From Dust Walkthrough V 1.0 ############################################################################### Contents ############################################################################### ------------------------------------------------------------------------------- * Intro -----------------------------------------------------------------[Int1] * How to use this Guide -------------------------------------------------[HTUG] * The Basics ------------------------------------------------------------[TBSC] ** Controls -------------------------------------------------------------[COT1] ** The Breath -----------------------------------------------------------[BRAH] ** Men ------------------------------------------------------------------[AMEN] ** The Elements ---------------------------------------------------------[TELM] ** Totem Poles ----------------------------------------------------------[TTPL] ** Powers ---------------------------------------------------------------[POW2] ** The Passage ----------------------------------------------------------[TPSS] ** Vegetation -----------------------------------------------------------[VEGT] ** Unlocking Tribal Memories --------------------------------------------[ULTM] ------------------------------------------------------------------------------- *Levels -----------------------------------------------------------------[LEV1] ** The Breath -----------------------------------------------------------[THBH] **The Ritual ------------------------------------------------------------[THRT] **The Roar of the Sea ---------------------------------------------------[TROS] ** The First Power ------------------------------------------------------[PWER] ** The Thousand Sources -------------------------------------------------[THSU] ** Wildfires ------------------------------------------------------------[WDFR] ** Waves ----------------------------------------------------------------[WAV1] ** High Tides -----------------------------------------------------------[HGTD] ** The Tears of Stone ---------------------------------------------------[TTOS] ** The Raging Earth -----------------------------------------------------[TRET] ** Emergence ------------------------------------------------------------[EMGE] ** Movements ------------------------------------------------------------[MOVT] ** Origins --------------------------------------------------------------[ORG1] ------------------------------------------------------------------------------- * Challenges ------------------------------------------------------------[CLLG] ** The Basics -----------------------------------------------------------[CH00] ** Fire! ----------------------------------------------------------------[CH01] ** Running in the rain --------------------------------------------------[CH02] ** Bail Out -------------------------------------------------------------[CH03] ** The Big Wave ---------------------------------------------------------[CH04] ** Canyoning ------------------------------------------------------------[CH05] ** Pump it up -----------------------------------------------------------[CH06] ** Xuenylom -------------------------------------------------------------[CH07] ** Aquasplash -----------------------------------------------------------[CH08] ** Waterfall ------------------------------------------------------------[CH09] ** Guardian Angel -------------------------------------------------------[CH10] ** Explosions -----------------------------------------------------------[CH11] ** Sacrifice ------------------------------------------------------------[CH12] ** Gospel ---------------------------------------------------------------[CH13] ** Hell -----------------------------------------------------------------[CH14] ** Fluids ---------------------------------------------------------------[CH15] ** Collapse -------------------------------------------------------------[CH16] ** Epic Tsunamis --------------------------------------------------------[CH17] ** Ditch ----------------------------------------------------------------[CH18] ** Countdown ------------------------------------------------------------[CH19] ** Migration ------------------------------------------------------------[CH20] ** Nitro ----------------------------------------------------------------[CH21] ** Quicksand ------------------------------------------------------------[CH22] ** Atlantis -------------------------------------------------------------[CH23] ** Irony ----------------------------------------------------------------[CH24] ** Drill ----------------------------------------------------------------[CH25] ** Sunken Secret --------------------------------------------------------[CH26] ** Trees of Water -------------------------------------------------------[CH27] ** Deadly Crossing ------------------------------------------------------[CH28] ** Wagons of Fire -------------------------------------------------------[CH29] ** Descent --------------------------------------------------------------[CH30] ------------------------------------------------------------------------------- * Memory of the Tribe ---------------------------------------------------[MOTT] * Memory of the Tribe Stones --------------------------------------------[MTTS] * Plot Analysis ---------------------------------------------------------[PTAY] * Word from the Maker ---------------------------------------------------[WFTM] * Copyright -------------------------------------------------------------[CYRG] ############################################################################### Intro [Int1] ############################################################################### From Dust is a game developed by Ubisoft Montpellier designed by Eric Chahi. The game is heavily influenced by the classic Bullfrog game Populous (as if you needed me to tell you that). Throughout the game you"ll take control of "The Breath”, a god-like manifestation that aids the primitive People as they search the world for "The Ancients”, who had complete mastery over the landscape but mysterious disappeared long before living memory. I on the other hand; have worked on websites devoted to games; written many reviews; articles and, in the past, plenty of dodgy walkthroughs (sorry). This will be my second walkthrough in as many years, my last one being the original Hydrophobia for Xbox Arcade. Anyway hope this guide helps you otherwise it was a complete waste of time, yay! ############################################################################### How to use this Guide [HTUG] ############################################################################### First off at the end of each section there will be a four letter code, for easy access press Control + F to open the search tab then type it in. If I"ve managed to tie everything up correctly there should only be two occurrences of that code; one in the contents, the other at the actual section. The main guide is split into several sections; The Gimmick, New Powers, Intro, The Necessary Steps and 100% Vegetation. The Gimmick section basically outlines anything interesting that is going on in the level as most levels having something worthy of note. The New Powers detail anything new which relates to The Breath. The Intro is just a recap of what"s said in the intro of the level. The Necessary Steps section gives a concise step-by-step guide to complete the level while also pointing out any hidden extras. Finally 100% Vegetation gives you some hints on how to complete, well, 100% vegetation in the level. Since giving directions is a massive pain for a game with constantly changing terrain and a camera with free 360 degree rotational control I will be using the starting position as facing North. To realign to my orientation either head back to the starting position or look for an instance when I reference things that are very unlikely to have moved. ############################################################################### The Basics [TBSC] ############################################################################### #################################Controls [COT1]############################### Left Stick (L-Stick) - Controls the movement of the cursor (the Breath) Right Stick (R-Stick) - Controls the position of the camera. Direction Pad (D-pad) - Selects and controls powers. Once a power is activated press in the same direction again to cancel it. Back Button (Select) - Brings up the Memory of the People. Start Button - Brings up Pause Menu. Left Trigger (LT) - Collect matter. Left Bumper (LB) - Zoom in on selected Men. Right Trigger (RT) - Release collected matter. Right Bumper (RB) - Change view from close up to global and vice-versa. LT and RT together - Releases all material collected in one go. A button - Send man to item of interest, Move village (Contextual) B Button - Cancel (Contextual) X Button - Increase speed of cursor (i.e you) Y Button - Not used. ##############################The Breath [BRAH]############################### The Breath is what you, as the player, control; it"s the will of the Tribe, and is controlled by the village shaman. I guess that would make us the many generations of shamans technically. At first you"ll only be able to interact with sand but soon you"ll be upgraded to allow manipulation of water, lava, plants and numerous different powers. ‘But how do we manipulate these things?" I hear you cry, well for starters you can pick up elements underneath the cursor be it earth, lava or water. This will then collect in a big floating ball, but the amount you can pick up is limited. You can then move this ball of matter anywhere on the map, there is no limit or "circle of influence” aside from the map boundaries. You can then place this matter down to create new terrain; the rate at which you release the matter is controlled by the pressure on the Right trigger. The whole game is based around finding the suitable element, finding where to put it and then waiting for the Men to do whatever it is you"re currently waiting for them to do. In-fact is that them I hear in the background there? You haven"t left them stuck on a rock again have you? ################################Men [AMEN]##################################### Men are tall, blond, dark and Lean. They"re rough and tough and strong and mean. They"re also a complete pain in the arse. People are the reason for the game, they"re a primitive tribal society that travel the Earth looking for the Ancients, a race of powerful people who managed to find (or create) sanctuary away from this dangerous planet. So Men must find the relics of the Ancients and gain their knowledge in order to pass onto the next area in order to search for them. To do this they"ll found villages around the totem poles, find wisdom on engraved rocks and they"ve created The Breath to aid them in this task. The only problem is that they"re incredibly stupid putting themselves in harm"s way, missing the obvious path and always - always - crying for help. ############################The Elements [TELM]################################ No not the periodic table but the most basic traditional term for it. You know; Water, Earth, Wind and Fire…well minus the wind, unless you count music as air power. Anyway to successfully complete the game you"ll need to know about the different Elements. Earth: earth (aka sand as I often call it) is the first element you learn to control. It"s very useful for creating bridges and dams. Earth is probably better than lava, if you"re not under any strain at the time, at creating ramps and bridges across water. The reason for this is that earth will collapse towards gravity, so if you pile a mound of it up at it"ll naturally compress, tumble down the sides and generally smooth out; creating an easier path for Men to follow. Earth is also necessary to grow vegetation. Water: water is pretty much going to be the bane of your existence throughout the game. Men won"t cross it unless you create a bridge, but if the current is strong enough it"ll wash away the bridge. Water will also flood you villages making them inhabitable. Water will also take the form of tsunamis and torrential rain that"ll flood the whole map, in short you won"t like water and that"s the way it likes it. Water does have a caring side; it"ll put out fires, help vegetation spread in arid regions and nourishes elemental trees. Lava: lava is the final element you can control and it doubles as fire for simplicities sake. Lava when cooled creates rock, now rock is the -well- bedrock of the world. That means it"s the hardest substance there is, and if you build something with it, only explosive trees are going to put a dent in it. When lava is placed it"ll generally cool into steep mounds, great for dams but Men won"t have an easy time crossing it. Lava however is hot, very, very hot and anything in its path will be burnt to a crisp. It"ll also spread fires if it comes into contact with vegetation which is generally a bad thing. Fire can be put out using water or by covering it with earth if you"re in a really tight spot. Air: I assume it"s there, men breath it. Occasionally you can evaporate water into it. There you go; the four elements. ##############################Totem Poles [TTPL]############################### Totem Poles are the relics of the Ancients, carved to reflect People and to pass on knowledge. They also act as the centre of a village. You"ll need to send at least five people to a pole to start up a village and sometimes the Totem Pole will house a power. There are a maximum of four Totem Poles in a level. You"ll need to capture all poles on the map to complete the level. Villages can be destroyed via flooding or fire but Totem Poles are indestructible and will either say submerged (but intact) under water if flooded or slowly raise themselves out of Lava and rock if covered by the stuff. Once a village is destroyed any survivors will immediately attempt to restart a village. Totem Poles can be moved later in the game to better protect your villages from natural disasters. ###############################Powers [POW2]################################### -------------------------------Jellify Water----------------------------------- Duration/Recharge Time: 60 Seconds Jellify Water (and yes that is how you spell it) turns all water into jelly, or as the game puts it, into an obstacle. This means you can scoop up water and place it on solid ground leaving it just wobble there. This also works on steams and the sea as you can carve out paths for men and vegetation to cross through just like Moses parting the Red Sea. As less known, but very useful side effect, of this power is that it cancels out momentum. Using it when a tsunami is on the map makes it much less destructive. You"ve still got a 50-foot wall of water suspended in mid-air that has to go somewhere but there is no driving force behind it. ---------------------------------Evaporate------------------------------------- Duration/Recharge Time: 60 Seconds Evaporate will remove all the water on the map, well most of it at any rate. Once activated the water in the area will slowly turn into mist and ascend to a higher plane…probably causing turbulence. This makes it very handy when there is a high chance of flooding (in-fact you"ll only get it on levels with that risk) but it also allows great control of the water level. -------------------------------Put Out Fire------------------------------------ Duration/Recharge Time: 30 Seconds Put Out Fire puts out all fires on the map…oddly enough. One thing you can say about these powers is that they"re well named. You"ll generally only get this power when you"re on a map with lots of lava or fire trees. The recharge is rate is pretty quick so you can feel safe to use it whenever you see a flicker of flame. ------------------------------Amplify the Breath------------------------------- Duration/Recharge Time: 15 seconds Amplify the Breath is probably the most useful and versatile power you can get. It increases the power of the Breath allowing you to pick up more matter and to drop more matter in one go. But wait there"s more; Amplify the Breath works when combined with other powers too. So use it with Infinite Earth and you"ll drop a more earth than normal, use it with Engulf all and you"ll remove more matter, use it with Jelly water and you"ll have a much easier time making paths. It has a fast recharge rate and, provided you remember to turn it off quickly after use, you can pretty much spam it. --------------------------------Infinite Earth--------------------------------- Duration/Recharge Time: 15 Seconds Infinite Earth is my favourite power in the game. It gives you the power to create as much earth as you can drop within the strict time limit. So creating bridges, spreading vegetation or building up your villages higher has never been so easy. Couple if it with Amplify the Breath (as mentioned above) and you"ll drop even more sand allowing you to create massive mounds of earth in the blink of an eye, mounds that"ll stand against tsunamis and high tides and that"ll spread vegetation to boot. ----------------------------------Engulf All----------------------------------- Duration/Recharge Time: 50 Seconds While Engulf All is probably the most useless power in the game. Engulf All sucks up matter such as earth, water and lava and makes it disappear from the map. This means it"s only practical use is removing water from the in-land lakes you"ve built up or maybe at a pinch destroying earth (and vegetation) if a fire breaks out or lava when it gets out of control. Also I don"t think it works at lowering the level of the sea either, I did a couple of experiments and it didn"t leave a noticeable difference. If it could remove rock it would have been a different story but alas, no. ##############################The Passage [TPSS]############################### The Passage is the end of the level, simple enough. Unlocking the passage is done by starting up all villages on the map, the most there can be is four. Once done all you need to do it find it and then create a way for People to reach it. Once five people have reached the passage they"ll begin to pray and a big A will flash over the top of it. Now you can spend your time doing whatever you please, those people will keep praying until you"ve done whatever it is you"re currently doing. Once you"re ready however go over and press, you guessed it, A to complete the level. ##############################Vegetation [VEGT]################################ Vegetation is a completely optional extra in almost every level (the first one is omitted). Getting "100% vegetation” in a level unlocks additional Tribal Memories and new Challenge maps. Now getting 100% doesn"t really mean covering the whole map in vegetation, or all the landmasses, or even all the sand on the map with vegetation. It"s just an arbitrary amount of trees; to keep track of it you"ll have a plant meter in the left side of the screen. You"ll keep 100% after obtaining it no matter what happens so don"t worry if you get flooded or everything is burned just before you finish the level. To start with most of the map will be barren, there may be some trees dotted in some inaccessible area of the map, but for the most there is nothing but bare sand and rock. To start spreading vegetation you"ll need to start a village, once done that"ll cause some plants to grow in the immediate vicinity. Provided there is sand connecting to your village plants will slowly grow along it spreading out until it hits rock or water. Sand is the important factor with vegetation and can at times be a precious commodity so spread it thinly when you"ve got large expanses to cover. Once you"ve got a nice wood covering the land be careful of fire; fire is caused by lava or fire trees and because plants generally originate from your villages you can be sure that once a wildfire starts it"ll soon be burning down your villages too. Use water or large amounts of dirt to put out fires or quickly remove bridges so stop the fire from spreading. ########################Unlocking Tribal Memories [ULTM]####################### As you progress through the game you"ll notice you"ll get messages popping up telling you you"ve unlock a Memory of the Tribe. These are stories about the world of From Dust from the perspective of the tribe (for the memories themselves check out the contents and look for Memory of the Tribe at the bottom). There are two ways to unlock new memories. Find the seven hidden stones that contain a memory or cover the levels in vegetation. Generally you"ll get one for 50% and 100% vegetation. ############################################################################### *Levels [LEV1] ############################################################################### ############################################################################### ** The Breath [THBH] ############################################################################### ###################################Intro####################################### And here we are, as on the first day... Bereft of memory and without a breath of this unknown land. Without the breath, can we call ourselves 'men'? We are estranged, estranged from ourselves and from the earth. First we must learn to speak with the world. ################################The Gimmick#################################### Nothing special to mention in this world, well it is the first level after all. #################################New Powers#################################### The first (and only power) for this level is the ability to move earth around. ##############################The Necessary Steps############################## Step One: Welcome to From Dust after the cut-scene the first thing you should do is hold down the LT, this will create "The Breath”. It"s important to create this because you"ll be playing as The Breath throughout the game. It"s sort of a demi-god that assists People throughout the world and it"s controlled through the power of music by the People"s Shaman. Step Two: Follow the Men by using the L-stick and you"ll notice that they"ll come to a stop near the edge of some water. Men don"t swim over obstacles so head over to the right, grab a load of sand and then place it in the water to create a bridge so they can cross. To collect sand hold LT, and to release it hold RT. To dump all of your sand in one go; press RT and then LT. If Men get stuck at any point along the way just drop some more sand down to create a path. Step Three: Head to the Passage. Once five People have reached the passage you can press A to complete the level. ################################100% Vegetation################################ There is no way to spread vegetation in this level; therefore it doesn"t count towards any of the achievements. ############################Supplemental Video Guide########################### http://www.youtube.com/watch?v=s7EhuQ3fRdk ############################################################################### **The Ritual [THRT] ############################################################################### ###################################Intro####################################### A new and vibrant land spreads out before us. Here, the ancients erected a totem. But they have disappeared. Around this totem, we will perform the ritual of the village. ################################The Gimmick#################################### The only thing to take note of here is the water source to the North, it"ll provide a constant source (heh) of sand. #################################New Powers#################################### In this level you"ll gain the ability to move around water and vegetation will start to spread, meaning you"ll start to unlock stuff. ##############################The Necessary Steps############################## Step One: Grab some sand and create a path to the next island with a Totem Pole on it. Once done press A on the pole and People will head over to create your very first village. Step Two: Build a bridge to the East towards the second Totem Pole, then collect the Water that surrounds it before pressing A and calling the People to create the second village. Step Three: Head North of the second village and collect the stone with a [Memory of the People] in it. Step Four: Create a bridge to the island North West of the first village and send Men to the passage to complete the level. ################################100% Vegetation################################ Don"t do what I did the first time and block up the water source because it provides a constant source of sand. Sand is necessary for the spreading of plants so cover all the rock next to the second village and link up all the small islands. If you find you"re still short of space then you can create a lake within a series of islands and then remove all the water from it to create a nice large island but this isn"t really needed. Overall all you need is the patience to let nature run its course. Unlocks Memories; 50%-Vegetation: The palm trees 100%- Territories: The ritual ############################Supplemental Video Guide########################### http://www.youtube.com/watch?v=lPnhYoZT-Y4 ############################################################################### **The Roar of the Sea [TROS] ############################################################################### ###################################Intro####################################### Our journey has taken us to a peaceful shore, but the shaman is uneasy. The echo of the water still resonates in this earth. ################################The Gimmick#################################### Tsunamis will appear soon after you establish your first village. These massive waves will wash over the entire landscape, destroying sand bridges, dams and even villages if you let it. #################################New Powers#################################### In this level you"ll make use of a stone of power, these protect the village from natural disasters. In this case it"ll be the power to Repel Water. ##############################The Necessary Steps############################## Step One: Establish the first village directly to the North of the starting position. Step Two: A tsunami is now approaching and the rock shown in the cut-scene houses the repel water knowledge that is needed if you want to have a village left standing. Create a bridge from the village to the main land and send Men to collect the water stone. Find the source of the third river (going from West to East) that is blocking the path to the stone. Follow it down until the first waterfall; collect as much sand as you can and then dump it all in one go. This will redirect the flow. Step Three: You may want to wait until after the tsunami has past. Find the fourth source of the river that is blocking your path to the second village to the East. Follow it down past where the two rivers meet (it joins with the one you"ve just redirected) and notice that to the East one side is slightly lower than normal. Collect a bunch of sand and make a dam so the water gets redirected to the East and out of the way. Now send Men to establish the second village. If you"re fast enough you should be able to get the village up and running and protect both the villages before the first tsunami. Step Four: Send Men to the passage. The passage is under water, past a large body of water to the East. Create a bridge across and then remove the sand banks keeping the water in to make life easier, then either create a bridge or remove any water that remains to get to the passage. ################################100% Vegetation################################ To get full vegetation simply redirect most of the rivers (which you would have done if you followed my steps) and allow plants to cross over to the island where the passage is. Be sure to cover sand over the line of rock so plants can colonise the rest of the island. Just remember that the tsunami will wipe away all vegetation and any bridges you"ve built so repair them quickly, because another one will be along in a few minutes. Unlocks Memories; 50%- The journey: Knowledge 100%- Territories: The roar of the sea, Challenge: Guardian Angel. ############################Supplemental Video Guide########################### http://www.youtube.com/watch?v=wU9ekqIWIPw ############################################################################### ** The First Power [PWER] ############################################################################### ###################################Intro####################################### Once again, only vestiges of the Ancients remain. In the midst of the raging elements, they raised a high wall. But it has endured the mighty onslaught of the sea, What remains of it today? ################################The Gimmick#################################### Constant tsunamis will strike from the North; thankfully there is a wall in the way. There is also a volcano to the south that"ll be spewing lava. #################################New Powers#################################### You"ll now be able to pick up lava, this is quite dangerous with the risk of fire but it cools as rock which is very hard. Also as the title gives away you"ll make use of your first power; Jellify Water. Jellify Water turns water into jelly (oddly enough) enabling you to move it around and create paths through sea/river-beds. It also cancels out momentum making things like tsunamis much less destructive. Powers Available: Jellify Water. ##############################The Necessary Steps############################## Step One: Get People started on the first village and learn that the high sea wall isn"t high enough to protect the site of the second village. Step Two: Grab some lava from the volcano or that spot of lava that doesn"t move and place it over the lowest gaps in the wall. Note that lava when placed turns to rock and is virtually indestructible, very handy for battling the tides. Once the wall is high enough populate the second village. Step Three: Use lava to block off the water from around the stone which has the repel water knowledge, just left of the lava pool. Send men to collect it, building bridges and removing water where needed. Step Four: Find the river source just South of the volcano and use lava to redirect it to the West, away from most of the map. This will get rid of most of the river splitting the map in half and reduce the tide. Step Five: Either use jellify water (that turns water into jelly) to carve a path to the third village off to the East, or my personal preference, create a dam of lava just before the little ditch between the second village and the rock which contains the repel water knowledge. This will provide a safe trouble free path and plenty of land for vegetation while also giving a path for the water to follow. Whatever the case send Men to start up the third village. Step Six: Send men to the passage use jellifty water, and then remove any water, to safely guide Men across the river. ################################100% Vegetation################################ To get 100% vegetation block off the main route which water flows through (see Step Five above) you can then create a second dam further down, remove the water and you"ve got a lot of land to use. Use Jellify water to lessen the impact tsunamis will have on your newly created unprotected low-lands. Be sure to spread plenty of sand around as the level as it is mostly rock, the volcano will provide a continuous stream of sand to use. On that note be careful of connecting the island side with villages on to the side that has the volcano on it, because trees will burn and fire spreads quickly. Unlocks Memories; 50%- Geology: The tsunami 100%- Territories: The first power, Challenge: Sacrifice. ############################Supplemental Video Guide########################### http://www.youtube.com/watch?v=LJ4gED-Tx54 ############################################################################### ** The Thousand Sources [THSU] ############################################################################### ###################################Intro####################################### This peaceful haven calls us to rest. Yet, the shaman senses the upheaval caused by the Ancients-- so terrible that they were forced to leave. The desert is like a dead-calm sea, concealing perilous mysteries. ################################The Gimmick#################################### This level is a desert or at least at first glance. Just underneath the surface are a thousand water sources (well maybe not that many but it"s the title). Aside from the level being so wet it"s also so dry plants won"t grow unless you water them. Oh and this is the début of "The Prickly” a plant men can"t walk through but it protects against water. #################################New Powers#################################### In this level you"ll gain the ability to Evaporate which will -well- evaporate the water on the map. This will dry out rivers and lakes but sadly will only stem the tide when it comes to water sources. This does make them very easy to spot and stop water sources. Powers Available: Jellify Water, Evaporate. ##############################The Necessary Steps############################## Step One: Dam up the three water sources with large helpings of sand and send your men to start up the first village, directly North. Step Two: Go East and send Men to the stone with the Repel Water knowledge. Then head West and at the top of a rocky mound there will be a stone which has a [Memory of the Tribe] in it. Step Three: Head North East from the first village to find the second totem pole, send men to populate it. You"ll need to build a ramp up out of soil, chances are high that you"ll unplug a water source if you take sand anywhere near the totem pole so take it from a distant place in the North to be safe. Step Four: Go further East and you"ll spot the third and final village surrounded by The Prickly. Create a path by removing the sand from the South going North; as going from the West side will probably cause a water source to spring up. Step Five: Head over to the passage. If it"s surrounded by water you have multiple possibilities; use Jellify water and carve a path to the passage, use Evaporate to complete remove all water from the map or simply create a bridge…you"ll probably need to do this when using the other methods because it"s on a rock above the water level. ################################100% Vegetation################################ This is a very annoying level to get 100% vegetation on simply because you need to water the plants themselves. Or do you? Sure you could spend your time carefully picking up water and then releasing it on the border of your tree-line, or you could find a source; block it up and then create a channel so you control where it goes, un-block it and then make sure your vegetation reaches the water. After that point it"ll grow along the whole route of the river. If ever the amount of water gets out of control use Evaporate. Now it"s just a case of playing plug up the source and attempting to spread the trees. Don"t worry about your villages they can repel any water once you"ve picked up the stone (see step two above). Unlocks Memories; 50%- Vegetation: The tree of water 100%- Territories: The thousand sources, Challenge: Hell. ############################Supplemental Video Guide########################### http://www.youtube.com/watch?v=6V2oa-RynRI ############################################################################### **Wildfires [WDFR] ############################################################################### ###################################Intro####################################### On this island, strange trees have grown. Some are inhabited by the breath of fire, some by the breath of water. In the past, Ancients were able to extinguish the flames, but the cycle commenced without end. If we do not calm the breath of the plants, our journey will come to an end. ################################The Gimmick#################################### Fire and Water trees dot the landscape. Fire trees will set fire to any vegetation that surrounds them and that almost always leads back to your villages. While water trees will burst releasing water when something hot goes near them (or when a lot of water rushes past them). #################################New Powers#################################### In this level you"ll gain the ability to move around special trees, namely fire trees and water fires. Each one having the attributes you"re probably expecting. As such the level is more about forward planning, setting down water -trees so they"ll put out fires and using fire trees to combat the encroaching sea but being aware of where you"re planting them. You"ll also gain the power ‘Put Out Fire" which puts out all fires across the map. Powers Available: Jellify Water, Evaporate, Put Out Fire. ##############################The Necessary Steps############################## Step One: Go straight North and get People to set up the first village. Step Two: Now that you have the ability to move water trees place a few around the choke points of your first village. Even note there is a red marker just South of the village to give you an idea how to position them. Now colonise the next village South West of the first. Step Three: You"re being told to move your village, not a bad idea as that"s in the middle of where all the forest fires will be. Press A on the totem pole and then place the white template next to the red marker that has appears North West of the original position. If you"re already on fire remember to use the power Put Out Fire, it does exactly what it says on the tin love. Then just North West of where you were supposed to put the second village there is a stone with a [Memory of the Tribe] in it. After this level you"ll retain the knowledge to move trees and totem poles, many people seem to forget that fact after this level. Step Four: Remember to place water plants to protect the second village then send men to capture the third village; it"s on a rocky outcropping just West of where the original location of the second village was. Also place water plants to protect the village approach. Step Five: Send men to final village which is to the South, it"s surrounded by fire trees and there is a large lake in the way. Use Evaporate to create a path. After you"ve set it up immediately remove all the fire trees in the area and place them on some rock far away from vegetation. Step Six: Now simply send Men the passage, keeping a look out of the totem pole icons and screams to know if a village is on fire and whether you should activate Put Out Fire. ################################100% Vegetation################################ After you"ve got the power to move Fire trees let"s move these bloody trees to somewhere nicer. Note there are two groups of trees that are holding back the tide, that"s a good thing, so just create a dam further down each of the paths using the trees to stem the flow so the sand doesn"t get washed away. Now evaporate the water to get rid of those lakes so you"ll have plenty of land for vegetation to spread across. Unlocks Memories; 50%- Vegetation: The tree of fire 100%- Territories: Wildfires, Challenge: Collapse. ############################Supplemental Video Guide########################### http://www.youtube.com/watch?v=Zn_AR_K1EAA ############################################################################### **Waves[WAV1] ############################################################################### ###################################Intro####################################### On this living earth, there grow trees of water and trees of fire. Why do they not fight each other this time? The Ancients do not say. How can fire spread life? The Ancients do not say. ################################The Gimmick#################################### Water and Fire trees are back but a new plant, Exploding tree appears, these -well- explode when anything hot touches them. Also the earth in this level is constantly moving so beware of flooding. Also the land is very dry and plants won"t grow unless watered. #################################New Powers#################################### In this level you"ll gain the ability to move the last of the Elemental trees, although I guess exploding isn"t really an element. At any rate these trees will destroy rock walls and react to heat. You"ll also gain the new power ‘Amplify the Breath" which is extremely handy as it allows you to collect (and dump) more matter than normal. To make the most out of it remember to deactivate the power after you"ve collected the matter so it"ll recharge quicker. Powers Available: Jelify Water, Put Out Fire, Amplify the Breath. ##############################The Necessary Steps############################## Step One: Send People directly North to start up the first village now remove all the water-trees near that and place them at the edge of the map. Step Two: Go North past the second village and to the rock wall, note the water -trees next to the fire trees, move them both to separate areas. Use Amplify the Breath and collect a massive amount of soil and dam up the water when it is on the opposite side of the map from the second village. Once you"ve done that use Amplify the Breath again to create a path for the water to drain away. Step Three: Establish the second village. Then send Men to get the Repel Water Knowledge from the stone North West of the second village to make sure you"re doubly safe. Before sending men to start up the third village North East of the second. Step Four: Send People to establish the fourth village. It"s on the far West side of the map between rocks and it"s surrounded by Exploding trees. You"ll probably need to drain the area of water first. Next head South East of the fourth village and find another stone with the [Memory of the Tribe] in it; it"s on a hill overlooking the village. Step Five: You now have the ability to move Exploding trees; so find a low point in the rock wall that is surrounding the passage to the North, place a couple of Exploding trees (don"t be stingy, plenty to go around) then pick up a fire tree and wave it next to the Exploding trees and watch the fireworks. Now simply send Men to the passage to complete the level. ################################100% Vegetation################################ Like The Thousand Sources vegetation won"t grow unless it"s near water or you"ve covered an area near vegetation with water. Unlike The Thousand Sources there is no water source, only the water trees. Well first things first go to the edge of the map and dig a ditch along the whole length, now collect all the water trees you can find and place them just underneath the first village. Pick up a load of water with Amplified Breath and release it all on the plants to create a flood. This will travel along the whole ditch and trees will follow. From there it"s just a case of watering the landscape around the ditch liberally and causing the water trees to let loose their watery goodness. I"ve since learned that the above method is a bit needlessly complicated but I"m keeping it in because I recorded a video with it and I can"t be bothered to change that. All you really need to do is spread water around with the water trees and because there are a few patches of trees already dotted about the map you"ll probably gain 50% of vegetation without even trying. My method of removing all the water at the start of the map and then moving all the water trees is actually detrimental to plant growing, but handy if you just want to complete the level. Unlocks Memories; 50%- Geology: The earth 100%- Territories: Waves, Challenge Ditch. ############################Supplemental Video Guide########################### http://www.youtube.com/watch?v=Rz-YZrPqGXY ############################################################################### **High Tides [HGTD] ############################################################################### ###################################Intro####################################### Once, the island surfed the waves, and the Ancients left traces of themselves within reach of man. When they left, the earth submerged itself in sorrow, opening the way for the sea. ################################The Gimmick#################################### The gimmick is that there are high-tides. Basically it"s like having a mini-tsunami every minute. The starting village will always be safe though so no need to worry. #################################New Powers#################################### In this level you"ll gain two new powers, Infinite Earth and Engulf All. Infinite Earth is almost as cool as it sounds as it"ll give you the ability to create as much earth as you want, but for a limited amount of time. Engulf All sucks up all matter it touches and makes it disappear. It"s probably the worse power in the game as it doesn"t work on rock and it"s only handy when you want to empty out a "breath made lake”. Powers Available:Jellify Water, Amplify the Breath, Infinite Earth, Engulf All. ##############################The Necessary Steps############################## Step One: Go West and establish the village with the power to Jellify water. You shouldn"t need to create a bridge (don"t try the current is too strong) just wait for the tide to be at its lowest point and your People should be able to cross. If they still can"t then you can create a little bridge. Use Amplify the Breath to hurry along the amount of water draining from the central basin. Step Two: Send Men to pick up the Repel Water knowledge from the stone just North of the second village. Step Three: When the tide lowers enough again use Jellify Water and conquer the village right in the middle of the map/basin. Once you"ve captured it use Infinite Earth straight away and built up the village higher than the water line. Also create a path so the knowledge of repel water will get passed to this village. Make use of Amplify the Breath to increase the amount of water you can remove when the water is Jellified and when you"re using Infinite Earth. Step Four: Use Infinite Earth to raise the fourth Village (North East) above the dangerous seas and then colonise it. Step Five: South West of the second village, off shore, the passage hides submerged. Use Infinite Earth to create a path and Jellify Water when the tide comes rushing in to reduce the impact. ################################100% Vegetation################################ To get 100% Vegetation is rather easy on this level. Once you"ve gained Infinite Earth (see step three above) us it and Amplify the Breath to create massive banks of sand at the chock points of the level. Then drain the lakes left using Engulf All and you"ll get 100% in no time. Unlocks Memories; 50%- Geology: The tide 100%- Territories: High tides, Challenge: Migration. ############################Supplemental Video Guide########################### http://www.youtube.com/watch?v=ru9tNF51yks ############################################################################### **The Tears of Stone [TTOS] ############################################################################### ###################################Intro####################################### The Ancients once settled on this shore of fire. Since then, the volcano has had its way with the land, but one can still manipulate what cannot be mastered. ################################The Gimmick#################################### Lava, lava everywhere and Explosive trees to boot. Also there is a water source to the North East. Periodically the volcano at the centre of the map will erupt along with the lava sources surrounding it. Needless to say you shouldn"t be attempting to start up villages or trying to cross the area below it when it"s erupting. After setting up the fourth village the volcanoes will stop and you"ll be treated with some flooding, which at least is a change. #################################New Powers#################################### Nothing new in this map. Available Powers: Jellify Water, Put Out Fire, Amplify the Breath, Engulf All. ##############################The Necessary Steps############################## Step One: Set up the first village directly north from the starting position. Go slightly east to your starting position. Where the lava forks dam up the West side with lava and send Men to collect the stone with the knowledge to repel lava. Step Two: Go directly North from the first village up until you hit another fork in the lava, dam up the left side with lava and send men to set up the second village, which is further to the west. You may need to create a ramp so Men can gain access. Step Three: Place a couple of exploding plants on the dam you just created (North of the first village) and dam up the East side this time. (Waiting for knowledge to past from village to village of course.) Now set up the third village, East of the first and in the shadow of the volcano. Depending on what is going on you may want to build a couple of lava dams or just wait a while. Also send Men North and around the volcano to find a stone with the [Memory of the Tribe] in it. Step Four: Keep going East after the third village and send Men to collect the repel water knowledge from the stone. The ease of this really does depend on what is going on, you may want to create a dam to redirect lava flow to the west of the village before doing this. Step Five: Blow the wall that is keeping the fourth village submerged up in the North East corner with a bunch of exploding trees. Then use Amplify the Breath, scoop up a bunch of lava and plug the water source that is submerged in the next little bowl like area next to where the fourth village is. Now go capture it. Step Six: Beware the flooding, once you"ve got all four villages the volcanoes will calm down for a while but the heavens will open and will flood the land. Unfortunately your People probably didn"t have time to spread the repel water knowledge to the last village so you"ll have to repopulate if that was the case, after the flood have died down. Then simply head to the passage, using Jellify water to ease your escape. ################################100% Vegetation################################ Getting 100% vegetation is easy on this map. From the far West village simply make sure the you"ve have sand linking the village to the sand below it and then from there make sure you have sand linking the lower area to the great expanse of sand above, this will occasional catch on fire but your villages will be fine and you do have the Put Out Fire power if you"re that worried. Unlocks Memories; 50%- Geology: The caldera 100%- Territories: Tears of stone, Challenge: Quicksand. ############################Supplemental Video Guide########################### http://www.youtube.com/watch?v=n53MWuWZTig ############################################################################### ** The Raging Earth [TRET] ############################################################################### ###################################Intro####################################### Here the earth split apart, and the two halves live separately. The Ancients planted their totems on each half. Are we to understand that neither half is superior? ################################The Gimmick#################################### Volcanoes and lava on left of you, water sources and rivers on the right. Men stuck in the middle …clowns nowhere to be, there we are. On the left two volcanoes will pop up and erupt ruining your day if you"re not careful. Also take note of the lava source directly behind the first village, take too long and that"ll be a problem. While on the right the water source will occasionally flood but this is less and issue. #################################New Powers#################################### Nothing new on this map. Available Powers:Jellify Water, Amplify the Breath, Infinite Earth, Engulf All. ##############################The Necessary Steps############################## Step One: Found the first village directly to the north of the starting position. While Men are doing that build a lava wall along the course of the mountain just to the West of the village to protect it and the vegetation that is soon to populate the area. Not too high mind, we need to get over there at some point. Step Two: Use Amplify the Breath and collect a large amount of lava and go north to the source of all this damn water and build up the walls. Find the stone with the repel lava knowledge and look just above it, dam that area so the water will flow to the East and give Men easy access. Step Three: Send men to get the repel lava knowledge and also to found the village just below the large water basin. Build up some lava dams just to be on the safe side. After doing this head South of the lava repel stone to find another stone with [Memory of the Tribe] in it, it"ll be on a sandy bit near the edge of the map. Step Four: Find the two volcanoes that are active on the West side of the mp (note only one will be active at the start). Get some exploding plants and place them on the side away from the majority of the map, make them explode and build some walls on the East side just to be doubly sure. This will stop a lot of the lava flow. The exploding plants are just south of the volcanoes. Step Five: Establish the third village just South of the first (and starting position). Creating lava dams where necessary. Step Six: Send Men to start up the fourth village and to collect the repel water knowledge. This one is a little tricky as it depends on the timing of the eruptions and you"ll need to create a large slope so Men can reach the other side of the mountain ridge. Step Seven: Reach the passage which is in the large water basin at the North of the map. You"ve got a few options here, use Infinite Earth to create a bridge, use Jellify water to create a path or Engulf All to remove the water from the equation completely…well until the next flood at any rate. ################################100% Vegetation################################ Once you get Infinite Earth from the fourth village (see step Six above) this is a cake walk. Simply cover the area in sand and plants will grow. Be careful not to get too close to lava or you"ll be dealing with fires. Even if you do your villages will survive against fire and water always giving you the chance to come back fighting. Unlocks Memories; 50%- Vegetation: The explosive tree 100%- Territories: The raging earth, Challenge: Irony. ############################Supplemental Video Guide########################### http://www.youtube.com/watch?v=Mr1oFbFPryU ############################################################################### **Emergence [EMGE] ############################################################################### ###################################Intro####################################### There is no earth: have we reached the end of our journey? But no, a passage opens up before us. There! A cataclysm has taken place, but rebirth is always possible. ################################The Gimmick#################################### The map is a vast ocean the only resources at the moment are the two volcanoes. One will provide you with lava the other with sand until it turns into a water source. Later in the level tsunamis will appear. #################################New Powers#################################### Nothing new on this map. Available Powers: Jellify water, Amplify the Breath, Infinite Earth. ##############################The Necessary Steps############################## Step One: Go North East and establish your first village with the power to Amplify the Breath, you"ll need to scoop up sand and lava (anything you can get really) to create both the path and the land necessary to start the village. Be sure to follow the shallows to save time and matter…not that the matter matters as the volcanoes will give you an unlimited supply. Step Two: While Men start up the first village; from the West of the starting island create a path to the stone that houses the repel water knowledge. After the village is set up Tsunamis will appear; so once you"re ready send somebody to collect the stone. Step Three: After collecting the stone use the Amplify the Breath power and create a path to the village North of the one you just set up. Set it up quickly and the knowledge to repel water will protect both villages. While you"re there collect the stone that houses the ability to repel lava. Step Four: After the tsunami set up links to the third and final village by building bridges. If you want your bridges to be sturdy enough to stand against the tide, use lava to build them. While you"re at it look directly South of your first village and underneath the water there is a stone with a [Memory of the Tribe] engraved on it. Step Five: From the final village that has Infinite Earth head North West to find the passage and build up a bridge to it. Be careful of tsunamis ruining your bridges so either use copious amounts of sand or lava to make them. Make use of Jellify water as well to lessen the impact of tsunamis. ################################100% Vegetation################################ Again having Infinite Earth makes short work of getting 100% vegetation. Simply create a few large islands and make sure everything is linked up. The only problem is the tsunamis washing away vegetation and the sand so use lava to solidify sections of your archipelago so you won"t have to rebuild from the base again. Or just pile up large mountains of sand and use Jellify water; which dramatically reduces the power of a tsunami. Unlocks Memories; 50%- Geology: The rock 100%- Territories: Emergence, Challenge: Sunken Secret. ############################Supplemental Video Guide########################### http://www.youtube.com/watch?v=jQXkck49U2M ############################################################################### ** Movements [MOVT] ############################################################################### ###################################Intro####################################### All the cycles at work converge on us; it lies within us to cultivate them. ################################The Gimmick#################################### This is the tough one; you"re placed in a massive bowl of an extinct volcano; in the middle of it lays the remains of it, spewing up lava. Periodically it will rain and flood the land, because there is nowhere for the water to go it"ll just build up flooding all the land. After you"ve started all four villages several sources of lava will appear at the edges of the map. #################################New Powers#################################### Nothing new on this map. Available Powers: Jellify Water, Evaporate, Amplify the Breath, Infinite Earth. ##############################The Necessary Steps############################## Step One: Establish the first village directly West of the starting position, now quickly move all the water trees up on top of the rim of the map. You"ll have more than enough water in 30 seconds trust me. Build up the height of you village as much as you can using sand and you should survive the first flood. Step Two: Build a bridge to the repel lava stone just West of the first village and collect it. While doing this use Amplify the Breath and pick up a load of lava. Create a wall surrounding the South, West and East side of the volcano so it only spills in the Northerly direction. Use exploding trees to help, some are found just South of the starting position. Be careful your village doesn"t get burned in the meantime. Step Three: Start up the village on the other side of the volcano. The one with the Evaporate Power. Be sure that the volcano is only letting lava flow Northwards and repair any cracks in your dyke. On a special note remember you can still move your villages if you want or if you"re having a hard time, but it isn"t necessary. Step Four: Once you"ve set up the second village use Evaporate and wait until the knowledge to repel lava is passed on. Then set up the next village to the West with the power of Infinite Earth. You"ll probably need to create a bridge to reach it. This will cause almost all the sides of the area to spew out lava, oops. Step Five: Redirect all the lava flows you can so they flow outside the map, use lava walls, Infinite Earth and exploding trees to make life easier. Oh and using Amplify the Breath when you"re depositing lava as well as picking it up will create really large mounts perfect for redirecting. This may take a while to complete. While doing this you may want to increase the height of your villages to protect against further flooding. Step Six: Establish the final village to the North East with the power to Jellify Water and then head through the passage that is just by the second village in the centre of the map. ################################100% Vegetation################################ Use Evaporate and simply cover the map with Infinite Earth. If your trees catch fire that fire will just keep going around and around the map so wait until the next rainfall so it"ll flood most of the area. Be sure that your villages are high enough to withstand any floods and you"ll be golden. Unlocks Memories; 50%- Geology: The volcano. 100%- Territories: Movements, Challenge: Deadly Crossing. ############################Supplemental Video Guide########################### http://www.youtube.com/watch?v=bR_wSbcZ4l4 ############################################################################### **Origins [ORG1] ############################################################################### ###################################Intro####################################### And here we are, as on the first day! Here where it all began. But where is the land of the Ancients? Without it, we cannot long survive. Ah! The Ancients have left us their powers. It is up to us to create the land we lack. #################################New Powers#################################### To save my time (and yours) just scroll down for a full list of powers you get for this level. ################################The Gimmick#################################### This is the end but also the beginning. There is nothing here but you now have the power to do almost everything. ##############################The Necessary Steps############################## Step One: With your new found power press A in the centre of the stone to create your first village. Step Two: You now have the power of Earth. RT to create, LT to remove. Tap Y to create a mountain, hold Y to raise a really large mountain. Tap B to create a sink hole, hold B to create a larger sink hole. Once you"ve done playing around set up another village by pressing A on a large piece of land you"ve created. Step Three: Now you"ve got the power of lava RT to create lava LT to remove Lava. Note that remove lava doesn"t work on rock but you can remove it by using the B power. Y creates a lava source, holding Y creates an exploding volcano. Tap B on a lava source to remove it. Holding B creates a large section of the land to drop…very similar to the Earth power just lower. Be careful not to set your villages alight because you won"t get the power to repel Lava and Water until step six. Step Four: Played with fire enough? Create a third village, to gain the power of water. RT creates water while LT removes it. Tap Y to create a source and WARNING hold Y to create a Tsunami, it"ll come from the south so build up some banks on that side to save your villages. Tap B on a water source to remove it. Hold B to cause the sea to have a tidal motion, holding B again will fix the sea level at that point. If you remove all the water be careful because if you have any active volcanoes or lava sources then you run the risk of fire. Step Five: Once you"ve almost destroyed your land with a tsunami create another village giving you the power of plants. RT is to plant plants, LT is to remove plants. Tap Y to create Element trees (cycles between Fire, Water and Explosive) hold Y to spread plants across the surface. Tapping B removes an Element tree and holding B removes all the plants in an area. Step Six: Once you"ve played around enough and have all four villages you can create the passage. Once you do the earth will start to give way so place it near a village and hurry up to get your People out of there to complete the game. All your villages will now have the power to repel lava and water though so there isn"t really any rush but it"s a bit of a pain. For ease of access here is the list of powers on the level; Breath of Earth LT: ‘Duniani" = Remove earth RT: ‘Dakdun"= Create earth Tap Y: ‘Bukit" = Raise earth Y long: ‘Atas" =Raise large area of earth. Tap B: ‘Lubang" =Lower earth. B long: ‘Jurang"= Lower large area of earth. Breath of Lava LT: ‘Api" = Remove lava. RT: ‘Dak-api" = Create lava. Tap Y: ‘Pahan api" = Create lava source Y Long: ‘Gunung berapi" = Create volcano Tap B: ‘Dak pahan" = Remove lava source B long: ‘Kawah" = Lower ground. Breath of Water LT: ‘Aiir" = Remove water. RT: ‘Dak aiir" = Create water. Tap Y: ‘Aiir sumber" = Create water source. Y long:"Gelombang" = Create tsunami. Tap B: ‘Dak sumber" = Create tides. Hold again to stop and make the sea level hold. B long: ‘Aiirsurut" = Remove all water. Breath of Plants LT: ‘Tanaman" = Remove plants. RT: ‘Dak tanaman" = Create plants. Tap Y: ‘Pahan" = Create Element tree (cycles between fire, water and explosive trees). Y long: ‘Adewi Yulianti" = Cover a large area with plants. Tap B: ‘Dak pohon" = Remove Element tree. B long: ‘Dak Dewi" = Remove a large area of plants. ################################100% Vegetation################################ Getting 100% vegetation has never been so easy. Remove all water by holding B while water power is selected and then with the plant power hold Y and done. Well done you. Unlocks Memories; 50%- The journey: The portal 100%- Challenge: Descent. ############################################################################### Challenges [CLLG] ############################################################################### ----------The Basics [CH00] So challenges will unlock as you progress through the game, you"ll get your first batch after completing the level ‘The Roar of the Sea". I"ve listed what you need to do to gain each challenge. Most of the time it"s really just completing a level, or getting 100% vegetation on a level, not very difficult. Bonus time is the time between the end of the challenge and when you last used your powers and it"s deducted from your overall time. Some missions you"ll be able to gain quite a bonus other levels, not so much. Note that picking up matter isn"t deemed a power but dropping is. To further the challenge of the, ahem, challenges the developers decided to limit what you can and can"t pick up. So some levels you"ll only be able to handle lava and others trees. To mix things up they"ll throw in powers too. Frankly they do come up with some very interesting puzzles for us to solve. A rather interesting glitch in the challenges is that you can move your cursor when the level is loading. Between the actual loading screen and the time the level shows up with information about it, there will be a time when the screen is black; during this time you can get in position or pick up matter before the clock starts. Not terribly useful as you can"t see what you"re doing and you don"t have a lot of time to do anything but if you ever find yourself wanting that extra second there it is. After completing a challenge you"ll sometimes be given the chance to see what happens next. You won"t be able to do anything as the clock runs down and it won"t count in any way towards your time but sometimes it"s nice to see how close your little People were close to death. To end this at any point simply press A. Oh and note I in no way claim to be the fastest or for these methods to be the fastest way to complete the challenges but if you follow them you will finish the challenges and that can be hard enough some of the time. ----------Fire! [CH01] Unlocks After: Starting "The roar of the sea" Breath Capacity: Water Only. Hint: True story: the sequel to From Dust will be a water-bomber simulation. This is an easy one to start out with. Fires are spreading along a line of vegetation which is on a slope. The only power you have is the ability to move water so take the hint. Quickly grab all the water you can and dump it all in one go (pressing RT then LT) at the top of the slope to put out the line of fire. After that quickly follow the coast and put out the small fire on patch of earth just below the pool of lava. ----------Running in the rain [CH02] Unlocks After: Starting "The roar of the sea" Breath Capacity: Water Only. Hint: The lifeguard is strict: No running around the pool. There is a straight path between People and the village. Quickly press A on the totem pole to make them start their journey. In their way are six rocky diverts which will periodically see a stream of water run down them. Now the first and last two aren"t bad as you can suck up all the water that they release, the middle two however release too much for you to avoid it washing your people away. The difficultly lies in getting your people across the water in one group, if a couple get ahead then you"ll have to try to stop two water flows at the same time; so don"t let it happen, purposely use the water to block Men from getting too far ahead. It"s at this point when you realize the path finding is going to be an issue for these challenges. ----------Bail Out [CH03] Unlocks After: Starting "The roar of the sea" Breath Capacity: Water Only. Hint: A tsunami would be far less dangerous with no water around. This challenge is easy but the time-limit is very strict. Quickly go up the mountain until you find the stone with the power to repel water and send Men to gather the knowledge. The only catch is that its submerged by a lot of water but if you start picking it up and dropping it over the side as soon as you can you"ll be able to get rid of the water before your man turns up to claim the stone. Now you"ll have a scant few seconds for your guy to get down the hill and pass on the knowledge ----------The Big Wave [CH04] Unlocks After: Starting "The roar of the sea" Breath Capacity: Water and Earth. Hint: The sharing of knowledge is primordial to all human undertakings. Quickly Send Men to collect the knowledge to repel water. Once the first village has gained the knowledge it"ll send out two runners to the remaining villages. So you"ve got to clear one path of The Prickly and provide a route across the water for the other. The solution is clear, rip out the earth below the prickly to make a path and use that soil to create a bridge across the water to the other village. Or you can just remove the water from one path and use the soil to continue the path across the prickly. Really you"ve got enough time to do both without worrying too much. Speaking of time this is a good level to come to grips with bonus time as after you"ve set up the paths there is nothing for you to do, so don"t do anything and get a good time-bonus. ----------Canyoning [CH05] Unlocks After: Starting "The roar of the sea" Breath Capacity: Water Only. Hint: It"s time to remember all the details about your last vacation to Colorado. When you enter the level one of the People will be oh so close to getting the knowledge to repel water but alas there is no way in hell he"ll make it down that twisty rocky path before the tsunami hits. The solution is to pick up a load of water and dump it on the guy just after he"s collected the knowledge (his kite will turn blue when he has it, DON"T do it before then) and this will send the poor fellow flying off the side of the mountain, down a slope and almost right to the village. To speed up the process suck up the water once he"s at the bottom but don"t drop it again to keep the bonus time. ----------Pump it up [CH06] Unlocks After: Starting "The roar of the sea" Breath Capacity: Earth Only Hint: Achimedes would have loved this challenge. At the bottom of a valley is a village and fast encroaching is a wall of flames, what"s a guy to do? Well collect a large amount of soil and drop it all at once in one of the rocky basins to cause the water to slosh out. One big ball of earth in each of the basins is normally enough to protect the village. You may want to dig a ditch around the village and use that to put in the water but it isn"t really necessary because the village has repel water so the water will naturally create a wall along the side of the village. ----------Xuenylom [CH07] Unlocks After: Starting "The roar of the sea" Breath Capacity: Lava Only Hint:This challenge is a well-disguised homage to one of our main inspirations. This challenge is pretty evil. At first glance it may look like you"ve got to get the power to repel water from the first village to the three on the other side of the map while somehow getting the water to put out the fires before they reach them. But no; the solution is to pick up some lava and dump it right on the first village, this will destroy it causing it"s power to repel water to fail and so the flow will stop the flames without any more help. The moral is; always read the description of the challenge…and don"t have any morals. ----------Aquasplash [CH08] Unlocks After: Starting "The roar of the sea" Breath Capacity: Water Only. Hint: If you swim in dangerous waters, you eventually meet a shark. Quickly send somebody to get the power to repel water from the other side of the island. You"ll want to be continually taking water out of the basin at the top of the map and throwing it over the side, while keeping an eye on the three paths the water will eventually run down. Now I"ve managed to keep the water from overflowing until the guy has picked up the knowledge and past the first gully but after that point it"ll probably be wiser for you to re-enact the second challenge "Running in the Rain” to complete it. ----------Waterfall [CH09] Unlocks After: Starting "The roar of the sea" Breath Capacity: Water Only. Hint: A child would have loved it; the shaman a lot less. Like ‘Canyoning" the trick is to dump a large ball of water on the poor guy trying to pass knowledge. This time however the slope is a bit bumpier and this guy is probably going to get stuck half-way down the mountain. To save time you"re going to want to capture the same water you using on him in the first place. So after you"ve drenched him and he"s gone as far as he will go, pick up the water that"s ahead of him rushing down the side of the mountain, then drown him again until he reaches the bottom. Finally pick up all the water at the bottom of the hill so he"ll have easy access to the village. ----------Guardian Angel [CH10] Unlocks After: Gaining 100% Vegetation in "The Roar of the Sea”. Breath Capacity: Totems Only Hint: With great power comes great responsibility. A very simple challenge, pick up the totem on the right side of the map (the one with repel lava oddly enough) and place it right in the way of the lava that"ll engulf the village at the bottom of the map. This will either stop the lava or give enough time for the passing of knowledge to happen, which will complete the level. When placing the totem pole place it somewhere in the middle of the clearing and not too far up or down so the village will be set up quickly and will still protect the second village against the lava. ----------Explosions [CH11] Unlocks After: Starting "The First Power”. Breath Capacity: Trees Only. Hint: Cinematic references abound in the challenge mode. They"ll seem obvious in retrospect. You can complete this level in only one move. Right at the top of the lava flow there is a low part of the wall on the left side. Simply place the exploding tree on that sweet spot and you"ll complete the level in no time. Just wait for the guy to bring the knowledge and your bonus time will cancel out most of your time. ----------Sacrifice [CH12] Unlocks After: Gaining 100% Vegetation in "The First Power”. Breath Capacity: Earth Only. Hint: Solving this challenge feels oddly like trading-in for a brand new car… Arrgghhh I hate this challenge, in fact this was the last challenge for me to complete and we all know what to do right? Simply take the sand from under the first village and create a path to the repel water knowledge, easy but with the limited sand supply and with the annoying path finding its very annoying. Make sure you keep in one place when collecting sand, so you"ll get some of the sand under the surface as well. If you run out of sand then you"re probably creating the path too high, it needs to be just above the surface to reach but you can get a bit more sand from the second village. First off take a large ball of sand from the centre of the village and use it to create a path over to the next village, you should get two balls of sand out of the centre this way and you"ll have to take one from the edge to complete the path. You"ll probably have a bit left over to start on the path to the repel water stone too. Now is the time to try to send somebody to collect the stone. You should get one more ball of sand out of the village before it is destroyed. Once it is destroyed don"t worry and keep taking sand from it and the path to the other village to complete the path to the repel water stone. Keep an eye on the path of the guy going for the stone, if he is still at the first village then A) don"t remove the path or B) if you already have removed the path then cancel the call to the stone and try again to see if it won"t switch to somebody more suitable. Oh and don"t fall asleep after you"ve collected the knowledge, for some reason my guys always seem to have problems going back along the path they just already used, thankfully at this point you can use the path behind them to help them out. ----------Gospel [CH13] Unlocks After: Starting "The Thousand Sources". Breath Capacity: Water Only. Powers: Jellify Water. Hint: Singing while playing this challenge won"t help you win, but it might amuse your friends. Send somebody to collect the repel lava knowledge from the stone. Only problem is, it"s under water. There is far too much water to dish out normally. So use Jellify water when he gets close and make a path to the stone. Time it just right and he"ll make it out before the water returns to normal. Don"t forget to leave everything alone after he"s got the stone to make the most of your bonus time. ----------Hell [CH14] Unlocks After: Gaining 100% Vegetation in "The Thousand Sources”. Breath Capacity: Water Only. Hint: Any fireman will tell you that there are as [many] forms of fire as there are to fight them. The trick of this challenge is to start on the left side of the map and scoop up the water in the bowl furthest from the village. Wait until just before the fire reaches the part of the map where there is a ditch to collect water before dropping the water. Now quickly collect the remaining water and head over to the other side of the map, in the centre the rock from the bottom squishes the amount of vegetation, drop all your water there to extinguish that row of flames. There may be a little bit of fire left, if that"s the case quickly douse the flames for they"ll spread like - well- wildfires. ----------Fluids [CH15] Unlocks After: Starting "Wildfires”. Breath Capacity: Earth Only. Powers: Amplify the Breath. Hint: Unfortunately, fire does not extinguish water. Now there are two methods to completing this level. Both methods require you to send somebody to get the knowledge from the stone soon as and create a bridge to that island though. The first one is the most obvious I think, there is a load of pools that link with each other, with careful manipulation you can alter the course of the river building up banks and removing soil from those rocky sections to create a long twisty river before the water will reach your village. Finally build a massive bank to keep the water at bay. Allowing enough time for the guy to get back and pass knowledge just before the water overcomes the barrier. The second one is a bit odd as it requires you to flood a small section of your village to succeed, so I don"t think it was as the developers intended but it is quicker and involves less work. Damn up the rocky pool on the right side (the side closest to the stone) and from the left pool create a gully of dirt along so it falls out into the sea. Build up a river bank which will go straight through your village and you won"t have to worry about anything until the map floods. ----------Collapse [CH16] Unlocks After: Gaining 100% Vegetation in "Wildfires”. Breath Capacity: Lava Only. Hint: This is how they make reinforced steel. For real! So straight away pick up a large ball of lava. Zoom out of the map and quickly draw a line in the sand with it. You don"t need to drop much lava at all; just a slight squeeze is all you need. Shortly afterwards the sand will start to give way so pick up another ball of lava and continue the path to the village. You don"t want to send men to the totem pole too soon because they"ll walk across the sand and get washed away so wait until the start of the sand gets washed away before calling them. ----------Epic Tsunamis [CH17] Unlocks After: Starting "Waves”. Breath Capacity: Earth Only. Powers: Infinite Earth, Amplify the Breath. Hint: This challenge will answer the ancient question: is it better to take an uppercut from a boxer, or ten thousand left hooks from grandma? Again two methods to complete this challenge but one is a lot easier and will net you a better time. The first method involves using Infinite Earth and Amplify the Breath to create banks along the hills. You"ll need to block off quite a few routes to your villages for this to work but it does work. That method was devised when I was still thinking about 100% vegetation, a much easier way is to just build up your villages to the height of the surrounding hills. One Infinite Earth/Amplify the Breath combo is enough to do that for one village and you have enough recharge time to do the second village before the first tsunami hits. After that point you can sit back and watch the bonus points add up. ----------Ditch [CH18] Unlocks After: Gaining 100% Vegetation in "Waves”. Breath Capacity: Explosive trees only. Hint: Tactics from the Middle Ages can sometimes prove to be quite useful in a primitive and imaginary world. Easy challenge this one; simply create a line of explosive trees behind the two water trees and another (shorter) line towards the oncoming fire. One the fire hits the first explosive tree it"ll cause a chain reaction that"ll lead back to the water trees and fill the titular ditch. ----------Countdown [CH19] Unlocks After: Starting "High Tides”. Breath Capacity: Earth Only. Hint: Plumbers know it sometimes takes brute force to stop a leak. Simply use Infinite earth and Amplify the Breath together and build up the two villages. They"re right next to each over so your best bet is to just quickly go back and forth between them so they"ll both evenly be built up and protected from the flood. ----------Migration [CH20] Unlocks After: Gaining 100% Vegetation in "High Tides”. Breath Capacity: Earth and Totem. Hint: There are some things you just can"t protect yourself against. Select the totem of the village and move it to the centre of large basin of sand on the opposite side of a large cliff. Now build up the height of the original village and create a bridge to the new location. Get really annoyed at your Men for being so picky about what they will climb up. Once the village is set up remove on the sides of the basin to let water in and wait for the volcano to appear. Hopefully you"re completely surrounded by water now and you won"t have any worries about catching fire or lava for that matter. ----------Nitro [CH21] Unlocks After: Starting "Tears of Stone”. Breath Capacity: Trees Only. Hint: Spilling the beans is your quickest way to defeat. Again a rather easy level to see what you need to do but the hard part is in the execution. I find the best way to ensure all the fire being put out is to create a V shape of exploding trees in the valley bowl the village lays in. With the left side of the V starting at the bowl containing water closest to the fire and the right side on the bowl of water furthest away from the fire. This will release loads of water and also channel the water so it"ll protect your village. The only problem with this method is that sometimes it can be too successful and ironically destroy your village. It"s worth noting that The Prickly burns a bit faster than normal vegetation which is why this level works at all. ----------Quicksand [CH22] Unlocks After: Gaining 100% Vegetation in "Tears of Stone”. Breath Capacity: Lava Only. Hint: You better hope your tribe isn"t claustrophobic. Just like ‘Collapse" the sand will disappear but putting lava on-top of it will create a barrier from the encroaching sea. Unlike ‘Collapse" you have to protect the village and it"s surrounded by trees; so you"ve got to quickly draw an outline of the village without setting any off fires and before the sink-holes appear. If you end up solidifying a section when it"s beginning to sink more than likely it won"t be high enough. Start at the round end of the village as that"s where the sink holes will first appear, before moving onto the annoying pointy protruding vegetation section. ----------Atlantis [CH23] Unlocks After: Starting "The Raging Earth”. Breath Capacity: Earth and Totem. Hint: The big question is: where in the world did they go? Two methods again, one is the way you"re meant to do it, the other is a bit of a cheat. Both are pretty hard. Of course the first way to do it is to move your village to each island that appears out of the sea, bridging the gap with sand from the large island until you can reach the large island. At first this seems like an easy task but as the challenge progresses the time between the islands rising and sinking is getting shorter until the last two moves are very tight. The trick is after you"ve built the bridge for the current island you"ve already started on the bridge for the next. For the very last move I would recommend creating an extension of the large island so you can build your village quicker. Oh and be sure to move your villages as soon as you can, it takes 5 seconds to build a village but the real problem is getting your Men to where you placed it in time. The second one is harder really, as it"s a bit tricky to pull off, but it"ll net you a large bonus time. Build the first bridge and move your village to the second island as normal but instead of building a straight bridge to the third island create a large block of sand so you can build your village off the actual rocky island and partly on your newly created land. Don"t think you can plant enough sand so you"ll be able to build it complete on the sandy part but good luck to you if you think you can manage it. Once the rocky island drops it"ll submerge half your island but if you placed it just right the totem pole and the other half of your village will stay on the sandy part. Like I said not the easiest thing to pull off and getting water trapped in your sand island will make it so you can"t build your village on that part. ----------Irony [CH24] Unlocks After: Gaining 100% Vegetation in "The Raging Earth”. Breath Capacity: Lava Only. Hint: A moving plea for cooperation among peoples. On one side the village has the power to repel water the other the power to repel lava, only they"ll each get destroyed by the other element if you don"t do something. Scoop up a large amount of lava and build bridges across the two swallow expanses of water. Remember to burn the line of prickly as well. When your men reach the half-way mark there will be an explosion which will probably destroy your two paths so rebuild them with lava again and you should make it with plenty of time to spare. ----------Drill [CH25] Unlocks After: Starting "Emergence”. Breath Capacity: Water and Earth. Powers: Engulf All. Hint: After this challenge, you will make the perfect Dutchman. Another level with an easy concept but a pain in the arse to actually do, well for me it is at any rate. You"ve got to create a barrier between the pool with the stone in it and the sea. Then use Engulf All to remove all the water so somebody can go fetch the stone. The only problem is that time is so tight and the path-finding is so annoying that more often than not you"ll fail this challenge. If you do it the way you"re meant to do it at any rate. The way you"re meant to do it. Quickly scoop up a pile of sand and then lay a thin barrier along the shallows (closer to the insider edge the better) once done use engulf all (around the 55 second mark) to suck out all the water and once the water level is really low hover over the stone (while still using Engulf All) and call somebody to fetch the knowledge. Don"t do it before then because they"ll just run around the sides and then you won"t have a chance in hell. You should just make it, with the tsunami literally about to destroy the village. Or my lazy way; simply pile up enough sand on the stone until it is above the water line and now create a path to it. Sand will get a bit tight but you can do it provided you keep the path along the shallows low. I find this to be quicker too, so win-win. ----------Sunken Secret [CH26] Unlocks After: Gaining 100% Vegetation in "Emergence”. Breath Capacity: Earth and Vegetation. Powers: Amplify the Breath. Hint: This challenge is reserved for infrastructure engineering graduates. Grab a pile of soil and dump it on the water source at the top of the map. Now build a bridge to the island with the stone on it and after sending somebody to collect build up the soil under the stone until it"s higher than the water and then build a bridge to that. Or block the water source, then block off the waterfall closest to the fire tree. After this quickly use the ability to plant rows of trees so fire will spread to the explosive trees and drain the water from the basin. This makes the building a bridge to the stone unnecessary but may wash away part of your bridge back to the village. However build that bridge high enough and you"ll get a lot of bonus time. ----------Trees of Water [CH27] Unlocks After: Starting "Movements”. Breath Capacity: Earth Only. Powers: Amplify the Breath. Hint: The person who created this challenge is a domino fan who ran out of dominos. Another challenge with two ways to do it, the way I suspect you"re meant to do it, and the quick way. First the way you"re meant to do it. Surround your village digging a ditch and raise up the village so when the wave of water hits it"ll miss the village but also create a moat around it saving it for the fire that is still approaching. Or the other way is to simply rush over the mountain to where the fire is and rip up the soil where the flames are and then pile up the sand you"ve just ripped on onto any other flames to put them out. Do this until to all the fire and you"ve managed to bypass the whole challenge as far as I"m concerned. ----------Deadly Crossing [CH28] Unlocks After: Gaining 100% Vegetation in "Movements”. Breath Capacity: Trees, Lava, Earth. Hint: If this challenge reminds you of your vacation in Colorado again, you are INCREDIBLY LUCKY to be alive to play this game. Send Men to the totem pole and once they"re half way plant the explosive tree on the right side of the dam and now build the left side so they can reach the pole. Use lava as the base and then sand on the top so your People can easily get across the bridge. It is possible to plug up the water source with lava in the large water basin to make life a bit easier but it isn"t really needed. ----------Wagons of Fire [CH29] Unlocks After: Starting "Origins”. Breath Capacity: Water Only. Powers: Jellify water. Hint: Fire is blind, and no dogs to help out. This one is probably the most difficult to figure out the timing so don"t feel too bad if you"re stumped. First scoop up some water and dump it on the water trees closest to the fire tree, this will make them release the stored water long before the fire reaches them. Now do the same for the water trees in the basin further down the path. Quickly remove as much water as you can from that bowl. Once the fire reaches the peak of the hill where the first water trees are; use Jellify water and scoop up a path between the two islands on the Northern side. Once the fire had made it onto the next island immediately cancel Jellify water and keep scooping out the basin. When the fire is climbing the slope into the basin with water in it use Jellify Water again (it should have recharged by now) and create a path through the basin and the deep channel separating this island from the one with the village on it. While waiting for the fire to reach the explosive trees create a barrier of jellified water to protect your village (remember to do both sides) and after the explosion cancel the power and send somebody to collect the stone. You"ll need to do all this in one take so if you mess up at any point its best just to restart. ----------Descent [CH30] Unlocks After: Gaining 100% Vegetation in "Origins". Breath Capacity: Earth, Water, Lava and Totems. Powers: Infinite Earth. Hint: You"ll have to play hard and raise the volume to win this challenge. Personally this is my favourite challenge; because it feels almost like a complete level and it"s a shame that there weren"t more like this but anyway. Relocate the first village higher up the cliff side to stop it from being flooded. While men are doing that send them to collect the two stones and to start up the village next to the fire repel stone. While they"re doing that use Infinite Earth and create a path from the new location of the first village to the village at the top of the mountain. Also create a path around the side of the mountain using infinite earth just encase. If you"re fast enough you"ll be able to get the villages set up and the knowledge past between them long before the tsunami hits. Just keep an eye on the height of the separate sections of island as they"ll drop at periodically. Oh and be careful of your path going to the third village catching fire, I recommend placing a line of lava down behind the lava source to protect yourself. Note that if you don"t get both types of knowledge to all the villages you have failed. Yes I know that the challenge keeps going long after the level has dropped giving you false hope, if you managed to get the repel water knowledge to them all and not the repel lava, but you have failed. ############################################################################### Memory of the Tribe [MOTT] ############################################################################### ######################################Animals################################## The Destroyer The earth grew tired one day of being trampled by the animals. It commanded the plants to grow so strong that all life perished, suffocated. The most massive of animals burst into a blind rage, crushing the vegetation under its bulk. The vegetation surrendered, but the anger of the destroyer abides. The destroyer feeds on plants. Its mass is such that crushes all in its path, including the prickly that stops all other animals. A destroyer is a danger to all villages. ------------------------------------------------------------------------------- The Planter There was once an animal so voracious that it gobbled down all the plants in sight, leaving only desert in its wake. The breath of plants went to plead with the beast, but it ate the breath as well. Ever since then, the planter sows new vegetation throughout the land. The gargantuan planter roams the earth sowing vegetation as it goes. It flees only fire. ###################################The Journey################################# Music The world was created with a sound. The sound snaked and music was born, and with it all the elements: the sun, the water, the earth and life. When the music fluctuates, so do the elements, because all is movement and music is the reflection of this movement. The trees of water vibrate naturally to the music of water, the trees of fire resonate to the music of fire and so forth… As for the men, they have the ability to learn each of the melodies of the world. They do so by obtaining a power. ------------------------------------------------------------------------------- Knowledge The Ancients knew that the men disappeared over time, while the knowledge they gained on their journey had to be preserved. This is why the engraved the undulations of the music of knowledge on the stones. The stones of knowledge possess a special form of protection. A member of the tribe must retrieve these for a village. Once this man has obtained this knowledge, he paints it on a kite, then returns home. The knowledge thus takes effect. Each village can share the knowledge they possess with the other villages by sending forth a man. ------------------------------------------------------------------------------- The Breath It is by playing music, the shaman tells us, that we discovered the breath of the tribe. The breath is what makes us men. And through the breath we can act upon the world and apply the powers of music. Every creature and every element, without exception, possesses its own breath. To known its music is to master its actions. Thus, a tree of fire possesses the breath of fire. The power of the breath of man lies in its ability to acquire all the music of the world. ------------------------------------------------------------------------------- The Portal The men discovered that the Ancients had left them a passage by which to pursue their journey. They descended into the narrow bowls of the earth to accomplish a ritual. There, the shaman asked the breath of the earth to take them to their destination. And they understood then, that a new passage would rise up before them in each new place; until they discovered sanctuary of the Ancients. A passage is a portal left by the Ancients. Once a land has been explored and the knowledge it concealed has been reaped, the men move on. They cross its threshold and disappear. ------------------------------------------------------------------------------- The Totems When the Ancients would leave one place for another, all trace of them became lost. So they erected totems to echo the breath of the tribe. This is why the power of the Ancients takes the form of a totem. A totem bears witness to the passage of a tribe through a location. It is all that remains when a village disappears, and marks the sport where a new village may be rebuilt. It may be submerged by water or lava. Sometimes, it becomes possible for men to move a totem. #######################################Geology################################# The Earth Upon its creation, the earth compared itself to the rock and envied its hardness. Earth was like soft flesh on solid bone, and the rivers gouged wrinkles into it constantly. Feeling useless, the earth retreated; and all that its entrails contained was swallowed by the sea; the sources and the buried relics… And everything that the earth held up was carried away by the waves; rivers, plants, creatures and villages alike. Nothing remained by the bare and desolate rock. The earth was the first element that the breath of the tribe was able to manipulate. The plants and trees grew upon it. The water formed ravines. Fire cannot not spread on the naked earth. ------------------------------------------------------------------------------- The Rock The breath of the earth and the breath of fire came together at the bottom of a volcano and a fountain of lava was born of their union. The breath of fire escaped from the lava; but the lava hardened, emprisoning the breath of earth inside. This is why rock seems so hard and immutable. Rock is the most resistant of all elements and serves as the foundation for the islands and continents. A tsunami cannot break rock, but the sea can erode it when tempests are in season. Fire cannot propagate on its surface. When it cools, lava turns to rock. Only the explosive tree can harm it. ------------------------------------------------------------------------------- The Sources The water wept as it flowed ever downwards. It sent streams to learn the music of earth in order to move more freely along its surface. But the earth sensed it and absorbed these watery serpents. Some hid beneath the earth… From time to time, the serpents emerge from their nest: these are sources. The sources flow of their own volition and may be liberated by digging through the surface. They carry earth all along their course. And a silt-rich source will deposit earth at the bottom of its riverbed, forming a delta. ------------------------------------------------------------------------------- The Volcano In the beginning, the sea was lonely, all spread out in the middle of the universe. The sun came near to console the sea. But it shrunk back and the sun sunk to the very bottom of the sea. Its ardent fire warmed and revived the rock, which broke through the surface of the sea water: the first volcano was born. When the volcano awakens, it can spew cinders and bombs. From its mouth spills a river of lava, once or repeatedly, depending on its mood. The lava burning and destroys all in its passage, but once cooled, it congeals into the most solid of rock. ------------------------------------------------------------------------------- The Tide The sea marvels to watch the animals on the surface of the earth. It wanted to possess at least one of life"s attributes, and obtained that of its breath. Hence forth, sea"s surface rises and falls in rhythm. The rhythm and the amplitude of the tides varies from one place to the next. The tides reconnect the islands when they abate, and submerge the territories at high tide. ------------------------------------------------------------------------------- The Tsunami The sea saw the earth raise up mountain and volcanos. It wanted to rise up to meet them, but the water fell down each time, defeated by its own gravity. When the earth watched the sea with disdain, the sea said: ‘Water can not only rise up, but also move forward: henceforth, tidal waves will sweep across and swallow up a part of the earth." The tsunamis are the roar of the sea, once or repeatedly. Nothing can hold them back except certain cliffs, which tower over their foam. The villages can nevertheless protect themselves by way of a power: repel water. ------------------------------------------------------------------------------- The Caldera Once a shaman tried to seize the power of the earth. To do so, he was to play music from a shell he would find on the shore. But the shell the shaman chose was too small, so when he brazenly ordered the earth to collapse (thinking to show off his new power), only a small portion of the earth ceded around him! When the earth grows bored, it laughs to itself while recalling this tale. The caldera is formed by a circle of terrain that collapses under the effect of an earthquake. Whatever is within the perimeter of the circle when the crater forms remains unharmed. ###################################Territories################################# The Breath In the beginning, even the Ancients had no breath. With nothing but a shell and a piece of wood that they found, they began to play. The music sprang forth, and with it a tiny breath. They attached the breath to themselves. Seeing that it was empty, they decided to offer the breath all the music of the world. The island sheltered none, and so they moved on. This island contains the breath of the tribe. ------------------------------------------------------------------------------- The Ritual The Ancients arrived on a chain of islands where life thrived on a silt-rich delta. They made a circle to enact the ritual from whence their village would emerge. The totem did not yet have a shape. The shaman incanted: ‘May our totem reflect the movement of the world that is music, but also out nature as men, which is to craft. If we leave, a part of our memory will remain inscribed on it.” The archipelago contains 1 totem and 1 hidden source of sediment. ------------------------------------------------------------------------------- The Roar of the Sea The ancients came to the coast in the hopes of harnessing the breath of water. The music of the lakes and the sources was too weak for their ears. They moved to the seaside, the better to hear it. There, the music was louder… so loud that it rose to its maximum height and nearly swallowed their village. The Ancients also engraved the knowledge of water on a stone. By deciphering it, the future tribes could protect themselves. ------------------------------------------------------------------------------- The First Power The Ancients followed the coast to a beach tormented by tsunamis. Although they possessed the knowledge of water, they could not leave their villages. So a man was sent to recover the Amplify power. He spoke to a volcano that had pierced through the earth nearby: ‘Let us take your lava in order to protect the most exposed of our villages. Your lava, become rock, will rise higher than the highest wave!" Thus, the wall was born. ------------------------------------------------------------------------------- The Thousand Sources The Ancients left the coast to explore inland. The country was covered with sources whose torrents eroded the soil and stripped it bare. The men decided to help the earth. They discovered the power Evaporate, then buried the sources one after the other. Peace returned, but the vegetation deprived of water perished and the desert set in. The Ancients, who had privileged the earth over water were forced to leave. ------------------------------------------------------------------------------- Wildfires The Ancients came to a ravaged island. The vegetation ceaselessly caught fire, and the rivers gouged ravines in the earth. The trees of fire occupied half of the island and the trees of water the other, because their breaths were so incompatible. The men settled down near the trees of fire to learn their music, then near the trees of water. They attempted to calm their breaths, but the trees continued to fight. When the men gave up hope and left, the destruction began anew. ------------------------------------------------------------------------------- Waves The Ancients set foot on a strange land, which rose and fell with a gentle tide. The presence of the trees of water and the trees of fire frightened the Ancients, who had already suffered from their clash. A man then noticed that a tree of fire and one of water and become intertwined. The fire of the first nourished the water of the second, from which vegetation grew. When the Ancients understood that the two breaths would oppose each other or join forced depending on the circumstances, they pursed their journey. On this territory, you can form a long serpent of jellified water to grow vegetation on. The vegetation will spread along the water until it begins to flow again, when the effect of the power wears off. ------------------------------------------------------------------------------- High Tides In the beginning, the archipelago had no tides, and the Ancients settled down without fear. One day, they used a power of water to push back the sea in order to spread the vegetation. And since then, the sea comes regularly to submerge the earth and recover what was stolen. You can use the musical power of the villages to shut off the three sources of water and dry up the centre of the territory. ------------------------------------------------------------------------------- Tears of Stone The Ancients once came to a verdant coast. Very soon, a great volcano burst into rage and its tears of stone in fusion surrounded the villages. The men wished to play the music of the volcano in order to sooth it, but the breath of the lava and of the rock were inaccessible nestled within the boiling entrails of the volcano. The shaman detected the echo of its breath in the heart of the explosive trees, which fled in panic before the approaching fire. Thanks to this tree, the flows of lava have left the Ancients in peace. The water sources have been covered by volcanic ash. To control the volcano you must dig them up. ------------------------------------------------------------------------------- The Raging Earth The Ancients climbed atop a high plateau forever shrouded in mist, and from which resounded a chaotic uproar: the sources and the volcanoes had joined forces so completely that nothing else could survive there. The Ancients, who had learned their music, decided to separate them. At first, it worked… Then the water and the fire grew out of control, and the plateau once more become uninhabitable. In the midst of the raging battle between fire and water, the tree of water was victories over the explosive tree. But the seeds of the explosive tree remain just beneath the soil, ready to help reestablish the balance. ------------------------------------------------------------------------------- Emergence The Ancients arrived on a reef lost at sea. Since they possessed many powers, they decided to create their own land: first a cinder-spewing volcano, then a muddy source… But their island grew so heavy that the ea swallowed it up. The Ancients left, knowing that the breath which had just created was merely asleep. ------------------------------------------------------------------------------- Movements The Ancients came to a vast extinct crater. They left, and upon their return, the volcano overflowed with large quantities of lava, creating islands. Again they took leave. Later, they returned to find that the volcano had become extinct and that sources had been revealed. And when they went back to the crater the next time, the landscape had once again changed. All is fluid and fleeting, they say, like the earth and the sea and the men that pass. #####################################Powers#################################### Amplify the Breath On a beach, an Ancient discovered music which had become trapped in a shell. In its efforts to escape, the music had coiled back on itself. When the Ancient freed the music, it unfurled and was amplified. Thus the power to Amplify was born. Amplify increases the capacity of the Breath of the tribe, so that the tribe can carry more earth, sea or lava. Its effect is temporary. ------------------------------------------------------------------------------- Jellify Water One day, the shaman of the Ancients wanted to capture the breath of water. The breath escaped his grasp, but he did manage to capture a part of its music. When he played it, he noticed that the water would congeal: thus he was able to tame the errant nature of the water. The Jellify water power immobilizes water wherever it may be - lakes, rivers and even seas. The water acts as an obstacle. Its effect is temporary. ------------------------------------------------------------------------------- Put Out Fire The fire was compelled by its insatiable appetite to race after the plants, animals and men. When a fire threatened to consume his village, a shaman of the Ancients sat down before it. He asked the fire to grant him the music of its movement, so that his village might be spared. Thus the power of halt fire was born. The Put out fire power stops fire wherever it may be. Its effect is temporary. ------------------------------------------------------------------------------- Evaporate The Ancients needed to settle in a village that was flooded. The shaman told the water: ‘Grant us the music to turn you into vapor, and we will make a great cloud of you." Delighted, the water accepted. Thus the power was born. The evaporate power lowers the level of water wherever it is found. Its effect is temporary. ------------------------------------------------------------------------------- Infinite Earth A shaman learned the music of the earth. Its power was so mighty that man delighted in using it to create islands and raise hills all around him. He passed the power on to all he met. The music grew weary and its potency waned. On that day, all the powers become ephemeral. The Infinite Earth power enables the Breath of the tribe to generate great quantities of earth. Its effect is temporary. ------------------------------------------------------------------------------- Engulf All Once upon a time, the powers of creation were so mighty that their music deafened the world whenever they were used. Then a silence was born; so potent was the silence that it swallowed up the elements themselves. The Engulf all power enables the Breath of the tribe to absorb the water, the earth and the lava in its path. Its effect is temporary. ####################################Vegetation################################# The Tree of Water One day a tree attempted to stop the tide that rose ever higher. It swallowed all the water it could. But it bloated so much that it exploded. And thus it continues to this day. The water tree grows on the land. During its lifetime, it constantly absorbs water by its roots, then explodes in a magnificent geyser. Its seed is released and a new tree grows in its stead. When fire approaches, it releases the water it stores and pushes back the fire surrounding it. ------------------------------------------------------------------------------- The Explosive Tree A long time ago, a tree found itself threatened by fire. It sought to expulse its seed, but it remained stuck within. So the tree tensed, bloated and then burst with a great detonation. The explosive tree grows on land. In the presence of fire, it bursts, makes a hole, and the seed it releases immediately produces a new tree. It fears the tree of fire. But even the rock of the mountains and of the craters are no match for its explosion. ------------------------------------------------------------------------------- The Tree of Fire One day, a tree stole the breath of fire from a volcano. Since then, the fire avenges itself by devouring the entire tree, leaving only the seed to germinate straight away. And the cycle recommences without end. The tree of fire grows on the land. At the end of its life, it catches fire. It evaporates all the water surrounding it before setting the vegetation on fire. Men and animals flee before its formidable flames, which even triggers the explosive tree, hence renewing the earth. The coral plant is the only plant to resist the flames of this tree; but only the water tree can contain its power. ------------------------------------------------------------------------------- The Palm Trees The first animals came into existence on a new island. But there was nothing but the earth, arid and barren, and that is why they all perished. As soon as the palms grew, the animals prospered and men settled in. The palms grow on the naked earth but does not encroach on other vegetation. It will not grow on either rock or water. It is inflammable. ------------------------------------------------------------------------------- The Coral Plant Regularly, the fire would ravage a valley. One scrawny plant manages to hide in the earth. There, its roots imprisoned the breath of fire, which enveloped the plant with a fireproof hide. The coral plant grows on the naked earth, but does not encroach upon other vegetation. It will not grow on water or rock. Fire is extinguished upon contact with it. ------------------------------------------------------------------------------- The Prickly The earth created the islands, on which the sea constantly nibbled until none remained. So life gave the earth the prickly. The plant covered the islands with a blanket insensitive to the assaults of the sea, but so barbed that all other forms of life would become its prisoners. The prickly grows on the naked earth but does not encroach on the other plants. It does not grow on water or rock. The fire consumes it. It stops men and animals alike, expect for the destroy who can charge right through the prickly ######################################Tribe#################################### The Shaman In the past, the tribe did not have a shaman, and the men told the same stories differently each time. In order that the breath should speak with one voice the men named a shaman. The shaman is the mediator between the tribe and breaths of the world. The shaman is a man or a woman of the village. The title confers no privileges, and nothing distinguishes the shaman from the rest of the tribe. The shaman is replaced upon death. In the village, the shaman tells stories and deciphers music. ------------------------------------------------------------------------------- The Village The men journeyed endlessly. Since they suffered from loneliness, they decided to populate the lands they came upon. They performed the ritual around the totem, and built their huts. A village serves as shelter, and as a place for men to survive and carry on. When a village is created, vegetation propagates all around it. A village is vulnerable to numerous threats--fire, flooding or rampaging destroyers--but the powers can protect the village from all of these. Sometimes, a village can be moved. Around the village, the men sculpt statues where they consign their knowledge gained through experience. ------------------------------------------------------------------------------- The Power of Water One day, so say the Ancients, we men offended the breath of water and a tsunami swept down upon us. At the last moment, our shaman discerned the beauty of its music in the midst of the roaring. We playing it, and the tsunami spared the village. All villages are vulnerable to the threat of rising waters that can drown. This power holds back the water of a river, a rising tide or a tsunami beyond the circle of the village. It is obtainable with a stone of knowledge and can be transmitted from one village to another. Its protection is permanent. ------------------------------------------------------------------------------- The Power of Lava One day, so say the Ancients, we put out the fire of the village without honoring it. The breath of fire took umbrage and the great flames leapt after us. In the midst of their roar, the shaman thus heard the beautiful music of the flames. We played it, and the fire spared the village. All villages are vulnerable to the threat of fire and lava, which can burn the huts and swallow them beneath the magma. This power stops fire and lava at the perimeter of the village. It is obtainable with a stone of knowledge, and can be transmitted from one village to another. Its protection is permanent. ------------------------------------------------------------------------------- The Masks Before, the members of the tribe made music with bare heads, but the sounds that sprang from their instruments different each time, and the power was altered. A shaman made white masks, and the music, this time, worked. Because those who play with a mask are no longer man nor woman, nor aged--but the breath of the tribe in its entirety. A mask is the intermediary between the wearer and the instrument he plays. Each child receives a mask at his (or her) initiation, and will not set it aside until his or her death. Thus, the members of the tribe can play at any time. These masks are the only crafted objects they take on their journey. ------------------------------------------------------------------------------- The Men In the beginning, the men were good at nothing. They did not burn like the lava, nor did they sprinkle like the water, they could not build dams like the dyker and had not the appetite of the destroyer. So the breath of life gave or offered them the ability to learn and to transmit the music of things. The men know how to find food for themselves in the nature. They live in tribes, wear masks and have a shaman. The quest of the Ancients guides them across the world. It may be that they will find their own music. ############################################################################### Memory of the Tribe Stones [MTTS] ############################################################################### #1: Found on level ‘The Ritual." Above the second village to the East; in a rock bowl. #2: Found on level ‘The Thousand Sources." Just West of the first village (Jellify Water Power) on a rocky outcropping. #3: Found on level ‘Wildfires". Just North West of where you"re supposed to rebuild your second village. On a cliff plateau just above the marker. #4: Found on level ‘Waves". Just Sound East of the fourth village (Jellify Water Power) on a hill overlooking the village. #5: Found on level ‘ TheTears of Stone". Just North of the volcano on the level, it should be on a sandy side away from where all the lava is pouring. #6: Found on level ‘The Raging Earth". South of the stone with the lava repel knowledge, on a sandy bit near the edge of the map. #7: Found on level ‘Emergence". South of the first village (Amplify the Breath Power) to the East, submerged under the sea. ############################################################################### Word from the Maker [WFTM] ############################################################################### Man this guide took forever to finish, been at this for two weeks now and I managed to finish the main section of the guide in only two days but I just kept adding to it and here it is, as complete as I can make it…I think. From Dust was a fantastic game and I really hope Ubisoft follows it up somehow, I feel the game itself was a bit bare so I would expect a sequel to be a lot richer. Because it"ll only get worse I"m going to write down that I"m currently rank 79 in the worldwide challenge rankings so woo, and indeed, hoo. If you wish to contact me about this guide then e-mail me at Jallen9000 (at) Hotmail.com. Note that is my junk mail address and if you don"t put "From Dust Walkthrough related” or something similar I probably won"t read it. ############################################################################### Copyright [CYRG] ############################################################################### This gets another section simply because people don"t tend to read by blub above. You may take this guide (or sections of it) and use it on your website without asking me however I do ask that you credit me. I.E: "Original material written by Jallen from GameFAQs” would be perfect. Other than that, enjoy. Big thank you to Sakurayule for offering proof reading and a corrected version of the Memory of the Tribe section.
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