Freaky Flyers FAQ. Hey,all! Welcome to my FAQ. It's for Freaky Flyers. So if you find it listed under Soul Caliber 2,it's in the wrong place and someone should be notified. Now,let's get down to it. Table of Contents: 1. About Freaky Flyers 2. Controls 3. Nifty things to know 4. Characters 5. Tracks 6. The great unknown 7. Contact info ---------------------------------------------------------------------- 1. About Freaky Flyers. Freaky Flyers is an airplane racing game not unlike the old Wacky Races cartoon. The main difference is that the characters are interesting and it's entertaining. Various paralels can be drawn between the characters in this game and various cliches,but I'll go over that in the characters section. Overall,I personally found FF to be a cute game,but too many things were rushed and it didn't feel finished. Midway's been doing that alot lately. For example,in Johnny's intro,a reference is made to a "big smack attack" that never comes up in the game again. I'm betting it was a special move that was cut due to deadlines. This lack of polish has been hurting their games,but that doesn't mean FF isn't worth a rent. I just don't recommend buying it until you've played it. ---------------------------------------------------------------------- 2. Controls. Ok,you've got some buttons on there,so you might as well know what they do. Otherwise,you'll crash and die and that's only funny a dozen times tops. Let's look at the default layout. Circle - Use item Square - Look back X - Fire machine guns Triangle - Stunt R1 - Speed up L1 - Slow down/hard turn R2 - Not used L2 - Reticle (toggles the sights on and off) Left stick - Steer plane Right stick - Cycle items I recently found out you can cycle through the items using the right stick. Thanks go out to: John Moran,Kibosh the Ghost,and Bobby Thompson. You guys make FAQ writting a lot easier. However,I would've still liked to see the extra button used for something. Like the Big Smack attack. Anyway. The "look back" button offers not only a rear view,but also aims your weapons backwards to shoot people behind you. Special weapons and your main guns. You also can't see where you're going and in this game,taking a little lead in the backside might be preferable to not watching where you're going. The "look back" button is very useful in the "Torpedo Run" level as there's not much to run into and the flying monkeys really ride your ass. Firing machine guns and using items are basic enough for anyone to understand. Your machine guns have unlimited ammo,but need time to reload. In the lower right hand corner of the screen,you'll see 2 bars,blue and green. The blue one is your ammo meter. When it runs out,it needs time to reload. So take your finger off the button and it'll auto refill. Also note that your machine guns,no matter how powerful,are the weakest weapons in the game. The stunt button allows you to do all sorts of things. For example,if you hold your control stick left or right,you'll barrel roll in that direction when the stunt button is pressed. If you're pulling back on the stick (climbing),you'll do a loop the loop. And if you push forward (down),you'll power dive when the stunt button is pressed. And that's not all! If you hold the slow down/hard turn button,speed up button, pull back on the stick,and hit stunt,you'll do a quick double back for a fast turn around. Isn't that lovely? Speaking of the slow down/hard turn button,what it does depends on if you're holding down the gas button. If you're holding R1,then holding L1 will let you do hard,sharp turns. If you're not holding R1,L1 just stops you. You'll still be moving forward,just at a snail's pace. --------------------------------------------------------------------- 3. Nifty things to know. Each level has 6 "sub goals". These mini-missions offer 3 ways to open the "boost highways",while the other 3 allow you to carry more power ups. Boost highway mini-missons usually revolve around "destroy this" or "rescue that" while the power up slot ones are "gather this","shoot the targets",and "shoot down your rival flyers". The power up slot missions never change,just the appearence of what you have to pick up or shoot. If you see a bunch of objects floating all over a level, chances are,that's what you have to pick up. Targets are easily identified by the bullseyes on them. The boost highway missions can be good or bad for you. If the highway that's opened is in the main path of the AI flyers,then it can end up being a floating minefield and not really help you. The less the AI flyers use a given highway,the better as you'll be the only one using it's boosting abilities and you won't have to worry about mines. See, the AI flyers have a nasty habit of leaving floating mines in boost gates,either singles or part of a highway,so keep your eyes open when approaching one. They'll also leave the things along a highway,so don't think just because you got on it cleanly,you won't get rammed into one. One last thing about boost highways. After you hit a boost gate that's part of a boost highway,you'll be autoturned to the next gate in the highway. So just fly into the first gate and let the game guide you through. Perfect Races,or Perfect Runs,are when you get through a race getting all subgoals (boost highway missions and item slot goals) and finishing first. The walkthrough part of this guide only focuses on getting through a race,not getting a Perfect Run. Getting a Perfect Run requires a certain level of skill you just can't get in a guide. But a little tip though,boost missions that I denote as opening highways that don't help you should be done on the final lap if possible to keep down how troublesome they'll be. Also,I've only unlocked Atomic Andre and El Chicka Diablo by this method. The rest I got off GameFAQs and I'm taking those on faith. ---------------------------------------------------------------------- 4. Characters. Ok,first off,there's not a lot of difference between one character and another. Some are slightly faster,some have slightly more powerful guns but the differences aren't really that pronounced for most of them. So just pick the one you want to see most and play that. 1. Johnny Turbine: Ever wonder what Johnny Bravo would be like as a pilot with movie star dreams? Well,now you can find out. Johnny Turbine is all that and less. He has the hots for Traci and is about to find out some disturbing things about his long lost family. Alternate costume: Atomic Johnny (Bandito Attack) 2. Traci Torpedoes: Traci is a member of the German air force and is out to prove their superiority. Traci is easily identified by her huge breasts,stick thin body,and the fact she cringes whenever someone says "genetic mutant freak". Traci will discover things about herself while trying to avoid Johnny and Sheik Abdul's advances. 3. Mick Bungadoo: Owner of the Roadkill Grill,he's trying to use the race to promote his diners. Alternate costume: Chef Mick (Intestinal Track) 4. Myrna Bookbottom (Margaret Basher (unlockable)): Myrna Bookbottom and Margaret Basher are the same person. Myrna is a bored librarian who yearns for adventure. So much so,that her repressed desire for action has caused her to develop a split personality. This new personality, Margaret Basher,is the Hyde to Myrna's Jeckyll. Loud,rude,and violent, Margaret is the anthesis of Myrna,who's quiet,polite,and gentle. For some reason,the 2 don't really care for each other and both seem to want to be rid of the other personality. They develop a romantic attachment to the Marcels Moreso brothers,which really just goes to show how insane both of them are. 5. Pauli Atchi: A mobster who loves his mother. So much so,he left "the business" in her capable hands to fly in the Freaky Flyers race. Alternate costume: Sanitation Paulie (Thugsville) Unlockable characters: These characters have to be unlocked in certain levels. There are 14 regular Adventure mode characters in all. The level these pilots are found on is noted here,but you'll have to look up the level in the "Tracks" section for info on how to unlock them. 6. Island Jack (Danger Island): Jack was hanging loose on the beach when he got "island jacked" and sent into the Freaky Flyers race on autopilot. Now he's trying to find his way home without hitting too many bad vibes. Alternate costume: Leutenant Jack (Danger Island) 7. Andre LaToilette (Bigfoot Mountain): Growing up in Canada,Andre spent his lonely childhood enslaving the local rodent population. But the one thing Andre really wants is to find his long lost twin brother. So,using rodents for ammo and flying a log plane,Andre hopes to find him through the Freaky Flyers race. Alternate costume: Atomic Andre (Bigfoot mountain) 8. Prof. Gutentaag (Torpedo Run): Flying his trusty robot,Sven 209,the Prof. seeks to win the Freaky Flyers race by using alien technology and an actual alien. 9. Margaret Basher (Thugsville): See Myrna Bookbottom. On the up side, they share the same between race movies,so you only have to run through with one or the other. 10. Sammy Wasabi (Monster Isle): Sammy is an ingenious inventor who has built a plane so advanced only he can fly it. He's entered the race to prove the superiority of his technology and meet a girl who doesn't run on batteries. Alternate costume: Robo-Sammy (Monster Island) 11. Cactus Rose (Coyote Canyon): This south of the border bandita is looking to make some cash to help out her poor biker gang. Alternate costume: El Chicka Diablo (Coyote Canyon) 12. Marcels Moreso brothers (Bombsburg): Flying,siamese twin mimes looking to find their long lost mother. Yeah. Alternate costume: Clown Moreso (Bombsberg) 13. Baron Von Slaughter (Grave Danger): A Frankenstein-style monster with an Arnold Schewartzenheimer voice. He's always looking for new parts to repair his badly constructed body. He's entered the race to restore his village's tourist industry and get a girlfriend commissioned. Alternate costume: Human Baron (Grave Danger) 14. Sheik Abdul (Cave of Blunders): The freaky shiek (from Leaky Creek) seeks to get away from his harem/corporate raiders. For some reason,he believes getting more wives will help with his problem of having too many wives. Like Johnny,he has the hots for Traci. Alternate costume: Chicken Sheik (Cave of Blunders) Double secret characters: These guys aren't availible for adventure mode,but that doesn't mean they can't kick ass. 15. Wally Gremlin (Thugsville): A freaky gargoyle looking thing. 16. Harem Dogfighter (Cave of Blunders): Looks like one of Sheik Abdul's wives wants in on the Freaky Flyers action. 17. Chester Moneymaker (Monster Isle): Be a yuppie! Or use him for target practice. You know you want to. 18. Bandito (Coyote Canyon): Unconfirmed. 19. Pilot X (unknown): He just appeared there. I'll figure it out later but I think you have to beat Pilot X in the final space battle. He's only in the mini-saucer thing,not the Robo-X. ---------------------------------------------------------------------- 5. Tracks. Can't race without a track. There are 12 in all,which is rather short, but they have a lot of stuff packed into them. Just keep telling yourself that. 1. Bigfoot Mountain: Place to pass: 3rd Hidden Character: Andre LaToilette. At the start of the race,there's a cabin on top of a mountain right in front of you. Fly to it and shoot the snowman there to unlock Andre. Perfect Run: Atomic Andre Boost highway missions: 1. Find the bigfoot and bring him back to his family. Ok,this one is tricky. The Bigfoot you have to rescue is really well hidden. I'd suggest making sure of his location before trying for a perfect run. He's in a cave that begins just outside the treehouse town and ends before the log jam. If you see the log jam,you've gone too far. Just keep looking to your right (left if you're going the "wrong way") and you should find it. Thanks: Rick Tavares,Luther,and Jackie Dietrick Villarreal. 2. Break up the log jam. Find the log jam and shoot it to break it up. Don't confuse the dam further down stream with the log jam. The jam's covered with snow and is a couple waterfalls down from where you first encounter the river. 3. Cut down trees. Various trees have chopped up bases and just need a little tap to knock them down. You don't have to get them all to accomplish this goal. Tips: This track's easy. The AI flyers go slowly and don't shoot you very often. The blue boost highway,which can be opened by breaking up the log jam,is the only one you really need to open and it's a little ways down from the log jam. 2. Coyote Canyon: Place to pass: 3rd Hidden character: Cactus Rose. At the start of the race is a small western-style town. At the end of the main street there is a gallows,or hanging platform,and Rose is on it. Shoot it to free her and she's unlocked. Double secret character: Bandito. From an e-mail from one Dr. Loco3000: You can get the hidden character Bandito by shooting down the central icicle in the cave in Coyote Canyon. A token that you can pick up to unlock him will be there. Thanks,Doc! Perfect Run: El Chicka Diablo Boost highway missions: 1. Rescue the damsel. The damsel in question is where most western damsels usually end up,in front of the train. This one's different in that she's running from the train. Swoop down and grab her,but don't hit the train. Her drop off point is in the western-style town mentioned above. 2. Save the sheriff. In the same western-style town (is this place a trouble magnet or what?) on the opposite side of the barn-shaped train station is a corral area. In it are 3 gunmen and the sheriff. Kill the gunmen to rescue him. 3. Stampede the reservation. Follow the tracks from the western-style town and you'll see 2 houses with hicks outside shooting at you. Hug the left side of the map and you'll see the cattle you have to stampede. Shoot the bull,but watch out for the horns. Tips: You don't really need the boost highways here. Just some run and gun flying should see you through. The AI still isn't too tough here, so you should place at least 3rd easily. 3. Bandito Attack: Hidden characters: Atomic Johnny (alternate costume). The outpost I mention below as being the one to take out first has a tunnel behind it. It's right behind the gatling gun station on the right. Follow the tunnel to some gold wings and the Atomic Johnny costume is yours. Strategy: Ok,this one's not a race. You have to defend a fort from banditos while destroying their outposts to end the siege. A few of said outposts are in view of the fort and can be destroyed without leaving it undefended for too long. The first outpost you should take out is across the railroad tracks and in clear view of the fort. This outpost's bandits are the ones most likely to kill your reenforcements and that's a bad thing. The main thing is to not leave the fort alone too long as even a few banditos can tear the place up with their bombs. If it takes too much damage,just defend the fort by flying slowly around it (don't use the gas button) and picking off the banditos as they come til the reenforcements can repair it to a tolerable level. Once you've dealt with the outposts you can see from the fort,you're going to have to back track the banditos to their remaining hideouts. Following the roads should help you find them. If the gattling gunners get to be too much,hit the gas and zoom past them. Flying straight at them almost garentees they'll nail you,so don't do that. Concentrate on the outposts. When you bring one down,fly back to the fort to clean up,then take out the next one. Also,on one of the hilltops near the fort is a bunch of "banditos" with black hats. DO NOT SHOOT THEM. They will retaliate with rockets and you can't kill them. 4. Thugsville. Place to pass: 2nd Hidden Character: Margaret Basher. As you leave the slums (the part with all the burning buildings),you'll see a bridge. Under this bridge is a crate with a British flag symbol on it. Shoot the crate to unlock Margaret. Double secret character: Wally Gremlin. At the start,there's 2 train tracks on either side of you. Follow the right one to a tunnel and follow the left fork and you'll find Wally. Perfect Run: Sanition Paulie Boost highway missions: 1. Foil the bank heist. From the starting point,turn left,following the course,and look for a building with white cars parked in front of it. Shoot all of the white cars and destroy them. There's 5 in all. The red boost highway this opens is out of the way of the AI flyers,so you can reap the benifits pretty freely. The highway will appear on the right side of the bank where you shot up the cars. 2. Put out the fires. When you see the first burning building,look for a red fire hydrant. It should be right in front of the buildings that split the track into 2 parallel paths. Take the left path and look for the 2nd hydrant. After that,look for a space in the buildings with a truck parked in it and use it to cross over to the right path and look for the 3rd and last hydrant. The blue highway this opens up goes from the end of the bridge leading from the slums to the first warehouse. It's not really necessary. 3. Rescue the police chief. The same bridge that leads from the slums to the blue boost highway and the one Margaret is under is also where you'll find the police chief,wearing concrete shoes no less. Grab him and drop him off at the police station near the start to open the green highway. It's also pretty useless as it runs next to the red highway and it's right in the path of the AI flyers. Tips: DO NOT SHOOT THE POLICE. Otherwise,you might cheese off the copter pilots and they'll shoot at you. Just use the red,and maybe blue boost highways and shoot down anyone who gets in your way. 5. Cave of Blunders. Place to pass: 2nd Hidden Character: Sheik Abdul. Right at the start of the race,dive down and go straight. You'll see an executioner about to execute Abdul. Guess he got downsized. Shoot the executioner and Abdul is unlocked. Double secret character: Harem Dogfighter. Across from the harem room is a largely empty room with some scarabs. The harem dogfighter is in the passage that connects this room to the main part of the palace where the AI flyers usually fly through. Perfect Run: Chicken Sheik Boost highway missions: 1. Save the princess. Go through the sandstorm and into the cave. Eventually,you'll come to a large chamber with several of the swinging blades hanging from the ceiling and the walls are covered with faces that shoot darts at you. The princess is on the raised platform in the middle of this room. Take her to the harem room to drop her off. The harem room is to the right of the palace at the start with a heart shaped window. The green boost highway opens just beyond this room and isn't used much by the AI flyers,making it a high priority. 2. Defeat the evil genie. The evil genie can't be missed. He's big,he's red,and he's near the exit to the cave. To defeat him,shoot his lamp. The blue boost highway this opens is largely useless,but you do get rid of the genie,a Freaky Bomb,and it doesn't take any time at all,so do it anyway. 3. Win in the colliseum. Gladatorial combat. And you're the only one with a gun. You'll have to go down once you leave the cave to get to the bottom of this where the action is. Beating down the gladiators isn't hard,but the red boost highway is in the AI flyers' flight path and it's out of your way. I take a pass on this one. Tips: If you get a shield,use it to get past the traps in the cave. Also,once you save the princess,there's no reason to fly high in the big chamber you picked her up in,so hang low and avoid those traps. At this point,the AI flyers are a bit more vicious,so watch out. 6. Intestinal Track. Hidden character: Chef Mick (alternate costume). After you pick up the health pick up about midway through the level on the main path,keep an eye out on the bottom of the tunnel. Behind some blockage,you'll find the Chef Mick pick up. Strategy: Ugh! I hate this level. You have to pick up "oxygen cells" to keep breathing. Run out of oxygen,you take damage til you get more. Throw in indestructable white blood cells chewing on your plane and polyps that pop-up and explode and you have a lovely little nightmare. This level is tough,fustrating,and boring. There's little you can do here,so just grab the Chef Mick and get out quickly. While the white blood cells can only be avoided,the polyps can be shot to prevent damage and white blood cells only hurt you once per cell. 7. Danger Island. Place to pass: 1st Hidden Character: Island Jack. Power dive from the top of the falls and keep to the left,looking for a yellow snake in a tree branch across the path. Shoot it to unlock Jack. Perfect Run: Leutenant Jack Boost highway missions: 1. Sink the Crimson Pirate. After the falls,past the temple,is a lagoon where an epic sea battle is taking place. Look for a red pirate ship and shoot it til it sinks. Pretty simple,really. The red boost highway this opens is fairly useful plus you get a freaky bomb. 2. Kill the sea hag sisters. After the voodoo balloons,which you can shoot to damage the other planes,including yours,you'll see 3 huge ghostly looking women who throw green energy balls at you. Shoot 'em til all 3 drop. Easy,you get a freaky bomb,and the blue boost highway this opens is rarely used by AI flyers. 3. Return the gem to the temple. The gem in question is being held by a group under the voodoo balloons. Swoop down,get it,return it to the temple near the falls. Look for a giant monkey statue,that's the drop off point. I never bothered as the red and blue highways were more than enough to win the race. Tips: Near the start is a small waterfall. Fly into it to find a small shortcut with a boost gate. It's not much,but it helps. Also,unless you have a reason to,don't power dive off the falls like the others. Instead,simply fly over the jungle and aim for a hole in the rocks. Then,head for the sea battle lagoon. 8. Monster Isle. Place to pass: 1st Hidden Character: Sammy Wasabi. As you go through here,you'll come to a bamboo forest with some kind of temple or palace or something guarded by anti-aircraft guns. On top of this temple,Sammy's being attacked by a ninja monkey. Shoot the monkey to unlock Sammy. Double secret character: Chester Moneymaker. Powerdive into the city as usual,but go behind the outside buildings and head left. Keep a sharp eye out for the gold wings. Perfect Run: Robo-Sammy Boost highway missions: 1. Destroy all monsters. 3 rubber monsters threaten this city. Near the start,after the powerdive point,in the city area is a Godzilla-like monster. He can be a pain to find quickly. Next is a large mantis. He's easy to spot and pick off. Finally,after the bamboo forest is a giant flying bug thing. Another easy target. Whether you finish off the Godzilla one or not,the other 2 should be killed to make sure they don't become trouble. The red highway this opens is pretty useless. Don't go out of your way for this one. 2. Batteries not included. Robo-Guy needs his batteries. The batteries are on a hilltop behind the mantis rubber monster. Grab 'em and fly BY Robo-Guy or you'll get caught on him. The green highway this opens can be useful,just watch out for pipe bombs. 3. Pokemon hunter. 5 freakish mini-monsters that only retarded school children can love are all over the island. Basically,the blue highway they open isn't worth the time and effort it takes to "get 'em all". If you must find them,there's one near each giant rubber monster and one near the goal line. The last one is near the exit for the blue highway. Tips: The only highway mission I even bother with is the Robo-Guy one. You're better off just looking for conventional short cuts. One good one is in the crater under the flying bug rubber monster. There's a hard to see tunnel to the left that leads under the goal and into the city. Unfortunatly,a flaming boulder blocks it for the last lap. Go in guns blazing and never let 'em sneak up on you. Try to use the fireworks to damage the other flyers. 9. Torpedo Run. Hidden character: Prof. Guttentaag and Sven 209. To the left of the aircraft carrier you start on,the Prof and Sven are living in a yellow submarine. Blow it up with 2 torpedoes to get them fighting mad. Strategy: Basically,you have to sink their battleship. And anything else in the water. The aircraft carrier you start on acts as a boost gate and has infinate torpedoes to use. At the start of the level,3 ships are sailing past and,if you look behind you,you'll see a large gate thing. If any ships reach that gate,it's instant game over. Even these unarmed ones. To launch a torpedo,you have to do a loop the loop or double back while carrying a torpedo. To do either,look under Controls in this FAQ. Support ships and subs take 2 torpedos. The capital ships,an aircraft carrier and the battleship,take 4. So,grab your torpedo and practice launching it at the 3 unarmed ships. Once you've destroyed a couple or so,a sub will pop up and launch torpedoes at your aircraft carrier. You can shoot the torpedoes,but you need to launch your own torpedo to destroy it. You *can* hit it when it's submerged by hitting the parascope,but it's a very small moving target and aiming those torpedoes isn't easy. Wait til it comes up and nail it,then gun down it's torpedo. Once that sub is gone,destroy the remainder of the first 3 ships and head in the direction your aircraft carrier is facing. From there,an enemy aircraft carrier and 4 support ships are coming after you. They have deck mounted machine guns. If things get too hairy,you can try to destroy the deck guns,but it's best to take them out at a distance. Just aim a little ahead of the ship and your torpedo should hit from well outside their range. You should be able to finish that group before the next sub. Keep an eye on where the last one came from once you're down to one or 2 ships from that group. Deal with it like you did the last one and try to keep your AC's damage as low as possible. The worst is yet to come. By worst,I mean the battleship. Once it gets close enough,it does constant damage to your aircraft carrier. So,even though the support ships have high damage rockets,you need to get rid of the battleship first. Don't worry,the rockets won't get you if you keep moving. If you get too close to the battleship or sink it,a cloud of flying,heavily armed jetpack monkeys will descend on you. Keep your cool and remember you can shoot backwards and you should be fine. Panic and they'll tear you apart. Once you've dealt with the battleship and the flying monkeys in that order,pick off the last of the support ships and win the level. 10. Bombsburg. Place to pass: 1st Hidden Character: Marcels Moreso brothers. After the first part of the race through the bombfield with the anti-aircraft guns there's a pipe with large fans inside you have to fly through. Before that are some bombed out buildings. In one of the ones on the left are the brothers. Shoot or tag them to unlock them. I shot them. Perfect Run: Clown Moreso Boost highway missions: 1. Free the poodles. The poodles are near the start of the race. Look for a fenced in area with 2 towers near it. Destroy both towers and the poodles are free. You can get both in one pass if you slow down,but the blue highway it opens is too much in the AI flyers' flight path to be too useful. I do this one if I need a freaky bomb. 2. Top secret. The secret documents are in a crashed airplane body that forms a kind of tunnel near the end of the blue highway on the right. The spy who wants them is in the crate room to the left of the red highway tunnel. Just fly straight through the crate room and you'll hit him. Unfortunatly,the green highway this opens isn't as useful as the red highway you have to miss to deliver it and you can use the red one from the first lap whereas the green one you have to wait til the second lap. Grab the documents in case you mess up getting the red highway open and have to pass the spy anyway or really need a freaky bomb,but try to open and use the red one. 3. Factory fast track. Ok,to open this,you need to hit 3 switches in the factory area. Remember the pipe I mentioned for the hidden characters? Well,you leave that pipe and fly through some rubble. The start of the factory area is through a large door and you can end up in the factory area before you know it if you aren't watching. The first switch is right inside the door. Look at the right wall before the spinning things near a faucet. The next switch is near some robotic arms that pick things up. It's on the left wall,straight ahead. The last switch is around the corner from the inactive arms after the active ones I just mentioned. It's over a large yellow door. Hit all 3 and that door bursts open to reveal the highway. This highway is your highest priority and the key to winning this race. Open it ASAP. Tips: Ok,get the red highway open,shoot down anyone you can,and watch your ass. The floating mines will be thick here,so watch those boost gates. If you open the blue highway,just use the bomb with as many AI flyers around as you can. 11. Grave Danger. Place to pass: 1st Hidden Character: Baron Von Slaughter. In the graveyard,where the necromancer is,look to the left for an odd shaped tombstone and shoot it. It's near a gun tower. The Baron will raise from his grave and join in the Freaky Flyer races. Perfect Run: Human Baron Boost highway missions: 1. Knock off the swamp beast. At the start of the race,when you come to the covered bridge,fly over it and turn right,following the river. Watch those gun towers. If you have a shield or rockets,use it and blast them,you'll be coming through here alot. After 2 towers,you'll come to a pond. Look to the right side in the pond and the swamp beast will pop up. Shoot him and keep shooting him til he falls off the cliff. Immediantly use the freaky bomb you get and head into the blue highway,but after the first gate,turn down and look for another blue highway on top of the moat in the pit. Hit the 3 segments going right and into a single boost gate into a cave. Look up and you'll see another single gate near some power ups before coming out into a courtyard to face.... 2. The Spider Queen. No,this isn't Spider-man's sister. At least I don't think it is. What it is is a fat spider/woman hybrid who takes a lot of bullets (about 2 full loads) to bring down. If you can get some rockets on your way here,that'll really help. Shoot 2 at her and she'll fall right over. If you don't have the rockets,you'll have to use your guns. Take your "foot" off the gas and pound her til the guns empty. Let them fully reload and do it again. She'll drop and you need to hit the gas to get past those gun towers. Try to save the freaky bomb. Fly into the library behind her and look for an open bookcase. Go into the passage and make a tight turn left and up to see the green boost highway you opened by killing the queen. Take it to the top and,if you see anyone up here,use the freaky bomb if you have it and turn left. Go down the stairs behind the lab to.... 3. Army of dorkness. Take the boost gate at the bottom of the stairs and lean to the right. The first skeleton will pop up. Yeah,it's a giant army not in that there's lots of them,they're giant skeletons. But they drop easy. Shoot the 1st skeleton and turn right so the next one pops up. Shoot it and turn a hard left. Skeleton #3 pops up for destruction. Now once more do a hard right and the 4th and last skeleton comes out to play. Blast him and the necromancer's skull shield will drop. Shoot the necromancer and go into the glowing doorway under him. Once through the light doorway,you're back at the start. Freaky bomb anyone in the way and look up to see the red highway you've opened. Tips: Ok,unlike past tracks,you really need to open all 3 boost highways. The directions above should get all of them open with one "pass",but they all *need* to be open for you to win here. Watch out on the red and green highways for mines and the start of the blue one. The AI flyers take the blue one up,while you go down for the rest of yours so that part's safe. Shoot down anyone in front of you and once in the lead,watch your back. 12. X. Strategy: Ok,this one's pretty easy. Pilot-X starts by creating 2 "martian" saucers that hover over his shoulders and shoot at you. Gun them down quickly,if you can get them before he starts his laser grid attack,the better,but try to have them gone before he finishes that attack. The laser grids always have a "hole" in them. Hold down your brakes,for the whole fight,and fly to that hole. You shouldn't take more than a couple of hits from this attack once you get good at it. Once he stops using it,pick off the saucers if any managed to survive and concentrate on the Robo-X. It takes damage,just not alot. Keep shooting it and it'll lose life slowly,but surely. The second part of this fight is Pilot-X unleashes his drone fighters. His hand glows red,instead of yellow like the laser grid,and let's out a wave of drones. The formation and number of drones changes after each charge attack (I'll get to that in a minute),but they always shoot at you for a bit then charge at you. If you wipe out a wave of them,you get a rocket. I save those for the last leg of this fight. The first formation is 6 fighters in 2 parallel,vertical lines of 3. The second formation is 7 fighters in a circle with one in the middle. These first 2 formations,try to shoot them down for rockets. After that,concentrate your fire on the Robo-X while dodging the drone's attacks. If you don't do enough damage to get him to charge,Pilot-X starts the laser grid attack again. After taking so much damage,Pilot-X will freak out and charge at you right down the middle of the area. This attack is easy to dodge,just barrel roll to the left. If it hits you,it's usually an instant life lost. The only one who's survived this attack is Sven 209 and even he lost a big chunk of life. After the charge,Pilot-X will disappear. Fly back to the middle and look down and he usually pops back up. At this point he'll do his laser grid attack. Eventually,he'll drop and you'll win. ---------------------------------------------------------------------- 6. The great unknown. Ok,as of this update,there's room for at least 4 more unknown alternate costumes and 1 more double secret character. We've almost got them all! Keep looking! ---------------------------------------------------------------------- 7. Contact info. You can reach me at my e-mail address: merlynn27@comcast.net if you have any questions or want to tell me about the hidden character you found or a neat trick.
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Freaky Flyers :: F.A.Q./Walkthrough
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