - 3750 Twin Lance | (Piercing, Firestrike, Icestrike) - 8700 Blurry Moon | (Piercing, Darktouch) - 6150 ----------------------------------------------------------------------------- - MAN UNDER TENT'S ITEM SHOP in South Moonflow Potion - 100 | Phoenix Down - 200 | Antidote - 100 Eye drops - 100 | Echo Screen - 100 | Soft - 100 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in North Moonflow Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Soft - 50 ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Guadosalam Double-Edge | (Waterstrike, Lightningstrike) - 2175 Beladonna Wand | (Mag+5%, Poisontouch) - 3075 Blind Pass | (Darktouch, 1 FS) - 3075 Fatal Cait Sith | (Mag+5%, Deathtouch) - 12825 Shimmering Blade | (Piercing, Str+5%, 1 FS) - 1650 Devastator | (Str+5%, 1 FS) - 825 Yellow Shield | (Lightningward, 1 FS) - 2325 Yellow Ring | (Lightningward, 1 FS) - 2325 Yellow Armguard | (Lightningward, 1 FS) - 2325 Yellow Bangle | (Lightningward, 1 FS) - 2325 Yellow Armlet | (Lightningward, 1 FS) - 2325 Yellow Bracer | (Lightningward, 1 FS) - 2325 Yellow Targe | (Lightningward, 1 FS) - 2325 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Guadosalam Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Soft - 50 ----------------------------------------------------------------------------- - GUADOSALAM WEAPON SHOP Baroque Sword | (Str+5%, 1 FS) - 1237 Ductile Rod | (Mag+5%, 1 FS) - 1237 Switch Hitter | (Str+5%, 1 FS) - 1237 Variable Mog | (Mag+5%, 1 FS) - 1237 Halberd | (Piercing, Str+5%, 1 FS) - 2475 Shimmering Blade | (Piercing, Str+5%, 1 FS) - 2475 Devastator | (Str+5%, 1 FS) - 1237 Yellow Shield | (Lightningward, 1 FS) - 3487 Yellow Ring | (Lightningward, 1 FS) - 3487 Yellow Armguard | (Lightningward, 1 FS) - 3487 Yellow Bangle | (Lightningward, 1 FS) - 3487 Yellow Armlet | (Lightningward, 1 FS) - 3487 Yellow Bracer | (Lightningward, 1 FS) - 3487 Yellow Targe | (Lightningward, 1 FS) - 3487 ----------------------------------------------------------------------------- - GUADOSALAM ITEM SHOP Potion - 75 | Phoenix Down - 150 | Antidote - 75 Eye drops - 75 | Echo Screen - 75 | Soft - 75 ----------------------------------------------------------------------------- - THUNDER PLAINS WEAPON SHOP Baroque Sword | (Str+5%, 1 FS) - 825 Ductile Rod | (Mag+5%, 1 FS) - 825 Switch Hitter | (Str+5%, 1 FS) - 825 Variable Mog | (Mag+5%, 1 FS) - 825 Halberd | (Piercing, Str+5%, 1 FS) - 1650 Shimmering Blade | (Piercing, Str+5%, 1 FS) - 1650 Devastator | (Str+5%, 1 FS) - 825 Yellow Shield | (Lightningward, HP+5%) - 2475 Yellow Ring | (Lightningward, HP+5%) - 2475 Yellow Armguard | (Lightningward, HP+5%) - 2475 Yellow Bangle | (Lightningward, HP+5%) - 2475 Yellow Armlet | (Lightningward, HP+5%) - 2475 Yellow Bracer | (Lightningward, HP+5%) - 2475 Yellow Targe | (Lightningward, HP+5%) - 2475 ----------------------------------------------------------------------------- - THUNDER PLAINS ITEM SHOP Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Soft - 50 Grenade - 300 | Map - 50 | ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Macalania Woods (when you enter his assortment for the first time, *don't buy anything*, exit instead. He'll ask you what you think of prices. Say they're too pricey and he'll lower the prices for 25%) Sonic Steel | (First Strike) - 9075 Rod of Darkness | (Mag+5%, Darktouch) - 5737 Ice Ball | (Str+5%, Icestrike) - 2812 Shimmering Blade | (Piercing, Str+5%, 1 FS) - 2475 Force Knuckles | (Str+5%. Mag+5%) - 2362 White Bangle | (Iceward, HP+5%) - 3712 Blue Armlet | (Waterward, HP+5%) - 3712 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Macalania Woods Potion - 75 | Hi-Potion - 750 | Phoenix Down - 150 Antidote - 75 | Eye drops - 75 | Echo Screen - 75 Soft - 75 | | ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Macalania Lake Sonic Steel | (First Strike, Str+3%) - 13837 Halberd | (Mag+5%, Mag+3%, Piercing) - 2925 Force Knuckles | (Mag+5%, Str+3%) - 1462 Serum Ring | (HP+10%, Poisonward) - 3262 Echo Bangle | (HP+10%, Silenceward) - 3487 Echo Armlet | (Silenceward, 1 FS) - 1237 Soft Bracer | (Stoneward, 1 FS) - 2812 Soldier's Targe | (HP+10%, HP+5%) - 2587 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Macalania Lake Potion - 75 | Hi-Potion - 750 | Phoenix Down - 150 Antidote - 75 | Eye drops - 75 | Echo Screen - 75 Soft - 75 | | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP in Macalania Lake Baroque Sword | (Str+5%, 1 FS) - 825 Ductile Rod | (Mag+5%, 1 FS) - 825 Switch Hitter | (Str+5%, 1 FS) - 825 Variable Mog | (Mag+5%, 1 FS) - 825 Halberd | (Piercing, Str+5%, 1 FS) - 1650 Shimmering Blade | (Piercing, Str+5%, 1 FS) - 1650 Devastator | (Str+5%, 1 FS) - 825 Seeker's Shield | (HP+10%, 1 FS) - 1575 Seeker's Ring | (HP+10%, 1 FS) - 1575 Seeker's Armguard | (HP+10%, 1 FS) - 1575 Seeker's Bangle | (HP+10%, 1 FS) - 1575 Seeker's Armlet | (HP+10%, 1 FS) - 1575 Seeker's Bracer | (HP+10%, 1 FS) - 1575 Seeker's Targe | (HP+10%, 1 FS) - 1575 Longsword | (no customization possible) - 50 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP in Macalania Lake Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Grenade - 300 | Map - 50 ----------------------------------------------------------------------------- - O'AKA WEAPON SHOP in Macalania Temple Sonic Steel | (First Strike, Str+3%) - 13837 Halberd | (Mag+5%, Mag+3%, Piercing) - 2925 Force Knuckles | (Mag+5%, Str+3%) - 1462 Serum Ring | (HP+10%, Poisonward) - 3262 Echo Bangle | (HP+10%, Silenceward) - 3487 Echo Armlet | (Silenceward, 1 FS) - 1237 Soft Bracer | (Stoneward, 1 FS) - 2812 Soldier's Targe | (HP+10%, HP+5%) - 2587 ----------------------------------------------------------------------------- - O'AKA ITEM SHOP in Macalania Temple Potion - 75 | Hi-Potion - 750 | Phoenix Down - 150 Antidote - 75 | Eye drops - 75 | Echo Screen - 75 Soft - 75 | | ----------------------------------------------------------------------------- - O'AKA ITEM SHOP on escape route from Macalania Temple Potion - 75 | Hi-Potion - 750 | Phoenix Down - 150 Antidote - 75 | Eye drops - 75 | Echo Screen - 75 Soft - 75 | | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP on the Airship Baroque Sword | (Str+5%, 1 FS) - 907 Ductile Rod | (Mag+5%, 1 FS)- 907 Switch Hitter | (Str+5%, 1 FS) - 907 Variable Mog | (Mag+5%, 1 FS)- 907 Halberd | (Piercing, Str+5%, 1 FS) - 1815 Shimmering Blade | (Piercing, Str+5%, 1 FS) - 1815 Devastator | (Str+5%, 1 FS) - 907 Seeker's Shield | (HP+10%, 1 FS) - 1732 Seeker's Ring | (HP+10%, 1 FS) - 1732 Seeker's Armguard | (HP+10%, 1 FS) - 1732 Seeker's Bangle | (HP+10%, 1 FS) - 1732 Seeker's Armlet | (HP+10%, 1 FS) - 1732 Seeker's Bracer | (HP+10%, 1 FS) - 1732 Seeker's Targe | (HP+10%, 1 FS) - 1732 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP on the Airship Potion - 55 | Hi-Potion - 550 | Phoenix Down - 110 Antidote - 55 | Eye drops - 55 | Echo Screen - 55 Soft - 55 | Power Distiller - 110 | Mana Distiller - 110 Speed Distiller - 110 | Ability Distiller - 110 | Grenade - 330 Map - 55 | | ----------------------------------------------------------------------------- - CHEST'S ITEM SHOP in Via Purifico underwater Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - O'AKA ITEM SHOP on Highbridge Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - RIN'S TRAVEL WEAPON SHOP at edge of Calm Lands Malleable Staff | (Mag+10%, Mag+3%, 2 FS) - 38625 Shapeshifter | (Mag+5%, Mag+3%, Str+5%, Str+3%) - 6250 Buckler | (Magic Counter [glitch]) - 25050 White Armguard | (Ice Ward, Water Ward, HP+5%, 1 FS) - 15750 Savious Bangle | (Stoneproof, Silenceproof) - 6825 Wizard Bracer | (MP+20%, MP+10%, MP+5%, 1 FS) - 76250 Curative Targe | (Auto-Med) - 10050 ----------------------------------------------------------------------------- - RIN'S TRAVEL ITEM SHOP at edge of Calm Lands Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP in middle of Calm Lands Baroque Sword | (Str+10%, 1 FS) - 7575 Ductile Rod | (Mag+10%, 1 FS) - 7575 Switch Hitter | (Str+10%, 1 FS) - 7575 Variable Mog | (Mag+10%, 1 FS) - 7575 Halberd | (Piercing, Str+10%, 1 FS) - 15150 Shimmering Blade | (Piercing, Str+10%, 1 FS) - 15150 Devastator | (Str+10%, 1 FS) - 7575 Seeker's Shield | (HP+10%, 1 FS) - 1575 Seeker's Ring | (HP+10%, 1 FS) - 1575 Seeker's Armguard | (HP+10%, 1 FS) - 1575 Seeker's Bangle | (HP+10%, 1 FS) - 1575 Seeker's Armlet | (HP+10%, 1 FS) - 1575 Seeker's Bracer | (HP+10%, 1 FS) - 1575 Seeker's Targe | (HP+10%, 1 FS) - 1575 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP in middle of Calm Lands Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Holy Water - 300 | Antidote - 50 | Eye drops - 50 Echo Screen - 50 | Soft - 50 | Power Distiller - 100 Mana Distiller - 100 | Speed Distiller - 100 | Ability Distiller - 100 Grenade - 300 | Map - 50 | ----------------------------------------------------------------------------- - WEAPON SHOP of Monster Arena Taming Sword | (Capture, 1 FS) - 9075 Herding Staff | (Capture, 1 FS) - 9075 Catcher | (Capture, 1 FS) - 9075 Trapper Mog | (Capture, 1 FS) - 9075 Taming Spear | (Capture, 1 FS) - 9075 Beastmaster | (Capture, 1 FS) - 9075 Iron Grip | (Capture, 1 FS) - 9075 ----------------------------------------------------------------------------- - ITEM SHOP of Monster Arena Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Holy Water - 300 | Antidote - 50 | Eye drops - 50 Echo Screen - 50 | Soft - 50 | Power Distiller - 100 Mana Distiller - 100 | Speed Distiller - 100 | Ability Distiller - 100 Clear Sphere - 10000 | | ----------------------------------------------------------------------------- - RONSO WEAPON SHOP on Mt. Gagazet Baroque Sword | (Str+10%, 2 FS) - 22725 Ductile Rod | (Mag+10%, 2 FS) - 22725 Switch Hitter | (Str+10%, 2 FS) - 22725 Variable Mog | (Mag+10%, 2 FS) - 22725 Shapeshifter | (Piercing, Str+10%, 2 FS) - 37875 Shiranui | (Piercing, Str+10%, 2 FS) - 37875 Devastator | (Str+10%, 2 FS) - 22725 Glorious Shield | (HP+10%, 2 FS) - 4725 Glorious Ring | (HP+10%, 2 FS) - 4725 Glorious Armguard | (HP+10%, 2 FS) - 4725 Glorious Bangle | (HP+10%, 2 FS) - 4725 Glorious Armlet | (HP+10%, 2 FS) - 4725 Glorious Bracer | (HP+10%, 2 FS) - 4725 Glorious Targe | (HP+10%, 2 FS) - 4725 ----------------------------------------------------------------------------- - RONSO ITEM SHOP on Mt. Gagazet Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Holy Water - 300 | Antidote - 50 | Eye drops - 50 Echo Screen - 50 | Soft - 50 | Power Distiller - 100 Mana Distiller - 100 | Speed Distiller - 100 | Ability Distiller - 100 ----------------------------------------------------------------------------- - WANTZ'S WEAPON SHOP on Mt. Gagazet Double-Edge | (Firestrike, Icestrike, 1 FS) - 4350 Conductor | (Initiative, 3 FS) - 90750 Double Penalty | (Sleeptouch, Silencetouch, Darktouch) - 18150 Booster Cactuar | (Magic Booster, Mag+10%, Mag+5% 1 FS) - 112750 Trident | (Firestrike, Lightningstrike, Icestrike) - 6450 Shimmering Blade | (Piercing, Str+10%, Str+5%) - 16650 Survivor | (Alchemy, Str+10%, 2 FS) - 97875 Tetra Shield | (HP+10%, Def+10%, 2 FS) - 45375 Blessed Ring | (Mdef+10%, Mdef+5%, Zombie Ward, 1 FS) - 37750 Tetra Armguard | (HP+10%, MP+10%, 2 FS) - 52875 Shell Bangle | (SOS Shell, 2 FS) - 18225 Tatra Armlet | (HP+10%, Def+10%, 2 FS) - 45375 Blessed Bracer | (HP+10%, Zombie Ward, 2 FS) - 22875 Haste Targe | (SOS Haste, 2 FS) - 90225 ----------------------------------------------------------------------------- - WANTZ'S ITEM SHOP on Mt. Gagazet Potion - 50 | Hi-Potion - 500 | Holy Water - 300 Phoenix Down - 100 | Antidote - 50 | Eye drops - 50 Echo Screen - 50 | Soft - 50 | Power Distiller - 100 Mana Distiller - 100 | Speed Distiller - 100 | Ability Distiller - 100 ----------------------------------------------------------------------------- Note: After obtaining the airship for good, most shop's wares change. Below is list of shops and what they sell after you acquire the airship. ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP on the Airship Variable Steel | (Str+10%, 3 FS) - 75750 Malleable Staff | (Mag+10%, 3 FS) - 75750 All-Rounder | (Str+10%, 3 FS) - 75750 Morphing Mog | (Mag+10%, 3 FS) - 75750 Shapeshifter | (Piercing, Str+10%, 2 FS) - 37875 Shiranui | (Piercing, Str+10%, 2 FS) - 37875 Flexible Arm | (Str+10%, 3 FS) - 75750 Tetra Shield | (HP+10%, 3 FS) - 15750 Tetra Ring | (HP+10%, 3 FS) - 15750 Tetra Armguard | (HP+10%, 3 FS) - 15750 Tetra Bangle | (HP+10%, 3 FS) - 15750 Tetra Armlet | (HP+10%, 3 FS) - 15750 Tatra Bracer | (HP+10%, 3 FS) - 15750 Tetra Targe | (HP+10%, 3 FS) - 15750 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP on the Airship Potion - 50 | Hi-Potion - 500 | Al Bhed Potion - 1000 Holy Water - 300 | Phoenix Down - 100 | Remedy - 1500 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | Grenade - 300 ----------------------------------------------------------------------------- - BESAID VILLAGE WEAPON SHOP Baroque Sword | (3 FS) - 450 Ductile Rod | (3 FS) - 450 Switch Hitter | (3 FS) - 450 Variable Mog | (3 FS) - 450 Halberd | (3 FS) - 450 Shimmering Blade | (3 FS) - 450 Devastator | (3 FS) - 450 Glorious Shield | (3 FS) - 450 Glorious Ring | (3 FS) - 450 Glorious Armguard | (3 FS) - 450 Glorious Bangle | (3 FS) - 450 Glorious Armlet | (3 FS) - 450 Glorious Bracer | (3 FS) - 450 Glorious Targe | (3 FS) - 450 ----------------------------------------------------------------------------- - BESAID VILLAGE ITEM SHOP Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - KILIKA WEAPON SHOP Hunter's Sword | (Piercing, Sensor, 2 FS) - 1875 Rod of Wisdom | (Piercing, Sensor, 2 FS) - 1875 Scout | (Piercing, Sensor, 2 FS) - 1875 Cactuar Scope | (Piercing, Sensor, 2 FS) - 1875 Hunter's Spear | (Piercing, Sensor, 2 FS) - 1875 Hunter's Blade | (Piercing, Sensor, 2 FS) - 1875 Hawkeye | (Piercing, Sensor, 2 FS) - 1875 Tetra Shield | (HP+5%, 3 FS) - 2250 Tetra Ring | (HP+5%, 3 FS) - 2250 Tetra Armguard | (HP+5%, 3 FS) - 2250 Tetra Bangle | (HP+5%, 3 FS) - 2250 Tetra Armlet | (HP+5%, 3 FS) - 2250 Tatra Bracer | (HP+5%, 3 FS) - 2250 Tetra Targe | (HP+5%, 3 FS) - 2250 ----------------------------------------------------------------------------- - LUCA WEAPON SHOP Nightmare | (Sleepstrike, 1 FS) - 12075 Staff of Thorns | (Sleepstrike, 1 FS) - 12075 Sleeper | (Sleepstrike, 1 FS) - 12075 Dreamy Cait Sith | (Sleepstrike, 1 FS) - 12075 Hypnos Spear | (Sleepstrike, 1 FS) - 12075 Dozing Blade | (Sleepstrike, 1 FS) - 12075 Lights Out | (Sleepstrike, 1 FS) - 12075 Lucid Shield | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Lucid Ring | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Lucid Armguard | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Lucid Bangle | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Lucid Armlet | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Lucid Bracer | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Lucid Targe | (Berserk Ward, Confuse Ward, 1 FS) - 6150 ----------------------------------------------------------------------------- - LUCA ITEM SHOP Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - WEAPON SHOP in Luca Square Razzmatazz | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 Ominous Rod | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 Double Penalty | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 Ominous Cait Sith | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 Calamity Spear | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 Chaos Blade | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 Hurricane Claw | (Sleeptouch, Silencetouch, Darktouch, 1 FS) - 30250 White Shield | (Iceproof, 2 FS) - 13725 Red Ring | (Fireproof, 2 FS) - 13725 Yellow Armguard | (Lightningproof, 2 FS) - 13725 Blue Bangle | (Waterproof, 2 FS) - 13725 White Armlet | (Iceproof, 2 FS) - 13725 Red Bracer | (Fireproof, 2 FS) - 13725 Yellow Targe | (Ligthningproof, 2 FS) - 13725 ----------------------------------------------------------------------------- - ITEM SHOP in Luca Square Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP on Mi'ihen Highroad Nightbringer | (Darkstrike, 2 FS) - 18225 Darkness Staff | (Darkstrike, 2 FS) - 18225 Blackout | (Darkstrike, 2 FS) - 18225 Dark Cait Sith | (Darkstrike, 2 FS) - 18225 Darkbringer | (Darkstrike, 2 FS) - 18225 Dark Blade | (Darkstrike, 2 FS) - 18225 Jammer | (Darkstrike, 2 FS) - 18225 Glorious Shield | (HP+10%, 2 FS) - 4725 Glorious Ring | (HP+10%, 2 FS) - 4725 Glorious Armguard | (HP+10%, 2 FS) - 4725 Glorious Bangle | (HP+10%, 2 FS) - 4725 Glorious Armlet | (HP+10%, 2 FS) - 4725 Glorious Bracer | (HP+10%, 2 FS) - 4725 Glorious Targe | (HP+10%, 2 FS) - 4725 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP on Mi'ihen Highroad Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | Grenade - 300 Map - 50 | | ----------------------------------------------------------------------------- - DJOSE TEMPLE WEAPON SHOP Vigilante | (Initiative, 2 FS) - 27225 Mirage Rod | (Alchemy, Magic Booster, 2 FS) - 187875 First Goal | (Initiative, 2 FS) - 27225 Booster Cactuar | (Mag+10%, Magic Booster, 2 FS) - 165375 Mirage Lance | (Alchemy, Magic Booster, 2 FS) - 187875 Sentry | (Initiative, Piercing, 2 FS) - 18150 Mirage Claw | (Mag+10%, Magic Booster, 2 FS) - 165375 Shell Shield | (SOS Shell, 2 FS) - 18225 Shell Ring | (SOS Shell, 2 FS) - 18225 Shell Armguard | (SOS Shell, 2 FS) - 18225 Shell Bangle | (SOS Shell, 2 FS) - 18225 Shell Armlet | (SOS Shell, 2 FS) - 18225 Shell Bracer | (SOS Shell, 2 FS) - 18225 Shell Targe | (SOS Shell, 2 FS) - 18225 ----------------------------------------------------------------------------- - DJOSE TEMPLE ITEM SHOP Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - MAN'S WEAPONS SHOP in South Moonflow Serum Shield | (Mdef+5, Poison Ward) - 1710 NulTide Ring | (Mdef+5%, SOS NulTide) - 1890 Soft Armguard | (Mdef+5%, Stone Ward) - 3150 Emerald Bangle | (Mdef+5%, Mdef+3%) - 1350 Bright Armlet | (Mdef+5%, Dark Ward) - 1890 White Bracer | (Mdef+5%, Ice Ward) - 3690 ----------------------------------------------------------------------------- - MAN'S ITEM SHOP in South Moonflow Potion - 60 | Phoenix Down - 120 | Antidote - 60 Eye drops - 60 | Echo Screen - 60 | Soft - 60 ----------------------------------------------------------------------------- - WOMAN'S WEAPON SHOP in South Moonflow Bright Shield | (Def+5%, Dark Ward) - 1575 Serum Ring | (Def+5%, Poison Ward) - 1425 Danger Armguard | (SOS NulShock, SOS NulBlaze) - 1575 Echo Bangle | (Def+5%, Silence Ward) - 1575 Soft Armlet | (Def+5%, Stone Ward) - 2625 Blue Bracer | (Def+5%, Water Ward) - 3075 ----------------------------------------------------------------------------- - WOMAN'S ITEM SHOP in South Moonflow Potion - 50 | Phoenix Down - 100 | Antidote - 50 Eye drops - 50 | Echo Screen - 50 | Soft - 50 ----------------------------------------------------------------------------- - MAN UNDER TENT'S WEAPON SHOP in South Moonflow Hunter's Sword | (Str+5%, Sensor) - 1293 Flametongue | (Str+5%, Firestrike) - 2156 Ice Ball | (Str+5%, Icestrike) - 2156 Twin Lance | (Piercing, Firestrike, Icestrike) - 5002 Blurry Moon | (Piercing, Darktouch) - 3536 ----------------------------------------------------------------------------- - MAN UNDER TENT'S ITEM SHOP in South Moonflow Potion - 57 | Phoenix Down - 115 | Antidote - 57 Eye drops - 57 | Echo Screen - 57 | Soft - 57 ----------------------------------------------------------------------------- - GUADOSALAM WEAPON SHOP Prism Steel | (Magic Counter, Str+10%) - 67612 Prism Rod | (Magic Counter, Str+10%) - 67612 Prism Ball | (Magic Counter, Str+10%) - 67612 Prism Cactuar | (Magic Counter, Str+10%) - 67612 Prism Spear | (Magic Counter, Str+10%) - 67612 Prism Blade | (Magic Counter, Str+10%) - 67612 Prism Claw | (Magic Counter, Str+10%) - 67612 Glorious Shield | (MP+10%, 2 FS) - 40837 Glorious Ring | (MP+10%, 2 FS) - 40837 Glorious Armguard | (MP+10%, 2 FS) - 40837 Glorious Bangle | (MP+10%, 2 FS) - 40837 Glorious Armlet | (MP+10%, 2 FS) - 40837 Glorious Bracer | (MP+10%, 2 FS) - 40837 Glorious Targe | (MP+10%, 2 FS) - 40837 ----------------------------------------------------------------------------- - GUADOSALAM ITEM SHOP Potion - 75 | Hi-Potion - 750 | Phoenix Down - 150 Antidote - 75 | Eye drops - 75 | Echo Screen - 75 Soft - 75 | Power Distiller - 150 | Mana Distiller - 150 Speed Distiller - 150 | Ability Distiller - 150 | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP in Thunder Plains Variable Steel | (Str+10%, Str+5%, 2 FS) - 41625 Malleable Staff | (Str+10%, Str+5%, 2 FS) - 41625 All-Rounder | (Str+10%, Str+5%, 2 FS) - 41625 Morphing Mog | (Str+10%, Str+5%, 2 FS) - 41625 Shapeshifter | (Str+10%, Str+5%, 2 FS) - 41625 Shiranui | (Str+10%, Str+5%, 2 FS) - 41625 Flexible Arm | (Str+10%, Str+5%, 2 FS) - 41625 Protect Shield | (SOS Protect, Lightningproof, 1 FS) - 21150 Protect Ring | (SOS Protect, Lightningproof, 1 FS) - 21150 Protect Armguard | (SOS Protect, Lightningproof, 1 FS) - 21150 Protect Bangle | (SOS Protect, Lightningproof, 1 FS) - 21150 Protect Armlet | (SOS Protect, Lightningproof, 1 FS) - 21150 Protect Bracer | (SOS Protect, Lightningproof, 1 FS) - 21150 Protect Targe | (SOS Protect, Lightningproof, 1 FS) - 21150 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP in Thunder Plains Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | Grenade - 300 Map - 50 | | ----------------------------------------------------------------------------- - WANTZ'S WEAPON SHOP in Macalania Woods Variable Steel | (4 FS) - 100000 Malleable Staff | (4 FS) - 100000 All-Rounder | (4 FS) - 100000 Morphing Mog | (4 FS) - 100000 Shapeshifter | (4 FS) - 100000 Shiranui | (4 FS) - 100000 Flexible Arm | (4 FS) - 100000 Tetra Shield | (4 FS) - 100000 Tetra Ring | (4 FS) - 100000 Tetra Armguard | (4 FS) - 100000 Tetra Bangle | (4 FS) - 100000 Tetra Armlet | (4 FS) - 100000 Tatra Bracer | (4 FS) - 100000 Tetra Targe | (4 FS) - 100000 ----------------------------------------------------------------------------- - WANTZ'S ITEM SHOP in Macalania Woods Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP near Macalania Lake Baroque Sword | (Mag+10%, Mag+5%, 1 FS) - 16650 Ductile Rod | (Str+10%, Str+5%, 1 FS) - 16650 Switch Hitter | (Mag+10%, Mag+5%, 1 FS) - 16650 Variable Mog | (Str+10%, Str+5%, 1 FS) - 16650 Halberd | (Mag+10%, Mag+5%, 1 FS) - 16650 Shimmering Blade | (Mag+10%, Mag+5%, 1 FS) - 16650 Devastator | (Mag+10%, Mag+5%, 1 FS) - 16650 Tetra Shield | (MP+10%, 3 FS) - 90750 Tetra Ring | (MP+10%, 3 FS) - 90750 Tetra Armguard | (MP+10%, 3 FS) - 90750 Tetra Bangle | (MP+10%, 3 FS) - 90750 Tetra Armlet | (MP+10%, 3 FS) - 90750 Tatra Bracer | (MP+10%, 3 FS) - 90750 Tetra Targe | (MP+10%, 3 FS) - 90750 ----------------------------------------------------------------------------- - RIN'S ITEM SHOP near Macalania Lake Potion - 50 | Hi-Potion - 500 | Phoenix Down - 100 Antidote - 50 | Eye drops - 50 | Echo Screen - 50 Soft - 50 | Power Distiller - 100 | Mana Distiller - 100 Speed Distiller - 100 | Ability Distiller - 100 | Grenade - 300 Map - 50 | | ----------------------------------------------------------------------------- - RIN'S WEAPON SHOP in Calm Lands Variable Steel | (Str+10%, 3 FS) - 75750 Malleable Staff | (Mag+10%, 3 FS) - 75750 All-Rounder | (Str+10%, 3 FS) - 75750 Morphing Mog | (Mag+10%, 3 FS) - 75750 Shapeshifter | (Piercing, Str+10%, 2 FS) - 37875 Shiranui | (Piercing, Str+10%, 2 FS) - 37875 Flexible Arm | (Str+10%, 3 FS) - 75750 Tetra Shield | (HP+10%, 3 FS) - 15750 Tetra Ring | (HP+10%, 3 FS) - 15750 Tetra Armguard | (HP+10%, 3 FS) - 15750 Tetra Bangle | (HP+10%, 3 FS) - 15750 Tetra Armlet | (HP+10%, 3 FS) - 15750 Tatra Bracer | (HP+10%, 3 FS) - 15750 Tetra Targe | (HP+10%, 3 FS) - 15750 ----------------------------------------------------------------------------- - RONSO WEAPON SHOP Mage Masher | (Silencestrike, Zombietouch, 2 FS) - 120375 Reticent Staff | (Silencestrike, Zombietouch, 2 FS) - 120375 Muffler | (Silencestrike, Zombietouch, 2 FS) - 120375 Mute Cait Sith | (Silencestrike, Zombietouch, 2 FS) - 120375 Mage Hunter | (Silencestrike, Zombietouch, 2 FS) - 120375 Tacit Blade | (Silencestrike, Zombietouch, 2 FS) - 120375 Mage Husher | (Silencestrike, Zombietouch, 2 FS) - 120375 Lucid Shield | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Medical Ring | (Berserk Ward, Curseproof, 1 FS) - 27150 Medical Armguard | (Curseproof, Confuse Ward, 1 FS) - 27150 Lucid Bangle | (Berserk Ward, Confuse Ward, 1 FS) - 6150 Medical Armlet | (Berserk Ward, Curseproof, 1 FS) - 27150 Medical Bracer | (Curseproof, Confuse Ward, 1 FS) - 27150 Lucid Targe | (Berserk Ward, Confuse Ward, 1 FS) - 6150 ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ============================================================================= XXXII) ABOUT BLITZBALL ---> A833 ============================================================================= ============================================================================= ============================================================================= ***************************************************************************** I) BLITZBALL INTRODUCTION ***************************************************************************** A blitz team consists of five players and a goalie. Players are LF (left forward), RF (right forward), MF (midfielder), LD (left defence) and RD (right defence). Whenever you play blitz game, you will see an overhead map in lower right corner of the screen. It shows all players on the field and direction they're currently facing. Your team is represented with green arrows, the opposite with red arrows. Ball carrier is marked with a circled arrow. Note that goalies are not shown on the overhead map. One game of blitzball consists of two halftimes, each 5 minutes long, 10 minutes in total. League games can end in a tie, whilst tournament and exhibition games go into overtime/s (also last 5 minutes). If latter happens, team that scores first (so called golden goal rule) wins the game. Your objective is to win the game by getting the ball in opposing team's goal, which is always located on the *left* side of the pool, and to score more goals than opposing team by the end of the match. At the same time you must prevent the opposing team from winning. Your team's goal is always located on *right* side of the pool. Other 'items' that are to be found on screen whenever you play blitz game: - stats of player currently in possession of the ball in upper left - game score in lower right (beneath overhead map) - game commentary in lower left - action command in upper left ***************************************************************************** II) BLITZBALL STATISTICS ***************************************************************************** Each player has eight attributes. There's a maximum of 9999 HP, while the other seven stats have a maximum of 99 value. ----------------------------------------------------------------------------- HP - Health Points The most important statistic (like usual, heh). HP drops when player has the ball. You also need specific amounts of HP for most of the moves, attacks and whatever there's left. If you don't have enough HP to perform a move, then you cannot use that move. Should player's HP be totally depleted, this causes a stat drop, making the player 9/10 less useful as before. HP regenerates when player doesn't have the ball. ----------------------------------------------------------------------------- SP - Speed Get this stat high and not even Sonic can catch you... oops, wrong game (too much Gamecube). High speed dictates the swimming speed of a player. The higher it is, faster you can escape your pursuers or catch up with opposing player. ----------------------------------------------------------------------------- AT - Attack This stat dictates how strong the player is in direct encounters. Attack stat comes into count when player tackles another player (usually one with the ball), should that player choose breaking. Tackling player's AT is compared to breaking player's EN. If AT is higher then EN, breaking player loses the ball. ----------------------------------------------------------------------------- EN - Endurance This stat dictates how well the player fares in direct encounters. Endurance stat comes into count when player with ball comes into encounter and chooses breaking, while other player tackles. Breaking's EN is compared to tackling's AT. If EN is higher, player breaks thru. ----------------------------------------------------------------------------- PA - Pass Stat determines how well a player can pass the ball to team players. High PA also takes care of ball not being caught or deflected by opposing players (they can still get a hand on it making PA drop a bit, but if PA is high as mentioned above, the decrease will be insignificant). PA slowly drops as ball travels thru water. If it reaches zero before it is caught... ooops. Better make passes from nearer positions. ----------------------------------------------------------------------------- BL - Block Countermeasure to PA and SH (described below). If ball player decides to pass or shoot in encounter, BL comes into picture. IF BL is higher than PA or SH, ball is caught. ----------------------------------------------------------------------------- SH - Shoot Determines player's ability to shoot the ball. Be aware that shot ball's SH will decrease as it travels thru water. If any defending players get their hand on the ball, SH drops even more. Last hazard is goalie's CA. If CA is higher than ball's SH when it's near the goal, the ball is caught or fumbled. If SH is still higher, you'll score a goal. ----------------------------------------------------------------------------- CA - Catch It means everything to a goalie. Take it away from him and you'll have no worries. Not true for your own goalie, heh. As written above, if CA is higher than ball's SH at the precisely right time, ball is caught and you'll spare yourself a goal. ----------------------------------------------------------------------------- ***************************************************************************** III) MOVING AROUND ***************************************************************************** There are three modes of movement. Default mode is Auto, which means that players move around the pool automatically. This is not recommended mode. You'll be a lot more successful if you choose Manual A mode (you can access which movement mode you want to employ by pressing Triangle). Oh, and use left analog stick for moving around, it'll be much simpler then using D-pad. Only the ball carrier is moved by you, all others still remain in Auto mode. If at any time you feel like you don't know where a certain player is, check his/her position in an overhead map. Hah, even though the tutorial recommends manual A mode for veteran players, ignore that advice. As soon as you can, switch from Auto to Manual A. Then there's Manual B mode... which sucks too if you try to use D-pad. I highly recommend you stick to Manual A mode and use left analog stick. Remember this: Movement modes are only applicable if your team is on the offence, ie one of your players has the ball. If your team is on defence, movement mode automatically switches to Auto. ***************************************************************************** IV) ACTION MENU ***************************************************************************** Just swimming around the pool will not get you goals. You must select a command to tell your players to do so. You can access action menu by pressing Square anytime one of your players has the ball. When Square is pressed, action menu appears in upper left corner. It will usually have three commands you can choose from: - Pass: select this and you will then be presented with a list of your teammates you can pass the ball to (goalie can't be selected); select target player to receive the ball and confirm with X; ball carrier will then attempt to make a pass to the ball receiver - Shoot: select this and ball carrier will attempt to score a goal from his/her current position - Dribble: closes the action menu and allows ball carrier to resume swimming Don't forget that time is stopped while action menu is open! That means you don't have to rush making awkward decisions in the process, but have all the time to carefully consider what could your next move be. ***************************************************************************** V) PASSING ***************************************************************************** As you swim around the pool, notice the stat bar of ball carrier. Stat bar is located in upper left corner. Tidus 100HP 9EN 10PA 10SH As you swim (ie dribbling), your HP slowly decreases. And you decide to make a pass. Press Square to open action menu. Once you do that, this window will appear... Action Commands Pass 10 HP Shoot 10 HP Dribble Notice HP costs to the right of commands 'Pass' and 'Shoot'? This denotes how much player's HP will be spent to make that action. As Tidus' PA stat is 10, 'Pass' command will require 10 HP. In short, HP cost for any player to make a pass is whatever value that player's PA is. Select Pass. 10 HP will be deducted from Tidus' HP... Tidus 90HP 9EN 10PA ...and new window appears... Pass to: Datto Letty Jassu Botta This window requires you to select target teammate to receive a pass. Help yourself with overhead map: ball carrier is marked with circled white arrow, and ball receiver will be marked by circled green arrow. Note that you cannot make passes to your team's goalie. Point the arrow to Jassu' name and upper right corner will show another stat bar, this one belonging to ball receiver: Tidus 90HP 9EN 10PA Jassu 75HP 10AT 10PA 1SH Press X to complete the pass. Tidus will not throw the ball with 10 PA. Notice how ball's PA will decrease as it travels thru the water. If ball's PA is still at least 1 as it reaches Jassu, pass will be successful. However, if ball's PA becomes zero, Jassu will fumble the ball. If latter happens, any other player can claim the ball. Enemy players are more likely to succeed. The higher PA stat, the longer passes you can make. ***************************************************************************** VI) SHOOTING ***************************************************************************** As you swim around, you decide to make a shot. Press Square to open action menu. Once you do that, this window will appear... Action Commands Pass 10 HP Shoot 10 HP Dribble Notice HP costs to the right of commands 'Pass' and 'Shoot'? This denotes how much player's HP will be spent to make that action. As Tidus' SH stat is 10, 'Shoot' command will require 10 HP. In short, HP cost for any player to make a shot is whatever value that player's SH is. Point the arrow at Shoot. Another stat bar will appear in upper right, this one belonging to opposing team's goalie. Tidus 100HP 9EN 10SH Raudy 80HP 8CA Note that Raudy's 8 CA will be compared to Tidus' 10 SH. Confirm the choice with X and Tidus will shoot the ball with 10 SH. Notice how ball's SH will decrease as it travels thru the water. If ball's SH is still at least 1 as it reaches the goalie, it still stands a chance to go in and score a goal. However, if ball's SH becomes zero, opposing goalie will either catch the ball or deflect it. If ball is caught, goalie will throw it back in to one of his teammates. If ball is deflected, it can be recovered by anyone. The higher SH stat, the longer shots you may attempt. One last note for this section. As you saw, Raudy's CA was 8. CA value is subtracted from whatever SH incoming ball has left when it reaches the goal. However, there's also a random factor to be considered. I'll explain it in the examples below... ----------------------------------------------------------------------------- RANDOM FACTOR EFFECT ----------------------------------------------------------------------------- I hated these things in FFIX, where the card game was set up so bad cos of random numbers, which were used each time two cards battled. And random effect is here to annoy you yet again. I'll list three examples representing how exactly does the random effect work. Note: All shots are made from as close to opposing goal as possible. --> Example 1: No random effect For starters let's assume that the game will not use any random effect when Tidus attempts to score using Shoot command. Tidus 100HP 9EN 10SH Raudy 80HP 8CA In upper stat bars you see that Tidus' SH is superior to Raudy's CA. Since no random effect is involved, this means shot will go in and score a goal. Tidus 100HP 9EN 10SH Raudy 80HP 15CA In upper stat bars you see that Tidus' SH is inferior to Raudy's CA. Since no random effect is involved, this means shot will NOT go in, but be caught or deflected. --> Example 2: Positive and negative random effect Now the game decides to play nasty with you. As Tidus attempts to shoot, a random number is added to goalie's CA, which can range from as low as 50% of goalie's current CA (negative random effect) and 150% of goalie's current CA (positive random effect). Which one will the game use? It cannot be predicted, therefore you'll need to rely on your luck. Tidus 100HP 9EN 10SH Raudy 80HP 8CA Let's say that when shot is attempted with these stats, positive random effect is used to full extent possible, meaning Raudy's CA gets 50% boost. Thus Tidus shoots a ball with 10 SH versus Raudy's 12 CA. The ball will not go in, since Raudy's CA is superior to Tidus' SH. Tidus 100HP 9EN 8SH Raudy 80HP 12CA Let's say that when shot is attempted with these stats, negative random effect is used to full extent possible, meaning Raudy's CA gets 50% cut. Thus Tidus shoots a ball with 8 SH versus Raudy's 6 CA. The ball will go in, since Raudy's CA is inferior to Tidus' SH. ***************************************************************************** VII) USING HP ***************************************************************************** Every action blitz players make expends HP. Whoever has the ball will steadily lose HP as he/she swims thru the pool. As you saw in parts IV and V of blitzball informator, passes and shots also expend HP. And so do tackles, evasiev maneuvers and more... but this types of actions are explained in later parts. If by any chance player's HP becomes too low or zero, that player isn't KO-ed or anything, he or she remains conscious. However, passes and shots become 50% less efective, meaning respective stats are halved. Whenever HP is too low, the commands are highlighted blue. Players with insufficient HP also can't perform any techs. Once a player is rid of ball, he or she will slowly regain HP (unless poisoned). ***************************************************************************** VIII) ENCOUNTERS ***************************************************************************** Encounter happens when ball carrier come into contact with one or more (up to five) enemy players. Tidus will again serve for example. If he's ball carrier, action menu will open, but it will have different choices... Let's say Tidus has been intercepted by Bickson. When action menu opens (it does so automatically)... Breakthrough No Break Break to Bickson For now select 'No Break', as I will explain Breakthrough later. You also see Bickson's stat bar in upper right beneath Tidus'. Now your old friend appears, action command menu... Action Commands Pass 10 HP Shoot 10 HP Dribble Select 'Pass', and then choose who will receive the ball. Remember before when you made a pass, the ball was passed to target teammate. However, Bickson is in your way now... Tidus 80HP 9EN 10PA Bickson 72HP 1AT 2BL and will attempt to block Tidus' passes and shots. Bickson's BL will be compared to Tidus' PA. Once Tidus throws a pass, amount equal to Bickson's BL is deducted from ball's PA (exceptions are possible). If ball's PA becomes zero or less as Bickson tries to block the ball, ball is intercepted. If ball's PA remains at 1 or higher as Bickson tries to block, his block failed and the ball will continue its path toward ball receiver (note that is still applies that ball loses PA as it travels thru water). In the example above, ball's PA would remain at 8, thus Bickson would surely fail at an attempt to block the pass. --> If Bickson's stats were like this... Tidus 80HP 9EN 10PA Bickson 72HP 1AT 18BL Bickson would surely catch the ball (even with random factor in effect) if Tidus tried to make a pass to another teammate. --> How about encountering two guys at once? Tidus 80HP 9EN 10PA Bickson 72HP 3AT 4BL Abus 80HP 2AT 2BL This time BL values are added, making final result 6. But with random factor in effect, it may not always equal 6. It could be as high as 9 and as low as 3. Knowing that in mind, pass will go through regardless. --> Trying to score a goal When in enc., select 'No Break', then Shoot. Tidus 80HP 9EN 10SH Bickson 72HP 3AT 4BL Abus 80HP 2AT 2BL Raudy 80HP 8CA When attempting to shoot, goalie's stats also come into picture, resulting in one more opponent trying to block your shot. By subtracting both BL and CA values you see that your shot has almost no chances to score. If you take into account random factor, amount subtracted from SH could be as low as 7 and as high as 21. ***************************************************************************** IX) BREAKTHROUGHS ***************************************************************************** For this part we'll discuss Breakthroughs. For example we'll assume Tidus has encountered three enemy players. Tidus 80HP 11EN 11PA Bickson 72HP 6AT 12BL Abus 80HP 4AT 2BL Graav 80HP 2AT 3BL Note: Enemy player with highest AT will always be listed first below your player's stat bar, then the next highest AT etc. You may want to pass the ball, but Bickson has very high BL. Adding in BL of other two members assures almost no chance for pass to succeed. Thus you decide to break past few enemy players and reduce the amount of defenders blocking your passes/shots. Breakthrough No Break Break to Bickson Break to Abus Break to Graav In this example it's very good if we get rid or Bickson, so select 'Break to Bickson'. Bickson's AT is compared to Tidus' EN. After you chose breaking thru Bickson, you have to decide whether you'll want to pass the ball or shoot it. Dribble option WILL NOT be available (it is available only if you decide to break thru ALL enemy players you encountered). After you decide on pass or shot, HP costs are payed and Bickson tackles Tidus. As Bickson't AT even with random effect is not enough to reduce Tidus' EN to 0 (were that to happen, Tidus loses the ball and turnover occurs), Tidus remains in possession of the ball. He will now attempt to pass or shoot the ball, depending on what you chose earlier. PA stat is compared to remaining defenders' BL, in this case Abus and Graav. Bickson CAN'T block passes/shots anymore, since he already made a move - you chose to break thru him. SH stat is compared to remaining defenders' BL and goalie's CA. ***************************************************************************** X) TECHCOPY ***************************************************************************** Techcopy occurs when a player attempts to learn a tech from enemy players. Let's use Tidus for example. You will need to have him *mark* (how to mark is explained later) an enemy player who knows a desirable tech, let's say Venom Shot from Bickson. Once Bickson is marked, you're set. Any time during the game Bickson attempts Venom Shot, word Techcopy! will appear in upper left. Word will flash white and blue. Press X button when the word is flashing WHITE to learn the tech. You may fail in following cases: - Tidus' level is too low... so you'll either need to raise Tidus' level or try to techcopy from someone else; in short, Tidus' level should be equal or greater from Bickson's for a successful techcopy - some techs can only be learned at specific moment, for example Sphere Shot, which can only be successfully techcopied right before ball is shot - you will fail to techcopy if you press X while the word is flashing blue Successful techcopy will be listed in lower left of the screen, where you read game's commentary otherwise. It will say who learned a tech. Game will also let you know again who learned what tech at halftimes or the end of game. Captured techs can be equipped at halftime or after the match. The chances of success depend on participant's level: - if your opponent's level is higher than your player's: 20% - your opponent's level is the same: 50% - your opponent's level is lower: 100% ***************************************************************************** XI) BLITZBALL TECHNIQUES ***************************************************************************** ----------------------------------------------------------------------------- Anti-Drain ---> A857 - 50% chance to avoid draining of HP - Cost: 10 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Drain tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Drain 2 ---> A858 - 100% chance to avoid draining of HP - Cost: 50 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Drain 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Nap ---> A859 - 50% chance to avoid nap status - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Nap tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Nap 2 ---> A860 - 100% chance to avoid nap status - Cost: 210 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Nap 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Venom ---> A861 - 50% chance to avoid poison status - Cost: 5 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Venom tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Venom 2 ---> A862 - 100% chance to avoid poison status - Cost: 50 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Venom 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Wither ---> A863 - 50% chance to avoid wither status - Cost: 30 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Wither tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Anti-Wither 2 ---> A864 - 100% chance to avoid wither status - Cost: 200 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Anti-Wither 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Aurochs Spirit ---> A865 - +10 to Wakka's Shoot, adding the Shoot sum of remaining original Aurochs *still* playing for the team and which are in the current game - Cost: 600 HP, only Wakka can equip this tech - it appears as a tournament prize, but beware: Wakka must know all of his three key techs before he's able to add Aurochs Spirit to his tech list ----------------------------------------------------------------------------- Brawler ---> A866 - 60% chance of allowing a player equipped with this ability to get into encounters with ball carrier from further away - Cost: 10 HP per encounter - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Drain Tackle ---> A867 - 40% chance to absorb 30 of enemy player's HP during an encounter, if you have at least 30 HP remaining - Cost: 30 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Drain Tackle tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Drain Tackle 2 ---> A868 - 70% chance to absorb 150 of enemy player's HP during an encounter, if you have at least 150 HP remaining - Cost: 150 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Drain Tackle 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Drain Tackle 3 ---> A869 - 100% chance to absorb 500 of enemy player's HP during an encounter, if you have at least 500 HP remaining - Cost: 500 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Drain Tackle 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Elite Defence ---> A870 - Your defence's field of vision is increased for 30%, therefore defence can get into encounters with ball carrier from further away - Cost: 5 HP to equip - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Gamble ---> A871 - Should a player wake up from nap, a random number is added to all stats (except SPD and HP). Punch X button during the scene to select one number - Cost: 300 HP - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Golden Arm ---> A872 - As ball travels thru water either from a pass or shot tech, PA or SH stat decrease is slowed - Cost: 30 HP to equip - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Good Morning! ---> A873 - Should a player wake up from nap by being hit with a pass or shot, there is 50% chance of adding stat bonus, shooting stat value all the way up to 99 - if woken by Venom tech, EN and CA are increased - if woken by Nap tech, AT and PA are increased - if woken by Wither tech, BL and SH are increased - otherwise any stat can be increased (except HP and SPD) - Cost: 180 HP - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Grip Gloves ---> A874 - Goalie's probability of dropping the ball is reduced to 10% (normally 40%) - Cost: 30 HP - learn by successfully tech-copying it from opposing team's goalie who is equipped with Grip Gloves tech (mark that player before the halftime starts) as he or she is attempting to catch the ball ----------------------------------------------------------------------------- Hi-Risk ---> A875 - All stats (except HP and SPD) during the blitz game are halved in exchange for double EXP - Cost: 300 HP to equip - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from oppsoing team's players ----------------------------------------------------------------------------- Invisible Shot ---> A876 - +3 to player's Shoot, ball may become invisible on its way to goal (just before the ball reaches the goal and if SH value isn't 0, you have 60% chance to manually aim where do you want it to land in a five second minigame - bigger circle is goalie's catch area, smaller circle is ball's hit area - you can score frequently by aiming at lower left corner) - Cost: 220 HP - learn by tech-copying it from opposing team's player who is equipped with Invisible Shot tech (mark that player before the halftime starts), but you can only successfully tech-copy it *just* before the ball is shot ----------------------------------------------------------------------------- Jecht Shot ---> A877 - +5 to Tidus' Shoot, knocks away two enemy players - Cost: 120 HP, but only Tidus can equip this tech - learn it by successfully completing a minigame aboard S.S. Winno (go to Luca's harbor and board the boat for Kilika) ----------------------------------------------------------------------------- Jecht Shot 2 ---> A878 - +10 to Tidus' Shoot, knocks away three enemy players, ball becomes invisible on its way to goal - Cost: 999 HP, but only Tidus can equip this tech - it appears as a tournament prize, but beware: Tidus must know all of his three key techs before he's able to add Jecht Shot 2 to his tech list ----------------------------------------------------------------------------- Nap Pass ---> A879 - +3 to player's Pass, ball is passed to another team member, 30% chance of inflicting nap on enemy player during an encounter if that player gets a hand on passed ball - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Pass tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Pass 2 ---> A880 - +5 to player's Pass, ball is passed to another team member, 60% chance of inflicting nap on enemy player during an encounter if that player gets a hand on passed ball - Cost: 200 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Pass 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Pass 3 ---> A881 - +7 to player's Pass, ball is passed to another team member, 100% chance of inflicting nap on enemy player during an encounter if that player gets a hand on passed ball - Cost: 510 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Pass 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Shot ---> A882 - +3 to player's Shoot, ball is shot at opposing team's goal, 40% chance of inflicting nap on goalie if ball's SH was reduced to 0 or keeper caught the ball - Cost: 45 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Shot tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Shot 2 ---> A883 - +5 to player's Shoot, ball is shot at opposing team's goal, 70% chance of inflicting nap on goalie if ball's SH was reduced to 0 or keeper caught the ball - Cost: 80 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Shot 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Shot 3 ---> A884 - +7 to player's Shoot, ball is shot at opposing team's goal, 100% chance of inflicting nap on goalie if ball's SH was reduced to 0 or keeper caught the ball - Cost: 350 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Shot 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Tackle ---> A885 - +3 to Attack, 40% chance of inflicting nap on enemy player during encounter, if that player's Endurance is reduced to 0 - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Tackle tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Tackle 2 ---> A886 - +5 to Attack, 70% chance of inflicting nap on enemy player during encounter, if that player's Endurance is reduced to 0 - Cost: 90 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Tackle 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Nap Tackle 3 ---> A887 - +7 to Attack, 100% chance of inflicting nap on enemy player during encounter, if that player's Endurance is reduced to 0 - Cost: 180 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Nap Tackle 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Pass ---> A888 - Ball is passed to another team member - Cost: Variable, dependant on player's Pass ----------------------------------------------------------------------------- Pile Venom ---> A889 - Effects of poison on enemy player during encounter cummulates - Cost: 30 HP to equip - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Pile Wither ---> A890 - Effects of wither on enemy player during encounter cummulates - Cost: 70 HP to equip - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Regen ---> A895 - HP regenerates four times more quickly when player doesn't have the ball - Cost: 50 HP to equip - this tech appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Shot ---> A891 - Ball is shot towards opposing team's goal - Cost: Variable, dependant on player's Shoot ----------------------------------------------------------------------------- Sphere Shot ---> A892 - +3 and random number to player's Shoot, punch X button during animation to add random number yourself - player level (1 - 19) + (0 - 10) SH bonus points - player level (20 - 39) + (0 - 15) SH bonus points - player level (39 and up) + (0 - 20) SH bonus points - Cost: 90 HP - learn by tech-copying it from opposing team's player who is equipped with Sphere Shot tech (mark that player before the halftime starts), but you can only successfully tech-copy it *just* before the ball is shot ----------------------------------------------------------------------------- Spin Ball ---> A893 - if the goalie blocks the shot, there's 70% chance of dropping the ball (normally 40%) - Cost: 30 HP - learn by: there must be enemy players equipped with Spin Ball tech, and you can successfully tech-copy it during ball's spinning animation on its way to the goal ----------------------------------------------------------------------------- Super Goalie ---> A894 - if the ball reaches the goal, there's a 60% chance of random number being added to goalie's Catch ranging from 0-10, punch X button during animation to add random number yourself - Cost: 30 HP + bonus - learn by successfully tech-copying it from opposing team's goalie who is equipped with Super Goalie tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Tackle ---> A896 - Attack enemy player during encounter - Cost: Variable, dependant on player's Attack ----------------------------------------------------------------------------- Tackle Slip ---> A897 - 40% chance of evading enemy tackles, may be disoriented after (if a player becomes disoriented and there are still enemy players ready to tackle him / her, next tackle/s will connect 100% and may cause disoriented player to briefly lose one of equipped abilities) - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Tackle Slip tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Tackle Slip 2 ---> A898 - 80% chance of evading enemy tackles, may be disoriented after (if a player becomes disoriented and there are still enemy players ready to tackle him / her, next tackle/s will connect 100% and may cause disoriented player to briefly lose one of equipped abilities) - Cost: 170 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Tackle Slip 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Tech Find ---> A899 - Select an empty slot in player's ability list and press X to confirm (now the player is able to learn this ability by successfully tech-copying it from a 'friendly' blitzer) - Cost: N/A - this 'tech' appears as a random prize in tournament or league, you *cannot* techcopy it from opposing team's players ----------------------------------------------------------------------------- Venom Pass ---> A900 - +3 to player's Pass, ball is passed to another team member, 30% chance of inflicting poison on enemy player during an encounter if that player gets a hand on passed ball - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Pass tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Pass 2 ---> A901 - +5 to player's Pass, ball is passed to another team member, 60% chance of inflicting poison on enemy player during an encounter if that player gets a hand on passed ball - Cost: 120 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Pass 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Pass 3 ---> A902 - +7 to player's Pass, ball is passed to another team member, 100% chance of inflicting poison on enemy player during an encounter if that player gets a hand on passed ball - Cost: 350 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Pass 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Shot ---> A903 - +3 to player's Shoot, ball is shot at opposing team's goal, 40% chance of inflicting poison on goalie if ball's SH was reduced to 0 or keeper caught the ball - Cost: 20 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Shot tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Shot 2 ---> A904 - +5 to player's Shoot, ball is shot at opposing team's goal, 70% chance of inflicting poison on goalie if ball's SH was reduced to 0 or keeper caught the ball - Cost: 35 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Shot 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Shot 3 ---> A905 - +7 to player's Shoot, ball is shot at opposing team's goal, 100% chance of inflicting poison on goalie if ball's SH was reduced to 0 or keeper caught the ball - Cost: 100 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Shot 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Tackle ---> A906 - +3 to Attack, 40% chance of inflicting poison on enemy player during encounter - Cost: 30 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Tackle tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Tackle 2 ---> A907 - +5 to Attack, 70% chance of inflicting poison on enemy player during encounter - Cost: 70 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Tackle 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Venom Tackle 3 ---> A908 - +7 to Attack, 100% chance of inflicting poison on enemy player during encounter - Cost: 160 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Venom Tackle 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Volley Shot ---> A909 - 50% chance of player with this ability to attempt a shot at opposing team's goal (if he's close enough) using the fumbled ball (any player may have fumbled it, or goalie deflected it); only statistic that matters is goalie's CA - Cost: 10 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Volley Shot tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Volley Shot 2 ---> A910 - 75% chance of player with this ability to attempt a shot at opposing team's goal (if he's close enough) using the fumbled ball (any player may have fumbled it, or goalie deflected it); only statistic that matters is goalie's CA - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Volley Shot 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Volley Shot 3 ---> A911 - 100% chance of player with this ability to attempt a shot at opposing team's goal (if he's close enough) using the fumbled ball (any player may have fumbled it, or goalie deflected it); only statistic that matters is goalie's CA - Cost: 250 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Volley Shot 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Pass ---> A912 - +3 to player's Pass, ball is passed to another team member, 30% chance of halving one of enemy player's statistics (you can affect AT, EN or BL) during encounter if that player gets a hand on passed ball - Cost: 40 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Pass tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Pass 2 ---> A913 - +5 to player's Pass, ball is passed to another team member, 60% chance of halving one of enemy player's statistics (you can affect AT, EN or BL) during encounter if that player gets a hand on passed ball - Cost: 180 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Pass 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Pass 3 ---> A914 - +7 to player's Pass, ball is passed to another team member, 100% chance of halving one of enemy player's statistics (you can affect AT, EN or BL) during encounter if that player gets a hand on passed ball - Cost: 440 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Pass 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Shot ---> A915 - +3 to player's Shoot, ball is shot at opposing team's goal, 40% chance of halving goalie's Block or Catch if ball's SH was reduced to 0 or keeper caught the ball - Cost: 30 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Shot tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Shot 2 ---> A916 - +5 to player's Shoot, ball is shot at opposing team's goal, 70% chance of halving goalie's Block or Catch if ball's SH was reduced to 0 or keeper caught the ball - Cost: 180 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Shot 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Shot 3 ---> A917 - +7 to player's Shoot, ball is shot at opposing team's goal, 100% chance of halving goalie's Block or Catch if ball's SH was reduced to 0 or keeper caught the ball - Cost: 390 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Shot 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Tackle ---> A918 - +3 to Attack, 40% chance of halving one enemy player's stat (you can affect EN, PA or SH) during encounter - Cost: 8 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Tackle tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Tackle 2 ---> A919 - +5 to Attack, 70% chance of halving one enemy player's stat (you can affect EN, PA or SH) during encounter - Cost: 80 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Tackle 2 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- Wither Tackle 3 ---> A633 - +7 to Attack, 100% chance of halving one enemy player's stat (you can affect EN, PA or SH) during encounter - Cost: 250 HP - learn by successfully tech-copying it from opposing team's player who is equipped with Wither Tackle 3 tech (mark that player before the halftime starts) ----------------------------------------------------------------------------- ***************************************************************************** XII) STATUSES DURING BLITZBALL GAME ***************************************************************************** There are three statuses you can toy around with during a game of Blitz. Or opposing team will toy around with you... a) Poison Affected player's HP drop fast when in possession of the ball, and doesn't rise at all when not in possession of the ball. Poison wears off after halftime or after certain amount of time (around 33 seconds). Beware, poisoned players also 'lose' their abilities temporarily. First their shooting techs are disabled. This is followed by tackling techs (second time) and passing techs (third time) if poison effects are stacked with ability called Pile Venom. HP loss due to Pile Venom effect: 1x poison - 4 HP every 0,6 seconds 2x poison - 16 HP every 0,6 seconds 3x poison - 64 HP every 0,6 seconds 4x poison - 256 HP every 0,6 seconds 5x poison - 1024 HP every 0,6 seconds b) Nap Otherwise known as sleep. Affected player can't do anything at all. If your goalie is put to sleep, well, you're quite screwed. Nap wears off if sleeping player is hit with a ball, goal is scored, after halftime or after certain amount of time (around 53 seconds). c) Wither Break status? Almost. Affected player's stats (one or more) is/are halved, thus making them less effective (halved stat is shown in blue). Wither wears off after halftime or after certain amount of time (around 33 seconds). Wither Shot reduces BL or CA, Wither Pass reduces PA, AT or BL, and Wither Tackle reduces EN, PA or SH. HP stat cannot be affected! ***************************************************************************** XIII) SCOUT LEVEL ***************************************************************************** By talking to people all over Spira by pressing Square button in front of them you can view their Blitz stats. You may not know off the bat, but there are Scout levels, which can increase, thus allowing you to see more info. I'll reveal how you can accomplish that. A - Scout level 1 - Available from start of game - Allows you to see player's name, level, for which team he/she plays (if any), and gil fee per match B - Scout level 2 - Available once you accumulate 10 wins with Besaid Aurochs team - In addition to previous info you can now see player's stats as well C - Scout level 3 - Available once you accumulate 20 wins with Besaid Aurochs team - In addition to previous info you can now see techs player is currently equipped with and how many tech slots he/she has unlocked so far D - Scout level 4 (also the maximum scout level you can reach) - Available once you accumulate 30 wins with Besaid Aurochs team - In addition to previous info you can now see player's key techs and *all* techs player has learned so far ***************************************************************************** XIV) TEAM LEVEL ***************************************************************************** By winning blitz games your team's level increases with every 5 wins. Besides bragging rights winning also allows your team to learn new formations. Here are the ones I obtained so far... A - Centre Attack - Players remain predominantly in field's centre - Available once you accumulate 5 wins with Besaid Aurochs team B - All-Out Defence - All players enter defence mode - Available once you accumulate 15 wins with Besaid Aurochs team C - Flat Line - Players form a straight line over the field - Available once you accumulate 25 wins with Besaid Aurochs team D - Counter - LF and MF move towards opposing goal - Available once you accumulate 35 wins with Besaid Aurochs team E - Double Sides - All members sans MF swim along the outer sides towards opposing goal - Available once you accumulate 45 wins with Besaid Aurochs team I've already accumulated over 100 victories with Besaid Aurochs, and no new formations have been learned, nor have I discovered anything else that might be of interest to me. ***************************************************************************** XV) PLAYER'S TECH SLOTS ***************************************************************************** Level 1 and 2 players are unable to use any techs, at least not until they reach level 3, at which point they may start equipping techs they've learned so far. As their level increases, so does the amount of tech slots. A - One slot - Available once player reaches level 3. B - Two slots - Available once player reaches level 7. C - Three slots - Available once player reaches level 12. D - Four slots - Available once player reaches level 20. E - Five slots - Available once player reaches level 30. ***************************************************************************** XVI) PREPARATIONS FOR A GAME ***************************************************************************** Once you select your desired mode of play (league, tournament ot exhibition), you will be take to three pre-game setup screens, where you decide on three things. ----------------------------------------------------------------------------- ASSIGN POSITIONS Among the eight players (max number of players you can sign for Besaid Aurochs team) choose six of them who will play one game's halftime. Note that you don't have to select same players for same positions at start of another halftime. You need to select LF, RF, MF, LD, RD and GL. As you move the pointer over players' names, their stats are shown in the middle of the screen. Once every position is filled, you'll be asked to confirm. Select Yes to proceed to next screen. ----------------------------------------------------------------------------- ASSIGN TECHS Once a player is level 3 or higher, that player can set techs to be used in a game. On level 3 player can set one tech, as player has only one slot available. Slots multiply as player's level goes up, up to a maximum of five slots. I have a nasty trick for you.;) Select any of your players. List of available tech slots and any abilities equipped so far will appear in lower left corner. Press X by player's name and marker will move to equipped tech list in lower left. Press X at an equipped tech or empty tech slot to have another list pop up. This shows all techs player has learned so far. At the bottom of this list this player's key abilities are shown. If player doesn't have any key abilities learned, he or she can't learn many techs. But as player learns key techs, he or she gains access to wider range of techs that are available for learning. Once a player has learned all three key techs, that player can learn almost any tech. Tidus can only learn Jecht Shot 2 tech if he knows his three key techs. Similar applies for Wakka's Aurochs Spirit tech. Before you set any techs tho', select Done to be taken... ----------------------------------------------------------------------------- ASSIGN MARKS Your players are on left, enemy players on the right. Select one of your players (say Tidus), and press X. Marker will now move to enemy players' list, allowing you to choose an opponent you want to mark, ie learn techs from him/her (if any). Enemy player's stats are displayed in middle of the screen. Techs enemy player is currently equipped with are displayed in lower left - those that Tidus can learn are displayed in blue. You can mark any enemy player, but aim for those that have techs in blue displayed among equipped tech list, as blue techs are techs that you can attempt to techcopy during the game. Once you've decided on marks, select Done. You will asked for confirmation before proceeding to the actual match. Select Yes and game will begin for real. If you select No at this point, you'll be taken to first pre-match setup screen. ----------------------------------------------------------------------------- And now for the nasty trick! As Tidus is a forward, he needs shot techs and anti-techs. Forward's enemies are defenders, who are usually equipped with Nap, Wither, Venom or Drain Tackles. So, check out enemy players (let's say Balgerda and Kulukan) listed fourth and fifth in the enemy player list, as these two are defenders of the opposing team. Balgerda is equipped with Nap Pass 2, Nap Tackle, Wither Tackle and Volley Shot. Kulukan is equipped with Nap Tackle 2 and Wither Tackle 3. What does this tell you? As Tidus will most certainly be blocked by Balgerda and Kulukan as he attempts to make a shot, you know now what abilities those two will have equipped and can equip Tidus accordingly. So he'll need Anti-Nap and Anti-Wither techs. Repeat as needed for your other players to make a killer team, equipped with just the right techs for current game. Now select Done, but make sure you select No, when you're asked to proceed with the game. You will be returned to first pre-match setup screen. Reapply positions, and at Assign techs screen equip proper techs or anti-techs, which will help you win the game, for you know, what will the enemy use against you. ----------------------------------------------------------------------------- Another nasty trick! Select exhibition game. For your opponents choose a team you can easily and quickly score against. If you have Jecht Shot or Jecht Shot 2, this ain't a problem. Score ASAP. After second Blitzoff wrestle the ball from opposing players, then press Triangle to forfeit the game. You just got an easy victory.:) With this you can quickly and easily level up your team and scout levels. ***************************************************************************** XVII) SEASON TYPES ***************************************************************************** ----------------------------------------------------------------------------- League 10 games are played. One team plays other five teams two times during whole season. Points are awarded based on outcome of games. If game ends in a tie, each team that participated gets 1 point. Otherwise winner gets 3 points and loser none. You can forfeit league games, but only when you're losing and in possession of the ball. After 10 league games are played, 1st, 2nd and 3rd teams are awarded prizes. Top scorer also gets a prize. If two or more people finish as top scorers, all of them get the prize. ----------------------------------------------------------------------------- Tournament Two teams are randomly seeded. Seeded teams need to play only two games. Remaining four are randomly paired up and play match 1. Two losers of match 1 are out. Winners or match 1 are paired up with seeded teams for match 2. Winners of match 2 square off against each other in championship match, whilst losers of match 2 are measured in consolation match. Winner and loser of championship match, along with winner of consolation match are awarded prizes at end of tournament. Top scorer(s) get(s) a prize as well. You can forfeit tournament games, but only when you're losing and in possession of the ball. ----------------------------------------------------------------------------- Exhibition If you select that, you're then prompted to select a team you'd like to play against. You can forfeit exhibition games, but only when you're in possession of the ball. No EXP are awarded at end of halftimes. Winner gets a small prize such as Potion, Hi-Potion, 2x Hi-Potion or Phoenix Down (these are all the prizes I personally received so far). ----------------------------------------------------------------------------- ***************************************************************************** XVIII) EXPERIENCE POINTS ***************************************************************************** Instead of gaining EXP in RPG itself, you deal with EXP in blitzball. EXP are awarded for pass techs, tackle techs etc. EXP are awarded after each league or tournament blitz halftime (no EXP are awarded after exhibition halftimes). ----------------------------------------------------------------------------- a) Alphabetical tech list with techs that award EXP ----------------------------------------------------------------------------- Anti-Drain - 1 EXP | Anti-Drain 2 - 1 EXP | Anti-Nap - 1 EXP Anti-Nap 2 - 1 EXP | Anti-Venom - 1 EXP | Anti-Venom 2 - 1 EXP Anti-Wither - 1 EXP | Anti-Wither 2 - 1 EXP | Aurochs Spirit - 6 EXP Drain Tackle - 1 EXP | Drain Tackle 2 - 2 EXP | Drain Tackle 3 - 3 EXP Gamble - 4 EXP | Good Morning! - 4 EXP | Invisible Shot - 3 EXP Jecht Shot - 3 EXP | Jecht Shot 2 - 6 EXP | Nap Pass - 2 EXP Nap Pass 2 - 3 EXP | Nap Pass 3 - 4 EXP | Nap Shot - 2 EXP Nap Shot 2 - 3 EXP | Nap Shot 3 - 4 EXP | Nap Tackle - 1 EXP Nap Tackle 2 - 2 EXP | Nap Tackle 3 - 3 EXP | Normal Pass - 1 EXP Normal Shot - 1 EXP | Sphere Shot - 2 EXP | Tackle Slip - 1 EXP Tackle Slip 2 - 1 EXP | Venom Pass - 2 EXP | Venom Pass 2 - 3 EXP Venom Pass 3 - 4 EXP | Venom Shot - 2 EXP | Venom Shot 2 - 3 EXP Venom Shot 3 - 4 EXP | Venom Tackle - 1 EXP | Venom Tackle 2 - 2 EXP Venom Tackle 3 - 3 EXP | Volley Shot - 3 EXP | Volley Shot 2 - 3 EXP Volley Shot 3 - 3 EXP | Wither Pass - 2 EXP | Wither Pass 2 - 3 EXP Wither Pass 3 - 4 EXP | Wither Shot - 2 EXP | Wither Shot 2 - 3 EXP Wither Shot 3 - 4 EXP | Wither Tackle - 1 EXP | Wither Tackle 2 - 2 EXP Wither Tackle 3 - 3 EXP | | ----------------------------------------------------------------------------- b) Goalie only actions that award EXP ----------------------------------------------------------------------------- Played in game - 2 EXP | Caught shot - 2 EXP | Caught Inv. shot - 4 EXP Deflected shot - 2 EXP | Super Goalie - 4 EXP | ----------------------------------------------------------------------------- c) Successful tech execution bonuses ----------------------------------------------------------------------------- Any caught block - 3 EXP | Any pass - 2 EXP | Any shot - 2 EXP Any tackle - 3 EXP | | ----------------------------------------------------------------------------- ***************************************************************************** XIX) TECH CATEGORIES ***************************************************************************** Cat. 1: Manual techs Manual techs are techs for which you decide whether or not to use them when given a choice. Most appropriate example would be: Tidus is equipped with Jecht Shot. He is attempting a shot. One of the screens that'll pop up will ask you if you want to use Normal shot, or Jecht Shot. At this point you decided whether or not you will use Jecht Shot. Manual techs expend player's HP during the match each time they're used. Cat. 2: Trigger techs Trigger techs are techs which activate with a given % by themselves under right circumstances. Most appropriate example would be: Tidus is equipped with Tackle Slip. Bickson is equipped with Nap Tackle. Tidus is in encounter with Bickson and decides to Break to Bickson. As Bickson tries to tackle Tidus, Bickson misses cos of Tackle Slip kicking in. Trigger techs expend player's HP during the match each time they're used - as mentioned, you cannot actively select to use them. Cat. 3: Continuous techs Continuous techs are techs that are active during the whole match. You cannot actively select to use them, nor are they automaticaly activated. An example of cont. tech is Golden Arm or Brawler. Cont. techs do not expend player's HP. Instead they have HP equip cost: this means, that if you equip Golden Arm (equip cost 30 HP) on Tidus prior to the match, his HP will be reduced by 30 in exchange for Golden Arm effect to be active during whole match. ***************************************************************************** XX) TIPS FOR SUCCESSFUL BLITZ TEAM ***************************************************************************** TIP 1: WHEN TO START? I started playing actively after I got the airship permanently. I recommend that you wait until then also. One of the main reasons to wait that late in the game is: in case you win lot of early games, other teams will recruit players which may otherwise be unattainable to you in early parts of the game (Linna, Brother, and so on). But if you wait until you get the airship, you can recruit those players for yourself without other teams interfering. TIP 2: ASSIGNING To start a successful blitz team, you need to assign good players. You can assign new players by walking up to a blitz player and pressing square. Depending on scout level you will see info about that player. Once you cycle thru it, you'll be asked if you want to 'Sign player?', but only if the player you're examining is free agent. Select yes to be prompted for how many games. After that salary will be displayed and final confirmation will be displayed before signing a contract. If your team already consists of 8 players, you'll need to release someone before new player is accepted. Note that you never release Tidus. TIP 3: LEFT AND RIGHT FORWARD Forwards are team members that will attempt to score goals. Ideal LV30 forward should IMO have following stats and techs: - high HP for shot techs he/she will be using - high EN for attempting to break thru defenders - high SH for attempts to make shots past defenders and goalie (suitable for cases where you don't like breaking thru defenders) - Anti-Venom 2, Anti-Wither 2, Anti-Nap 2, Tackle Slip 2, Invisible Shot You can consider these augmentations: - Tidus doesn't need high EN, as his Jecht Shot techs remove two to three defenders... and you can't dismiss Tidus anyway, so you got yourself one forward already - if a player has enormous SH, you may not need EN, for you can attempt to shoot a goal from further away, this way not being anywhere near defenders - Sphere Shot or Nap Shot 3 are good choices for shot techs as well Why do I recommend above abilities? - Anti-Venom 2 is needed very much. As you know, poisoned player's shoot techs are disabled first, and forwards do you no good if they can't use shoot techs. - Anti-Wither 2 is recommended also as it successfully foils defenders' tries to halve forward's stats. Were they able to do that, your forward's SH stat could be reduced for up to 87,5%, just to name an example. - Anti-Nap 2? Sleeping forward is not useful at all, therefore having this tech ensures your forward will never go to sleep. - Tackle Slip 2 assures 80% chances of your forward successfully avoiding tackles. I say the risk is worth it in spite of chances being disoriented after. - Invisible Shot? Once the ball gets past all defenders, you've already won. You can always score by aiming at the lower left corner. Even though the small marker will point outside goal boundaries, ball will go in and score. Other recommended forward? - Oh, I recommend Linna so much! She starts with Nap Shot 3, Anti-Venom 2 and Volley Shot. TIP 4: MIDFIELDER Midfielder is team member that will see most of the action. MF also tries to catch the ball after blitzoff and takes care that most passes are made to your forwards. MF is also first line of defence against enemy forwards. Ideal LV30 MF should IMO have following stats and techs: - high AT for attempts to tackle enemy players trying to get to your side of the pool - high PA for making passes to your forwards - high SP for luring enemy players after him/her, thus allowing forwards to have less defenders to deal with - high BL for blocking passes/shots of enemy players - Nap Pass 3, Wither Tackle 3, Venom Tackle 3, Brawler, Golden Arm Why do I recommend above abilities? - Nap Pass 3 is very useful. MF with high PA and this tech could encounter all five of enemy players and put them all to sleep with one Nap Pass 3.:) - Wither Tackle 3 ensures that MF will halve one enemy player's stat whenever that player is tackled. If it's forwards you're trying to tackle, I recommend poisoning them first. Halving forward's stats may seem more efficient, but it's dangerous as forwards can still use shoot techs, whereas poisoned forwards can't use those. - Venom Tackle 3 ensures that MF will poison enemy player whenever that player is tackled and also disable that player's shoot techs. If it's forwards you're trying to tackle, I recommend poisoning them first. - Brawler will allow MF to get into encounters from further away. - Golden Arm assures that ball's PA will not drop as fast as it usually does. Recommended midfielder? - Get Brother! His skills as MF are unmatched and to top it off, he boasts an enormous speed stat for lure-enemy-away tactics. TIP 5: LEFT AND RIGHT DEFENSE LD and RD are team members, representing second defence line against incoming enemy forwards, who make it past your MF. Ideal LV30 defenceman should IMO have following stats and techs: - high AT for attempting to tackle enemy player, should he/she choose to break thru - high BL for blocking enemy player's shots or passes, should he/she choose to do so - high SP for catching up with enemy player - good PA for making successful passes to your MF once your defence wins the ball from enemy player - Venom Tackle 3, Wither Tackle 3, Anti-Nap 2, Golden Arm, Brawler Why do I recommend above abilities? - Wither Tackle 3 ensures that LD or RD will halve one enemy player's stat whenever that player is tackled. If it's forwards you're trying to tackle, I recommend poisoning them first. Halving forward's stats may seem more efficient, but it's dangerous as forwards can still use shoot techs, whereas poisoned forwards can't use those. - Venom Tackle 3 ensures that LD or RD will poison enemy player whenever that player is tackled and also disable that player's shoot techs. If it's forwards you're trying to tackle, I recommend poisoning them first. - Anti-Nap 2 assures that your defence will never fall asleep. Poisoned or withered defenceman is not half as bad as sleeping one. - Brawler will allow your defencemen to get into encounters from further away. - Golden Arm assures that ball's PA will not drop as fast as it usually does. Recommended LD and RD? - For one defence position I recommend Ropp. - For other Balgerda, but you'll need to wait for her contract with Luca Goers to run out. Until then Kyou will make a good replacement. TIP 6: GOALKEEPER Goalie is your final line of defence against incoming forwards. They try to catch or at least deflect shots enemy forwards make toward your goal. Ideal LV30 goalie should IMO have following stats and techs: - high CA to intercept incoming shots with ease - good amount of HP for techs we will equip on a goalie - Grip Gloves, Super Goalie, Anti-Nap 2, Anti-Wither 2, Regen Why do I recommend above abilities? - Grip Gloves increase goalies chances of catching the ball rather than deflecting it (in which case Volley Shot equipped enemy forwards may attempt to score a goal). - Super Goalie randomly activates during ball's approach to your goal and adds random number to goalie's CA. - Anti-Nap 2 is there to assure your goal is always defended by non-sleeping goalie. - Anti-Wither 2 assures your goalie's stats will never be halved, which would otherwise make your goalie only half as useful. - Regen will make sure that your goalie will rarely run out of HP. Recommended goalie? - Duren for starters. But as soon as Nimrook from Al Bhed Psyches team is free agent, sign a contract with Nimrook! TIP 7: WHICH SEASON TO START? Start with a tournament to gain first few EXP you need to reach level 3, at which point you can start equipping techs. Once you get that high, switch to few exhibition games which you should use as the opportunity to techcopy some techs from enemy players (esp key techs your players need to be able to copy wider range of techs - for starters I recommend learning at least one key tech for each of your players). Once you feel your players are at least properly equipped, you can try finishing a league. By the time you end it your players should be around levels 7 to 12, thus having two to three tech slots available. Now again switch to exhibition games for a while and attempt to learn second key tech for each of your players. Another league season should be enough to reach level 20 for your players, allowing fourth tech slot to open up. At this point of the game you should already have little to no problems winning a blitz game, esp with my strat I posted. Play whatever season you wish and experiment as you see fit. Oh, one last note... don't forget to evenly level up all players of your team or you will regret it later (use the free EXP trick). ***************************************************************************** XXI) DETAILED PLAYERS OVERVIEW ***************************************************************************** Booya! In this section you will find out anything and everything you wanted to know about sixty recruitable players. Name, initial team, payment for one game, their key abilities etc... all that and more in here. LEGEND ----------------------------------------------------------------------------- 1. Name? & Recruit where? 2. Starting stats? 3. Key Techs? 4. Begins with? 5. Fee per game? 6. Starting contract? 7. Techs player can learn? ----------------------------------------------------------------------------- Starting contract only applies for official players - it denotes how many games must the player in question play from time FFX game is started (or in case Reset Team Data option is chosen). ----------------------------------------------------------------------------- A) BESAID AUROCHS TEAM ----------------------------------------------------------------------------- 1. Botta - Besaid Aurochs locker room in Luca, 50 gil, 7 games Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 105,60, 3, 10, 6, 5, 1, 1 Key Abilities: Venom Shot, Venom Pass 2, Nap Tackle Begins with abilities: Venom Tackle, Pile Venom Payment for one game: 50 gil Starting contract: 7 games Techniques: Sphere Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Venom Pass, Venom Pass 2, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Wither Tackle, Drain Tackle, Tackle Slip, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Wither, Anti-Drain, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Regen, Golden Arm, Gamble ----------------------------------------------------------------------------- 2. Datto - Besaid Aurochs locker room in Luca, 30 gil, 15 games Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 90, 60, 12, 2, 4, 2, 8, 1 Key Abilities: Wither Shot, Anti-Venom, Wither Shot 2 Begins with abilities: Nap Shot, Volley Shot Payment for one game: 30 gil Starting contract: 15 games Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 3. Jassu - Besaid Aurochs locker room in Luca Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 100,63, 7, 10, 7, 5, 1, 1 Key Abilities: Wither Tackle, Wither Tackle 2, Nap Tackle 2 Begins with abilities: none Payment for one game: 10 gil Starting contract: 8 games Techniques: Venom Pass, Venom Pass 2, Wither Pass, Wither Pass 2, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Anti-Venom, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Drain, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Golden Arm ----------------------------------------------------------------------------- 4. Keepa - Besaid Aurochs locker room in Luca Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 90, 54, 4, 2, 2, 4, 1, 5 Key Abilities: Super Goalie, Volley Shot, Anti-Wither Begins with abilities: none Payment for one game: 60 gil Starting contract: 16 games Techniques: Sphere Shot, Invisible Shot, Volley Shot, Volley Shot 2, Wither Tackle, Tackle Slip, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Wither, Grip Gloves, Elite Defence, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 5. Letty - Besaid Aurochs locker room in Luca Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 95, 60, 7, 5, 10, 5, 4, 1 Key Abilities: Wither Tackle, Nap Pass, Venom Pass 3 Begins with abilities: Venom Pass Payment for one game: 40 gil Starting contract: 10 games Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Nap Shot, Wither Shot, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Venom Tackle, Venom Tackle 2, Wither Tackle, Wither Tackle 2, Drain Tackle, Drain Tackle 2, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Wither, Anti-Drain, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Golden Arm, Super Goalie ----------------------------------------------------------------------------- 6. Tidus - Always available Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 2, 132,60, 10, 3, 3, 2, 10, 1 Key Abilities: Venom Tackle, Drain Tackle 2, Anti-Venom 2 Begins with abilities: Sphere Shot, (Jecht Shot) Payment for one game: 1000 gil Techniques: Jecht Shot, Jecht Shot 2, Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- B) LUCA GOERS TEAM ----------------------------------------------------------------------------- 1. Abus - Luca, Port 3 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 130,60, 9, 3, 4, 1, 13, 1 Key Abilities: Grip Gloves, Venom Tackle 2, Venom Shot 3 Begins with abilities: Venom Shot, Volley Shot, Venom Tackle, Pile Venom Payment for one game: 120 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Wither Shot, Venom Pass, Venom Pass 2, Venom Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Anti-Venom, Anti-Venom 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Hi-Risk, Super Goalie ----------------------------------------------------------------------------- 2. Balgerda - Luca, Port 3 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 2, 141,60, 5, 9, 9, 8, 1, 1 Key Abilities: Nap Tackle, Anti-Wither, Drain Tackle 2 Begins with abilities: Venom Pass 2, Drain Tackle Payment for one game: 110 gil Techniques: Venom Pass 2, Venom Pass 3, Nap Pass, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Nap, Anti-Wither, Anti-Drain, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Golden Arm ----------------------------------------------------------------------------- 3. Bickson - Luca, Port 3 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 140,60, 12, 3, 5, 2, 12, 1 Key Abilities: Wither Shot, Nap Pass, Anti-Nap Begins with abilities: Venom Shot, Volley Shot Payment for one game: 70 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Nap Pass, Wither Pass, Volley Shot, Volley Shot 2, Volley Shot 3, Tackle Slip, Anti-Venom, Anti-Nap, Anti-Wither, Spin Ball, Regen, Good Morning!, Golden Arm, Gamble ----------------------------------------------------------------------------- 4. Doram - Luca, Port 3 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 142,60, 3, 9, 7, 5, 1, 1 Key Abilities: Wither Tackle, Nap Tackle, Volley Shot Begins with abilities: Venom Tackle (does she start out with it?????) Payment for one game: 100 gil Techniques: Sphere Shot, Nap Shot, Wither Shot, Wither Shot 2, Nap Pass 3, Wither Pass, Volley Shot, Venom Tackle, Venom Tackle 2, Nap Tackle, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Anti-Wither, Anti-Wither 2, Spin Ball, Grip Gloves, Elite Defence, Pile Wither, Hi-Risk, Gamble, Super Goalie ----------------------------------------------------------------------------- 5. Graav - Luca, Port 3 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 207,60, 9, 8, 13, 8, 8, 2 Key Abilities: Venom Pass, Tackle Slip, Drain Tackle 2 Begins with abilities: Venom Tackle, Elite Defence Payment for one game: 200 gil Techniques: Invisible Shot, Wither Shot, Venom Pass, Venom Pass 2, Venom Pass 3, Wither Pass, Volley Shot, Volley Shot 2, Venom Tackle, Venom Tackle 2, Wither Tackle, Wither Tackle 2, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Anti-Nap, Elite Defence, Pile Venom, Regen, Good Morning!, Hi-Risk, Golden Arm ----------------------------------------------------------------------------- 6. Raudy - Luca, Port 3 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 142,60, 4, 2, 2, 4, 1, 8 Key Abilities: Grip Gloves, Gamble, Tackle Slip 2 Begins with abilities: none Payment for one game: 10 gil Techniques: Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Nap, Anti-Drain, Grip Gloves, Pile Venom, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- C) AL BHED PSYCHES TEAM ----------------------------------------------------------------------------- 1. Berrik - Bottom of the Airship Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 205,60, 8, 10, 12, 11, 4, 1 Key Abilities: Venom Tackle, Wither Tackle 2, Elite Defence Begins with abilities: Nap Pass, Nap Tackle, Spin Ball Payment for one game: 30 gil Techniques: Sphere Shot, Nap Shot, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Wither Pass, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Nap Tackle, Wither Tackle, Wither Tackle 2, Drain Tackle, Drain Tackle 2, Tackle Slip, Anti-Nap, Anti-Wither, Anti-Drain, Anti-Drain 2, Spin Ball, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Hi-Risk, Golden Arm ----------------------------------------------------------------------------- 2. Blappa - Bottom of the Airship Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 186,60, 13, 5, 9, 11, 13, 1 Key Abilities: Elite Defence, Drain Tackle, Nap Shot Begins with abilities: Nap Pass, Volley Shot, Volley Shot 2, Nap Tackle, Nap Tackle 2, Spin Ball Payment for one game: 130 gil Techniques: Sphere Shot, Invisible Shot, Nap Shot, Nap Shot 2, Nap Pass, Nap Pass 2, Volley Shot, Volley Shot 2, Volley Shot 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Drain Tackle, Tackle Slip, Anti-Nap, Spin Ball, Elite Defence, Brawler, Hi-Risk, Super Goalie ----------------------------------------------------------------------------- 3. Eigaar - Bottom of the Airship Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 186,60, 13, 3, 9, 12, 12, 1 Key Abilities: Venom Tackle, Spin Ball, Volley Shot 3 Begins with abilities: Nap Shot, Nap Pass, Volley Shot, Nap Tackle Payment for one game: 180 gil Techniques: Sphere Shot, Nap Shot, Nap Shot 2, Nap Shot 3, Nap Pass, Nap Pass 2, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Anti-Nap, Spin Ball, Elite Defence, Brawler, Regen, Super Goalie ----------------------------------------------------------------------------- 4. Judda - Bottom of the Airship Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 125,60, 9, 11, 7, 10, 1, 3 Key Abilities: Anti-Nap, Wither Tackle, Anti-Wither Begins with abilities: Nap Tackle, Brawler Payment for one game: 50 gil Techniques: Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Anti-Venom, Anti-Nap, Anti-Wither, Anti-Wither 2, Anti-Drain, Grip Gloves, Elite Defence, Brawler, Pile Wither, Regen, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 5. Lakkam - Bottom of the Airship Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 100,60, 6, 10, 13, 10, 1, 1 Key Abilities: Venom Tackle, Nap Pass, Tackle Slip Begins with abilities: Elite Defence Payment for one game: 20 gil Techniques: Nap Pass, Nap Pass 2, Volley Shot, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Anti-Nap, Anti-Nap 2, Anti-Drain, Elite Defence, Brawler, Pile Venom, Regen ----------------------------------------------------------------------------- 6. Nimrook - Bottom of the Airship Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 95, 60, 5, 10, 2, 4, 1, 18 Key Abilities: Venom Tackle, Venom Tackle 2, Anti-Drain Begins with abilities: none Payment for one game: 100 gil Techniques: Sphere Shot, Invisible Shot, Nap Pass, Wither Pass, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Wither Tackle, Wither Tackle 2, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Anti-Venom, Anti-Drain, Grip Gloves, Brawler, Pile Venom, Pile Wither, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- D) RONSO FANGS TEAM ----------------------------------------------------------------------------- 1. Argai Ronso - Luca, Port 4 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 329,40, 16, 5, 5, 4, 10, 1 Key Abilities: Wither Tackle, Venom Pass 2, Anti-Drain Begins with abilities: Wither Shot, Volley Shot, Anti-Wither, Spin Ball Payment for one game: 200 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Nap, Anti-Wither, Anti-Drain, Spin Ball, Elite Defence, Brawler, Pile Wither, Regen, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 2. Basik Ronso - Luca, Port 4 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 274,40, 17, 5, 3, 2, 9, 1 Key Abilities: Nap Shot, Venom Tackle, Invisible Shot Begins with abilities: Sphere Shot, Wither Shot, Volley Shot, Wither Tackle, Spin Ball Payment for one game: 3500 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Nap Shot, Wither Shot, Wither Shot 2, Wither Pass, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Wither Tackle, Drain Tackle, Drain Tackle 2, Tackle Slip, Anti-Venom, Anti-Wither, Spin Ball, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Golden Arm ----------------------------------------------------------------------------- 3. Gazna Ronso - Luca, Port 4 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 389,40, 20, 7, 11, 5, 4, 1 Key Abilities: Venom Pass, Drain Tackle, Volley Shot 2 Begins with abilities: Wither Pass 2, Wither Tackle, Anti-Wither, Elite Defence Payment for one game: 150 gil Techniques: Venom Pass, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Volley Shot, Volley Shot 2, Venom Tackle, Nap Tackle, Wither Tackle, Drain Tackle, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 4. Irga Ronso - Luca, Port 4 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 230,40, 14, 9, 7, 8, 1, 1 Key Abilities: Pile Wither, Wither Tackle 3, Super Goalie Begins with abilities: Nap Tackle, Wither Tackle, Wither Tackle 2, Drain Tackle, Anti-Wither Payment for one game: 450 gil Techniques: Wither Shot, Wither Shot 2, Wither Pass, Wither Pass 2, Wither Pass 3, Venom Tackle, Nap Tackle, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 5. Nuvy Ronso - Luca, Port 4 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 214,40, 11, 12, 7, 4, 1, 1 Key Abilities: Venom Tackle, Volley Shot, Tackle Slip Begins with abilities: Venom Pass, Wither Pass 2, Wither Tackle, Wither Tackle 2, Brawler Payment for one game: 650 gil Techniques: Wither Shot, Venom Pass, Venom Pass 2, Nap Pass, Nap Pass 2, Wither Pass 2, Volley Shot, Volley Shot 2, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Anti-Venom, Anti-Nap, Anti-Wither, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 6. Zamzi Ronso - Luca, Port 4 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 339,40, 15, 2, 2, 7, 1, 9 Key Abilities: Spin Ball, Super Goalie, Invisible Shot Begins with abilities: Anti-Venom, Anti-Nap, Anti-Wither, Anti-Drain, Grip Gloves Payment for one game: 300 gil Techniques: Sphere Shot, Invisible Shot, Nap Pass, Nap Pass 2, Nap Pass 3, Tackle Slip, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- E) KILIKA BEASTS TEAM ----------------------------------------------------------------------------- 1. Deim - Kilika Temple Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 2, 122,60, 4, 8, 5, 6, 1, 1 Key Abilities: Venom Tackle, Wither Pass, Pile Wither Begins with abilities: Wither Tackle, Elite Defence, Brawler Payment for one game: 90 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 2. Isken - Kilika, inside one of destroyed houses Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 136,60, 11, 4, 4, 5, 8, 1 Key Abilities: Wither Pass, Wither Tackle, Wither Tackle 2 Begins with abilities: Venom Shot, Wither Shot, Tackle Slip Payment for one game: 120 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 3. Kulukan - Kilika, Tavern Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 7, 316,60, 4, 9, 15, 6, 1, 1 Key Abilities: Drain Tackle, Nap Pass, Venom Tackle 3 Begins with abilities: Venom Tackle, Anti Venom, Elite Defence, Brawler, Golden Arm Payment for one game: 50 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 4. Larbeight - Kilika, to the right of equipment shop Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 129,60, 10, 2, 2, 2, 9, 1 Key Abilities: Wither Shot, Anti-Nap, Tackle Slip 2 Begins with abilities: Venom Shot, Volley Shot, Tackle Slip Payment for one game: 70 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 5. Nizarut - Kilika Temple Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 90, 57, 2, 2, 6, 4, 3, 6 Key Abilities: Venom Shot, Anti-Wither, Anti-Nap Begins with abilities: Grip Gloves, Super Goalie Payment for one game: 150 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 6. Vuroja - Kilika, go down the pier to find him swimming in the water Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 139,60, 7, 6, 9, 6, 4, 1 Key Abilities: Wither Tackle, Nap Pass, Anti-Nap Begins with abilities: Venom Pass, Venom Pass 2, Tackle Slip, Golden Arm Payment for one game: 50 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- F) GUADO GLORIES TEAM ----------------------------------------------------------------------------- 1. Auda Guado - Guadosalam, near the bridge to Farplane Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 95, 70, 7, 8, 11, 10, 1, 4 Key Abilities: Anti-Venom, Anti-Nap, Anti-Wither Begins with abilities: Venom Pass, Nap Pass, Wither Pass, Venom Tackle, Elite Defence Payment for one game: 120 gil Techniques: Sphere Shot, Nap Shot, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler ----------------------------------------------------------------------------- 2. Giera Guado - Guadosalam, to the right of shop's entrance Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 110,75, 12, 3, 10, 6, 11, 1 Key Abilities: Venom Shot, Nap Shot, Pile Venom Begins with abilities: Venom Pass, Wither Pass, Anti-Venom, Anti-Nap, Anti-Wither, Anti-Drain (doublecheck this chap?????) Payment for one game: 1000 gil Techniques: Venom Shot, Venom Shot 2, Nap Shot, Nap Shot 2, Wither Shot, Wither Shot 2, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Hi-Risk, Golden Arm, Super Goalie ----------------------------------------------------------------------------- 3. Nav Guado - Guadosalam, found running around Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 90, 57, 7, 5, 16, 14, 4, 1 Key Abilities: Drain Tackle, Super Goalie, Nap Tackle 2 Begins with abilities: Venom Pass, Nap Pass, Wither Pass, Golden Arm Payment for one game: 100 gil Techniques: Venom Shot, Venom Shot 2, Venom Shot 3, Wither Shot, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Good Morning!, Golden Arm, Super Goalie ----------------------------------------------------------------------------- 4. Noy Guado - Guadosalam, Inn Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 100,62, 2, 2, 2, 4, 1, 9 Key Abilities: Anti-Nap, Wither Pass 2, Elite Defence Begins with abilities: Venom Pass, Nap Pass, Wither Pass, Grip Gloves, Super Goalie Payment for one game: 80 gil Techniques: Sphere Shot, Invisible Shot, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Wither Pass, Wither Pass 2, Wither Pass 3, Tackle Slip, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 5. Pah Guado - Guadosalam, inside one of the houses Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 90, 65, 3, 10, 13, 7, 1, 3 Key Abilities: Drain Tackle, Venom Tackle 2, Gamble Begins with abilities: Venom Tackle, Nap Tackle, Wither Tackle, Brawler, Golden Arm Payment for one game: 10 gil Techniques: Wither Shot, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Wither Pass, Wither Pass 2, Volley Shot, Volley Shot 2, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Anti-Venom, Anti-Nap, Anti-Wither, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 6. Zazi Guado - Guadosalam, inside one of the houses Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 120,75, 12, 3, 11, 7, 12, 1 Key Abilities: Anti-Venom, Wither Shot 2, Anti-Venom 2 Begins with abilities: Wither Pass, Wither Pass 2 Payment for one game: 90 gil Techniques: Sphere Shot, Invisible Shot, Nap Shot, Nap Shot 2, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Nap Pass, Nap Pass 2, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- G) FREE BLITZ PLAYERS ----------------------------------------------------------------------------- 1. Biggs - Luca, guarding the stadium's entrance Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 80, 57, 10, 5, 3, 2, 11, 1 Key Abilities: Venom Shot, Wither Shot, Tackle Slip Begins with abilities: Venom Shot 2, Volley Shot, Volley Shot 2, Volley Shot 3, Anti-Drain, Anti-Drain 2 Payment for one game: 100 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Volley Shot, Volley Shot 2, Volley Shot 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 2. Brother - Airship Bridge Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 105,75, 8, 6, 14, 13, 14, 1 Key Abilities: Wither Tackle 2, Nap Tackle, Sphere Shot Begins with abilities: Wither Shot 2, Venom Pass, Wither Pass, Wither Tackle, Anti-Venom 2 Payment for one game: 210 gil Techniques: Sphere Shot, Invisible Shot, Wither Shot, Wither Shot 2, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Wither Pass, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Wither, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 3. Durren - Calm Lands, Gorge Bottom Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 100,60, 9, 3, 5, 7, 1, 12 Key Abilities: Nap Pass 2, Nap Pass, Anti-Nap Begins with abilities: Nap Pass 3 Payment for one game: 400 gil Techniques: Nap Pass, Nap Pass 2, Nap Pass 3, Tackle Slip, Tackle Slip 2, Anti-Nap, Grip Gloves, Super Goalie ----------------------------------------------------------------------------- 4. Jumal - Luca Square Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 100,60, 8, 1, 5, 4, 1, 14 Key Abilities: Spin Ball, Tackle Slip, Tackle Slip 2 Begins with abilities: Super Goalie Payment for one game: 200 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 5. Kiyuri - S.S. Winno Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 81, 60, 8, 8, 8, 2, 1, 1 Key Abilities: Wither Shot, Sphere Shot, Volley Shot 2 Begins with abilities: Venom Pass, Nap Pass, Wither Pass 3, Anti-Wither, Anti-Wither 2 Payment for one game: 500 gil Techniques: Sphere Shot, Invisible Shot, Nap Shot, Nap Shot 2, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Nap Pass, Nap Pass 2, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Nap Tackle, Wither Tackle, Wither Tackle 2, Drain Tackle, Drain Tackle 2, Anti-Venom, Anti-Nap, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Elite Defence, Brawler, Pile Venom, Good Morning!, Golden Arm, Super Goalie ----------------------------------------------------------------------------- 6. Kyou - Djose Temple, at the bridge Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 104,63, 9, 15, 8, 6, 1, 12 Key Abilities: Venom Pass, Volley Shot, Nap Tackle 2 Begins with abilities: Wither Pass, Venom Tackle, Venom Tackle 2, Nap Tackle, Nap Tackle 3, Wither Tackle, Drain Tackle, Elite Defence Payment for one game: 300 gil Techniques: Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 3, Wither Pass, Volley Shot, Volley Shot 2, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Hi-Risk, Golden Arm, Super Goalie ----------------------------------------------------------------------------- 7. Linna - Macalania Temple, at the entrance Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 7, 314,59, 10, 8, 8, 12, 10, 3 Key Abilities: Nap Shot, Nap Tackle, Drain Tackle 2 Begins with abilities: Nap Shot 3, Volley Shot, Anti-Venom 2, Golden Arm Payment for one game: 900 gil Techniques: Sphere Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 8. Mep - Kilika Temple Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 60, 60, 9, 6, 5, 19, 7, 1 Key Abilities: Anti-Drain, Drain Tackle, Pile Venom Begins with abilities: Venom Pass, Nap Pass 3, Wither Pass, Tackle Slip, Anti-Wither, Pile Wither Payment for one game: 150 gil Techniques: Sphere Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Wither Shot, Wither Shot 2, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Venom Tackle, Venom Tackle 2, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 9. Mifurey - Thunder Plains Travel Agency Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 85, 20, 8, 8, 5, 3, 10, 2 Key Abilities: Nap Pass, Super Goalie, Wither Tackle Begins with abilities: Venom Pass 3, Tackle Slip 2, Elite Defence Payment for one game: 600 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Nap Shot, Wither Shot, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Venom Tackle, Venom Tackle 2, Nap Tackle, Wither Tackle, Wither Tackle 2, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Nap, Anti-Wither, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Regen, Hi-Risk, Gamble, Super Goalie ----------------------------------------------------------------------------- 10. Miyu - Moonflow, on the north side Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 100,60, 15, 14, 2, 2, 4, 11 Key Abilities: Super Goalie, Gamble, Hi-Risk Begins with abilities: Venom Shot, Nap Shot, Wither Shot, Venom Pass, Nap Pass, Wither Pass, Volley Shot, Venom Tackle, Nap Tackle, Wither tackle, Drain Tackle, Tackle Slip, Anti-Venom, Anti-Nap, Anti-Wither, Anti-Drain Payment for one game: 200 gil Techniques: Venom Shot, Nap Shot, Wither Shot, Venom Pass, Venom Pass 3, Nap Pass, Nap Pass 3, Wither Pass, Wither Pass 3, Volley Shot, Venom Tackle, Venom Tackle 3, Nap Tackle, Nap Tackle 3, Wither Tackle, Wither Tackle 3, Drain Tackle, Drain Tackle 3, Tackle Slip, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Grip Gloves, Hi-Risk, Gamble, Super Goalie ----------------------------------------------------------------------------- 11. Naida - Calm Lands Travel Agency Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 100,72, 6, 5, 12, 12, 4, 1 Key Abilities: Wither Shot, Nap Tackle 2, Spin Ball Begins with abilities: Venom Tackle, Nap Tackle, Wiher Tackle 3, Anti-Wither, Anti-Wither 2, Brawler Payment for one game: 340 gil Techniques: Nap Shot, Wither Shot, Wither Pass, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Anti-Venom, Anti-Nap, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 12. Nedus - Luca, Port 1 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 100,30, 12, 2, 3, 2, 10, 3 Key Abilities: Volley Shot, Volley Shot 2, Anti-Wither Begins with abilities: Sphere Shot, Nap Shot, Nap Shot 2, Wither Shot Payment for one game: 60 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Wither Pass, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Nap Tackle, Wither Tackle, Drain Tackle, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Wither, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Brawler, Pile Venom, Pile Wither, Regen, Hi-Risk, Gamble, Super Goalie ----------------------------------------------------------------------------- 13. Rin - Airship Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 5, 242,60, 9, 5, 12, 5, 5, 1 Key Abilities: Venom Pass, Anti-Venom, Venom Tackle Begins with abilities: Venom Pass 2, Tackle Slip, Pile Venom, Good Morning! Payment for one game: 100 gil Techniques: Invisible Shot, Nap Shot, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Venom Tackle, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 14. Ropp - Mi'ihen Travel Agency Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 5, 191,60, 9, 11, 10, 15, 1, 2 Key Abilities: Nap Tackle, Venom Pass 3, Anti-Venom 2 Begins with abilities: Venom Pass, Nap Pass, Wither Tackle, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Anti-Venom, Anti-Nap, Anti-Wither, Anti-Drain, Brawler Payment for one game: 200 gil Techniques: Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Grip Gloves, Elite Defence ----------------------------------------------------------------------------- 15. Shaami - Luca, the woman who makes reports Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 100,58, 11, 4, 5, 2, 10, 2 Key Abilities: Wither Shot, Wither Pass, Venom Pass 3 Begins with abilities: Venom Shot 2, Venom Shot 3, Venom Tackle, Wither Tackle, Wither Tackle 2, Drain Tackle Payment for one game: 190 gil Techniques: Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Nap Tackle, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Anti-Venom, Anti-Nap, Anti-Wither, Anti-Drain, Spin Ball, Golden Arm ----------------------------------------------------------------------------- 16. Shuu - Luca, in the inn-type-place, where Kimahri got in a fight Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 215,60, 10, 4, 4, 9, 10, 1 Key Abilities: Venom Tackle 2, Anti-Venom, Pile Venom Begins with abilities: Nap Pass, Nap Pass 2, Venom Tackle, Wither Tackle Payment for one game: 80 gil Techniques: Sphere Shot, Venom Pass, Venom Pass 2, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Wither, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 17. Svanda - Calm Lands, found to the north of Rin's agency Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 100,60, 10, 10, 8, 15, 14, 4 Key Abilities: Nap Shot, Venom Tackle 2, Regen Begins with abilities: Venom Tackle 3, Anti-Nap 2 Payment for one game: 130 gil Techniques: Invisible Shot, Nap Shot, Nap Shot 2, Venom Pass, Venom Pass 2, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Volley Shot, Volley Shot 2, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Wither Tackle, Wither Tackle 2, Drain Tackle, Drain Tackle 2, Tackle Slip, Anti-Venom, Anti-Nap 2, Anti-Wither, Anti-Drain, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 18. Tatts - Kilika, found at the end of the pier Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 5, 215,65, 10, 6, 14, 6, 5, 1 Key Abilities: Nap Tackle, Venom Tackle, Nap Tackle 2 Begins with abilities: Invisible Shot, Nap Shot, Nap Pass, Drain Tackle, Drain Tackle 2, Golden Arm, Gamble Payment for one game: 320 Techniques: Sphere Shot, Invisible Shot, Nap Shot, Nap Shot 2, Nap Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Anti-Nap, Anti-Nap 2, Grip Gloves, Elite Defence, Pile Wither, Regen, Good Morning!, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 19. Vilucha - Besaid Village, in one of the houses Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 4, 201,60, 11, 9, 4, 10, 14, 3 Key Abilities: Tackle Slip, Volley Shot, Anti-Venom 2 Begins with abilities: Wither Shot 3 Payment for one game: 320 gil Techniques: Sphere Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Wither Shot, Wither Shot 2, Wither Shot 3, Wither Pass 3, Volley Shot, Volley Shot 2, Tackle Slip, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Elite Defence, Brawler, Regen, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 20. Wakka - Airship, on the Bridge Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 3, 150,60, 11, 3, 3, 2, 13, 1 Key Abilities: Wither Shot, Drain Tackle, Tackle Slip Begins with abilities: Venom Shot Payment for one game: 1 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Pass, Wither Pass 2, Wither Pass 3, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie, Aurochs Spirit ----------------------------------------------------------------------------- 21. Wedge - Luca, guarding the stadium's entrance Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 80, 65, 9, 6, 3, 5, 17, 2 Key Abilities: Nap Tackle, Wither Tackle, Anti-Venom 2 Begins with abilities: Venom Shot, Wither Shot, Nap Pass 3, Regen Payment for one game: 160 gil Techniques: Sphere Shot, Invisible Shot, Venom Shot, Venom Shot 2, Venom Shot 3, Nap Shot, Nap Shot 2, Nap Shot 3, Wither Shot, Wither Shot 2, Wither Shot 3, Nap Pass 3, Wither Pass, Volley Shot, Volley Shot 2, Volley Shot 3, Venom Tackle, Venom Tackle 2, Nap Tackle, Wither Tackle, Wither Tackle 2, Tackle Slip, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Wither, Anti-Drain, Spin Ball, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Hi-Risk, Golden Arm ----------------------------------------------------------------------------- 22. Yuma Guado - Guadosalam, in one of the houses Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 115,60, 8, 5, 5, 2, 4, 8 Key Abilities: Venom Tackle, Nap Tackle 2, Anti-Wither Begins with abilities: Anti-Venom, Anti-Wither 2, Grip Gloves Payment for one game: 100 gil Techniques: Venom Pass, Nap Pass 2, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Nap 2, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Grip Gloves, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Gamble, Super Goalie ----------------------------------------------------------------------------- 23. Zalitz - Luca, one screen before Theater Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 100,59, 6, 15, 5, 11, 3, 1 Key Abilities: Anti-Venom, Venom Pass, Tackle Slip Begins with abilities: Venom Tackle, Nap Tackle, Wither Tackle, Elite Defence, Hi-Risk Payment for one game: 150 gil Techniques: Wither Shot, Venom Pass, Venom Pass 2, Wither Pass, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Tackle Slip, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Hi-Risk, Gamble ----------------------------------------------------------------------------- 24. Zev Ronso - Luca, Port 5 Starting stats: LV, HP, SP, EN, AT, PA, BL, SH, CA 1, 230,52, 12, 7, 7, 7, 11, 1 Key Abilities: Volley Shot, Anti-Wither, Pile Venom Begins with abilities: Venom Pass, Wither Pass, Wither Pass 2, Tackle Slip, Golden Arm Payment for one game: 150 gil Techniques: Sphere Shot, Venom Shot, Nap Shot, Wither Shot, Wither Shot 2, Wither Shot 3, Venom Pass, Venom Pass 2, Venom Pass 3, Nap Pass, Nap Pass 2, Nap Pass 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3, Volley Shot, Volley Shot 2, Volley Shot 3, Tackle Slip, Tackle Slip 2, Anti-Venom, Anti-Venom 2, Anti-Nap, Anti-Wither, Anti-Wither 2, Anti-Drain, Anti-Drain 2, Spin Ball, Elite Defence, Brawler, Pile Venom, Pile Wither, Regen, Good Morning!, Hi-Risk, Golden Arm, Super Goalie ----------------------------------------------------------------------------- ***************************************************************************** XXII) ABOUT BEST TEAMS ***************************************************************************** Following info compiled by Evil R! Best team suggestions: I'll divide the BB game into 4 parts since most people won't play BB until level 99. I suggest that you should start Blitz Ball after Djose Temple since that is when the ferry will become available again and you can go back to recruit some good players. The best team early on right after Djose Temple is: LF: Tidus MF: Tatts/Kiyuri RF: Vilucha LD: Wedge RD: Zalitz/Ropp G: Jumal If you don't plan to play BB early on then you can consider the following teams. Level 1-29 LF: Tidus/Wakka MF: Tatts/Berrik (Al Behd Psyches)/Brother/Kiyuri/Naida/Svanda/Rin RF: Vilucha/Shammi/Mep/Linna LD: Zalitz/Judda (Al Bhed Psyches)/Kyou/Ropp RD: Wedge G: Nimrook/Miyu/Jumal/Kyou/Yuma Guado Level 30-59 LF: Tidus/Wakka MF: Brother/Berrik/Tatts/Kiyuri/Vuroja (Kilika Beasts)/Svanda RF: Basik, Argai Ronso (Ronso Fangs)/Vilucha/Linna/Shammi/Larbeight (Kilika Beasts) LD: Judda/Ropp/Irga/Kulukan RD: Wedge G: Nimrook/Miyu/Kyou/Jumal/Keppa/Yuma Guado Level 60-90 LF: Tidus/Nedus/Wakka MF: Kiyuri/Vuroja/Svanda/Naida/Mifurey/Brother/Nav Guado RF: Vilucha/Larbeight/Linna/Shammi/Besik, Argai Ronso LD: Ropp RD: Kulukan/Irga/Zev Ronso G: Nimrook Level 99 LF: Larbeight/Tidus/Wakka/Nedus MF: Vuroja/Kiyuri/Mifurey/Linna/Svanda/Ropp RF: Vilucha/Linna/Shammi/Isken LD: Ropp/Kiyuri RD: Kulukan/Irga/Zev Ronso G: Nimrook/Wedge ***************************************************************************** XXIII) FINAL WORDS ***************************************************************************** Personally I think that blitzball is extremely boring. Although I'm sure Square meant well and all when they were making it, it could be done better. I mean, just look at one blitz game... half the time you spend looking at your or enemy players swimming around, making passes or shots and so on, and the other half you spend pondering whether or not your shot will go thru. It also takes a very long time to build a good team. And awards you're receiving are most often pathetic... Hi-Potion for finishing first in league season? I'd rather go Overkill Nemesis 10 times instead. The only reason to even remotely bother with blitzball is to gain overdrives for Wakka and Jupiter Sigil for his World Champion. After you have all of these items, get the hell out of blitz world. ============================================================================= ============================================================================= ============================================================================= XXXIII) FREQUENTLY ASKED QUESTIONS - FAQ ---> A842 ============================================================================= ============================================================================= ============================================================================= Greetings! In this section most commonly asked questions will be answered. Q1 - I missed Destruction Sphere at Bevelle, but now I can't enter it again. What can I do? A1 - There is no way you can miss Destruction Sphere at Bevelle. You need to pick it up and use it in order to be able to leave the temple when you first visit it. Again I stress that there is no way in purgatory you could've missed that sphere. Q2 - I have PAL version of FFX and have beaten the game. I have also heard of extra ending that is on DVD, but I don't get to view it once I beat the game. After words The End appear, that's it. A2 - That bit of 'ending' can only be seen on Bonus DVD that came along with Japanese INT version. The movie you'd like to see sadly hasn't been put on bonus DVD that came along with PAL FFX. Q3 - How do I open that darn door in Remiem Temple? I want Magus Sisters! A3 - You need Flower Sceptre (get it by defeating Belgemine's Bahamut inside Remiem Temple), Blossom Crown (capture at least one of each fiend from Calm Lands and Gagazet, then arena manager hands it over). You'll also need to obtain Anima and Yojimbo. Only then will you be able to remove the seal barring the door and obtain final trio of aeons. Q4 - I've entered Baaj Temple in order to get Anima. There're six statues in there. Five of them lit up and one didn't. But I'm sure I got Destruction Sphere from all temples I've visited so far. What gives? A4 - You're missing Destruction Sphere from Zanarkand Temple. Return there. Monitor shows white squares. You now need to step on all seven white squares found in both parts of the temple. Once stepped on, pick up now revealed Destruction Sphere. Go to the monitor in that other room. Insert it in one of the holes. Collect Magistral Rod and sixth seal is broken. Return to Baaj Temple and Anima is yours. Q5 - Where is Tonberry in Cavern of S. F.? And what is the deal with Magic Urns I so often run into? A5 - Tonberry is one of rare fiends that's hard to encounter. As is common belief on Gamefaqs FFX board, Tonberry can be encountered the most in far green room. If even that doesn't work like it should, save your game and then reload. As odd as it sounds, this seems to reset game's random encounter order and frequency of which monsters you encounter, so this might help you find Tonberry more often. As for Magic Urns, no purpose has been found as of yet. Urns are only killable with Yojimbo's Zanmato or by Dooming them (200 turns), but don't bother as you get nothing in return. You may be interested in 'seven items' stuff you can find in Urn's scan. That too hasn't been deciphered yet. Either you can get seven different items from Urn or up to seven items in one battle, neither of which I've been able to do. So for now, don't bother. Q6 - There are some guys that won't let me enter the temples! What can I do? A6 - Have you been to Highbridge yet? When Kimahri suggests so in one of the scenes aboard the airship, Highbridge will become a destination on NavMap. Go there, see the scene and you will no longer be prohibited from entering the temples. BTW, recently I found out that you simply cannot miss talking to Kimahri and Yuna in order for Highbridge to appear as a destination - you HAVE to talk to both of them in order for the story to progress. Q7 - Where the purgatory is eighth Cactuar Isrra? It's pretty obvious from the clue he's supposed to be in the hole Sandragora was in before, but the bastard is nowhere to be found. A7 - You need to exit *Sanubia Desert - West* to *Sanubia Desert - Central* and then reenter the West Desert. Recheck the sand traps and Isrra will be found in one of them. Q8 - Nemesis is still locked! A8 - You need to capture 10 of every captureable fiend, you need to defeat all Area creations, you need to defeat all Species creations, and you need to defeat all seven Original creations (sans Nemesis, of course). Only after you've done all that, Nemesis will be unlocked. Lastly, Nemesis is found under Original creations, page two, which means you should press right once you enter that submenu. Q9 - I try to enter Besaid after I gain airship permanently, but I get my behind handed to me by some flying bastard. What can I do? And... um, there's an icy problem in front of Macalania temple. Tips? A9 - You *have* to defeat this flying annoyance or 'wooohooo!'. One option is boosting your stats a bit to stand better chances. The other is summoning Yojimbo in battle and paying him all your gil, also hoping that random factor is on your side and he'll do Zanmato. Q10 - Help! I can't find Garuda, Qactuar, Simurgh etc. Oh, and I also heard that this enemy most often pops up at this part. Can you take a pic of the area? A10 - I'm afraid I'll have to say no to this request. Based on my experience a certain enemy tends to pop up just as often on one part of the background as it does on the other. As it's often been said already, if you just can't seem to capture certain enemy, save your game, then reset, then load lastly saved game and try again. Monster encounter probability has changed with this, hopefully for the better. If I were to take a pic of the area and say: Simurgh pops up here for sure, you'd go try it... and 10 Basilisks later you'd still be left resultless. I can only provide you with two specific solutions: - Qactuar can be fought in Thunder Plains, but only after you've prayed to a Cactuar stone (you know, the ones that glow every so often) by pressing Square button. - Garuda can only be fought on Mushroom Rock: Precipice, and Mushroom Rock: Valley. You will know so if you enter Triangle menu and examine lower left corner where it says the name of the area. Q11 - I need help with this and that boss! A11 - Please! Use the strategies I wrote in the guide. I assure you that they will help you win against whatever it is you're up against. Strategies I wrote are result of lots of trial and error tests I ran when fighting those bosses. If you still can't win, then next reason you aren't able to do so is cos you're underpowered, in which case you should level up a bit. If you don't want to do that, then get all of your aeons in overdrives and use them on bosses. This alone should finally get you victory. ============================================================================= ============================================================================= ============================================================================= XXXIV) PAST REVISIONS ============================================================================= ============================================================================= ============================================================================= - Version 7.0 (26th May 2003) # Guide has been split into two parts. ----------------------------------------------------------------------------- - Version 6.0 (6th April 2003) # Fixes and tweaks done here and there. ----------------------------------------------------------------------------- - Version 5.5 (7th March 2003) # Rikku's Mix section is finished at last. # Two more sites that can host this guide. # Got some work on the quotes done. # 'Past revisions' section is on a compact route. ----------------------------------------------------------------------------- - Version 5.4 (28th February 2003) # Added characters information, making place for 51st section. # 'About battles', 'Basic controls' and 'About menus' sections are redone. # Beefed up 'About overdrives' section even more. Rikku's mixes keep rollin' in. Only few more to complete. # Still more info added to 'About blitzball' section. ----------------------------------------------------------------------------- - Version 5.3 (20th February 2003) # As suggested by fellow guide writer, I moved few sections before walkthru. TOC is done even more neatly. # Blitzball section updated for one final time. Thanks to Evil R you now have a choice of seeing who are the best players to choose from. # CB! allowed me to use her mix combo as a basis for my work. Thanks! All possible combinations added for first five entries. ============================================================================= ============================================================================= ============================================================================= XXXV) CREDITS ============================================================================= ============================================================================= ============================================================================= 1. Companies - Squaresoft: they created this game - Sony: for making PS2 2. Internet sites - GameFAQs [www.gamefaqs.com]: for hosting my guide - www.neoseeker.com: for hosting my guide - www.codejunkies.com: for Action Replay 2 codes - www.cheats.de: for hosting my guide - www.ign.com: for hosting my guide - SPOnG.com: for hosting my guide - http://www.angelfire.com/anime5/a-dimension: for hosting my guide - http://www.pregaming.com: for hosting my guide - http://www.ComputerUnderground.com: for hosting my guide - http://www.squareenix.com: for hosting my guide 3. People - Johan B.: for telling me about the secret of suitcase aboard the first ship - DannRagnarok: for submitting two of Auron's Overdrive quotes - Special thanks to Paul F.: for allowing me to use some info from his 'Character/Aeon Overdrive In-Depth FAQ' - Hawkwarrior27: for submitting one Tidus' Overdrive quote - stevieuk: for submitting 5 summon and 3 Rikku's VS specific enemy quotes - MrVandal: for telling me that Y. Woman indeed uses Osmose and Drain when fighting her. I guess I was just unlucky... - FFX Gameplay Board for some useful tips on Penance and suggestions on Quick AP gain trick - Gestahl: for quite a few bits of useful tips in some boss fights and some corrections of mistakes I have made - Anothergamer: for excellent Cheer tip in Penance battle - Hyprophant: for great Def+??% tip - Twink: for submitting one Kimahri, one Auron, one Tidus and one Yuna quote - McDragon: for submitting info on Y. woman's rare steal and reconfirming that same gal uses Osmose - G.D.D.: for submitting info on blue butterfly being at start of the course and pressing Square in front of glowing Cactuar statues - Saturn: for submitting one Yuna summon quote, one Rikku (VS Demonolith) and one Tidus (VS Adamantoise) quote and one boss quote - P. Rizos: a tip for defeating late bosses in the game with ease - Markus L.: for submitting two Auron, one Wakka and one Tidus 'kill-enemy' quotes - Special thanks to Clara: for her huge contribution of battle quotes - Alp O.: for confirming one of Yuna and Lulu quotes, and for sending in S. Omnis quotes - Thomas B.: for confirming one of Yuna and Lulu quotes - Eduardo: for sending in two monster encounter parties - Joseph W.: for sending in info on rewards in Remiem and Baaj temples and for sending in info on some one-time-only Primers relocations - BIG thanks to Skylark I.: for helping me with some sections whose info is missing and for sending me an enormous enemy data chart - Special thanks to Darryl K.: for allowing me to use his O. Ruins Treasure Hunt info - Gr8_gobbo: for telling me that Omega Weapon uses Ultima - DarkxWingx2: for telling me that Silence doesn't stop Neslug's Slime - Special thanks to Azure Edge: for allowing me to use Yojimbo's mathematics info found in his guide - Ultimania guide: Yojimbo's math info originally came from that guide - Brady Games guide: Yojimbo's math info originally came from that guide - Olivier Hague: for posting Yojimbo's math info for PAL/Int. versions on GameFAQs FFX message board - enigmaopoeia: I used Al Bhed rank info found in her Al Bhed guide - Soraya O.: for information on where to obtain few one-time-chance Primers, in case you missed them first time around - Fred K.: for sending in Dark Ixion strategy - Guardian Auron: for his submission of few enemies weapon drops - Paul Courtney: for sending me an impressive ASCII title for my guide - Blueeyedguy: for pointing out I switched Sufferer and Victim info - Don Enterprises: for sending in info on 2x Potion at very start of game; for sending in additional way of obtaining Victim mode; for info addendum on Healer mode - Marcin H.: for pointing out a mistake in armor abilities part - Nash C.: for helping out with four quotes - C. Mann: for pointing out you can flee from Mimic battles as long as you don't make it appear - Hugh H.: an interesting alternative of AP gain trick - Bill: for info on Tough Bangle you receive on Mushroom Rock - justaplayer: for allowing me to share his experience on beating Penance with base luck - Special thanks to Squall6Cloud: for letting me use his AP-combo-guide - Special thanks to Terence: for his great input of game mechanics, and for having contributed much to creation of aeons' stat formula guide - Special thanks to Masamune3: for his ultimate armor guide, and for having a part in aeons' stat formula guide - Special thanks to Xharas: for having contributed much to creation of aeons' stat formula guide - Kylie T.: for reminding me of Yojimbo's head moves:) - Special thanks to MouseNightShirt: for submission of extra ending sequence script - Special thanks to Bio: for the item checklist - SinirothX: for info on 80-bolts-struck prize - nepence: for confirming summon-Anima-quote - Special thanks to CB!: for letting me use her mix combo guide as a basis to complete my own - Terminal Velocity: strategy on defeating Oblitzerator - Guillaume: for correct wording of 'coup de grace' - Anders B.: for info on another quick cash option - Rdysn5: for info on 2x Teleport Sphere you can receive from Yojimbo - piggyback official guide: for some excellent charts and other random tidbits, but most specifically for detailed fiend info - Mr Gamer: for letting me know Hornet uses Curaga, Mindy uses Drain and Lancet and that Cindy uses Curaga and Full-Life - Liam H.: for sending in AP tip for first Sin battle - A. Radianto: for sending in info on two chests in Baaj temple - cerial killer: for alternate tip on quickly killing the bosses - Shay W.: for sending in a quote from beginning of game - Mike P.: for correcting an error about weapon upgrade in Guadosalam - Kyle H.: for sending in a quote in late part of game ============================================================================= ============================================================================= ============================================================================= XXXVI) CONTACT INFO ============================================================================= ============================================================================= ============================================================================= 1. Send your comments, ideas for improvements, additional info, correction of mistakes I may have made, and anything else via e-mail at: lifearmor@hotmail.com I need to put down a few guidelines. - as a subject of e-mail please include Final Fantasy X, or FFX - please make your e-mail be readable, ie do not send me e-mails that are written badly or in some strange gibberish - don't ask me to send you updated versions of my guide, because I won't - *make sure* to check if your question is already answered within these pages; I may reply to one of your questions, but if you'll persevere in asking more questions which are answered in my guide, I'll simply direct you to my guide - I accept e-mails in English, German, Croatian and Slovenian language - I will answer the e-mails in English, Croatian or Slovenian language; I can read and understand German well, but my writing skills of German have rusted, therefore I will answer such e-mails in English - when crediting contributors, I won't disclose their e-mails - finally, treat me as you'd like me to treat you 2. Split Infinity's Contributor page http://www.gamefaqs.com/features/recognition/6434.html 3. Split Infinity's Homepage http://splitinfinity.50megs.com Yours truly, Split Infinity End of Document
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Final Fantasy X :: PAL Version Guide Teil 1b - Version 7.1
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Offizielle Produktbeschreibung
Beim ersten Final Fantasy-Titel für die PlayStation 2 treten Sie zu einer epischen Reise an! Begleiten Sie Tidus, einen jungen Blitzball-Star (ein futuristischer Sport, der in einer schwebenden Wasserkugel gespielt wird), wenn er von einer geheimnisvollen Macht, die nur unter dem Namen Sin bekannt ist, in die Zukunft versetzt wird. An einem merkwürdigen Ort namens Spira erfährt Tidus, dass seine Heimatstadt Zanarkand vor 1000 Jahren zerstört wurde. Entschlossen, der Wahrheit auf die Spur zu kommen, tut sich Tidus mit einer Reihe neuer Freunde zusammen, darunter Yuna, eine junge Frau, die mächtige Geister, so genannte Aeons, herbeirufen und kontrollieren kann. Gemeinsam brechen sie zu einer unvergesslichen Reise auf...
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